Signed-off-by: Slávek Banko <slavek.banko@axis.cz>
(cherry picked from commit bac1066455
)
pull/92/head
parent
26810acdee
commit
506953f736
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debian/man/out/atlantik-trinity.6
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debian/man/out/kasteroids-trinity.6
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debian/man/out/katomic-trinity.6
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debian/man/out/kbackgammon-trinity.6
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debian/man/out/kbattleship-trinity.6
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debian/man/out/kblackbox-trinity.6
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debian/man/out/kbounce-trinity.6
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debian/man/out/kenolaba-trinity.6
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debian/man/out/kfouleggs-trinity.6
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debian/man/out/kgoldrunner-trinity.6
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debian/man/out/kjumpingcube-trinity.6
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debian/man/out/klickety-trinity.6
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debian/man/out/klines-trinity.6
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debian/man/out/kmahjongg-trinity.6
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debian/man/out/kmines-trinity.6
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debian/man/out/knetwalk-trinity.6
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debian/man/out/kolf-trinity.6
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debian/man/out/konquest-trinity.6
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debian/man/out/kpat-trinity.6
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debian/man/out/kpoker-trinity.6
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debian/man/out/kreversi-trinity.6
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debian/man/out/ksame-trinity.6
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debian/man/out/kshisen-trinity.6
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debian/man/out/ksirtet-trinity.6
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debian/man/out/ksmiletris-trinity.6
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debian/man/out/ksnake-trinity.6
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debian/man/out/ksokoban-trinity.6
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debian/man/out/kspaceduel-trinity.6
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debian/man/out/ktron-trinity.6
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debian/man/out/ktuberling-trinity.6
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debian/man/out/lskat-trinity.6
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debian/man/out/lskatproc-trinity.6
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.TH ATLANTIK 6
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.SH NAME
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atlantik \- TDE monopd client
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.SH SYNOPSIS
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.B atlantik
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.I [Qt-options] [TDE-options] [options]
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.SH DESCRIPTION
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\fBAtlantik\fP is a TDE client for playing Monopoly-like boardgames on
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the monopd network.
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Purpose of the \fBatlantik\fP board game is to acquire land in major
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cities in North America and Europe while being a transatlantic
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traveller. All game modes are served by monopd, a dedicated game
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server designed for \fBatlantik\fP. One of the game modes plays like
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the popular real estate board game known as Monopoly.
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.so kdeopt.part
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.SH PROGRAM OPTIONS
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.TP
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.B -h, --host \fI<argument>\fB
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connect to this host
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.B -p, --port \fI<argument>\fB
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connect to this port
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.B -g, --game \fI<argument>\fB
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join this game
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.SH SEE ALSO
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More detailed user documentation is available from
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.BR help:/atlantik
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(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
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help:/atlantik').
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.TH KASTEROIDS 6
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.SH NAME
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kasteroids \- Asteroids for TDE
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.SH SYNOPSIS
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.B kasteroids
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.I [Qt-options] [TDE-options]
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.SH DESCRIPTION
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The objective of \fBkasteroids\fP is to destroy all the asteroids on
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the screen to advance to the next level. Your ship is destroyed if it
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makes contact with an asteroid.
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.so kdeopt.part
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.SH SEE ALSO
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More detailed user documentation is available from
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.BR help:/kasteroids
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(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
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help:/kasteroids').
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.TH KATOMIC 6
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.SH NAME
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katomic \- The Atomic Entertainment Handbook
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.SH SYNOPSIS
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.B katomic
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.I [Qt-options] [TDE-options]
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.SH DESCRIPTION
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Atomic Entertainment is a smal game which resembles Sokoban. The
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object of the game is to build chemical molecules on a Sokoban-like
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board.
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.so kdeopt.part
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.SH SEE ALSO
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More detailed user documentation is available from
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.BR help:/katomic
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(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
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help:/katomic').
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.TH KBACKGAMMON 6
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.SH NAME
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kbackgammon \- Graphical backgammon program for TDE
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.SH SYNOPSIS
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.B kbackgammon
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.I [Qt-options] [TDE-options]
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.SH DESCRIPTION
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.B kbackgammon
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is a graphical backgammon program for TDE. It supports backgammon
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games with other players, games against computer engines like GNU bg
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and even on-line games on the First Internet Backgammon Server.
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.so kdeopt.part
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.SH SEE ALSO
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More detailed user documentation is available from
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.BR help:/kbackgammon
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(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
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help:/kbackgammon').
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.TH KBATTLESHIP 6
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.SH NAME
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kbattleship \- The TDE Battleship clone
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.SH SYNOPSIS
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.B kbattleship
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.I [Qt-options] [TDE-options]
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.SH DESCRIPTION
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.B kbattleship
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is a network-enabled implementation of the famous `Battle Ship' game
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for TDE.
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.so kdeopt.part
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.SH SEE ALSO
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More detailed user documentation is available from
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.BR help:/kbattleship
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(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
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help:/kbattleship).
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.TH KBLACKBOX 6
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.SH NAME
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kblackbox \- TDE Blackbox Game
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.SH SYNOPSIS
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.B kblackbox
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.I [Qt-options] [TDE-options]
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.SH DESCRIPTION
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.B kblackbox
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is a superb graphical logical game, inspired by the
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.B emacs
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blackbox.
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.so kdeopt.part
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.SH SEE ALSO
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More detailed user documentation is available from
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.BR help:/kblackbox
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(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
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help:/kblackbox').
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.TH KBOUNCE 6
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.SH NAME
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kbounce \- TDE Jezz Ball game
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.SH SYNOPSIS
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.B kbounce
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.I [Qt-options] [TDE-options]
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.SH DESCRIPTION
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This is a clone of the popular Jezzball game originally created by
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Microsoft. Jezzball is one of the rare and simple games requiring
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skill, timing, and patience in order to be successful. A ball begins
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to bounce off of an area enclosed by four borders (like a square). You
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must move your pointer to certain areas within the square. Upon
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clicking, a new border is constructed at a relatively quick pace. You
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can change the direction of the borders by 90 degrees as
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well. Ultimately, you must force the ball to bounce around in a
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smaller, and smaller area as time goes by without the ball ever
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touching the borders as they are being constructed. If a ball touches
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a certian part of the border as it is being built, the game is over.
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After 75% of the original space has been blocked off from the moving
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ball, you advance one level, and one more ball is added to the mix in
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the following level.
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.so kdeopt.part
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.SH SEE ALSO
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More detailed user documentation is available from
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.BR help:/kbounce
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(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
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help:/kbounce').
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.\" This portion of the manual page is from kdeopt.man, from the
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.\" tdegames Debian package.
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.SH GENERIC OPTIONS
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.TP
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.B \-\-help
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Show help about options.
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.TP
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.B \-\-help-qt
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Show Qt specific options.
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.TP
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.B \-\-help-tde
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Show TDE specific options.
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.TP
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.B \-\-help-all
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Show all options.
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.TP
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.B \-\-author
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Show author information.
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.TP
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.B \-v, \-\-version
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Show version information.
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.TP
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.B \-\-license
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Show license information.
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.TP
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.B \-\-
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End of options.
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.SH QT OPTIONS
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.TP
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.B \-\-display \fI<displayname>\fB
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Use the X-server display `displayname'.
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.TP
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.B \-\-session \fI<sessionId>\fB
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Restore the application for the given `sessionId'.
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.TP
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.B \-\-cmap
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Causes the application to install a private color map on an 8\-bit
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display.
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.TP
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.B \-\-ncols \fI<count>\fB
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||||
Limits the number of colors allocated in the color cube on an 8\-bit
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display, if the application is using the QApplication::ManyColor color
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specification.
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.TP
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.B \-\-nograb
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Tells Qt to never grab the mouse or the keyboard.
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.TP
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.B \-\-dograb
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||||
Running under a debugger can cause an implicit \-nograb, use \-dograb
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to override.
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.TP
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.B \-\-sync
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Switches to synchronous mode for debugging.
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.TP
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.B \-\-fn, \-\-font \fI<fontname>\fB
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Defines the application font.
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.TP
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.B \-\-bg, \-\-background \fI<color>\fB
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||||
Sets the default background color and an application palette (light
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and dark shades are calculated).
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||||
.TP
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||||
.B \-\-fg, \-\-foreground \fI<color>\fB
|
||||
Sets the default foreground color.
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||||
.TP
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||||
.B \-\-btn, \-\-button \fI<color>\fB
|
||||
Sets the default button color.
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||||
.TP
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||||
.B \-\-name \fI<name>\fB
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||||
Sets the application name.
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||||
.TP
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||||
.B \-\-title \fI<title>\fB
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||||
Sets the application title (caption).
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||||
.TP
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||||
.B \-\-visual TrueColor
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Forces the application to use a TrueColor visual on an 8-bit display.
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||||
.TP
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||||
.B \-\-inputstyle \fI<inputstyle>\fB
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||||
Sets XIM (X Input Method) input style. Possible values are
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||||
\fIonthespot\fP, \fIoverthespot\fP, \fIoffthespot\fP and \fIroot\fP.
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||||
.TP
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||||
.B \-\-im \fI<XIM server>\fB
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||||
Set XIM server.
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||||
.TP
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||||
.B \-\-noxim
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||||
Disable XIM.
|
||||
.SH TDE OPTIONS
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.TP
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||||
.B \-\-caption \fI<caption>\fB
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||||
Use `caption' as name in the titlebar.
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||||
.TP
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||||
.B \-\-icon \fI<icon>\fB
|
||||
Use `icon' as the application icon.
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||||
.TP
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||||
.B \-\-miniicon \fI<icon>\fB
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||||
Use `icon' as the icon in the titlebar.
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||||
.TP
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||||
.B \-\-dcopserver \fI<server>\fB
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||||
Use the DCOP Server specified by `server'.
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||||
.TP
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||||
.B \-\-nocrashhandler
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||||
Disable crash handler, to get core dumps.
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||||
.TP
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||||
.B \-\-waitforwm
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||||
Waits for a WM_NET compatible windowmanager.
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||||
.TP
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||||
.B \-\-style \fI<style>\fB
|
||||
Sets the application GUI style.
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||||
.TP
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||||
.B \-\-geometry \fI<geometry>\fB
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||||
Sets the client geometry of the main widget.
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.TH KENOLABA 6
|
||||
.SH NAME
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||||
kenolaba \- Abalone board game for TDE
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||||
.SH SYNOPSIS
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||||
.B kabalone
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||||
.I [Qt-options] [TDE-options] [options]
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||||
.SH DESCRIPTION
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||||
KEnolaba is a simple board strategy game that is played by two players.
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||||
There are red and yellow pieces for each player. Beginning from a
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||||
start position where each player has 14 pieces, moves are drawn until
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||||
one player has pushed 6 of his opponent's pieces out of the board.
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||||
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||||
The original program was developed in 1993 for DOS and pure Xlib. For
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||||
TDE there was a major rewrite.
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||||
.so kdeopt.part
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.SH PROGRAM OPTIONS
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||||
.TP
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||||
.B \-h, \-\-host \fI<host>\fB
|
||||
Use `host' for network game.
|
||||
.TP
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||||
.B \-p, \-\-port \fI<port>\fB
|
||||
Use `port' for network game.
|
||||
.SH SEE ALSO
|
||||
More detailed user documentation is available from
|
||||
.BR help:/kenolaba
|
||||
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
|
||||
help:/kenolaba).
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.TH KFOULEGGS 6
|
||||
.SH NAME
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||||
kfouleggs \- PuyoPuyo game for TDE
|
||||
.SH SYNOPSIS
|
||||
.B kfouleggs
|
||||
.I [Qt-options] [TDE-options]
|
||||
.SH DESCRIPTION
|
||||
.B kfouleggs
|
||||
is a clone of the Japanese PuyoPuyo game, with advanced features such
|
||||
as multiplayer games againts human or AI, and network play. If you
|
||||
have played Tetris, or one of its many clones, you will find
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||||
.B kfouleggs
|
||||
easy to learn.
|
||||
.so kdeopt.part
|
||||
.SH SEE ALSO
|
||||
More detailed user documentation is available from
|
||||
.BR help:/kfouleggs
|
||||
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
|
||||
help:/kfouleggs').
|
@ -1,16 +0,0 @@
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||||
.TH KGOLDRUNNER 6
|
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.SH NAME
|
||||
kgoldrunner \- TDE version of the Loderunner arcade game
|
||||
.SH SYNOPSIS
|
||||
.B kgoldrunner
|
||||
.I [Qt-options] [TDE-options]
|
||||
.SH DESCRIPTION
|
||||
\fBKGoldrunner\fP is a game of action and puzzle solving. Run through
|
||||
the maze, dodge your enemies, collect all the gold and climb up to the
|
||||
next level.
|
||||
.so kdeopt.part
|
||||
.SH SEE ALSO
|
||||
More detailed user documentation is available from
|
||||
.BR help:/kgoldrunner
|
||||
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
|
||||
help:/konqueror').
|
@ -1,20 +0,0 @@
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||||
.TH KJUMPINGCUBE 6
|
||||
.SH NAME
|
||||
kjumpingcube \- Tactical one- or two-player game
|
||||
.SH SYNOPSIS
|
||||
.B kjumpingcube
|
||||
.I [Qt-options] [TDE-options]
|
||||
.SH DESCRIPTION
|
||||
.B kjumpingcube
|
||||
is a simple tactical game. You can play it against the computer or
|
||||
against a friend. The playing field consists of squares that contain
|
||||
points. By clicking on the squares you can increase the points, and if
|
||||
the points reach a maximum the points will jump to the squares'
|
||||
neighbours and take them over. The winner is the one who owns all the
|
||||
squares.
|
||||
.so kdeopt.part
|
||||
.SH SEE ALSO
|
||||
More detailed user documentation is available from
|
||||
.BR help:/kjumpingcube
|
||||
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
|
||||
help:/kjumpingcube').
