<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <!-- /home/espenr/tmp/qt-3.3.8-espenr-2499/qt-x11-free-3.3.8/src/kernel/qbitmap.cpp:42 --> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1"> <title>TQBitmap Class</title> <style type="text/css"><!-- fn { margin-left: 1cm; text-indent: -1cm; } a:link { color: #004faf; text-decoration: none } a:visited { color: #672967; text-decoration: none } body { background: #ffffff; color: black; } --></style> </head> <body> <table border="0" cellpadding="0" cellspacing="0" width="100%"> <tr bgcolor="#E5E5E5"> <td valign=center> <a href="index.html"> <font color="#004faf">Home</font></a> | <a href="classes.html"> <font color="#004faf">All Classes</font></a> | <a href="mainclasses.html"> <font color="#004faf">Main Classes</font></a> | <a href="annotated.html"> <font color="#004faf">Annotated</font></a> | <a href="groups.html"> <font color="#004faf">Grouped Classes</font></a> | <a href="functions.html"> <font color="#004faf">Functions</font></a> </td> <td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>TQBitmap Class Reference</h1> <p>The TQBitmap class provides monochrome (1-bit depth) pixmaps. <a href="#details">More...</a> <p><tt>#include <<a href="qbitmap-h.html">ntqbitmap.h</a>></tt> <p>Inherits <a href="ntqpixmap.html">TQPixmap</a>. <p><a href="qbitmap-members.html">List of all member functions.</a> <h2>Public Members</h2> <ul> <li class=fn><a href="#TQBitmap"><b>TQBitmap</b></a> ()</li> <li class=fn><a href="#TQBitmap-2"><b>TQBitmap</b></a> ( int w, int h, bool clear = FALSE, TQPixmap::Optimization optimization = TQPixmap::DefaultOptim )</li> <li class=fn><a href="#TQBitmap-3"><b>TQBitmap</b></a> ( const TQSize & size, bool clear = FALSE, TQPixmap::Optimization optimization = TQPixmap::DefaultOptim )</li> <li class=fn><a href="#TQBitmap-4"><b>TQBitmap</b></a> ( int w, int h, const uchar * bits, bool isXbitmap = FALSE )</li> <li class=fn><a href="#TQBitmap-5"><b>TQBitmap</b></a> ( const TQSize & size, const uchar * bits, bool isXbitmap = FALSE )</li> <li class=fn><a href="#TQBitmap-6"><b>TQBitmap</b></a> ( const TQBitmap & bitmap )</li> <li class=fn><a href="#TQBitmap-7"><b>TQBitmap</b></a> ( const TQString & fileName, const char * format = 0 )</li> <li class=fn>TQBitmap & <a href="#operator-eq"><b>operator=</b></a> ( const TQBitmap & bitmap )</li> <li class=fn>TQBitmap & <a href="#operator-eq-2"><b>operator=</b></a> ( const TQPixmap & pixmap )</li> <li class=fn>TQBitmap & <a href="#operator-eq-3"><b>operator=</b></a> ( const TQImage & image )</li> <li class=fn>TQBitmap <a href="#xForm"><b>xForm</b></a> ( const TQWMatrix & matrix ) const</li> </ul> <hr><a name="details"></a><h2>Detailed Description</h2> The TQBitmap class provides monochrome (1-bit depth) pixmaps. <p> <p> The TQBitmap class is a monochrome off-screen paint device used mainly for creating custom <a href="ntqcursor.html">TQCursor</a> and <a href="ntqbrush.html">TQBrush</a> objects, in <a href="ntqpixmap.html#setMask">TQPixmap::setMask</a>() and for <a href="ntqregion.html">TQRegion</a>. <p> A TQBitmap is a <a href="ntqpixmap.html">TQPixmap</a> with a <a href="ntqpixmap.html#depth">depth</a> of 1. If a pixmap with a depth greater than 1 is assigned to a bitmap, the bitmap will be dithered automatically. A TQBitmap is guaranteed to always have the depth 1, unless it is <a href="ntqpixmap.html#isNull">TQPixmap::isNull</a>() which has depth 0. <p> When drawing in a TQBitmap (or TQPixmap with depth 1), we recommend using the <a href="ntqcolor.html">TQColor</a> objects <tt>TQt::color0</tt> and <tt>TQt::color1</tt>. Painting with <tt>color0</tt> sets the bitmap bits