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This is the verbatim text of the ntqserversocket.h include file. It is provided only for illustration; the copyright remains with Trolltech.
/**************************************************************************** ** $Id: qt/ntqserversocket.h 3.3.8 edited Jan 11 14:38 $ ** ** Definition of TQServerSocketClass. ** ** Created : 970521 ** ** Copyright (C) 1992-2007 Trolltech ASA. All rights reserved. ** ** This file is part of the network module of the TQt GUI Toolkit. ** ** This file may be used under the terms of the GNU General Public ** License versions 2.0 or 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Alternatively you may (at your option) use any ** later version of the GNU General Public License if such license has ** been publicly approved by Trolltech ASA (or its successors, if any) ** and the KDE Free TQt Foundation. ** ** Please review the following information to ensure GNU General ** Public Licensing requirements will be met: ** http://trolltech.com/products/qt/licenses/licensing/opensource/. ** If you are unsure which license is appropriate for your use, please ** review the following information: ** http://trolltech.com/products/qt/licenses/licensing/licensingoverview ** or contact the sales department at sales@trolltech.com. ** ** This file may be used under the terms of the Q Public License as ** defined by Trolltech ASA and appearing in the file LICENSE.TQPL ** included in the packaging of this file. Licensees holding valid TQt ** Commercial licenses may use this file in accordance with the TQt ** Commercial License Agreement provided with the Software. ** ** This file is provided "AS IS" with NO WARRANTY OF ANY KIND, ** INCLUDING THE WARRANTIES OF DESIGN, MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE. Trolltech reserves all rights not granted ** herein. ** **********************************************************************/ #ifndef TQSERVERSOCKET_H #define TQSERVERSOCKET_H #ifndef QT_H #include "ntqobject.h" #include "ntqhostaddress.h" #include "ntqsocketdevice.h" // ### remove or keep for users' convenience? #endif // QT_H #ifndef QT_NO_NETWORK #if !defined( QT_MODULE_NETWORK ) || defined( QT_LICENSE_PROFESSIONAL ) || defined( QT_INTERNAL_NETWORK ) #define TQM_EXPORT_NETWORK #else #define TQM_EXPORT_NETWORK Q_EXPORT #endif class TQServerSocketPrivate; class TQM_EXPORT_NETWORK TQServerSocket : public TQObject { Q_OBJECT public: TQServerSocket( Q_UINT16 port, int backlog = 1, TQObject *parent=0, const char *name=0 ); TQServerSocket( const TQHostAddress & address, Q_UINT16 port, int backlog = 1, TQObject *parent=0, const char *name=0 ); TQServerSocket( TQObject *parent=0, const char *name=0 ); virtual ~TQServerSocket(); bool ok() const; Q_UINT16 port() const ; int socket() const ; virtual void setSocket( int socket ); TQHostAddress address() const ; virtual void newConnection( int socket ) = 0; protected: TQSocketDevice *socketDevice(); private slots: void incomingConnection( int socket ); private: TQServerSocketPrivate *d; void init( const TQHostAddress & address, Q_UINT16 port, int backlog ); }; #endif // QT_NO_NETWORK #endif // TQSERVERSOCKET_H
Copyright © 2007 Trolltech | Trademarks | TQt 3.3.8
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