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@ -268,7 +268,7 @@ void CHTMLReadDisplay::tdehtmlMousePressEvent( tdehtml::MousePressEvent* event )
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m_dndData.mousePressed = false;
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m_dndData.isDragging = false;
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if (event->qmouseEvent()->button() == Qt::RightButton) {
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if (event->qmouseEvent()->button() == TQt::RightButton) {
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DOM::Node tmpNode = event->innerNode();
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DOM::Node attr;
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m_nodeInfo[CDisplay::Lemma] = TQString();
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@ -287,7 +287,7 @@ void CHTMLReadDisplay::tdehtmlMousePressEvent( tdehtml::MousePressEvent* event )
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setActiveAnchor( event->url().string() );
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}
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else if (event->qmouseEvent()->button() == Qt::LeftButton) {
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else if (event->qmouseEvent()->button() == TQt::LeftButton) {
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m_dndData.node = event->innerNode();
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m_dndData.anchor = event->url();
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m_dndData.mousePressed = true;
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@ -305,7 +305,7 @@ void CHTMLReadDisplay::tdehtmlMousePressEvent( tdehtml::MousePressEvent* event )
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/** Reimplementation for our drag&drop system. Also needed for the mouse tracking */
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void CHTMLReadDisplay::tdehtmlMouseMoveEvent( tdehtml::MouseMoveEvent* e ) {
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if( e->qmouseEvent()->state() & Qt::LeftButton == Qt::LeftButton) { //left mouse button pressed
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if( e->qmouseEvent()->state() & TQt::LeftButton == TQt::LeftButton) { //left mouse button pressed
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const int delay = TDEGlobalSettings::dndEventDelay();
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TQPoint newPos = TQPoint(e->x(), e->y());
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@ -338,7 +338,7 @@ void CHTMLReadDisplay::tdehtmlMouseMoveEvent( tdehtml::MouseMoveEvent* e ) {
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m_dndData.mousePressed = false;
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//first make a virtual mouse click to end the selection, it it's in progress
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TQMouseEvent e(TQEvent::MouseButtonRelease, TQPoint(0,0), Qt::LeftButton, Qt::LeftButton);
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TQMouseEvent e(TQEvent::MouseButtonRelease, TQPoint(0,0), TQt::LeftButton, TQt::LeftButton);
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TDEApplication::sendEvent(view()->viewport(), &e);
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d->drag();
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}
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