// (c) 2012 Timothy Pearson // (c) 2012 Raptor Engineering // ALL RIGHTS RESERVED #include #include typedef unsigned char bool; #define true 1 #define false 0 // SM_STATUS_ALLOCATED: Server is not yet started // SM_STATUS_RUNNING: Server is up, but client is not connected // SM_STATUS_CONNECTED: Server is up and client is connected enum raptor_sm_status { SM_STATUS_ALLOCATED, SM_STATUS_RUNNING, SM_STATUS_CONNECTED, SM_STATUS_FORCEKILL }; char* raptor_sm_get_ip_for_hostname(char* hostname, char* err); char* raptor_sm_get_hostname_for_username(char* username, bool create); char* raptor_sm_get_ip_for_username(char* username, bool create); pid_t raptor_sm_run_remote_server(char* username, char *const argv[]); char* raptor_sm_server_started(char* username, pid_t pid, int display); int raptor_sm_get_display_for_username(char* username); void raptor_sm_wait_for_pid_exit(char* username, pid_t pid); void raptor_sm_session_terminated(char* username); int raptor_sm_get_new_unique_display(int mindisplay, int maxdisplay); bool raptor_sm_sesslimit_reached(char* username); char raptor_sm_set_session_state(int display, int state);