to 0, and painting with <tt>color1</tt> sets the bits to 1. For a bitmap, 0-bits indicate background (or transparent) and 1-bits indicate foreground (or opaque). Using the <tt>black</tt> and <tt>white</tt> TQColor objects make no sense because the <a href="ntqcolor.html#pixel">TQColor::pixel</a>() value is not necessarily 0 for black and 1 for white. <p> The TQBitmap can be transformed (translated, scaled, sheared or rotated) using <a href="#xForm">xForm</a>(). <p> Just like the <a href="ntqpixmap.html">TQPixmap</a> class, TQBitmap is optimized by the use of <a href="shclass.html">implicit sharing</a>, so it is very efficient to pass TQBitmap objects as arguments. <p> <p>See also <a href="ntqpixmap.html">TQPixmap</a>, <a href="ntqpainter.html#drawPixmap">TQPainter::drawPixmap</a>(), <a href="ntqpaintdevice.html#bitBlt">bitBlt</a>(), <a href="shclass.html">Shared Classes</a>, <a href="graphics.html">Graphics Classes</a>, <a href="images.html">Image Processing Classes</a>, and <a href="shared.html">Implicitly and Explicitly Shared Classes</a>. <hr><h2>Member Function Documentation</h2> <h3 class=fn><a name="TQBitmap"></a>TQBitmap::TQBitmap () </h3> Constructs a null bitmap. <p> <p>See also <a href="ntqpixmap.html#isNull">TQPixmap::isNull</a>(). <h3 class=fn><a name="TQBitmap-2"></a>TQBitmap::TQBitmap ( int w, int h, bool clear = FALSE, <a href="ntqpixmap.html#Optimization-enum">TQPixmap::Optimization</a> optimization = TQPixmap::DefaultOptim ) </h3> Constructs a bitmap with width <em>w</em> and height <em>h</em>. <p> The contents of the bitmap is uninitialized if <em>clear</em> is FALSE; otherwise it is filled with pixel value 0 (the <a href="ntqcolor.html">TQColor</a> <tt>TQt::color0</tt>). <p> The optional <em>optimization</em> argument specifies the optimization setting for the bitmap. The default optimization should be used in most cases. Games and other pixmap-intensive applications may benefit from setting this argument; see <a href="ntqpixmap.html#Optimization-enum">TQPixmap::Optimization</a>. <p> <p>See also <a href="ntqpixmap.html#setOptimization">TQPixmap::setOptimization</a>() and <a href="ntqpixmap.html#setDefaultOptimization">TQPixmap::setDefaultOptimization</a>(). <h3 class=fn><a name="TQBitmap-3"></a>TQBitmap::TQBitmap ( const <a href="ntqsize.html">TQSize</a> & size, bool clear = FALSE, <a href="ntqpixmap.html#Optimization-enum">TQPixmap::Optimization</a> optimization = TQPixmap::DefaultOptim ) </h3> This is an overloaded member function, provided for convenience. It behaves essentially like the above function. <p> Constructs a bitmap with the size <em>size</em>. <p> The contents of the bitmap is uninitialized if <em>clear</em> is FALSE; otherwise it is filled with pixel value 0 (the <a href="ntqcolor.html">TQColor</a> <tt>TQt::color0</tt>). <p> The optional <em>optimization</em> argument specifies the optimization setting for the bitmap. The default optimization should be used in most cases. Games and other pixmap-intensive applications may benefit from setting this argument; see <a href="ntqpixmap.html#Optimization-enum">TQPixmap::Optimization</a>. <h3 class=fn><a name="TQBitmap-4"></a>TQBitmap::TQBitmap ( int w, int h, const uchar * bits, bool isXbitmap = FALSE ) </h3> Constructs a bitmap with width <em>w</em> and height <em>h</em> and sets the contents to <em>bits</em>. <p> The <em>isXbitmap</em> flag should be TRUE if <em>bits</em> was generated by the X11 bitmap program. The X bitmap bit order is little endian. The <a href="ntqimage.html">TQImage</a> documentation discusses bit order of monochrome images. <p> Example (creates an arrow bitmap): <pre> uchar