/////////////////////////////////////////////////////////////////////// // ------------------- // DeKorator window decoration for KDE // ------------------- // Copyright (C) 2005 moty rahamim // // Based on Example-0.8, some ideas and code have been taken from plastik and KCMicons // // Example window decoration for KDE // Copyright (c) 2003, 2004 David Johnson // // Plastik KWin window decoration // Copyright (C) 2003-2005 Sandro Giessl // // KCMicons for KDE // Copyright (c) 2000 Antonio Larrosa // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; see the file COPYING. If not, write to // the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, // Boston, MA 02110-1301, USA. /////////////////////////////////////////////////////////////////////// #if defined(HAVE_CONFIG_H) # include "config.h" #endif #include "shadow.h" #include ShadowEngine::ShadowEngine() { thickness_ = 1; multiplicationFactor_ = 10.0; } ShadowEngine::~ShadowEngine() { } TQImage ShadowEngine::makeShadow(const TQPixmap& textPixmap, const TQColor &bgColor) { TQImage result; // create a new image for for the shaddow int w = textPixmap.width(); int h = textPixmap.height(); // avoid calling these methods for every pixel int bgRed = bgColor.red(); int bgGreen = bgColor.green(); int bgBlue = bgColor.blue(); double alphaShadow; /* * This is the source pixmap */ TQImage img = textPixmap.convertToImage().convertDepth(32); /* * Resize the image if necessary */ if ((result.width() != w) || (result.height() != h)) { result.create(w, h, 32); } result.fill(0); // all black result.setAlphaBuffer(true); for (int i = thickness_; i < w - thickness_; i++) { for (int j = thickness_; j < h - thickness_; j++) { alphaShadow = decay(img, i, j); alphaShadow = (alphaShadow > 180.0) ? 180.0 : alphaShadow; // update the shadow's i,j pixel. result.setPixel(i,j, tqRgba(bgRed, bgGreen , bgBlue, (int) alphaShadow)); } } return result; } double ShadowEngine::decay(TQImage& source, int i, int j) { // create a new image for the shadow int w = source.width(); int h = source.height(); int sx, sy; double alphaShadow = 0; double opacity = 0; for (int k = 1; k <= thickness_; k++) { /* Generate a shadow thickness_ pixels thicker * on either side than the text image. Ensure * that i +/- k and j +/- k are within the * bounds of the text pixmap. */ opacity = 0; for (int l = -k; l <= k; l++) { if (i < k) sx = 0; else if (i >= w - k) sx = w - 1; else sx = i + l; for (int m = -k; m <= k; m++) { if (j < k) sy = 0; else if (j >= h - k) sy = h - 1; else sy = j + m; opacity += tqGray(source.pixel(sx, sy)); } } alphaShadow += opacity / multiplicationFactor_; } return alphaShadow; }