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This is the verbatim text of the ntqgl.h include file. It is provided only for illustration; the copyright remains with Trolltech.
/**************************************************************************** ** $Id: qt/ntqgl.h 3.3.8 edited Jan 11 14:38 $ ** ** Definition of OpenGL classes for TQt ** ** Created : 970112 ** ** Copyright (C) 1992-2007 Trolltech ASA. All rights reserved. ** ** This file is part of the opengl module of the TQt GUI Toolkit. ** ** This file may be used under the terms of the GNU General Public ** License versions 2.0 or 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Alternatively you may (at your option) use any ** later version of the GNU General Public License if such license has ** been publicly approved by Trolltech ASA (or its successors, if any) ** and the KDE Free TQt Foundation. ** ** Please review the following information to ensure GNU General ** Public Licensing requirements will be met: ** http://trolltech.com/products/qt/licenses/licensing/opensource/. ** If you are unsure which license is appropriate for your use, please ** review the following information: ** http://trolltech.com/products/qt/licenses/licensing/licensingoverview ** or contact the sales department at sales@trolltech.com. ** ** This file may be used under the terms of the Q Public License as ** defined by Trolltech ASA and appearing in the file LICENSE.TQPL ** included in the packaging of this file. Licensees holding valid TQt ** Commercial licenses may use this file in accordance with the TQt ** Commercial License Agreement provided with the Software. ** ** This file is provided "AS IS" with NO WARRANTY OF ANY KIND, ** INCLUDING THE WARRANTIES OF DESIGN, MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE. Trolltech reserves all rights not granted ** herein. ** **********************************************************************/ #ifndef TQGL_H #define TQGL_H #ifndef QT_H #include "ntqwidget.h" #include "ntqglcolormap.h" #endif // QT_H #if !defined( TQT_MODULE_OPENGL ) || defined( QT_LICENSE_PROFESSIONAL ) #define TQM_EXPORT_OPENGL #else #define TQM_EXPORT_OPENGL Q_EXPORT #endif #ifndef QT_NO_COMPAT #define TQGL_VERSION 450 #define TQGL_VERSION_STR "4.5" TQM_EXPORT_OPENGL inline const char *qGLVersion() { qObsolete( 0, "qGLVersion", "qVersion" ); return TQGL_VERSION_STR; } #endif #if defined(Q_WS_WIN) # include "qt_windows.h" #endif #if defined(Q_WS_MAC) #if !defined( TQMAC_OPENGL_DOUBLEBUFFER ) /* This macro is different now. If the macro is not defined TQGLWidget will * try to determine when you need double buffering. If set to 0 it will * never double buffer and *can* be acclerated. If set to 1 (the default) * it will always double buffer. Unlike before the value of this macro does * not upset binary compatability either. */ #if QT_MACOSX_VERSION >= 0x1020 # define TQMAC_OPENGL_DOUBLEBUFFER 0 #endif #endif # include <OpenGL/gl.h> # include <OpenGL/glu.h> #else # include <GL/gl.h> # include <GL/glu.h> #endif #if defined(Q_WS_WIN) || defined(Q_WS_MAC) class TQGLCmap; #endif class TQPixmap; #if defined(Q_WS_X11) class TQGLOverlayWidget; #endif // Namespace class: class TQM_EXPORT_OPENGL TQGL { public: enum FormatOption { DoubleBuffer = 0x0001, DepthBuffer = 0x0002, Rgba = 0x0004, AlphaChannel = 0x0008, AccumBuffer = 0x0010, StencilBuffer = 0x0020, StereoBuffers = 0x0040, DirectRendering = 0x0080, HasOverlay = 0x0100, SingleBuffer = DoubleBuffer << 16, NoDepthBuffer = DepthBuffer << 16, ColorIndex = Rgba << 16, NoAlphaChannel = AlphaChannel << 16, NoAccumBuffer = AccumBuffer << 16, NoStencilBuffer = StencilBuffer << 16, NoStereoBuffers = StereoBuffers << 16, IndirectRendering = DirectRendering << 16, NoOverlay = HasOverlay << 16 }; }; class TQM_EXPORT_OPENGL TQGLFormat : public TQGL { public: TQGLFormat(); TQGLFormat( int options, int plane = 0 ); bool doubleBuffer() const; void setDoubleBuffer( bool enable ); bool depth() const; void setDepth( bool enable ); bool rgba() const; void setRgba( bool enable ); bool alpha() const; void setAlpha( bool enable ); bool accum() const; void setAccum( bool enable ); bool stencil() const; void setStencil( bool