|
@ -1,10 +0,0 @@
|
||||
.TH KLICKETY 6
|
||||
.SH NAME
|
||||
klickety \- A Clickomania-alike game
|
||||
.SH SYNOPSIS
|
||||
.B klickety
|
||||
.I [Qt-options] [TDE-options]
|
||||
.SH DESCRIPTION
|
||||
Klickety is an adaptation of the (perhaps) well-known Clickomania
|
||||
game; it is very similar to the `same' game.
|
||||
.so kdeopt.part
|
@ -1,22 +0,0 @@
|
||||
.TH KLINES 6
|
||||
.SH NAME
|
||||
klines \- Color Lines game for TDE
|
||||
.SH SYNOPSIS
|
||||
.B klines
|
||||
.I [Qt-options] [TDE-options]
|
||||
.SH DESCRIPTION
|
||||
KLines is a simple game. It is played by one player, so there is only one
|
||||
winner :-). You play for fun and against the high score. It was inspired
|
||||
by a well known game - ``Color lines'', written for DOS by Olga Demina,
|
||||
Igor Demina, Igor Ivkin and Gennady Denisov back in 1992.
|
||||
|
||||
The main rules of the game are as simple as possible: you move (using the
|
||||
mouse) marbles from cell to cell and build lines (horizontal, vertical or
|
||||
diagonal). When a line contains 5 or more marbles, they are removed and
|
||||
your score grows. After each turn the computer drops three more marbles.
|
||||
.so kdeopt.part
|
||||
.SH SEE ALSO
|
||||
More detailed user documentation is available from
|
||||
.BR help:/klines
|
||||
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
|
||||
help:/klines').
|
@ -1,17 +0,0 @@
|
||||
.TH KMAHJONGG 6
|
||||
.SH NAME
|
||||
kmahjongg \- Mahjongg game for TDE
|
||||
.SH SYNOPSIS
|
||||
.B kmahjongg
|
||||
.I [Qt-options] [TDE-options]
|
||||
.SH DESCRIPTION
|
||||
Your mission in this game is to remove all tiles from the game
|
||||
board. A matching pair of tiles can be removed, if they are `free',
|
||||
which means that no other tiles block them on the left or right side.
|
||||
.so kdeopt.part
|
||||
.SH SEE ALSO
|
||||
More detailed user documentation is available from
|
||||
.BR help:/kmahjongg
|
||||
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
|
||||
help:/kmahjongg').
|
||||
|
@ -1,22 +0,0 @@
|
||||
.TH KMINES 6
|
||||
.SH NAME
|
||||
kmines \- TDE mine sweeper game
|
||||
.SH SYNOPSIS
|
||||
.B kmines
|
||||
.I [Qt-options] [TDE-options]
|
||||
.SH DESCRIPTION
|
||||
.B kmines
|
||||
is the classic Minesweeper game. You must uncover all the empty cases
|
||||
without blowing on a mine.
|
||||
|
||||
When you uncover a case, a number appears: it indicates how many mines
|
||||
surround this case. If there is no number the neighbour cases are
|
||||
automatically uncovered. In your process of uncovering secure cases,
|
||||
it is \fIvery\fP useful to put a flag on the cases which contain a
|
||||
mine.
|
||||
.so kdeopt.part
|
||||
.SH SEE ALSO
|
||||
More detailed user documentation is available from
|
||||
.BR help:/kmines
|
||||
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
|
||||
help:/kmines').
|
@ -1,34 +0,0 @@
|
||||
.TH KNETWALK 6
|
||||
.SH NAME
|
||||
knetwalk \- A game for system administrators
|
||||
.SH SYNOPSIS
|
||||
.B knetwalk
|
||||
.I [Qt-options] [TDE-options] [options]
|
||||
.SH DESCRIPTION
|
||||
\fBKNetwalk\fP presents the player with a rectangular grid containing
|
||||
a server, several clients, and pieces of wire. The object of the game
|
||||
is to rotate these elements until every client is connected to the
|
||||
server, and no wires are left unconnected. Optionally, you can try to
|
||||
get a high score by minimizing the number of rotations needed.
|
||||
|
||||
Left clicking on a square rotates it counterclockwise, while right
|
||||
clicking rotates it clockwise. Middle clicking on a square marks the
|
||||
square with a blue background and prevents you from rotating it unless
|
||||
you middle click again to unmark it; this can be very useful for marking
|
||||
squares which you know are in the correct orientation.
|
||||
.so kdeopt.part
|
||||
.SH PROGRAM OPTIONS
|
||||
.TP
|
||||
.B --Novice
|
||||
Start in novice mode. In this mode, you get a 5x5 grid.
|
||||
.TP
|
||||
.B --Normal
|
||||
Start in normal mode. In this mode, you get a 7x7 grid.
|
||||
.TP
|
||||
.B --Expert
|
||||
Start in expert mode. In this mode, you get a 9x9 grid.
|
||||
.TP
|
||||
.B --Master
|
||||
Start in master mode. In this mode, you get a 9x9 grid laid out on
|
||||
a torus, so that a wire leading off one edge can connect to a wire on
|
||||
the opposite edge.
|
@ -1,25 +0,0 @@
|
||||
.TH KOLF 6
|
||||
.SH NAME
|
||||
kolf \- A miniature golf game for TDE
|
||||
.SH SYNOPSIS
|
||||
.B kolf
|
||||
.I [Qt-options] [TDE-options] [--course-info] file
|
||||
.SH DESCRIPTION
|
||||
\fBKolf\fP is a miniature golf game with block graphics and a 2d
|
||||
top-down view. Courses are dynamic, and up to 10 people can play at
|
||||
once in competition.
|
||||
|
||||
\fBKolf\fP comes with a tutorial course. Playing this course is the
|
||||
easiest way to get started.
|
||||
.so kdeopt.part
|
||||
.SH PROGRAM OPTIONS
|
||||
.TP
|
||||
.B --course-info
|
||||
Print course information and exit.
|
||||
.B file
|
||||
Play this course.
|
||||
.SH SEE ALSO
|
||||
More detailed user documentation is available from
|
||||
.BR help:/kolf
|
||||
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
|
||||
help:/kolf').
|
@ -1,17 +0,0 @@
|
||||
.TH KONQUEST 6
|
||||
.SH NAME
|
||||
konquest \- Gnu-Lactic Konquest
|
||||
.SH SYNOPSIS
|
||||
.B konquest
|
||||
.I [Qt-options] [TDE-options]
|
||||
.SH DESCRIPTION
|
||||
This is the TDE version of Gnu-Lactic Konquest, a multi-player
|
||||
strategy game. The goal of the game is to expand your interstellar
|
||||
empire across the galaxy and, of course, crush your rivals in the
|
||||
process.
|
||||
.so kdeopt.part
|
||||
.SH SEE ALSO
|
||||
More detailed user documentation is available from
|
||||
.BR help:/konquest
|
||||
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
|
||||
help:/konquest').
|
@ -1,16 +0,0 @@
|
||||
.TH KPAT 6
|
||||
.SH NAME
|
||||
kpat \- TDE patience game
|
||||
.SH SYNOPSIS
|
||||
.B kpat
|
||||
.I [Qt-options] [TDE-options]
|
||||
.SH DESCRIPTION
|
||||
.B kpat
|
||||
is a collection of 14 single-player card games.
|
||||
<Insert here>
|
||||
.so kdeopt.part
|
||||
.SH SEE ALSO
|
||||
More detailed user documentation is available from
|
||||
.BR help:/kpat
|
||||
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
|
||||
help:/kpat').
|
@ -1,16 +0,0 @@
|
||||
.TH KPOKER 6
|
||||
.SH NAME
|
||||
kpoker \- TDE video poker game
|
||||
.SH SYNOPSIS
|
||||
.B kpoker
|
||||
.I [Qt-options] [TDE-options]
|
||||
.SH DESCRIPTION
|
||||
.B kpoker
|
||||
is a TDE compliant clone of those highly addictive pocket video poker
|
||||
games which are sometimes called ``Videopoker'' as well.
|
||||
.so kdeopt.part
|
||||
.SH SEE ALSO
|
||||
More detailed user documentation is available from
|
||||
.BR help:/kpoker
|
||||
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
|
||||
help:/kpoker').
|
@ -1,21 +0,0 @@
|
||||
.TH KREVERSI 6
|
||||
.SH NAME
|
||||
kreversi \- Reversi for TDE
|
||||
.SH SYNOPSIS
|
||||
.B kreversi
|
||||
.I [Qt-options] [TDE-options]
|
||||
.SH DESCRIPTION
|
||||
.B kreversi
|
||||
is a simple one player strategy game played against the computer. The
|
||||
playing field is an 8 by 8 square board divided into 64 squares. The
|
||||
game piece used is a colored stone - one side of it is red, the other
|
||||
blue. If a piece is captured by an opposing player, that piece is
|
||||
turned to reveal the color of that player. A winner is declared when
|
||||
one player has more pieces of his own color on the board and if there
|
||||
are no more possible moves. <Insert here>
|
||||
.so kdeopt.part
|
||||
.SH SEE ALSO
|
||||
More detailed user documentation is available from
|
||||
.BR help:/kreversi
|
||||
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
|
||||
help:/kreversi').
|
@ -1,17 +0,0 @@
|
||||
.TH KSAME 6
|
||||
.SH NAME
|
||||
ksame \- a little game about balls and how to get rid of them
|
||||
.SH SYNOPSIS
|
||||
.B ksame
|
||||
.I [Qt-options] [TDE-options]
|
||||
.SH DESCRIPTION
|
||||
.B ksame
|
||||
is a simple game. It is played by one player, so there is only one
|
||||
winner. You play for fun and against the high score. It has been
|
||||
inspired by SameGame, which is only really famous on the Macintosh.
|
||||
.so kdeopt.part
|
||||
.SH SEE ALSO
|
||||
More detailed user documentation is available from
|
||||
.BR help:/ksame
|
||||
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
|
||||
help:/ksame').
|
@ -1,17 +0,0 @@
|
||||
.TH KSHISEN 6
|
||||
.SH NAME
|
||||
kshisen \- Shisen-Sho for TDE
|
||||
.SH SYNOPSIS
|
||||
.B kshisen
|
||||
.I [Qt-options] [TDE-options]
|
||||
.SH DESCRIPTION
|
||||
.B kshisen
|
||||
is a single-player game similar to Mahjongg and uses the same set of
|
||||
tiles as Mahjongg. The object of the game is to remove all tiles from
|
||||
the field.
|
||||
.so kdeopt.part
|
||||
.SH SEE ALSO
|
||||
More detailed user documentation is available from
|
||||
.BR help:/kshisen
|
||||
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
|
||||
help:/kshisen').
|
@ -1,15 +0,0 @@
|
||||
.TH KSIRTET 6
|
||||
.SH NAME
|
||||
ksirtet \- Tetris game for TDE
|
||||
.SH SYNOPSIS
|
||||
.B ksirtet
|
||||
.I [Qt-options] [TDE-options]
|
||||
.SH DESCRIPTION
|
||||
This program is a clone of the well known game Tetris. You must fit
|
||||
the falling pieces to form full lines.
|
||||
.so kdeopt.part
|
||||
.SH SEE ALSO
|
||||
More detailed user documentation is available from
|
||||
.BR help:/ksirtet
|
||||
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
|
||||
help:/ksirtet').
|
@ -1,12 +0,0 @@
|
||||
.TH KSMILETRIS 6
|
||||
.SH NAME
|
||||
ksmiletris \- Tetris like game for TDE
|
||||
.SH SYNOPSIS
|
||||
.B ksmiletris
|
||||
.I [Qt-options] [TDE-options]
|
||||
.SH DESCRIPTION
|
||||
.B ksmiletris
|
||||
is a game with falling blocks composed of different symbols. The
|
||||
object is to guide the blocks so that there are two or more identical
|
||||
symbols adjacent vertically.
|
||||
.so kdeopt.part
|
@ -1,16 +0,0 @@
|
||||
.TH KSNAKE 6
|
||||
.SH NAME
|
||||
ksnake \- TDE Snake Race game
|
||||
.SH SYNOPSIS
|
||||
.B ksnake
|
||||
.I [Qt-options] [TDE-options]
|
||||
.SH DESCRIPTION
|
||||
.B ksnake
|
||||
is a game of speed and agility. You are a hungry snake and are trying
|
||||
to eat all the apples in the room before getting out.
|
||||
.so kdeopt.part
|
||||
.SH SEE ALSO
|
||||
More detailed user documentation is available from
|
||||
.BR help:/ksnake
|
||||
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
|
||||
help:/ksnake').
|
@ -1,35 +0,0 @@
|
||||
.TH KSOKOBAN 6
|
||||
.SH NAME
|
||||
ksokoban \- The Japanese warehouse keeper game
|
||||
.SH SYNOPSIS
|
||||
.B ksokoban
|
||||
.I [Qt-options] [TDE-options] [file]
|
||||
.SH DESCRIPTION
|
||||
The first sokoban game was created in 1982 by Hiroyuki Imabayashi at
|
||||
the Japanese company Thinking Rabbit, Inc. ``Sokoban'' is Japanese for
|
||||
``warehouse keeper''. The idea is that you are a warehouse keeper
|
||||
trying to push crates to their proper locations in a warehouse.
|
||||
|
||||
The problem is that you cannot pull the crates or step over them. If
|
||||
you are not careful, some of the crates can get stuck in wrong places
|
||||
and/or block your way.
|
||||
|
||||
It can be rather difficult just to solve a level. But if you want to
|
||||
make it even harder, you can try to minimise the number of moves
|
||||
and/or pushes you use to solve the level.