arrow_bits[] = { 0x3f, 0x1f, 0x0f, 0x1f, 0x3b, 0x71, 0xe0, 0xc0 }; TQBitmap bm( 8, 8, arrow_bits, TRUE ); </pre> <h3 class=fn><a name="TQBitmap-5"></a>TQBitmap::TQBitmap ( const <a href="ntqsize.html">TQSize</a> & size, const uchar * bits, bool isXbitmap = FALSE ) </h3> This is an overloaded member function, provided for convenience. It behaves essentially like the above function. <p> Constructs a bitmap with the size <em>size</em> and sets the contents to <em>bits</em>. <p> The <em>isXbitmap</em> flag should be TRUE if <em>bits</em> was generated by the X11 bitmap program. The X bitmap bit order is little endian. The <a href="ntqimage.html">TQImage</a> documentation discusses bit order of monochrome images. <h3 class=fn><a name="TQBitmap-6"></a>TQBitmap::TQBitmap ( const <a href="ntqbitmap.html">TQBitmap</a> & bitmap ) </h3> Constructs a bitmap that is a copy of <em>bitmap</em>. <h3 class=fn><a name="TQBitmap-7"></a>TQBitmap::TQBitmap ( const <a href="ntqstring.html">TQString</a> & fileName, const char * format = 0 ) </h3> Constructs a bitmap from the file <em>fileName</em>. If the file does not exist or is of an unknown format, the bitmap becomes a null bitmap. <p> The parameters <em>fileName</em> and <em>format</em> are passed on to <a href="ntqpixmap.html#load">TQPixmap::load</a>(). Dithering will be performed if the file format uses more than 1 bit per pixel. <p> <p>See also <a href="ntqpixmap.html#isNull">TQPixmap::isNull</a>(), <a href="ntqpixmap.html#load">TQPixmap::load</a>(), <a href="ntqpixmap.html#loadFromData">TQPixmap::loadFromData</a>(), <a href="ntqpixmap.html#save">TQPixmap::save</a>(), and <a href="ntqpixmap.html#imageFormat">TQPixmap::imageFormat</a>(). <h3 class=fn><a href="ntqbitmap.html">TQBitmap</a> & <a name="operator-eq"></a>TQBitmap::operator= ( const <a href="ntqbitmap.html">TQBitmap</a> & bitmap ) </h3> Assigns the bitmap <em>bitmap</em> to this bitmap and returns a reference to this bitmap. <h3 class=fn><a href="ntqbitmap.html">TQBitmap</a> & <a name="operator-eq-2"></a>TQBitmap::operator= ( const <a href="ntqpixmap.html">TQPixmap</a> & pixmap ) </h3> This is an overloaded member function, provided for convenience. It behaves essentially like the above function. <p> Assigns the pixmap <em>pixmap</em> to this bitmap and returns a reference to this bitmap. <p> Dithering will be performed if the pixmap has a <a href="ntqpixmap.html#depth">TQPixmap::depth</a>() greater than 1. <h3 class=fn><a href="ntqbitmap.html">TQBitmap</a> & <a name="operator-eq-3"></a>TQBitmap::operator= ( const <a href="ntqimage.html">TQImage</a> & image ) </h3> This is an overloaded member function, provided for convenience. It behaves essentially like the above function. <p> Converts the image <em>image</em> to a bitmap and assigns the result to this bitmap. Returns a reference to the bitmap. <p> Dithering will be performed if the image has a <a href="ntqimage.html#depth">TQImage::depth</a>() greater than 1. <h3 class=fn><a href="ntqbitmap.html">TQBitmap</a> <a name="xForm"></a>TQBitmap::xForm ( const <a href="ntqwmatrix.html">TQWMatrix</a> & matrix ) const </h3> Returns a transformed copy of this bitmap by using <em>matrix</em>. <p> This function does exactly the same as <a href="ntqpixmap.html#xForm">TQPixmap::xForm</a>(), except that it returns a TQBitmap instead of a <a href="ntqpixmap.html">TQPixmap</a>. <p> <p>See also <a href="ntqpixmap.html#xForm">TQPixmap::xForm</a>(). <!-- eof --> <hr><p> This file is part of the <a href="index.html">TQt toolkit</a>. Copyright © 1995-2007 <a href="http://www.trolltech.com/">Trolltech</a>. 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