enable ); bool stereo() const; void setStereo( bool enable ); bool directRendering() const; void setDirectRendering( bool enable ); bool hasOverlay() const; void setOverlay( bool enable ); int plane() const; void setPlane( int plane ); void setOption( FormatOption opt ); bool testOption( FormatOption opt ) const; static TQGLFormat defaultFormat(); static void setDefaultFormat( const TQGLFormat& f ); static TQGLFormat defaultOverlayFormat(); static void setDefaultOverlayFormat( const TQGLFormat& f ); static bool hasOpenGL(); static bool hasOpenGLOverlays(); friend TQM_EXPORT_OPENGL bool operator==( const TQGLFormat&, const TQGLFormat& ); friend TQM_EXPORT_OPENGL bool operator!=( const TQGLFormat&, const TQGLFormat& ); private: uint opts; int pln; }; TQM_EXPORT_OPENGL bool operator==( const TQGLFormat&, const TQGLFormat& ); TQM_EXPORT_OPENGL bool operator!=( const TQGLFormat&, const TQGLFormat& ); class TQM_EXPORT_OPENGL TQGLContext : public TQGL { public: TQGLContext( const TQGLFormat& format, TQPaintDevice* device ); TQGLContext( const TQGLFormat& format ); virtual ~TQGLContext(); virtual bool create( const TQGLContext* shareContext = 0 ); bool isValid() const; bool isSharing() const; virtual void reset(); TQGLFormat format() const; TQGLFormat requestedFormat() const; virtual void setFormat( const TQGLFormat& format ); virtual void makeCurrent(); virtual void swapBuffers() const; TQPaintDevice* device() const; TQColor overlayTransparentColor() const; static const TQGLContext* currentContext(); protected: virtual bool chooseContext( const TQGLContext* shareContext = 0 ); virtual void doneCurrent(); // ### 4.0: make this public - needed for multithreading stuff #if defined(Q_WS_WIN) virtual int choosePixelFormat( void* pfd, HDC pdc ); #endif #if defined(Q_WS_X11) virtual void* tryVisual( const TQGLFormat& f, int bufDepth = 1 ); virtual void* chooseVisual(); #endif #if defined(Q_WS_MAC) virtual void* chooseMacVisual(GDHandle); #endif bool deviceIsPixmap() const; bool windowCreated() const; void setWindowCreated( bool on ); bool initialized() const; void setInitialized( bool on ); void generateFontDisplayLists( const TQFont & fnt, int listBase ); uint colorIndex( const TQColor& c ) const; void setValid( bool valid ); void setDevice( TQPaintDevice *pDev ); protected: #if defined(Q_WS_WIN) HGLRC rc; HDC dc; WId win; int pixelFormatId; TQGLCmap* cmap; #elif defined(Q_WS_X11) || defined(Q_WS_MAC) void* vi; void* cx; #if defined(Q_WS_X11) Q_UINT32 gpm; #endif #endif TQGLFormat glFormat; TQGLFormat reqFormat; static TQGLContext* currentCtx; private: void init( TQPaintDevice *dev = 0 ); class Private { public: bool valid; bool sharing; bool initDone; bool crWin; TQPaintDevice* paintDevice; TQColor transpColor; #ifdef Q_WS_MAC TQRect oldR; #endif }; Private* d; friend class TQGLWidget; #ifdef Q_WS_MAC void fixBufferRect(); #endif private: // Disabled copy constructor and operator= TQGLContext() {} TQGLContext( const TQGLContext& ) {} TQGLContext& operator=( const TQGLContext& ) { return *this; } }; class TQM_EXPORT_OPENGL TQGLWidget : public TQWidget, public TQGL { TQ_OBJECT public: TQGLWidget( TQWidget* parent=0, const char* name=0, const TQGLWidget* shareWidget = 0, WFlags f=0 ); TQGLWidget( TQGLContext *context, TQWidget* parent, const char* name=0, const TQGLWidget* shareWidget = 0, WFlags f=0 ); TQGLWidget( const TQGLFormat& format, TQWidget* parent=0, const char* name=0, const TQGLWidget* shareWidget = 0, WFlags f=0 ); ~TQGLWidget(); void qglColor( const TQColor& c ) const; void qglClearColor( const TQColor& c ) const; bool isValid() const; bool isSharing() const; virtual void makeCurrent(); void doneCurrent(); bool doubleBuffer() const; virtual void swapBuffers(); TQGLFormat format() const; #ifndef Q_QDOC virtual void setFormat( const TQGLFormat& format ); #endif const TQGLContext* context() const; #ifndef Q_QDOC virtual void setContext( TQGLContext* context, const TQGLContext* shareContext = 0, bool deleteOldContext = TRUE ); #endif virtual TQPixmap renderPixmap( int w = 0, int h = 0, bool useContext = FALSE ); virtual TQImage grabFrameBuffer( bool withAlpha = FALSE ); virtual void makeOverlayCurrent(); const