|
||||
|
||||
To make the game more fun for small kids (below 10 years or so), some
|
||||
collections with easier levels are also included in
|
||||
\fBksokoban\fP. These are marked \fI(easy)\fP in the level collection
|
||||
menu. Of course, these levels can be fun for adults too, for example
|
||||
if you don't want to expose yourself to too much mental strain.
|
||||
.so kdeopt.part
|
||||
.SH PROGRAM ARGUMENTS
|
||||
.TP
|
||||
.I file
|
||||
Level collection file to load
|
||||
.SH SEE ALSO
|
||||
More detailed user documentation is available from
|
||||
.BR help:/ksokoban
|
||||
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
|
||||
help:/ksokoban').
|
@ -1,20 +0,0 @@
|
||||
.TH KSPACEDUEL 6
|
||||
.SH NAME
|
||||
kspaceduel \- Arcade two-player space game for TDE
|
||||
.SH SYNOPSIS
|
||||
.B kspaceduel
|
||||
.I [Qt-options] [TDE-options]
|
||||
.SH DESCRIPTION
|
||||
.B kspaceduel
|
||||
is a space arcade game for two players. Each player controls a ship
|
||||
that flies around the sun and tries to shoot at the other ship. You
|
||||
can play
|
||||
.B kspaceduel
|
||||
with another person, against the computer, or you can have the
|
||||
computer control both ships and play each other.
|
||||
.so kdeopt.part
|
||||
.SH SEE ALSO
|
||||
More detailed user documentation is available from
|
||||
.BR help:/kspaceduel
|
||||
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
|
||||
help:/kspaceduel').
|
@ -1,20 +0,0 @@
|
||||
.TH KTRON 6
|
||||
.SH NAME
|
||||
ktron \- Tron clone for TDE
|
||||
.SH SYNOPSIS
|
||||
.B ktron
|
||||
.I [Qt-options] [TDE-options]
|
||||
.SH DESCRIPTION
|
||||
.B ktron
|
||||
is a simple Tron-Clone for the Trinity Desktop Environment. You can play
|
||||
.B ktron
|
||||
against the computer or a friend.
|
||||
|
||||
The aim of the game is to live longer than your opponent. To do that,
|
||||
avoid running into a wall, your own tail and that of your opponent.
|
||||
.so kdeopt.part
|
||||
.SH SEE ALSO
|
||||
More detailed user documentation is available from
|
||||
.BR help:/ktron
|
||||
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
|
||||
help:/ktron').
|
@ -1,28 +0,0 @@
|
||||
.TH KTUBERLING 6
|
||||
.SH NAME
|
||||
ktuberling \- Potato game for kids
|
||||
.SH SYNOPSIS
|
||||
.B ktuberling
|
||||
.I [Qt-options] [TDE-options]
|
||||
.SH DESCRIPTION
|
||||
.B ktuberling
|
||||
is a game intended for small children. Of course, it may be suitable
|
||||
for adults who have remained young at heart.
|
||||
|
||||
It is a potato editor. That means you can drag and drop eyes, mouths,
|
||||
mustache, and other parts of face and goodies onto a potato-like guy.
|
||||
|
||||
There is no winner for the game. The only purpose is to make the
|
||||
funniest faces you can.
|
||||
|
||||
There is a museum (like a ``Madame Tusseau'' gallery) where you can
|
||||
find many funny examples of decorated potatoes. Of course, you can
|
||||
send your own creations to the programmer, Eric Bischoff
|
||||
(e.bischoff@noos.fr), who will include them in the museum if he gets
|
||||
some spare time.
|
||||
.so kdeopt.part
|
||||
.SH SEE ALSO
|
||||
More detailed user documentation is available from
|
||||
.BR help:/ktuberling
|
||||
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
|
||||
help:/ktuberling').
|
@ -1,25 +0,0 @@
|
||||
.TH LSKAT 6
|
||||
.SH NAME
|
||||
lskat \- Lieutnant Skat card game for TDE
|
||||
.SH SYNOPSIS
|
||||
.B lskat
|
||||
.I [Qt-options] [TDE-options] [options]
|
||||
.SH DESCRIPTION
|
||||
Lieutnant skat (from German \fIOffiziersskat\fP) is a card game for
|
||||
two players. It is roughly played according to the rules of Skat but
|
||||
with only two players and simplified rules.
|
||||
|
||||
Every player has a set of cards in front of him/her, half of them
|
||||
covered and half of them open. Both players try to win more than 60 of
|
||||
the 120 possible points. After 16 moves all cards are played and the
|
||||
game ends.
|
||||
.so kdeopt.part
|
||||
.SH PROGRAM OPTIONS
|
||||
.TP
|
||||
.B -d, --debug \fI<level>\fB
|
||||
Enter debug level.
|
||||
.SH SEE ALSO
|
||||
More detailed user documentation is available from
|
||||
.BR help:/lskat
|
||||
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
|
||||
help:/lskat').
|
@ -1,8 +0,0 @@
|
||||
.TH LSKATPROC 6
|
||||
.SH NAME
|
||||
lskatproc \- AI backend for lskat
|
||||
.SH DESCRIPTION
|
||||
This program is used internally by lskat. Users should not run it
|
||||
directly.
|
||||
.SH SEE ALSO
|
||||
.BR lskat (6).
|
@ -1,22 +0,0 @@
|
||||
.TH TWIN4 6
|
||||
.SH NAME
|
||||
twin4 \- Connect Four clone for TDE
|
||||
.SH SYNOPSIS
|
||||
.B twin4
|
||||
.I [Qt-options] [TDE-options]
|
||||
.SH DESCRIPTION
|
||||
Four wins is a game for two players. Each player is represented by a
|
||||
color (yellow and red). The goal of the game is to get four connected
|
||||
pieces of your color into a row, column or any diagonal. This is done
|
||||
by placing one of your pieces into any of the seven columns. A piece
|
||||
will begin to fill a column from the bottom, i.e. it will fall down
|
||||
until it reaches the ground level or another stone. After a move is
|
||||
done it is the turn of the other player. This is repeated until the
|
||||
game is over, i.e. one of the players has four pieces in a row, column
|
||||
or diagonal or no more moves are possible because the board is filled.
|
||||
.so kdeopt.part
|
||||
.SH SEE ALSO
|
||||
More detailed user documentation is available from
|
||||
.BR help:/twin4
|
||||
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
|
||||
help:/twin4').
|
@ -1,8 +0,0 @@
|
||||
.TH TWIN4PROC 6
|
||||
.SH NAME
|
||||
twin4proc \- AI backend for twin4
|
||||
.SH DESCRIPTION
|
||||
This program is used internally by twin4. Users should not run it
|
||||
directly.
|
||||
.SH SEE ALSO
|
||||
.BR twin4 (6).
|
@ -1,2 +0,0 @@
|
||||
debian/man/out/twin4-trinity.6
|
||||
debian/man/out/twin4proc-trinity.6
|
@ -1 +0,0 @@
|
||||
debian/man/out/atlantik-trinity.6
|
@ -1 +0,0 @@
|
||||
debian/man/out/kasteroids-trinity.6
|
@ -1 +0,0 @@
|
||||
debian/man/out/katomic-trinity.6
|
@ -1 +0,0 @@
|
||||
debian/man/out/kbackgammon-trinity.6
|
@ -1 +0,0 @@
|
||||
debian/man/out/kbattleship-trinity.6
|
@ -1 +0,0 @@
|
||||
debian/man/out/kblackbox-trinity.6
|
@ -1 +0,0 @@
|
||||
debian/man/out/kbounce-trinity.6
|
@ -1 +0,0 @@
|
||||
debian/man/out/kenolaba-trinity.6
|
@ -1 +0,0 @@
|
||||
debian/man/out/kfouleggs-trinity.6
|
@ -1 +0,0 @@
|
||||
debian/man/out/kgoldrunner-trinity.6
|
@ -1 +0,0 @@
|
||||
debian/man/out/kjumpingcube-trinity.6
|
@ -1 +0,0 @@
|
||||
debian/man/out/klickety-trinity.6
|
@ -1 +0,0 @@
|
||||
debian/man/out/klines-trinity.6
|
@ -1 +0,0 @@
|
||||
debian/man/out/kmahjongg-trinity.6
|
@ -1 +0,0 @@
|
||||
debian/man/out/kmines-trinity.6
|
@ -1 +0,0 @@
|
||||
debian/man/out/knetwalk-trinity.6
|
@ -1 +0,0 @@
|
||||
debian/man/out/kolf-trinity.6
|
@ -1 +0,0 @@
|
||||
debian/man/out/konquest-trinity.6
|
@ -1 +0,0 @@
|
||||
debian/man/out/kpat-trinity.6
|
@ -1 +0,0 @@
|
||||
debian/man/out/kpoker-trinity.6
|
@ -1 +0,0 @@
|
||||
debian/man/out/kreversi-trinity.6
|
@ -1 +0,0 @@
|
||||
debian/man/out/ksame-trinity.6
|
@ -1 +0,0 @@
|
||||
debian/man/out/kshisen-trinity.6
|
@ -1 +0,0 @@
|
||||
debian/man/out/ksirtet-trinity.6
|
@ -1 +0,0 @@
|
||||
debian/man/out/ksmiletris-trinity.6
|
@ -1 +0,0 @@
|
||||
debian/man/out/ksnake-trinity.6
|
@ -1 +0,0 @@
|
||||
debian/man/out/ksokoban-trinity.6
|
@ -1 +0,0 @@
|
||||
debian/man/out/kspaceduel-trinity.6
|
@ -1 +0,0 @@
|
||||
debian/man/out/ktron-trinity.6
|
@ -1 +0,0 @@
|
||||
debian/man/out/ktuberling-trinity.6
|
@ -1,2 +0,0 @@
|
||||
debian/man/out/lskat-trinity.6
|
||||
debian/man/out/lskatproc-trinity.6
|
@ -1,29 +0,0 @@
|
||||
.TH ATLANTIK 6
|
||||
.SH NAME
|
||||
atlantik \- TDE monopd client
|
||||
.SH SYNOPSIS
|
||||
.B atlantik
|
||||
.I [Qt-options] [TDE-options] [options]
|
||||
.SH DESCRIPTION
|
||||
\fBAtlantik\fP is a TDE client for playing Monopoly-like boardgames on
|
||||
the monopd network.
|
||||
|
||||
Purpose of the \fBatlantik\fP board game is to acquire land in major
|
||||
cities in North America and Europe while being a transatlantic
|
||||
traveller. All game modes are served by monopd, a dedicated game
|
||||
server designed for \fBatlantik\fP. One of the game modes plays like
|
||||
the popular real estate board game known as Monopoly.
|
||||
.so kdeopt.part
|
||||
.SH PROGRAM OPTIONS
|
||||
.TP
|
||||
.B -h, --host \fI<argument>\fB
|
||||
connect to this host
|
||||
.B -p, --port \fI<argument>\fB
|
||||
connect to this port
|
||||
.B -g, --game \fI<argument>\fB
|
||||
join this game
|
||||
.SH SEE ALSO
|
||||
More detailed user documentation is available from
|
||||
.BR help:/atlantik
|
||||
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
|
||||
help:/atlantik').
|
@ -1,16 +0,0 @@
|
||||
.TH KASTEROIDS 6
|
||||
.SH NAME
|
||||
kasteroids \- Asteroids for TDE
|
||||
.SH SYNOPSIS
|
||||
.B kasteroids
|
||||
.I [Qt-options] [TDE-options]
|
||||
.SH DESCRIPTION
|
||||
The objective of \fBkasteroids\fP is to destroy all the asteroids on
|
||||
the screen to advance to the next level. Your ship is destroyed if it
|
||||
makes contact with an asteroid.
|
||||
.so kdeopt.part
|
||||
.SH SEE ALSO
|
||||
More detailed user documentation is available from
|
||||
.BR help:/kasteroids
|
||||
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
|
||||
help:/kasteroids').
|
@ -1,16 +0,0 @@
|
||||
.TH KATOMIC 6
|
||||
.SH NAME
|
||||
katomic \- The Atomic Entertainment Handbook
|
||||
.SH SYNOPSIS
|
||||
.B katomic
|
||||
.I [Qt-options] [TDE-options]
|
||||
.SH DESCRIPTION
|
||||
Atomic Entertainment is a smal game which resembles Sokoban. The
|
||||
object of the game is to build chemical molecules on a Sokoban-like
|
||||
board.
|
||||
.so kdeopt.part
|
||||
.SH SEE ALSO
|
||||
More detailed user documentation is available from
|
||||
.BR help:/katomic
|
||||
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
|
||||
help:/katomic').
|
@ -1,17 +0,0 @@
|
||||
.TH KBACKGAMMON 6
|
||||
.SH NAME
|
||||
kbackgammon \- Graphical backgammon program for TDE
|
||||
.SH SYNOPSIS
|
||||
.B kbackgammon
|
||||
.I [Qt-options] [TDE-options]
|
||||
.SH DESCRIPTION
|
||||
.B kbackgammon
|
||||
is a graphical backgammon program for TDE. It supports backgammon
|
||||
games with other players, games against computer engines like GNU bg
|
||||
and even on-line games on the First Internet Backgammon Server.
|
||||
.so kdeopt.part
|
||||
.SH SEE ALSO
|
||||
More detailed user documentation is available from
|
||||
.BR help:/kbackgammon
|
||||
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
|
||||
help:/kbackgammon').
|
@ -1,16 +0,0 @@
|
||||
.TH KBATTLESHIP 6
|
||||
.SH NAME
|
||||
kbattleship \- The TDE Battleship clone
|
||||
.SH SYNOPSIS
|
||||
.B kbattleship
|
||||
.I [Qt-options] [TDE-options]
|
||||
.SH DESCRIPTION
|
||||
.B kbattleship
|
||||
is a network-enabled implementation of the famous `Battle Ship' game
|
||||
for TDE.
|
||||
.so kdeopt.part
|
||||
.SH SEE ALSO
|
||||
More detailed user documentation is available from
|
||||
.BR help:/kbattleship
|
||||
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
|
||||
help:/kbattleship).
