/**************************************************************************** ** ** Copyright (C) 1992-2008 Trolltech ASA. All rights reserved. ** ** This file is part of an example program for TQt. This example ** program may be used, distributed and modified without limitation. ** *****************************************************************************/ /**************************************************************************** ** ** Implementation of GLObjectWindow widget class ** ****************************************************************************/ #include #include #include #include #include #include #include #include #include #include #include #include #include "globjwin.h" #include "glbox.h" GLObjectWindow::GLObjectWindow( TQWidget* parent, const char* name ) : TQWidget( parent, name ) { // Create a menu file = new TQPopupMenu( this ); file->setCheckable( TRUE ); file->insertItem( "Grab Frame Buffer", this, SLOT(grabFrameBuffer()) ); file->insertItem( "Render Pixmap", this, SLOT(makePixmap()) ); file->insertItem( "Render Pixmap Hidden", this, SLOT(makePixmapHidden()) ); file->insertSeparator(); fixMenuItemId = file->insertItem( "Use Fixed Pixmap Size", this, SLOT(useFixedPixmapSize()) ); file->insertSeparator(); insertMenuItemId = file->insertItem( "Insert Pixmap Here", this, SLOT(makePixmapForMenu()) ); file->insertSeparator(); file->insertItem( "Exit", qApp, SLOT(tquit()), CTRL+Key_Q ); // Create a menu bar TQMenuBar *m = new TQMenuBar( this ); m->setSeparator( TQMenuBar::InWindowsStyle ); m->insertItem("&File", file ); // Create nice frames to put around the OpenGL widgets TQFrame* f1 = new TQFrame( this, "frame1" ); f1->setFrameStyle( TQFrame::Sunken | TQFrame::Panel ); f1->setLineWidth( 2 ); // Create an OpenGL widget c1 = new GLBox( f1, "glbox1"); // Create a label that can display the pixmap lb = new TQLabel( this, "pixlabel" ); lb->setFrameStyle( TQFrame::Sunken | TQFrame::Panel ); lb->setLineWidth( 2 ); lb->setAlignment( AlignCenter ); lb->setMargin( 0 ); lb->setIndent( 0 ); // Create the three sliders; one for each rotation axis TQSlider* x = new TQSlider ( 0, 360, 60, 0, TQSlider::Vertical, this, "xsl" ); x->setTickmarks( TQSlider::Left ); connect( x, SIGNAL(valueChanged(int)), c1, SLOT(setXRotation(int)) ); TQSlider* y = new TQSlider ( 0, 360, 60, 0, TQSlider::Vertical, this, "ysl" ); y->setTickmarks( TQSlider::Left ); connect( y, SIGNAL(valueChanged(int)), c1, SLOT(setYRotation(int)) ); TQSlider* z = new TQSlider ( 0, 360, 60, 0, TQSlider::Vertical, this, "zsl" ); z->setTickmarks( TQSlider::Left ); connect( z, SIGNAL(valueChanged(int)), c1, SLOT(setZRotation(int)) ); // Now that we have all the widgets, put them into a nice layout // Put the sliders on top of each other TQVBoxLayout* vlayout = new TQVBoxLayout( 20, "vlayout"); vlayout->addWidget( x ); vlayout->addWidget( y ); vlayout->addWidget( z ); // Put the GL widget inside the frame TQHBoxLayout* flayout1 = new TQHBoxLayout( f1, 2, 2, "flayout1"); flayout1->addWidget( c1, 1 ); // Top level layout, puts the sliders to the left of the frame/GL widget TQHBoxLayout* hlayout = new TQHBoxLayout( this, 20, 20, "hlayout"); hlayout->setMenuBar( m ); hlayout->addLayout( vlayout ); hlayout->addWidget( f1, 1 ); hlayout->addWidget( lb, 1 ); } void GLObjectWindow::grabFrameBuffer() { TQImage img = c1->grabFrameBuffer(); // Convert image to pixmap so we can show it TQPixmap pm; pm.convertFromImage( img, AvoidDither ); drawOnPixmap( &pm ); lb->setPixmap( pm ); } void GLObjectWindow::makePixmap() { // Make a pixmap to to be rendered by the gl widget TQPixmap pm; // Render the pixmap, with either c1's size or the fixed size pmSz if ( pmSz.isValid() ) pm = c1->renderPixmap( pmSz.width(), pmSz.height() ); else pm = c1->renderPixmap(); if ( !pm.isNull() ) { // Present the pixmap to the user drawOnPixmap( &pm ); lb->setPixmap( pm ); } else { lb->setText( "Failed to render Pixmap." ); } } void GLObjectWindow::makePixmapHidden() { // Make a TQGLWidget to draw the pixmap. This widget will not be shown. GLBox* w = new GLBox( this, "temporary glwidget", c1 ); bool success = FALSE; TQPixmap pm; if ( w->isValid() ) { // Set the current rotation w->copyRotation( *c1 ); // Determine wanted pixmap size TQSize sz = pmSz.isValid() ? pmSz : c1->size(); // Make our hidden glwidget render the pixmap pm = w->renderPixmap( sz.width(), sz.height() ); if ( !pm.isNull() ) success = TRUE; } if ( success ) { // Present the pixmap to the user drawOnPixmap( &pm ); lb->setPixmap( pm ); } else { lb->setText( "Failed to render Pixmap." ); } delete w; } void GLObjectWindow::drawOnPixmap( TQPixmap* pm ) { // Draw some text on the pixmap to differentiate it from the GL window if ( pm->isNull() ) { qWarning("Cannot draw on null pixmap"); return; } else { TQPainter p( pm ); p.setFont( TQFont( "Helvetica", 18 ) ); p.setPen( white ); p.drawText( pm->rect(), AlignCenter, "This is a Pixmap" ); } } void GLObjectWindow::useFixedPixmapSize() { if ( pmSz.isValid() ) { pmSz = TQSize(); file->setItemChecked( fixMenuItemId, FALSE ); } else { pmSz = TQSize( 200, 200 ); file->setItemChecked( fixMenuItemId, TRUE ); } } void GLObjectWindow::makePixmapForMenu() { TQPixmap pm = c1->renderPixmap( 32, 32 ); if ( !pm.isNull() ) file->changeItem( pm, "Insert Pixmap Here", insertMenuItemId ); }