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@ -227,9 +227,9 @@ void PendulumGLWidget::initializeGL(void)
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glLoadIdentity();
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// set positon of light0
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GLfloat lightPos[4]=
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{lightR * sin(lightTheta) * sin(lightPhi),
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lightR * sin(lightTheta) * cos(lightPhi),
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lightR * cos(lightTheta),
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{(GLfloat)(lightR * sin(lightTheta) * sin(lightPhi)),
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(GLfloat)(lightR * sin(lightTheta) * cos(lightPhi)),
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(GLfloat)(lightR * cos(lightTheta)),
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0};
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glLightfv(GL_LIGHT0, GL_POSITION, lightPos);
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// set positon of light1
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