|
@ -1,17 +0,0 @@
|
||||
.TH KBLACKBOX 6
|
||||
.SH NAME
|
||||
kblackbox \- TDE Blackbox Game
|
||||
.SH SYNOPSIS
|
||||
.B kblackbox
|
||||
.I [Qt-options] [TDE-options]
|
||||
.SH DESCRIPTION
|
||||
.B kblackbox
|
||||
is a superb graphical logical game, inspired by the
|
||||
.B emacs
|
||||
blackbox.
|
||||
.so kdeopt.part
|
||||
.SH SEE ALSO
|
||||
More detailed user documentation is available from
|
||||
.BR help:/kblackbox
|
||||
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
|
||||
help:/kblackbox').
|
@ -1,27 +0,0 @@
|
||||
.TH KBOUNCE 6
|
||||
.SH NAME
|
||||
kbounce \- TDE Jezz Ball game
|
||||
.SH SYNOPSIS
|
||||
.B kbounce
|
||||
.I [Qt-options] [TDE-options]
|
||||
.SH DESCRIPTION
|
||||
This is a clone of the popular Jezzball game originally created by
|
||||
Microsoft. Jezzball is one of the rare and simple games requiring
|
||||
skill, timing, and patience in order to be successful. A ball begins
|
||||
to bounce off of an area enclosed by four borders (like a square). You
|
||||
must move your pointer to certain areas within the square. Upon
|
||||
clicking, a new border is constructed at a relatively quick pace. You
|
||||
can change the direction of the borders by 90 degrees as
|
||||
well. Ultimately, you must force the ball to bounce around in a
|
||||
smaller, and smaller area as time goes by without the ball ever
|
||||
touching the borders as they are being constructed. If a ball touches
|
||||
a certian part of the border as it is being built, the game is over.
|
||||
After 75% of the original space has been blocked off from the moving
|
||||
ball, you advance one level, and one more ball is added to the mix in
|
||||
the following level.
|
||||
.so kdeopt.part
|
||||
.SH SEE ALSO
|
||||
More detailed user documentation is available from
|
||||
.BR help:/kbounce
|
||||
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
|
||||
help:/kbounce').
|
@ -1,110 +0,0 @@
|
||||
.\" This portion of the manual page is from kdeopt.man, from the
|
||||
.\" tdegames Debian package.
|
||||
.SH GENERIC OPTIONS
|
||||
.TP
|
||||
.B \-\-help
|
||||
Show help about options.
|
||||
.TP
|
||||
.B \-\-help-qt
|
||||
Show Qt specific options.
|
||||
.TP
|
||||
.B \-\-help-tde
|
||||
Show TDE specific options.
|
||||
.TP
|
||||
.B \-\-help-all
|
||||
Show all options.
|
||||
.TP
|
||||
.B \-\-author
|
||||
Show author information.
|
||||
.TP
|
||||
.B \-v, \-\-version
|
||||
Show version information.
|
||||
.TP
|
||||
.B \-\-license
|
||||
Show license information.
|
||||
.TP
|
||||
.B \-\-
|
||||
End of options.
|
||||
.SH QT OPTIONS
|
||||
.TP
|
||||
.B \-\-display \fI<displayname>\fB
|
||||
Use the X-server display `displayname'.
|
||||
.TP
|
||||
.B \-\-session \fI<sessionId>\fB
|
||||
Restore the application for the given `sessionId'.
|
||||
.TP
|
||||
.B \-\-cmap
|
||||
Causes the application to install a private color map on an 8\-bit
|
||||
display.
|
||||
.TP
|
||||
.B \-\-ncols \fI<count>\fB
|
||||
Limits the number of colors allocated in the color cube on an 8\-bit
|
||||
display, if the application is using the QApplication::ManyColor color
|
||||
specification.
|
||||
.TP
|
||||
.B \-\-nograb
|
||||
Tells Qt to never grab the mouse or the keyboard.
|
||||
.TP
|
||||
.B \-\-dograb
|
||||
Running under a debugger can cause an implicit \-nograb, use \-dograb
|
||||
to override.
|
||||
.TP
|
||||
.B \-\-sync
|
||||
Switches to synchronous mode for debugging.
|
||||
.TP
|
||||
.B \-\-fn, \-\-font \fI<fontname>\fB
|
||||
Defines the application font.
|
||||
.TP
|
||||
.B \-\-bg, \-\-background \fI<color>\fB
|
||||
Sets the default background color and an application palette (light
|
||||
and dark shades are calculated).
|
||||
.TP
|
||||
.B \-\-fg, \-\-foreground \fI<color>\fB
|
||||
Sets the default foreground color.
|
||||
.TP
|
||||
.B \-\-btn, \-\-button \fI<color>\fB
|
||||
Sets the default button color.
|
||||
.TP
|
||||
.B \-\-name \fI<name>\fB
|
||||
Sets the application name.
|
||||
.TP
|
||||
.B \-\-title \fI<title>\fB
|
||||
Sets the application title (caption).
|
||||
.TP
|
||||
.B \-\-visual TrueColor
|
||||
Forces the application to use a TrueColor visual on an 8-bit display.
|
||||
.TP
|
||||
.B \-\-inputstyle \fI<inputstyle>\fB
|
||||
Sets XIM (X Input Method) input style. Possible values are
|
||||
\fIonthespot\fP, \fIoverthespot\fP, \fIoffthespot\fP and \fIroot\fP.
|
||||
.TP
|
||||
.B \-\-im \fI<XIM server>\fB
|
||||
Set XIM server.
|
||||
.TP
|
||||
.B \-\-noxim
|
||||
Disable XIM.
|
||||
.SH TDE OPTIONS
|
||||
.TP
|
||||
.B \-\-caption \fI<caption>\fB
|
||||
Use `caption' as name in the titlebar.
|
||||
.TP
|
||||
.B \-\-icon \fI<icon>\fB
|
||||
Use `icon' as the application icon.
|
||||
.TP
|
||||
.B \-\-miniicon \fI<icon>\fB
|
||||
Use `icon' as the icon in the titlebar.
|
||||
.TP
|
||||
.B \-\-dcopserver \fI<server>\fB
|
||||
Use the DCOP Server specified by `server'.
|
||||
.TP
|
||||
.B \-\-nocrashhandler
|
||||
Disable crash handler, to get core dumps.
|
||||
.TP
|
||||
.B \-\-waitforwm
|
||||
Waits for a WM_NET compatible windowmanager.
|
||||
.TP
|
||||
.B \-\-style \fI<style>\fB
|
||||
Sets the application GUI style.
|
||||
.TP
|
||||
.B \-\-geometry \fI<geometry>\fB
|
||||
Sets the client geometry of the main widget.
|
@ -1,27 +0,0 @@
|
||||
.TH KENOLABA 6
|
||||
.SH NAME
|
||||
kenolaba \- Abalone board game for TDE
|
||||
.SH SYNOPSIS
|
||||
.B kabalone
|
||||
.I [Qt-options] [TDE-options] [options]
|
||||
.SH DESCRIPTION
|
||||
KEnolaba is a simple board strategy game that is played by two players.
|
||||
There are red and yellow pieces for each player. Beginning from a
|
||||
start position where each player has 14 pieces, moves are drawn until
|
||||
one player has pushed 6 of his opponent's pieces out of the board.
|
||||
|
||||
The original program was developed in 1993 for DOS and pure Xlib. For
|
||||
TDE there was a major rewrite.
|
||||
.so kdeopt.part
|
||||
.SH PROGRAM OPTIONS
|
||||
.TP
|
||||
.B \-h, \-\-host \fI<host>\fB
|
||||
Use `host' for network game.
|
||||
.TP
|
||||
.B \-p, \-\-port \fI<port>\fB
|
||||
Use `port' for network game.
|
||||
.SH SEE ALSO
|
||||
More detailed user documentation is available from
|
||||
.BR help:/kenolaba
|
||||
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
|
||||
help:/kenolaba).
|
@ -1,19 +0,0 @@
|
||||
.TH KFOULEGGS 6
|
||||
.SH NAME
|
||||
kfouleggs \- PuyoPuyo game for TDE
|
||||
.SH SYNOPSIS
|
||||
.B kfouleggs
|
||||
.I [Qt-options] [TDE-options]
|
||||
.SH DESCRIPTION
|
||||
.B kfouleggs
|
||||
is a clone of the Japanese PuyoPuyo game, with advanced features such
|
||||
as multiplayer games againts human or AI, and network play. If you
|
||||
have played Tetris, or one of its many clones, you will find
|
||||
.B kfouleggs
|
||||
easy to learn.
|
||||
.so kdeopt.part
|
||||
.SH SEE ALSO
|
||||
More detailed user documentation is available from
|
||||
.BR help:/kfouleggs
|
||||
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
|
||||
help:/kfouleggs').
|
@ -1,16 +0,0 @@
|
||||
.TH KGOLDRUNNER 6
|
||||
.SH NAME
|
||||
kgoldrunner \- TDE version of the Loderunner arcade game
|
||||
.SH SYNOPSIS
|
||||
.B kgoldrunner
|
||||
.I [Qt-options] [TDE-options]
|
||||
.SH DESCRIPTION
|
||||
\fBKGoldrunner\fP is a game of action and puzzle solving. Run through
|
||||
the maze, dodge your enemies, collect all the gold and climb up to the
|
||||
next level.
|
||||
.so kdeopt.part
|
||||
.SH SEE ALSO
|
||||
More detailed user documentation is available from
|
||||
.BR help:/kgoldrunner
|
||||
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
|
||||
help:/konqueror').
|
@ -1,20 +0,0 @@
|
||||
.TH KJUMPINGCUBE 6
|
||||
.SH NAME
|
||||
kjumpingcube \- Tactical one- or two-player game
|
||||
.SH SYNOPSIS
|
||||
.B kjumpingcube
|
||||
.I [Qt-options] [TDE-options]
|
||||
.SH DESCRIPTION
|
||||
.B kjumpingcube
|
||||
is a simple tactical game. You can play it against the computer or
|
||||
against a friend. The playing field consists of squares that contain
|
||||
points. By clicking on the squares you can increase the points, and if
|
||||
the points reach a maximum the points will jump to the squares'
|
||||
neighbours and take them over. The winner is the one who owns all the
|
||||
squares.
|
||||
.so kdeopt.part
|
||||
.SH SEE ALSO
|
||||
More detailed user documentation is available from
|
||||
.BR help:/kjumpingcube
|
||||
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
|
||||
help:/kjumpingcube').
|
@ -1,10 +0,0 @@
|
||||
.TH KLICKETY 6
|
||||
.SH NAME
|
||||
klickety \- A Clickomania-alike game
|
||||
.SH SYNOPSIS
|
||||
.B klickety
|
||||
.I [Qt-options] [TDE-options]
|
||||
.SH DESCRIPTION
|
||||
Klickety is an adaptation of the (perhaps) well-known Clickomania
|
||||
game; it is very similar to the `same' game.
|
||||
.so kdeopt.part
|
@ -1,22 +0,0 @@
|
||||
.TH KLINES 6
|
||||
.SH NAME
|
||||
klines \- Color Lines game for TDE
|
||||
.SH SYNOPSIS
|
||||
.B klines
|
||||
.I [Qt-options] [TDE-options]
|
||||
.SH DESCRIPTION
|
||||
KLines is a simple game. It is played by one player, so there is only one
|
||||
winner :-). You play for fun and against the high score. It was inspired
|
||||
by a well known game - ``Color lines'', written for DOS by Olga Demina,
|
||||
Igor Demina, Igor Ivkin and Gennady Denisov back in 1992.
|
||||
|
||||
The main rules of the game are as simple as possible: you move (using the
|
||||
mouse) marbles from cell to cell and build lines (horizontal, vertical or
|
||||
diagonal). When a line contains 5 or more marbles, they are removed and
|
||||
your score grows. After each turn the computer drops three more marbles.
|
||||
.so kdeopt.part
|
||||
.SH SEE ALSO
|
||||
More detailed user documentation is available from
|
||||
.BR help:/klines
|
||||
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
|
||||
help:/klines').
|
@ -1,17 +0,0 @@
|
||||
.TH KMAHJONGG 6
|
||||
.SH NAME
|
||||
kmahjongg \- Mahjongg game for TDE
|
||||
.SH SYNOPSIS
|
||||
.B kmahjongg
|
||||
.I [Qt-options] [TDE-options]
|
||||
.SH DESCRIPTION
|
||||
Your mission in this game is to remove all tiles from the game
|
||||
board. A matching pair of tiles can be removed, if they are `free',
|
||||
which means that no other tiles block them on the left or right side.
|
||||
.so kdeopt.part
|
||||
.SH SEE ALSO
|
||||
More detailed user documentation is available from
|
||||
.BR help:/kmahjongg
|
||||
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
|
||||
help:/kmahjongg').
|
||||
|
@ -1,22 +0,0 @@
|
||||
.TH KMINES 6
|
||||
.SH NAME
|
||||
kmines \- TDE mine sweeper game
|
||||
.SH SYNOPSIS
|
||||
.B kmines
|
||||
.I [Qt-options] [TDE-options]
|
||||
.SH DESCRIPTION
|
||||
.B kmines
|
||||
is the classic Minesweeper game. You must uncover all the empty cases
|
||||
without blowing on a mine.
|
||||
|
||||
When you uncover a case, a number appears: it indicates how many mines
|
||||
surround this case. If there is no number the neighbour cases are
|
||||
automatically uncovered. In your process of uncovering secure cases,
|
||||
it is \fIvery\fP useful to put a flag on the cases which contain a
|
||||
mine.
|
||||
.so kdeopt.part
|
||||
.SH SEE ALSO
|
||||
More detailed user documentation is available from
|
||||
.BR help:/kmines
|
||||
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
|
||||
help:/kmines').
