/* Copyright (C) 2005 Gerd Fleischer * Copyright (C) 2003 by Sandro Giessl * based on the nice CVS KDesktop KShadowEngine class. thanks! * looking forward to see KShadowEngine in tdefx somewhen btw.. :) * ------------------------------------------------------------------------ * these are the original copyright notes: * This file is proposed to be part of the KDE libraries. * Copyright (C) 2003 Laur Ivan * * Many thanks to: * - Bernardo Hung for the enhanced shadow * algorithm (currently used) * - Tim Jansen for the API updates and fixes. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License version 2 as published by the Free Software Foundation. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301 USA. */ #ifndef __FX_SHADOW #define __FX_SHADOW #include #include #include class ShadowEngine { public: ShadowEngine(); ~ShadowEngine(); void setThickness(int thickness) { thickness_ = thickness; } void setMultiplicationFactor(float factor) { multiplicationFactor_ = factor; } TQImage makeShadow(const TQPixmap& textPixmap, const TQColor &bgColor); private: float decay(TQImage& source, int x, int y); int thickness_; float multiplicationFactor_; }; #endif