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@ -70,8 +70,8 @@ const KStdGameActionInfo g_rgActionInfo[] = {
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{ KStdGameAction::Quit, TDEStdAccel::Quit, 0, "game_quit", I18N_NOOP("&Quit"), 0, "application-exit" },
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// "move" menu
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{ KStdGameAction::Repeat, TDEStdAccel::AccelNone, 0, "move_repeat", I18N_NOOP("Repeat"), 0, 0 },
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{ KStdGameAction::Undo, TDEStdAccel::Undo, 0, "move_undo", I18N_NOOP("Und&o"), 0, "undo" },
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{ KStdGameAction::Redo, TDEStdAccel::Redo, 0, "move_redo", I18N_NOOP("Re&do"), 0, "redo" },
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{ KStdGameAction::Undo, TDEStdAccel::Undo, 0, "move_undo", I18N_NOOP("Und&o"), 0, "edit-undo" },
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{ KStdGameAction::Redo, TDEStdAccel::Redo, 0, "move_redo", I18N_NOOP("Re&do"), 0, "edit-redo" },
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{ KStdGameAction::Roll, TDEStdAccel::AccelNone, TQt::CTRL+TQt::Key_R, "move_roll", I18N_NOOP("&Roll Dice"), 0, "roll" },
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{ KStdGameAction::EndTurn, TDEStdAccel::AccelNone, 0, "move_end_turn", I18N_NOOP("End Turn"), 0, "endturn" },
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{ KStdGameAction::Hint, TDEStdAccel::AccelNone, TQt::Key_H, "move_hint", I18N_NOOP("&Hint"), 0, "idea" },
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