|
@ -1,34 +0,0 @@
|
||||
.TH KNETWALK 6
|
||||
.SH NAME
|
||||
knetwalk \- A game for system administrators
|
||||
.SH SYNOPSIS
|
||||
.B knetwalk
|
||||
.I [Qt-options] [TDE-options] [options]
|
||||
.SH DESCRIPTION
|
||||
\fBKNetwalk\fP presents the player with a rectangular grid containing
|
||||
a server, several clients, and pieces of wire. The object of the game
|
||||
is to rotate these elements until every client is connected to the
|
||||
server, and no wires are left unconnected. Optionally, you can try to
|
||||
get a high score by minimizing the number of rotations needed.
|
||||
|
||||
Left clicking on a square rotates it counterclockwise, while right
|
||||
clicking rotates it clockwise. Middle clicking on a square marks the
|
||||
square with a blue background and prevents you from rotating it unless
|
||||
you middle click again to unmark it; this can be very useful for marking
|
||||
squares which you know are in the correct orientation.
|
||||
.so kdeopt.part
|
||||
.SH PROGRAM OPTIONS
|
||||
.TP
|
||||
.B --Novice
|
||||
Start in novice mode. In this mode, you get a 5x5 grid.
|
||||
.TP
|
||||
.B --Normal
|
||||
Start in normal mode. In this mode, you get a 7x7 grid.
|
||||
.TP
|
||||
.B --Expert
|
||||
Start in expert mode. In this mode, you get a 9x9 grid.
|
||||
.TP
|
||||
.B --Master
|
||||
Start in master mode. In this mode, you get a 9x9 grid laid out on
|
||||
a torus, so that a wire leading off one edge can connect to a wire on
|
||||
the opposite edge.
|
@ -1,25 +0,0 @@
|
||||
.TH KOLF 6
|
||||
.SH NAME
|
||||
kolf \- A miniature golf game for TDE
|
||||
.SH SYNOPSIS
|
||||
.B kolf
|
||||
.I [Qt-options] [TDE-options] [--course-info] file
|
||||
.SH DESCRIPTION
|
||||
\fBKolf\fP is a miniature golf game with block graphics and a 2d
|
||||
top-down view. Courses are dynamic, and up to 10 people can play at
|
||||
once in competition.
|
||||
|
||||
\fBKolf\fP comes with a tutorial course. Playing this course is the
|
||||
easiest way to get started.
|
||||
.so kdeopt.part
|
||||
.SH PROGRAM OPTIONS
|
||||
.TP
|
||||
.B --course-info
|
||||
Print course information and exit.
|
||||
.B file
|
||||
Play this course.
|
||||
.SH SEE ALSO
|
||||
More detailed user documentation is available from
|
||||
.BR help:/kolf
|
||||
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
|
||||
help:/kolf').
|
@ -1,17 +0,0 @@
|
||||
.TH KONQUEST 6
|
||||
.SH NAME
|
||||
konquest \- Gnu-Lactic Konquest
|
||||
.SH SYNOPSIS
|
||||
.B konquest
|
||||
.I [Qt-options] [TDE-options]
|
||||
.SH DESCRIPTION
|
||||
This is the TDE version of Gnu-Lactic Konquest, a multi-player
|
||||
strategy game. The goal of the game is to expand your interstellar
|
||||
empire across the galaxy and, of course, crush your rivals in the
|
||||
process.
|
||||
.so kdeopt.part
|
||||
.SH SEE ALSO
|
||||
More detailed user documentation is available from
|
||||
.BR help:/konquest
|
||||
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
|
||||
help:/konquest').
|
@ -1,16 +0,0 @@
|
||||
.TH KPAT 6
|
||||
.SH NAME
|
||||
kpat \- TDE patience game
|
||||
.SH SYNOPSIS
|
||||
.B kpat
|
||||
.I [Qt-options] [TDE-options]
|
||||
.SH DESCRIPTION
|
||||
.B kpat
|
||||
is a collection of 14 single-player card games.
|
||||
<Insert here>
|
||||
.so kdeopt.part
|
||||
.SH SEE ALSO
|
||||
More detailed user documentation is available from
|
||||
.BR help:/kpat
|
||||
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
|
||||
help:/kpat').
|
@ -1,16 +0,0 @@
|
||||
.TH KPOKER 6
|
||||
.SH NAME
|
||||
kpoker \- TDE video poker game
|
||||
.SH SYNOPSIS
|
||||
.B kpoker
|
||||
.I [Qt-options] [TDE-options]
|
||||
.SH DESCRIPTION
|
||||
.B kpoker
|
||||
is a TDE compliant clone of those highly addictive pocket video poker
|
||||
games which are sometimes called ``Videopoker'' as well.
|
||||
.so kdeopt.part
|
||||
.SH SEE ALSO
|
||||
More detailed user documentation is available from
|
||||
.BR help:/kpoker
|
||||
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
|
||||
help:/kpoker').
|
@ -1,21 +0,0 @@
|
||||
.TH KREVERSI 6
|
||||
.SH NAME
|
||||
kreversi \- Reversi for TDE
|
||||
.SH SYNOPSIS
|
||||
.B kreversi
|
||||
.I [Qt-options] [TDE-options]
|
||||
.SH DESCRIPTION
|
||||
.B kreversi
|
||||
is a simple one player strategy game played against the computer. The
|
||||
playing field is an 8 by 8 square board divided into 64 squares. The
|
||||
game piece used is a colored stone - one side of it is red, the other
|
||||
blue. If a piece is captured by an opposing player, that piece is
|
||||
turned to reveal the color of that player. A winner is declared when
|
||||
one player has more pieces of his own color on the board and if there
|
||||
are no more possible moves. <Insert here>
|
||||
.so kdeopt.part
|
||||
.SH SEE ALSO
|
||||
More detailed user documentation is available from
|
||||
.BR help:/kreversi
|
||||
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
|
||||
help:/kreversi').
|
@ -1,17 +0,0 @@
|
||||
.TH KSAME 6
|
||||
.SH NAME
|
||||
ksame \- a little game about balls and how to get rid of them
|
||||
.SH SYNOPSIS
|
||||
.B ksame
|
||||
.I [Qt-options] [TDE-options]
|
||||
.SH DESCRIPTION
|
||||
.B ksame
|
||||
is a simple game. It is played by one player, so there is only one
|
||||
winner. You play for fun and against the high score. It has been
|
||||
inspired by SameGame, which is only really famous on the Macintosh.
|
||||
.so kdeopt.part
|
||||
.SH SEE ALSO
|
||||
More detailed user documentation is available from
|
||||
.BR help:/ksame
|
||||
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
|
||||
help:/ksame').
|
@ -1,17 +0,0 @@
|
||||
.TH KSHISEN 6
|
||||
.SH NAME
|
||||
kshisen \- Shisen-Sho for TDE
|
||||
.SH SYNOPSIS
|
||||
.B kshisen
|
||||
.I [Qt-options] [TDE-options]
|
||||
.SH DESCRIPTION
|
||||
.B kshisen
|
||||
is a single-player game similar to Mahjongg and uses the same set of
|
||||
tiles as Mahjongg. The object of the game is to remove all tiles from
|
||||
the field.
|
||||
.so kdeopt.part
|
||||
.SH SEE ALSO
|
||||
More detailed user documentation is available from
|
||||
.BR help:/kshisen
|
||||
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
|
||||
help:/kshisen').
|
@ -1,15 +0,0 @@
|
||||
.TH KSIRTET 6
|
||||
.SH NAME
|
||||
ksirtet \- Tetris game for TDE
|
||||
.SH SYNOPSIS
|
||||
.B ksirtet
|
||||
.I [Qt-options] [TDE-options]
|
||||
.SH DESCRIPTION
|
||||
This program is a clone of the well known game Tetris. You must fit
|
||||
the falling pieces to form full lines.
|
||||
.so kdeopt.part
|
||||
.SH SEE ALSO
|
||||
More detailed user documentation is available from
|
||||
.BR help:/ksirtet
|
||||
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
|
||||
help:/ksirtet').
|
@ -1,12 +0,0 @@
|
||||
.TH KSMILETRIS 6
|
||||
.SH NAME
|
||||
ksmiletris \- Tetris like game for TDE
|
||||
.SH SYNOPSIS
|
||||
.B ksmiletris
|
||||
.I [Qt-options] [TDE-options]
|
||||
.SH DESCRIPTION
|
||||
.B ksmiletris
|
||||
is a game with falling blocks composed of different symbols. The
|
||||
object is to guide the blocks so that there are two or more identical
|
||||
symbols adjacent vertically.
|
||||
.so kdeopt.part
|
@ -1,16 +0,0 @@
|
||||
.TH KSNAKE 6
|
||||
.SH NAME
|
||||
ksnake \- TDE Snake Race game
|
||||
.SH SYNOPSIS
|
||||
.B ksnake
|
||||
.I [Qt-options] [TDE-options]
|
||||
.SH DESCRIPTION
|
||||
.B ksnake
|
||||
is a game of speed and agility. You are a hungry snake and are trying
|
||||
to eat all the apples in the room before getting out.
|
||||
.so kdeopt.part
|
||||
.SH SEE ALSO
|
||||
More detailed user documentation is available from
|
||||
.BR help:/ksnake
|
||||
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
|
||||
help:/ksnake').
|
@ -1,35 +0,0 @@
|
||||
.TH KSOKOBAN 6
|
||||
.SH NAME
|
||||
ksokoban \- The Japanese warehouse keeper game
|
||||
.SH SYNOPSIS
|
||||
.B ksokoban
|
||||
.I [Qt-options] [TDE-options] [file]
|
||||
.SH DESCRIPTION
|
||||
The first sokoban game was created in 1982 by Hiroyuki Imabayashi at
|
||||
the Japanese company Thinking Rabbit, Inc. ``Sokoban'' is Japanese for
|
||||
``warehouse keeper''. The idea is that you are a warehouse keeper
|
||||
trying to push crates to their proper locations in a warehouse.
|
||||
|
||||
The problem is that you cannot pull the crates or step over them. If
|
||||
you are not careful, some of the crates can get stuck in wrong places
|
||||
and/or block your way.
|
||||
|
||||
It can be rather difficult just to solve a level. But if you want to
|
||||
make it even harder, you can try to minimise the number of moves
|
||||
and/or pushes you use to solve the level.
|
||||
|
||||
To make the game more fun for small kids (below 10 years or so), some
|
||||
collections with easier levels are also included in
|
||||
\fBksokoban\fP. These are marked \fI(easy)\fP in the level collection
|
||||
menu. Of course, these levels can be fun for adults too, for example
|
||||
if you don't want to expose yourself to too much mental strain.
|
||||
.so kdeopt.part
|
||||
.SH PROGRAM ARGUMENTS
|
||||
.TP
|
||||
.I file
|
||||
Level collection file to load
|
||||
.SH SEE ALSO
|
||||
More detailed user documentation is available from
|
||||
.BR help:/ksokoban
|
||||
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
|
||||
help:/ksokoban').
|
@ -1,20 +0,0 @@
|
||||
.TH KSPACEDUEL 6
|
||||
.SH NAME
|
||||
kspaceduel \- Arcade two-player space game for TDE
|
||||
.SH SYNOPSIS
|
||||
.B kspaceduel
|
||||
.I [Qt-options] [TDE-options]
|
||||
.SH DESCRIPTION
|
||||
.B kspaceduel
|
||||
is a space arcade game for two players. Each player controls a ship
|
||||
that flies around the sun and tries to shoot at the other ship. You
|
||||
can play
|
||||
.B kspaceduel
|
||||
with another person, against the computer, or you can have the
|
||||
computer control both ships and play each other.
|
||||
.so kdeopt.part
|
||||
.SH SEE ALSO
|
||||
More detailed user documentation is available from
|
||||
.BR help:/kspaceduel
|
||||
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
|
||||
help:/kspaceduel').
|
@ -1,20 +0,0 @@
|
||||
.TH KTRON 6
|
||||
.SH NAME
|
||||
ktron \- Tron clone for TDE
|
||||
.SH SYNOPSIS
|
||||
.B ktron
|
||||
.I [Qt-options] [TDE-options]
|
||||
.SH DESCRIPTION
|
||||
.B ktron
|
||||
is a simple Tron-Clone for the Trinity Desktop Environment. You can play
|
||||
.B ktron
|
||||
against the computer or a friend.
|
||||
|
||||
The aim of the game is to live longer than your opponent. To do that,
|
||||
avoid running into a wall, your own tail and that of your opponent.
|
||||
.so kdeopt.part
|
||||
.SH SEE ALSO
|
||||
More detailed user documentation is available from
|
||||
.BR help:/ktron
|
||||
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
|
||||
help:/ktron').
|
@ -1,28 +0,0 @@
|
||||
.TH KTUBERLING 6
|
||||
.SH NAME
|
||||
ktuberling \- Potato game for kids
|
||||
.SH SYNOPSIS
|
||||
.B ktuberling
|
||||
.I [Qt-options] [TDE-options]
|
||||
.SH DESCRIPTION
|
||||
.B ktuberling
|
||||
is a game intended for small children. Of course, it may be suitable
|
||||
for adults who have remained young at heart.
|
||||
|
||||
It is a potato editor. That means you can drag and drop eyes, mouths,
|
||||
mustache, and other parts of face and goodies onto a potato-like guy.
|
||||
|
||||
There is no winner for the game. The only purpose is to make the
|
||||
funniest faces you can.
|
||||
|
||||
There is a museum (like a ``Madame Tusseau'' gallery) where you can
|
||||
find many funny examples of decorated potatoes. Of course, you can
|
||||
send your own creations to the programmer, Eric Bischoff
|
||||
(e.bischoff@noos.fr), who will include them in the museum if he gets
|
||||
some spare time.
