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# ntqbutton.h

This is the verbatim text of the ntqbutton.h include file. It is provided only for illustration; the copyright remains with Trolltech.

    /****************************************************************************
    ** $Id: qt/ntqbutton.h   3.3.8   edited Jan 11 14:38 $
    **
    ** Definition of TQButton widget class
    **
    ** Created : 940206
    **
    ** Copyright (C) 1992-2007 Trolltech ASA.  All rights reserved.
    **
    ** This file is part of the widgets module of the TQt GUI Toolkit.
    **
    ** This file may be used under the terms of the GNU General Public
    ** License versions 2.0 or 3.0 as published by the Free Software
    ** Foundation and appearing in the file LICENSE.GPL included in the
    ** packaging of this file. Alternatively you may (at your option) use any
    ** later version of the GNU General Public License if such license has
    ** been publicly approved by Trolltech ASA (or its successors, if any)
    ** and the KDE Free TQt Foundation.
    **
    ** Please review the following information to ensure GNU General
    ** Public Licensing requirements will be met:
    ** http://trolltech.com/products/qt/licenses/licensing/opensource/.
    ** If you are unsure which license is appropriate for your use, please
    ** review the following information:
    ** http://trolltech.com/products/qt/licenses/licensing/licensingoverview
    ** or contact the sales department at sales@trolltech.com.
    **
    ** This file may be used under the terms of the Q Public License as
    ** defined by Trolltech ASA and appearing in the file LICENSE.TQPL
    ** included in the packaging of this file.  Licensees holding valid TQt
    ** Commercial licenses may use this file in accordance with the TQt
    ** Commercial License Agreement provided with the Software.
    **
    ** This file is provided "AS IS" with NO WARRANTY OF ANY KIND,
    ** INCLUDING THE WARRANTIES OF DESIGN, MERCHANTABILITY AND FITNESS FOR
    ** A PARTICULAR PURPOSE. Trolltech reserves all rights not granted
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    **********************************************************************/

    #ifndef TQBUTTON_H
    #define TQBUTTON_H

    #ifndef QT_H
    #include "ntqwidget.h"
    #include "ntqkeysequence.h"
    #endif // QT_H

    #ifndef TQT_NO_BUTTON

    class TQButtonGroup;
    class TQToolBar;
    class TQButtonData;

    class TQ_EXPORT TQButton : public TQWidget
    {
        TQ_OBJECT
        TQ_ENUMS( ToggleType ToggleState )
        TQ_PROPERTY( TQString text READ text WRITE setText )
        TQ_PROPERTY( TQPixmap pixmap READ pixmap WRITE setPixmap )
        TQ_PROPERTY( TQKeySequence accel READ accel WRITE setAccel )
        TQ_PROPERTY( bool toggleButton READ isToggleButton )
        TQ_PROPERTY( ToggleType toggleType READ toggleType )
        TQ_PROPERTY( bool down READ isDown WRITE setDown DESIGNABLE false  )
        TQ_PROPERTY( bool on READ isOn )
        TQ_PROPERTY( ToggleState toggleState READ state )
        TQ_PROPERTY( bool autoRepeat READ autoRepeat WRITE setAutoRepeat )
        TQ_PROPERTY( bool exclusiveToggle READ isExclusiveToggle )

    public:
        TQButton( TQWidget* parent=0, const char* name=0, WFlags f=0 );
        ~TQButton();

        TQString text() const;
        virtual void setText( const TQString &);
        const TQPixmap *pixmap() const;
        virtual void setPixmap( const TQPixmap & );

    #ifndef TQT_NO_ACCEL
        TQKeySequence		accel()	const;
        virtual void	setAccel( const TQKeySequence& );
    #endif

        bool	isToggleButton() const;

        enum ToggleType { SingleShot, Toggle, Tristate };
        ToggleType	toggleType() const;

        virtual void setDown( bool );
        bool	isDown() const;

        bool	isOn() const;

        enum ToggleState { Off, NoChange, On };
        ToggleState	state() const;

        bool	autoRepeat() const;
        virtual void setAutoRepeat( bool );
        bool	isExclusiveToggle() const;

        TQButtonGroup *group() const;

    public slots:
        void	animateClick();
        void	toggle();

    signals:
        void	pressed();
        void	released();
        void	clicked();
        void	toggled( bool );
        void	stateChanged( int );

    protected:
        void	setToggleButton( bool );
        virtual void	setToggleType( ToggleType );
        void	setOn( bool );
        virtual void	setState( ToggleState );

        virtual bool hitButton( const TQPoint &pos ) const;
        virtual void drawButton( TQPainter * );
        virtual void drawButtonLabel( TQPainter * );

        void	keyPressEvent( TQKeyEvent *);
        void	keyReleaseEvent( TQKeyEvent *);
        void	mousePressEvent( TQMouseEvent * );
        void	mouseReleaseEvent( TQMouseEvent * );
        void	mouseMoveEvent( TQMouseEvent * );
        void	paintEvent( TQPaintEvent * );
        void	focusInEvent( TQFocusEvent * );
        void	focusOutEvent( TQFocusEvent * );

        void	enabledChange( bool );

    private slots:
        void	animateTimeout();
        void	autoRepeatTimeout();
        void	emulateClick();

    private:
        TQString	btext;
        TQPixmap    *bpixmap;
        uint	toggleTyp	: 2;
        uint	buttonDown	: 1;
        uint	stat		: 2;
        uint	mlbDown		: 1;
        uint	autoresize	: 1;
        uint	animation	: 1;
        uint	repeat		: 1;
        TQButtonData *d;

        friend class TQButtonGroup;
        friend class TQToolBar;
        void          ensureData();
        virtual void setGroup( TQButtonGroup* );
        TQTimer	 *timer();
        void	nextState();

    private:	// Disabled copy constructor and operator=
    #if defined(TQ_DISABLE_COPY)
        TQButton( const TQButton & );
        TQButton &operator=( const TQButton & );
    #endif
    };

    inline TQString TQButton::text() const
    {
        return btext;
    }

    inline const TQPixmap *TQButton::pixmap() const
    {
        return bpixmap;
    }

    inline bool TQButton::isToggleButton() const
    {
        return toggleTyp != SingleShot;
    }

    inline  bool TQButton::isDown() const
    {
        return buttonDown;
    }

    inline bool TQButton::isOn() const
    {
        return stat != Off;
    }

    inline bool TQButton::autoRepeat() const
    {
        return repeat;
    }

    inline TQButton::ToggleState TQButton::state() const
    {
        return ToggleState(stat);
    }

    inline void TQButton::setToggleButton( bool b )
    {
        setToggleType( b ? Toggle : SingleShot );
    }

    inline void TQButton::setOn( bool y )
    {
        setState( y ? On : Off );
    }

    inline TQButton::ToggleType TQButton::toggleType() const
    {
        return ToggleType(toggleTyp);
    }

    #endif // TQT_NO_BUTTON

    #endif // TQBUTTON_H