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/****************************************************************************
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**
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** Copyright (C) 1992-2008 Trolltech ASA. All rights reserved.
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**
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** This file is part of an example program for TQt. This example
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** program may be used, distributed and modified without limitation.
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**
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*****************************************************************************/
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#ifndef TQTETRIXB_H
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#define TQTETRIXB_H
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#include "gtetrix.h"
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#include <tqframe.h>
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class TQTimer;
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class TQTetrixBoard : public TQFrame, public GenericTetrix
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{
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TQ_OBJECT
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public:
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TQTetrixBoard( TQWidget *parent=0, const char *name=0 );
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void gameOver();
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void startGame(int gameType = 0,int fillRandomLines = 0);
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public slots:
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void timeout();
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void updateNext() { GenericTetrix::updateNext(); }
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void key(TQKeyEvent *e) { keyPressEvent(e); }
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void start() { startGame(); }
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void pause();
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signals:
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void gameOverSignal();
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void drawNextSquareSignal(int x,int y,TQColor *color1);
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void updateRemovedSignal(int noOfLines);
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void updateScoreSignal(int score);
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void updateLevelSignal(int level);
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public: // until we have keyboard focus, should be protected
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void keyPressEvent( TQKeyEvent * );
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private:
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void drawContents( TQPainter * );
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void resizeEvent( TQResizeEvent * );
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void drawSquare(int x,int y,int value);
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void drawNextSquare(int x,int y,int value);
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void updateRemoved(int noOfLines);
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void updateScore(int newScore);
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void updateLevel(int newLlevel);
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void pieceDropped(int dropHeight);
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void updateTimeoutTime();
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TQTimer *timer;
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int xOffset,yOffset;
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int blockWidth,blockHeight;
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int timeoutTime;
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bool noGame;
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bool isPaused;
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bool waitingAfterLine;
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TQColor colors[7];
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TQPainter *paint;
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TQWidget *paint_widget;
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};
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#endif
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