|
||||
.so kdeopt.part
|
||||
.SH SEE ALSO
|
||||
More detailed user documentation is available from
|
||||
.BR help:/ktuberling
|
||||
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
|
||||
help:/ktuberling').
|
@ -1,25 +0,0 @@
|
||||
.TH LSKAT 6
|
||||
.SH NAME
|
||||
lskat \- Lieutnant Skat card game for TDE
|
||||
.SH SYNOPSIS
|
||||
.B lskat
|
||||
.I [Qt-options] [TDE-options] [options]
|
||||
.SH DESCRIPTION
|
||||
Lieutnant skat (from German \fIOffiziersskat\fP) is a card game for
|
||||
two players. It is roughly played according to the rules of Skat but
|
||||
with only two players and simplified rules.
|
||||
|
||||
Every player has a set of cards in front of him/her, half of them
|
||||
covered and half of them open. Both players try to win more than 60 of
|
||||
the 120 possible points. After 16 moves all cards are played and the
|
||||
game ends.
|
||||
.so kdeopt.part
|
||||
.SH PROGRAM OPTIONS
|
||||
.TP
|
||||
.B -d, --debug \fI<level>\fB
|
||||
Enter debug level.
|
||||
.SH SEE ALSO
|
||||
More detailed user documentation is available from
|
||||
.BR help:/lskat
|
||||
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
|
||||
help:/lskat').
|
@ -1,8 +0,0 @@
|
||||
.TH LSKATPROC 6
|
||||
.SH NAME
|
||||
lskatproc \- AI backend for lskat
|
||||
.SH DESCRIPTION
|
||||
This program is used internally by lskat. Users should not run it
|
||||
directly.
|
||||
.SH SEE ALSO
|
||||
.BR lskat (6).
|
@ -1,22 +0,0 @@
|
||||
.TH TWIN4 6
|
||||
.SH NAME
|
||||
twin4 \- Connect Four clone for TDE
|
||||
.SH SYNOPSIS
|
||||
.B twin4
|
||||
.I [Qt-options] [TDE-options]
|
||||
.SH DESCRIPTION
|
||||
Four wins is a game for two players. Each player is represented by a
|
||||
color (yellow and red). The goal of the game is to get four connected
|
||||
pieces of your color into a row, column or any diagonal. This is done
|
||||
by placing one of your pieces into any of the seven columns. A piece
|
||||
will begin to fill a column from the bottom, i.e. it will fall down
|
||||
until it reaches the ground level or another stone. After a move is
|
||||
done it is the turn of the other player. This is repeated until the
|
||||
game is over, i.e. one of the players has four pieces in a row, column
|
||||
or diagonal or no more moves are possible because the board is filled.
|
||||
.so kdeopt.part
|
||||
.SH SEE ALSO
|
||||
More detailed user documentation is available from
|
||||
.BR help:/twin4
|
||||
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
|
||||
help:/twin4').
|
@ -1,8 +0,0 @@
|
||||
.TH TWIN4PROC 6
|
||||
.SH NAME
|
||||
twin4proc \- AI backend for twin4
|
||||
.SH DESCRIPTION
|
||||
This program is used internally by twin4. Users should not run it
|
||||
directly.
|
||||
.SH SEE ALSO
|
||||
.BR twin4 (6).
|
@ -1,2 +0,0 @@
|
||||
debian/man/out/twin4-trinity.6
|
||||
debian/man/out/twin4proc-trinity.6
|
@ -1 +0,0 @@
|
||||
debian/man/out/atlantik-trinity.6
|
@ -1 +0,0 @@
|
||||
debian/man/out/kasteroids-trinity.6
|
@ -1 +0,0 @@
|
||||
debian/man/out/katomic-trinity.6
|
@ -1 +0,0 @@
|
||||
debian/man/out/kbackgammon-trinity.6
|
@ -1 +0,0 @@
|
||||
debian/man/out/kbattleship-trinity.6
|
@ -1 +0,0 @@
|
||||
debian/man/out/kblackbox-trinity.6
|
@ -1 +0,0 @@
|
||||
debian/man/out/kbounce-trinity.6
|
@ -1 +0,0 @@
|
||||
debian/man/out/kenolaba-trinity.6
|
@ -1 +0,0 @@
|
||||
debian/man/out/kfouleggs-trinity.6
|
@ -1 +0,0 @@
|
||||
debian/man/out/kgoldrunner-trinity.6
|
@ -1 +0,0 @@
|
||||
debian/man/out/kjumpingcube-trinity.6
|
@ -1 +0,0 @@
|
||||
debian/man/out/klickety-trinity.6
|
@ -1 +0,0 @@
|
||||
debian/man/out/klines-trinity.6
|
@ -1 +0,0 @@
|
||||
debian/man/out/kmahjongg-trinity.6
|
@ -1 +0,0 @@
|
||||
debian/man/out/kmines-trinity.6
|
@ -1 +0,0 @@
|
||||
debian/man/out/knetwalk-trinity.6
|
@ -1 +0,0 @@
|
||||
debian/man/out/kolf-trinity.6
|
@ -1 +0,0 @@
|
||||
debian/man/out/konquest-trinity.6
|
@ -1 +0,0 @@
|
||||
debian/man/out/kpat-trinity.6
|
@ -1 +0,0 @@
|
||||
debian/man/out/kpoker-trinity.6
|
@ -1 +0,0 @@
|
||||
debian/man/out/kreversi-trinity.6
|
@ -1 +0,0 @@
|
||||
debian/man/out/ksame-trinity.6
|
@ -1 +0,0 @@
|
||||
debian/man/out/kshisen-trinity.6
|
@ -1 +0,0 @@
|
||||
debian/man/out/ksirtet-trinity.6
|
@ -1 +0,0 @@
|
||||
debian/man/out/ksmiletris-trinity.6
|
@ -1 +0,0 @@
|
||||
debian/man/out/ksnake-trinity.6
|
@ -1 +0,0 @@
|
||||
debian/man/out/ksokoban-trinity.6
|
@ -1 +0,0 @@
|
||||
debian/man/out/kspaceduel-trinity.6
|
@ -1 +0,0 @@
|
||||
debian/man/out/ktron-trinity.6
|
@ -1 +0,0 @@
|
||||
debian/man/out/ktuberling-trinity.6
|
@ -1,2 +0,0 @@
|
||||
debian/man/out/lskat-trinity.6
|
||||
debian/man/out/lskatproc-trinity.6
|
@ -1,29 +0,0 @@
|
||||
.TH ATLANTIK 6
|
||||
.SH NAME
|
||||
atlantik \- TDE monopd client
|
||||
.SH SYNOPSIS
|
||||
.B atlantik
|
||||
.I [Qt-options] [TDE-options] [options]
|
||||
.SH DESCRIPTION
|
||||
\fBAtlantik\fP is a TDE client for playing Monopoly-like boardgames on
|
||||
the monopd network.
|
||||
|
||||
Purpose of the \fBatlantik\fP board game is to acquire land in major
|
||||
cities in North America and Europe while being a transatlantic
|
||||
traveller. All game modes are served by monopd, a dedicated game
|
||||
server designed for \fBatlantik\fP. One of the game modes plays like
|
||||
the popular real estate board game known as Monopoly.
|
||||
.so kdeopt.part
|
||||
.SH PROGRAM OPTIONS
|
||||
.TP
|
||||
.B -h, --host \fI<argument>\fB
|
||||
connect to this host
|
||||
.B -p, --port \fI<argument>\fB
|
||||
connect to this port
|
||||
.B -g, --game \fI<argument>\fB
|
||||
join this game
|
||||
.SH SEE ALSO
|
||||
More detailed user documentation is available from
|
||||
.BR help:/atlantik
|
||||
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
|
||||
help:/atlantik').
|
@ -1,16 +0,0 @@
|
||||
.TH KASTEROIDS 6
|
||||
.SH NAME
|
||||
kasteroids \- Asteroids for TDE
|
||||
.SH SYNOPSIS
|
||||
.B kasteroids
|
||||
.I [Qt-options] [TDE-options]
|
||||
.SH DESCRIPTION
|
||||
The objective of \fBkasteroids\fP is to destroy all the asteroids on
|
||||
the screen to advance to the next level. Your ship is destroyed if it
|
||||
makes contact with an asteroid.
|
||||
.so kdeopt.part
|
||||
.SH SEE ALSO
|
||||
More detailed user documentation is available from
|
||||
.BR help:/kasteroids
|
||||
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
|
||||
help:/kasteroids').
|
@ -1,16 +0,0 @@
|
||||
.TH KATOMIC 6
|
||||
.SH NAME
|
||||
katomic \- The Atomic Entertainment Handbook
|
||||
.SH SYNOPSIS
|
||||
.B katomic
|
||||
.I [Qt-options] [TDE-options]
|
||||
.SH DESCRIPTION
|
||||
Atomic Entertainment is a smal game which resembles Sokoban. The
|
||||
object of the game is to build chemical molecules on a Sokoban-like
|
||||
board.
|
||||
.so kdeopt.part
|
||||
.SH SEE ALSO
|
||||
More detailed user documentation is available from
|
||||
.BR help:/katomic
|
||||
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
|
||||
help:/katomic').
|
@ -1,17 +0,0 @@
|
||||
.TH KBACKGAMMON 6
|
||||
.SH NAME
|
||||
kbackgammon \- Graphical backgammon program for TDE
|
||||
.SH SYNOPSIS
|
||||
.B kbackgammon
|
||||
.I [Qt-options] [TDE-options]
|
||||
.SH DESCRIPTION
|
||||
.B kbackgammon
|
||||
is a graphical backgammon program for TDE. It supports backgammon
|
||||
games with other players, games against computer engines like GNU bg
|
||||
and even on-line games on the First Internet Backgammon Server.
|
||||
.so kdeopt.part
|
||||
.SH SEE ALSO
|
||||
More detailed user documentation is available from
|
||||
.BR help:/kbackgammon
|
||||
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
|
||||
help:/kbackgammon').
|
@ -1,16 +0,0 @@
|
||||
.TH KBATTLESHIP 6
|
||||
.SH NAME
|
||||
kbattleship \- The TDE Battleship clone
|
||||
.SH SYNOPSIS
|
||||
.B kbattleship
|
||||
.I [Qt-options] [TDE-options]
|
||||
.SH DESCRIPTION
|
||||
.B kbattleship
|
||||
is a network-enabled implementation of the famous `Battle Ship' game
|
||||
for TDE.
|
||||
.so kdeopt.part
|
||||
.SH SEE ALSO
|
||||
More detailed user documentation is available from
|
||||
.BR help:/kbattleship
|
||||
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
|
||||
help:/kbattleship).
|
@ -1,17 +0,0 @@
|
||||
.TH KBLACKBOX 6
|
||||
.SH NAME
|
||||
kblackbox \- TDE Blackbox Game
|
||||
.SH SYNOPSIS
|
||||
.B kblackbox
|
||||
.I [Qt-options] [TDE-options]
|
||||
.SH DESCRIPTION
|
||||
.B kblackbox
|
||||
is a superb graphical logical game, inspired by the
|
||||
.B emacs
|
||||
blackbox.
|
||||
.so kdeopt.part
|
||||
.SH SEE ALSO
|
||||
More detailed user documentation is available from
|
||||
.BR help:/kblackbox
|
||||
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
|
||||
help:/kblackbox').
|
@ -1,27 +0,0 @@
|
||||
.TH KBOUNCE 6
|
||||
.SH NAME
|
||||
kbounce \- TDE Jezz Ball game
|
||||
.SH SYNOPSIS
|
||||
.B kbounce
|
||||
.I [Qt-options] [TDE-options]
|
||||
.SH DESCRIPTION
|
||||
This is a clone of the popular Jezzball game originally created by
|
||||
Microsoft. Jezzball is one of the rare and simple games requiring
|
||||
skill, timing, and patience in order to be successful. A ball begins
|
||||
to bounce off of an area enclosed by four borders (like a square). You
|
||||
must move your pointer to certain areas within the square. Upon
|
||||
clicking, a new border is constructed at a relatively quick pace. You
|
||||
can change the direction of the borders by 90 degrees as
|
||||
well. Ultimately, you must force the ball to bounce around in a
|
||||
smaller, and smaller area as time goes by without the ball ever
|
||||
touching the borders as they are being constructed. If a ball touches
|
||||
a certian part of the border as it is being built, the game is over.
|
||||
After 75% of the original space has been blocked off from the moving
|
||||
ball, you advance one level, and one more ball is added to the mix in
|
||||
the following level.
|
||||
.so kdeopt.part
|
||||
.SH SEE ALSO
|
||||
More detailed user documentation is available from
|
||||
.BR help:/kbounce
|
||||
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
|
||||
help:/kbounce').
|
@ -1,110 +0,0 @@
|
||||
.\" This portion of the manual page is from kdeopt.man, from the
|
||||
.\" tdegames Debian package.
|
||||
.SH GENERIC OPTIONS
|
||||
.TP
|
||||
.B \-\-help
|
||||
Show help about options.
|
||||
.TP
|
||||
.B \-\-help-qt
|
||||
Show Qt specific options.
|
||||
.TP
|
||||
.B \-\-help-tde
|
||||
Show TDE specific options.
|
||||
.TP
|
||||
.B \-\-help-all
|
||||
Show all options.
|
||||
.TP
|
||||
.B \-\-author
|
||||
Show author information.
|
||||
.TP
|
||||
.B \-v, \-\-version
|
||||
Show version information.
|
||||
.TP
|
||||
.B \-\-license
|
||||
Show license information.
|
||||
.TP
|
||||
.B \-\-
|
||||
End of options.
|
||||
.SH QT OPTIONS
|
||||
.TP
|
||||
.B \-\-display \fI<displayname>\fB
|
||||
Use the X-server display `displayname'.
|
||||
.TP
|
||||
.B \-\-session \fI<sessionId>\fB
|
||||
Restore the application for the given `sessionId'.