TQGLContext* overlayContext() const; static TQImage convertToGLFormat( const TQImage& img ); void setMouseTracking( bool enable ); virtual void reparent( TQWidget* parent, WFlags f, const TQPoint& p, bool showIt = FALSE ); const TQGLColormap & colormap() const; void setColormap( const TQGLColormap & map ); void renderText( int x, int y, const TQString & str, const TQFont & fnt = TQFont(), int listBase = 2000 ); void renderText( double x, double y, double z, const TQString & str, const TQFont & fnt = TQFont(), int listBase = 2000 ); public slots: virtual void updateGL(); virtual void updateOverlayGL(); protected: virtual void initializeGL(); virtual void resizeGL( int w, int h ); virtual void paintGL(); virtual void initializeOverlayGL(); virtual void resizeOverlayGL( int w, int h ); virtual void paintOverlayGL(); void setAutoBufferSwap( bool on ); bool autoBufferSwap() const; void paintEvent( TQPaintEvent* ); void resizeEvent( TQResizeEvent* ); virtual void glInit(); virtual void glDraw(); private: int displayListBase( const TQFont & fnt, int listBase ); void cleanupColormaps(); void init( TQGLContext *context, const TQGLWidget* shareWidget ); bool renderCxPm( TQPixmap* pm ); TQGLContext* glcx; bool autoSwap; TQGLColormap cmap; #if defined(Q_WS_WIN) || defined(Q_WS_MAC) TQGLContext* olcx; #elif defined(Q_WS_X11) TQGLOverlayWidget* olw; friend class TQGLOverlayWidget; #endif private: // Disabled copy constructor and operator= #if defined(TQ_DISABLE_COPY) TQGLWidget( const TQGLWidget& ); TQGLWidget& operator=( const TQGLWidget& ); #endif #if defined(Q_WS_MAC) private: const TQGLContext *slcx; uint pending_fix : 1, glcx_dblbuf : 2, dblbuf : 1, clp_serial : 15; TQPixmap *gl_pix; TQGLFormat req_format; void macInternalRecreateContext( TQGLContext *ctx, const TQGLContext* = NULL, bool update = TRUE ); bool macInternalDoubleBuffer( bool fix = TRUE ); virtual void setRegionDirty( bool ); virtual void macWidgetChangedWindow(); #endif private slots: void macInternalFixBufferRect(); }; // // TQGLFormat inline functions // inline bool TQGLFormat::doubleBuffer() const { return testOption( DoubleBuffer ); } inline bool TQGLFormat::depth() const { return testOption( DepthBuffer ); } inline bool TQGLFormat::rgba() const { return testOption( Rgba ); } inline bool TQGLFormat::alpha() const { return testOption( AlphaChannel ); } inline bool TQGLFormat::accum() const { return testOption( AccumBuffer ); } inline bool TQGLFormat::stencil() const { return testOption( StencilBuffer ); } inline bool TQGLFormat::stereo() const { return testOption( StereoBuffers ); } inline bool TQGLFormat::directRendering() const { return testOption( DirectRendering ); } inline bool TQGLFormat::hasOverlay() const { return testOption( HasOverlay ); } // // TQGLContext inline functions // inline bool TQGLContext::isValid() const { return d->valid; } inline void TQGLContext::setValid( bool valid ) { d->valid = valid; } inline bool TQGLContext::isSharing() const { return d->sharing; } inline TQGLFormat TQGLContext::format() const { return glFormat; } inline TQGLFormat TQGLContext::requestedFormat() const { return reqFormat; } inline TQPaintDevice* TQGLContext::device() const { return d->paintDevice; } inline bool TQGLContext::deviceIsPixmap() const { return d->paintDevice->devType() == TQInternal::Pixmap; } inline bool TQGLContext::windowCreated() const { return d->crWin; } inline void TQGLContext::setWindowCreated( bool on ) { d->crWin = on; } inline bool TQGLContext::initialized() const { return d->initDone; } inline void TQGLContext::setInitialized( bool on ) { d->initDone = on; } inline const TQGLContext* TQGLContext::currentContext() { return currentCtx; } // // TQGLWidget inline functions // inline TQGLFormat TQGLWidget::format() const { return glcx->format(); } inline const TQGLContext *TQGLWidget::context() const { return glcx; } inline bool TQGLWidget::doubleBuffer() const { return glcx->format().doubleBuffer(); } inline void TQGLWidget::setAutoBufferSwap( bool on ) { autoSwap = on; } inline bool TQGLWidget::autoBufferSwap() const { return autoSwap; } #endif
Copyright © 2007 Trolltech | Trademarks | TQt 3.3.8
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