#include "demuxmedia.h" DemuxMedia::DemuxMedia(QObject *parent, QQueue *audioQueue, QQueue *videoQueue, void *channel, int stream_id) : QObject(parent) { this->audioQueue = audioQueue; this->videoQueue = videoQueue; this->channel = channel; this->stream_id = stream_id; this->threadsStarted = false; this->vcrFlag = 0; playAudio = new PlayAudio(NULL, audioQueue, &sendMutex, channel, 101); playAudioThread = new QThread(this); connect(playAudioThread, SIGNAL(started()), playAudio, SLOT(play())); playAudio->moveToThread(playAudioThread); playVideo = new PlayVideo(NULL, videoQueue, &sendMutex, channel, 101); playVideoThread = new QThread(this); connect(playVideoThread, SIGNAL(started()), playVideo, SLOT(play())); playVideo->moveToThread(playVideoThread); } void DemuxMedia::setVcrOp(int op) { vcrMutex.lock(); vcrFlag = op; vcrMutex.unlock(); if (playVideo) playVideo->setVcrOp(op); if (playAudio) playAudio->setVcrOp(op); } void DemuxMedia::startDemuxing() { MediaPacket *mediaPkt; int is_video_frame; int rv; if ((audioQueue == NULL) || (videoQueue == NULL)) return; while (1) { vcrMutex.lock(); switch (vcrFlag) { case VCR_PLAY: vcrFlag = 0; vcrMutex.unlock(); continue; break; case VCR_PAUSE: vcrMutex.unlock(); usleep(1000 * 100); continue; break; case VCR_STOP: vcrMutex.unlock(); usleep(1000 * 100); continue; break; default: vcrMutex.unlock(); break; } if ((audioQueue->count() >= 20) || (videoQueue->count() >= 20)) { if (!threadsStarted) startAudioVideoThreads(); usleep(1000 * 20); } mediaPkt = new MediaPacket; rv = xrdpvr_get_frame(&mediaPkt->av_pkt, &is_video_frame, &mediaPkt->delay_in_us); if (rv < 0) { /* looks like we reached end of file */ delete mediaPkt; playVideo->onMediaRestarted(); usleep(1000 * 100); xrdpvr_seek_media(0, 0); continue; } if (is_video_frame) videoQueue->enqueue(mediaPkt); else audioQueue->enqueue(mediaPkt); } /* end while (1) */ } PlayVideo * DemuxMedia::getPlayVideoInstance() { return this->playVideo; } void DemuxMedia::startAudioVideoThreads() { if (threadsStarted) return; playVideoThread->start(); playAudioThread->start(); threadsStarted = true; }