|
||||
.TP
|
||||
.B \-\-cmap
|
||||
Causes the application to install a private color map on an 8\-bit
|
||||
display.
|
||||
.TP
|
||||
.B \-\-ncols \fI<count>\fB
|
||||
Limits the number of colors allocated in the color cube on an 8\-bit
|
||||
display, if the application is using the QApplication::ManyColor color
|
||||
specification.
|
||||
.TP
|
||||
.B \-\-nograb
|
||||
Tells Qt to never grab the mouse or the keyboard.
|
||||
.TP
|
||||
.B \-\-dograb
|
||||
Running under a debugger can cause an implicit \-nograb, use \-dograb
|
||||
to override.
|
||||
.TP
|
||||
.B \-\-sync
|
||||
Switches to synchronous mode for debugging.
|
||||
.TP
|
||||
.B \-\-fn, \-\-font \fI<fontname>\fB
|
||||
Defines the application font.
|
||||
.TP
|
||||
.B \-\-bg, \-\-background \fI<color>\fB
|
||||
Sets the default background color and an application palette (light
|
||||
and dark shades are calculated).
|
||||
.TP
|
||||
.B \-\-fg, \-\-foreground \fI<color>\fB
|
||||
Sets the default foreground color.
|
||||
.TP
|
||||
.B \-\-btn, \-\-button \fI<color>\fB
|
||||
Sets the default button color.
|
||||
.TP
|
||||
.B \-\-name \fI<name>\fB
|
||||
Sets the application name.
|
||||
.TP
|
||||
.B \-\-title \fI<title>\fB
|
||||
Sets the application title (caption).
|
||||
.TP
|
||||
.B \-\-visual TrueColor
|
||||
Forces the application to use a TrueColor visual on an 8-bit display.
|
||||
.TP
|
||||
.B \-\-inputstyle \fI<inputstyle>\fB
|
||||
Sets XIM (X Input Method) input style. Possible values are
|
||||
\fIonthespot\fP, \fIoverthespot\fP, \fIoffthespot\fP and \fIroot\fP.
|
||||
.TP
|
||||
.B \-\-im \fI<XIM server>\fB
|
||||
Set XIM server.
|
||||
.TP
|
||||
.B \-\-noxim
|
||||
Disable XIM.
|
||||
.SH TDE OPTIONS
|
||||
.TP
|
||||
.B \-\-caption \fI<caption>\fB
|
||||
Use `caption' as name in the titlebar.
|
||||
.TP
|
||||
.B \-\-icon \fI<icon>\fB
|
||||
Use `icon' as the application icon.
|
||||
.TP
|
||||
.B \-\-miniicon \fI<icon>\fB
|
||||
Use `icon' as the icon in the titlebar.
|
||||
.TP
|
||||
.B \-\-dcopserver \fI<server>\fB
|
||||
Use the DCOP Server specified by `server'.
|
||||
.TP
|
||||
.B \-\-nocrashhandler
|
||||
Disable crash handler, to get core dumps.
|
||||
.TP
|
||||
.B \-\-waitforwm
|
||||
Waits for a WM_NET compatible windowmanager.
|
||||
.TP
|
||||
.B \-\-style \fI<style>\fB
|
||||
Sets the application GUI style.
|
||||
.TP
|
||||
.B \-\-geometry \fI<geometry>\fB
|
||||
Sets the client geometry of the main widget.
|
@ -1,27 +0,0 @@
|
||||
.TH KENOLABA 6
|
||||
.SH NAME
|
||||
kenolaba \- Abalone board game for TDE
|
||||
.SH SYNOPSIS
|
||||
.B kabalone
|
||||
.I [Qt-options] [TDE-options] [options]
|
||||
.SH DESCRIPTION
|
||||
KEnolaba is a simple board strategy game that is played by two players.
|
||||
There are red and yellow pieces for each player. Beginning from a
|
||||
start position where each player has 14 pieces, moves are drawn until
|
||||
one player has pushed 6 of his opponent's pieces out of the board.
|
||||
|
||||
The original program was developed in 1993 for DOS and pure Xlib. For
|
||||
TDE there was a major rewrite.
|
||||
.so kdeopt.part
|
||||
.SH PROGRAM OPTIONS
|
||||
.TP
|
||||
.B \-h, \-\-host \fI<host>\fB
|
||||
Use `host' for network game.
|
||||
.TP
|
||||
.B \-p, \-\-port \fI<port>\fB
|
||||
Use `port' for network game.
|
||||
.SH SEE ALSO
|
||||
More detailed user documentation is available from
|
||||
.BR help:/kenolaba
|
||||
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
|
||||
help:/kenolaba).
|
@ -1,19 +0,0 @@
|
||||
.TH KFOULEGGS 6
|
||||
.SH NAME
|
||||
kfouleggs \- PuyoPuyo game for TDE
|
||||
.SH SYNOPSIS
|
||||
.B kfouleggs
|
||||
.I [Qt-options] [TDE-options]
|
||||
.SH DESCRIPTION
|
||||
.B kfouleggs
|
||||
is a clone of the Japanese PuyoPuyo game, with advanced features such
|
||||
as multiplayer games againts human or AI, and network play. If you
|
||||
have played Tetris, or one of its many clones, you will find
|
||||
.B kfouleggs
|
||||
easy to learn.
|
||||
.so kdeopt.part
|
||||
.SH SEE ALSO
|
||||
More detailed user documentation is available from
|
||||
.BR help:/kfouleggs
|
||||
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
|
||||
help:/kfouleggs').
|
@ -1,16 +0,0 @@
|
||||
.TH KGOLDRUNNER 6
|
||||
.SH NAME
|
||||
kgoldrunner \- TDE version of the Loderunner arcade game
|
||||
.SH SYNOPSIS
|
||||
.B kgoldrunner
|
||||
.I [Qt-options] [TDE-options]
|
||||
.SH DESCRIPTION
|
||||
\fBKGoldrunner\fP is a game of action and puzzle solving. Run through
|
||||
the maze, dodge your enemies, collect all the gold and climb up to the
|
||||
next level.
|
||||
.so kdeopt.part
|
||||
.SH SEE ALSO
|
||||
More detailed user documentation is available from
|
||||
.BR help:/kgoldrunner
|
||||
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
|
||||
help:/konqueror').
|
@ -1,20 +0,0 @@
|
||||
.TH KJUMPINGCUBE 6
|
||||
.SH NAME
|
||||
kjumpingcube \- Tactical one- or two-player game
|
||||
.SH SYNOPSIS
|
||||
.B kjumpingcube
|
||||
.I [Qt-options] [TDE-options]
|
||||
.SH DESCRIPTION
|
||||
.B kjumpingcube
|
||||
is a simple tactical game. You can play it against the computer or
|
||||
against a friend. The playing field consists of squares that contain
|
||||
points. By clicking on the squares you can increase the points, and if
|
||||
the points reach a maximum the points will jump to the squares'
|
||||
neighbours and take them over. The winner is the one who owns all the
|
||||
squares.
|
||||
.so kdeopt.part
|
||||
.SH SEE ALSO
|
||||
More detailed user documentation is available from
|
||||
.BR help:/kjumpingcube
|
||||
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
|
||||
help:/kjumpingcube').
|
@ -1,10 +0,0 @@
|
||||
.TH KLICKETY 6
|
||||
.SH NAME
|
||||
klickety \- A Clickomania-alike game
|
||||
.SH SYNOPSIS
|
||||
.B klickety
|
||||
.I [Qt-options] [TDE-options]
|
||||
.SH DESCRIPTION
|
||||
Klickety is an adaptation of the (perhaps) well-known Clickomania
|
||||
game; it is very similar to the `same' game.
|
||||
.so kdeopt.part
|
@ -1,22 +0,0 @@
|
||||
.TH KLINES 6
|
||||
.SH NAME
|
||||
klines \- Color Lines game for TDE
|
||||
.SH SYNOPSIS
|
||||
.B klines
|
||||
.I [Qt-options] [TDE-options]
|
||||
.SH DESCRIPTION
|
||||
KLines is a simple game. It is played by one player, so there is only one
|
||||
winner :-). You play for fun and against the high score. It was inspired
|
||||
by a well known game - ``Color lines'', written for DOS by Olga Demina,
|
||||
Igor Demina, Igor Ivkin and Gennady Denisov back in 1992.
|
||||
|
||||
The main rules of the game are as simple as possible: you move (using the
|
||||
mouse) marbles from cell to cell and build lines (horizontal, vertical or
|
||||
diagonal). When a line contains 5 or more marbles, they are removed and
|
||||
your score grows. After each turn the computer drops three more marbles.
|
||||
.so kdeopt.part
|
||||
.SH SEE ALSO
|
||||
More detailed user documentation is available from
|
||||
.BR help:/klines
|
||||
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
|
||||
help:/klines').
|
@ -1,17 +0,0 @@
|
||||
.TH KMAHJONGG 6
|
||||
.SH NAME
|
||||
kmahjongg \- Mahjongg game for TDE
|
||||
.SH SYNOPSIS
|
||||
.B kmahjongg
|
||||
.I [Qt-options] [TDE-options]
|
||||
.SH DESCRIPTION
|
||||
Your mission in this game is to remove all tiles from the game
|
||||
board. A matching pair of tiles can be removed, if they are `free',
|
||||
which means that no other tiles block them on the left or right side.
|
||||
.so kdeopt.part
|
||||
.SH SEE ALSO
|
||||
More detailed user documentation is available from
|
||||
.BR help:/kmahjongg
|
||||
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
|
||||
help:/kmahjongg').
|
||||
|
@ -1,22 +0,0 @@
|
||||
.TH KMINES 6
|
||||
.SH NAME
|
||||
kmines \- TDE mine sweeper game
|
||||
.SH SYNOPSIS
|
||||
.B kmines
|
||||
.I [Qt-options] [TDE-options]
|
||||
.SH DESCRIPTION
|
||||
.B kmines
|
||||
is the classic Minesweeper game. You must uncover all the empty cases
|
||||
without blowing on a mine.
|
||||
|
||||
When you uncover a case, a number appears: it indicates how many mines
|
||||
surround this case. If there is no number the neighbour cases are
|
||||
automatically uncovered. In your process of uncovering secure cases,
|
||||
it is \fIvery\fP useful to put a flag on the cases which contain a
|
||||
mine.
|
||||
.so kdeopt.part
|
||||
.SH SEE ALSO
|
||||
More detailed user documentation is available from
|
||||
.BR help:/kmines
|
||||
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
|
||||
help:/kmines').
|
@ -1,34 +0,0 @@
|
||||
.TH KNETWALK 6
|
||||
.SH NAME
|
||||
knetwalk \- A game for system administrators
|
||||
.SH SYNOPSIS
|
||||
.B knetwalk
|
||||
.I [Qt-options] [TDE-options] [options]
|
||||
.SH DESCRIPTION
|
||||
\fBKNetwalk\fP presents the player with a rectangular grid containing
|
||||
a server, several clients, and pieces of wire. The object of the game
|
||||
is to rotate these elements until every client is connected to the
|
||||
server, and no wires are left unconnected. Optionally, you can try to
|
||||
get a high score by minimizing the number of rotations needed.
|
||||
|
||||
Left clicking on a square rotates it counterclockwise, while right
|
||||
clicking rotates it clockwise. Middle clicking on a square marks the
|
||||
square with a blue background and prevents you from rotating it unless
|
||||
you middle click again to unmark it; this can be very useful for marking
|
||||
squares which you know are in the correct orientation.
|
||||
.so kdeopt.part
|
||||
.SH PROGRAM OPTIONS
|
||||
.TP
|
||||
.B --Novice
|
||||
Start in novice mode. In this mode, you get a 5x5 grid.
|
||||
.TP
|
||||
.B --Normal
|
||||
Start in normal mode. In this mode, you get a 7x7 grid.
|
||||
.TP
|
||||
.B --Expert
|
||||
Start in expert mode. In this mode, you get a 9x9 grid.
|
||||
.TP
|
||||
.B --Master
|
||||
Start in master mode. In this mode, you get a 9x9 grid laid out on
|
||||
a torus, so that a wire leading off one edge can connect to a wire on
|
||||
the opposite edge.
|
@ -1,25 +0,0 @@
|
||||
.TH KOLF 6
|
||||
.SH NAME
|
||||
kolf \- A miniature golf game for TDE
|
||||
.SH SYNOPSIS
|
||||
.B kolf
|
||||
.I [Qt-options] [TDE-options] [--course-info] file
|
||||
.SH DESCRIPTION
|
||||
\fBKolf\fP is a miniature golf game with block graphics and a 2d
|
||||
top-down view. Courses are dynamic, and up to 10 people can play at
|
||||
once in competition.
|
||||
|
||||
\fBKolf\fP comes with a tutorial course. Playing this course is the
|
||||
easiest way to get started.
|
||||
.so kdeopt.part
|
||||
.SH PROGRAM OPTIONS
|
||||
.TP
|
||||
.B --course-info
|
||||
Print course information and exit.
|
||||
.B file
|
||||
Play this course.
|
||||
.SH SEE ALSO
|
||||
More detailed user documentation is available from
|
||||
.BR help:/kolf
|
||||
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
|
||||
help:/kolf').
|
@ -1,17 +0,0 @@
|
||||
.TH KONQUEST 6
|
||||
.SH NAME
|
||||
konquest \- Gnu-Lactic Konquest
|
||||
.SH SYNOPSIS
|
||||
.B konquest
|
||||
.I [Qt-options] [TDE-options]
|
||||
.SH DESCRIPTION
|
||||
This is the TDE version of Gnu-Lactic Konquest, a multi-player
|
||||
strategy game. The goal of the game is to expand your interstellar
|
||||
empire across the galaxy and, of course, crush your rivals in the
|
||||
process.
|
||||
.so kdeopt.part
|
||||
.SH SEE ALSO
|
||||
More detailed user documentation is available from
|
||||
.BR help:/konquest
|
||||
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
|
||||
help:/konquest').
|
@ -1,16 +0,0 @@
|
||||
.TH KPAT 6
|
||||
.SH NAME
|
||||
kpat \- TDE patience game
|
||||
.SH SYNOPSIS
|
||||
.B kpat
|
||||
.I [Qt-options] [TDE-options]
|
||||
.SH DESCRIPTION
|
||||
.B kpat
|
||||
is a collection of 14 single-player card games.
|
||||
<Insert here>
|
||||
.so kdeopt.part
|
||||
.SH SEE ALSO
|
||||
More detailed user documentation is available from
|
||||
.BR help:/kpat
|
||||
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
|
||||
help:/kpat').
|
@ -1,16 +0,0 @@
|
||||
.TH KPOKER 6
|
||||
.SH NAME
|
||||
kpoker \- TDE video poker game
|
||||
.SH SYNOPSIS
|
||||
.B kpoker
|
||||
.I [Qt-options] [TDE-options]
|
||||
.SH DESCRIPTION
|
||||
.B kpoker
|
||||
is a TDE compliant clone of those highly addictive pocket video poker
|
||||
games which are sometimes called ``Videopoker'' as well.
|
||||
.so kdeopt.part
|
||||
.SH SEE ALSO
|
||||
More detailed user documentation is available from
|
||||
.BR help:/kpoker
|
||||
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
|
||||
help:/kpoker').
|
@ -1,21 +0,0 @@
|
||||
.TH KREVERSI 6
|
||||
.SH NAME
|
||||
kreversi \- Reversi for TDE
|
||||
.SH SYNOPSIS
|
||||
.B kreversi
|
||||
.I [Qt-options] [TDE-options]
|
||||
.SH DESCRIPTION
|
||||
.B kreversi
|
||||
is a simple one player strategy game played against the computer. The
|
||||
playing field is an 8 by 8 square board divided into 64 squares. The
|
||||
game piece used is a colored stone - one side of it is red, the other
|
||||
blue. If a piece is captured by an opposing player, that piece is
|
||||
turned to reveal the color of that player. A winner is declared when
|
||||
one player has more pieces of his own color on the board and if there
|
||||
are no more possible moves. <Insert here>
|
||||
.so kdeopt.part
|
||||
.SH SEE ALSO
|
||||
More detailed user documentation is available from
|
||||
.BR help:/kreversi
|
||||
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
|
||||
help:/kreversi').
|
@ -1,17 +0,0 @@
|
||||
.TH KSAME 6
|
||||
.SH NAME
|
||||
ksame \- a little game about balls and how to get rid of them
|
||||
.SH SYNOPSIS
|
||||
.B ksame
|
||||
.I [Qt-options] [TDE-options]
|
||||
.SH DESCRIPTION
|
||||
.B ksame
|
||||
is a simple game. It is played by one player, so there is only one
|
||||
winner. You play for fun and against the high score. It has been
|
||||
inspired by SameGame, which is only really famous on the Macintosh.
|
||||
.so kdeopt.part
|
||||
.SH SEE ALSO
|
||||
More detailed user documentation is available from
|
||||
.BR help:/ksame
|
||||
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
|
||||
help:/ksame').
|
@ -1,17 +0,0 @@
|
||||
.TH KSHISEN 6
|
||||
.SH NAME
|
||||
kshisen \- Shisen-Sho for TDE
|
||||
.SH SYNOPSIS
|
||||
.B kshisen
|
||||
.I [Qt-options] [TDE-options]
|
||||
.SH DESCRIPTION
|
||||
.B kshisen
|
||||
is a single-player game similar to Mahjongg and uses the same set of
|
||||
tiles as Mahjongg. The object of the game is to remove all tiles from
|
||||
the field.
|
||||
.so kdeopt.part
|
||||
.SH SEE ALSO
|
||||
More detailed user documentation is available from
|
||||
.BR help:/kshisen
|
||||
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
|
||||
help:/kshisen').
|
@ -1,15 +0,0 @@
|
||||
.TH KSIRTET 6
|
||||
.SH NAME
|
||||
ksirtet \- Tetris game for TDE
|
||||
.SH SYNOPSIS
|
||||
.B ksirtet
|
||||
.I [Qt-options] [TDE-options]
|
||||
.SH DESCRIPTION
|
||||
This program is a clone of the well known game Tetris. You must fit
|
||||
the falling pieces to form full lines.
|
||||
.so kdeopt.part
|
||||
.SH SEE ALSO
|
||||
More detailed user documentation is available from
|
||||
.BR help:/ksirtet
|
||||
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
|
||||
help:/ksirtet').
|
@ -1,12 +0,0 @@
|
||||
.TH KSMILETRIS 6
|
||||
.SH NAME
|
||||
ksmiletris \- Tetris like game for TDE
|
||||
.SH SYNOPSIS
|
||||
.B ksmiletris
|
||||
.I [Qt-options] [TDE-options]
|
||||
.SH DESCRIPTION
|
||||
.B ksmiletris
|
||||
is a game with falling blocks composed of different symbols. The
|
||||
object is to guide the blocks so that there are two or more identical
|
||||
symbols adjacent vertically.
|
||||
.so kdeopt.part
|
@ -1,16 +0,0 @@
|
||||
.TH KSNAKE 6
|
||||
.SH NAME
|
||||
ksnake \- TDE Snake Race game
|
||||
.SH SYNOPSIS
|
||||
.B ksnake
|
||||
.I [Qt-options] [TDE-options]
|
||||
.SH DESCRIPTION
|
||||
.B ksnake
|
||||
is a game of speed and agility. You are a hungry snake and are trying
|
||||
to eat all the apples in the room before getting out.
|
||||
.so kdeopt.part
|
||||
.SH SEE ALSO
|
||||
More detailed user documentation is available from
|
||||
.BR help:/ksnake
|
||||
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
|
||||
help:/ksnake').
|
@ -1,35 +0,0 @@
|
||||
.TH KSOKOBAN 6
|
||||
.SH NAME
|
||||
ksokoban \- The Japanese warehouse keeper game
|
||||
.SH SYNOPSIS
|
||||
.B ksokoban
|
||||
.I [Qt-options] [TDE-options] [file]
|
||||
.SH DESCRIPTION
|
||||
The first sokoban game was created in 1982 by Hiroyuki Imabayashi at
|
||||
the Japanese company Thinking Rabbit, Inc. ``Sokoban'' is Japanese for
|
||||
``warehouse keeper''. The idea is that you are a warehouse keeper
|
||||
trying to push crates to their proper locations in a warehouse.
|
||||
|
||||
The problem is that you cannot pull the crates or step over them. If
|
||||
you are not careful, some of the crates can get stuck in wrong places
|
||||
and/or block your way.
|
||||
|
||||
It can be rather difficult just to solve a level. But if you want to
|
||||
make it even harder, you can try to minimise the number of moves
|
||||
and/or pushes you use to solve the level.
|
||||
|
||||
To make the game more fun for small kids (below 10 years or so), some
|
||||
collections with easier levels are also included in
|
||||
\fBksokoban\fP. These are marked \fI(easy)\fP in the level collection
|
||||
menu. Of course, these levels can be fun for adults too, for example
|
||||
if you don't want to expose yourself to too much mental strain.
|
||||
.so kdeopt.part
|
||||
.SH PROGRAM ARGUMENTS
|
||||
.TP
|
||||
.I file
|
||||
Level collection file to load
|
||||
.SH SEE ALSO
|
||||
More detailed user documentation is available from
|
||||
.BR help:/ksokoban
|
||||
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
|
||||
help:/ksokoban').
|
@ -1,20 +0,0 @@
|
||||
.TH KSPACEDUEL 6
|
||||
.SH NAME
|
||||
kspaceduel \- Arcade two-player space game for TDE
|
||||
.SH SYNOPSIS
|
||||
.B kspaceduel
|
||||
.I [Qt-options] [TDE-options]
|
||||
.SH DESCRIPTION
|
||||
.B kspaceduel
|
||||
is a space arcade game for two players. Each player controls a ship
|
||||
that flies around the sun and tries to shoot at the other ship. You
|
||||
can play
|
||||
.B kspaceduel
|
||||
with another person, against the computer, or you can have the
|
||||
computer control both ships and play each other.
|
||||
.so kdeopt.part
|
||||
.SH SEE ALSO
|
||||
More detailed user documentation is available from
|
||||
.BR help:/kspaceduel
|
||||
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
|
||||
help:/kspaceduel').
|
@ -1,20 +0,0 @@
|
||||
.TH KTRON 6
|
||||
.SH NAME
|
||||
ktron \- Tron clone for TDE
|
||||
.SH SYNOPSIS
|
||||
.B ktron
|
||||
.I [Qt-options] [TDE-options]
|
||||
.SH DESCRIPTION
|
||||
.B ktron
|
||||
is a simple Tron-Clone for the Trinity Desktop Environment. You can play
|
||||
.B ktron
|
||||
against the computer or a friend.
|
||||
|
||||
The aim of the game is to live longer than your opponent. To do that,
|
||||
avoid running into a wall, your own tail and that of your opponent.
|
||||
.so kdeopt.part
|
||||
.SH SEE ALSO
|
||||
More detailed user documentation is available from
|
||||
.BR help:/ktron
|
||||
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
|
||||
help:/ktron').
|
@ -1,28 +0,0 @@
|
||||
.TH KTUBERLING 6
|
||||
.SH NAME
|
||||
ktuberling \- Potato game for kids
|
||||
.SH SYNOPSIS
|
||||
.B ktuberling
|
||||
.I [Qt-options] [TDE-options]
|
||||
.SH DESCRIPTION
|
||||
.B ktuberling
|
||||
is a game intended for small children. Of course, it may be suitable
|
||||
for adults who have remained young at heart.
|
||||
|
||||
It is a potato editor. That means you can drag and drop eyes, mouths,
|
||||
mustache, and other parts of face and goodies onto a potato-like guy.
|
||||
|
||||
There is no winner for the game. The only purpose is to make the
|
||||
funniest faces you can.
|
||||
|
||||
There is a museum (like a ``Madame Tusseau'' gallery) where you can
|
||||
find many funny examples of decorated potatoes. Of course, you can
|
||||
send your own creations to the programmer, Eric Bischoff
|
||||
(e.bischoff@noos.fr), who will include them in the museum if he gets
|
||||
some spare time.
|
||||
.so kdeopt.part
|
||||
.SH SEE ALSO
|
||||
More detailed user documentation is available from
|
||||
.BR help:/ktuberling
|
||||
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
|
||||
help:/ktuberling').
|
@ -1,25 +0,0 @@
|
||||
.TH LSKAT 6
|
||||
.SH NAME
|
||||
lskat \- Lieutnant Skat card game for TDE
|
||||
.SH SYNOPSIS
|
||||
.B lskat
|
||||
.I [Qt-options] [TDE-options] [options]
|
||||
.SH DESCRIPTION
|
||||
Lieutnant skat (from German \fIOffiziersskat\fP) is a card game for
|
||||
two players. It is roughly played according to the rules of Skat but
|
||||
with only two players and simplified rules.
|
||||
|
||||
Every player has a set of cards in front of him/her, half of them
|
||||
covered and half of them open. Both players try to win more than 60 of
|
||||
the 120 possible points. After 16 moves all cards are played and the
|
||||
game ends.
|
||||
.so kdeopt.part
|
||||
.SH PROGRAM OPTIONS
|
||||
.TP
|
||||
.B -d, --debug \fI<level>\fB
|
||||
Enter debug level.
|
||||
.SH SEE ALSO
|
||||
More detailed user documentation is available from
|
||||
.BR help:/lskat
|
||||
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
|
||||
help:/lskat').
|
@ -1,8 +0,0 @@
|
||||
.TH LSKATPROC 6
|
||||
.SH NAME
|
||||
lskatproc \- AI backend for lskat
|
||||
.SH DESCRIPTION
|
||||
This program is used internally by lskat. Users should not run it
|
||||
directly.
|
||||
.SH SEE ALSO
|
||||
.BR lskat (6).
|
@ -1,22 +0,0 @@
|
||||
.TH TWIN4 6
|
||||
.SH NAME
|
||||
twin4 \- Connect Four clone for TDE
|
||||
.SH SYNOPSIS
|
||||
.B twin4
|
||||
.I [Qt-options] [TDE-options]
|
||||
.SH DESCRIPTION
|
||||
Four wins is a game for two players. Each player is represented by a
|
||||
color (yellow and red). The goal of the game is to get four connected
|
||||
pieces of your color into a row, column or any diagonal. This is done
|
||||
by placing one of your pieces into any of the seven columns. A piece
|
||||
will begin to fill a column from the bottom, i.e. it will fall down
|
||||
until it reaches the ground level or another stone. After a move is
|
||||
done it is the turn of the other player. This is repeated until the
|
||||
game is over, i.e. one of the players has four pieces in a row, column
|
||||
or diagonal or no more moves are possible because the board is filled.
|
||||
.so kdeopt.part
|
||||
.SH SEE ALSO
|
||||
More detailed user documentation is available from
|
||||
.BR help:/twin4
|
||||
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
|
||||
help:/twin4').
|
@ -1,8 +0,0 @@
|
||||
.TH TWIN4PROC 6
|
||||
.SH NAME
|
||||
twin4proc \- AI backend for twin4
|
||||
.SH DESCRIPTION
|
||||
This program is used internally by twin4. Users should not run it
|
||||
directly.
|
||||
.SH SEE ALSO
|
||||
.BR twin4 (6).
|
@ -1,2 +0,0 @@
|
||||
debian/man/out/twin4-trinity.6
|
||||
debian/man/out/twin4proc-trinity.6
|
Loading…
Reference in new issue