@ -29,19 +29,19 @@ i18n("TRANSLATORS: Please see the notes in the data_messages.cpp file.");
i18n("Hi !!");
i18n("Hi ! Welcome to KGoldrunner ! The idea of the game is to pick up all the gold nuggets, then climb to the top of the playing area and move up to the next level. A hidden ladder will appear as you collect the last nugget."
"\n"
"\nThe hero (the green figure) is your deputy. To collect the nuggets, just point the mouse where you want him to go. At first gravity takes over and he falls ..."
"\nThe hero (the green figure) is your deputy. To collect the nuggets, just point the mouse where you want the hero to go. At first gravity takes over and the hero falls ..."
);
// From levels/tute002.grl (in levels.tar).
i18n("Navigation");
i18n("This is an exercise in moving around. Follow the track of gold nuggets until the ladder pops up at the right. The hero can only follow the mouse along simple paths (like _ | L or U), so be careful not to get too far ahead of him."
i18n("This is an exercise in moving around. Follow the track of gold nuggets until the ladder pops up at the right. The hero can only follow the mouse along simple paths (like _ | L or U), so be careful not to get too far ahead of them."
"\n"
"\nDANGER: Try not to fall off the ladder or bar into the concrete pit at the bottom right. If you do get trapped there, the only way out is to kill the hero (press key Q for quit) and start the level again."
);
// From levels/tute003.grl (in levels.tar).
i18n("Digging");
i18n("Now you have to dig to get the gold! Just use the left and right mouse buttons to dig left or right of the hero's position. The hero can then jump into and through the hole he has dug. He can also dig several holes in a row and run sideways through the dug holes. Be careful though. After a while the holes close up and you can get trapped and killed."
i18n("Now you have to dig to get the gold! Just use the left and right mouse buttons to dig left or right of the hero's position. The hero can then jump into and through the hole they have dug. They can also dig several holes in a row and run sideways through the dug holes. Be careful though. After a while the holes close up and you can get trapped and killed."
"\n"
"\nIn the third box down, you have to dig two holes, jump in and quickly dig one more, to get through two layers. On the right, you have to dig three, then two then one to get through. There are also two little puzzles to work out along the way. Good luck!"
"\n"
@ -54,9 +54,9 @@ i18n("Well, it's been nice and easy up to now, but the game would be no fun with
"\n"
"\nYou can handle enemies by running away, digging a hole or luring them into part of the playing area where they get stranded."
"\n"
"\nIf an enemy falls into a hole, he gives up any gold he is carrying, then gets stuck in the hole for a time and climbs out. If the hole closes while he is in it, he dies and reappears somewhere else on the screen. You can deliberately kill enemies by digging several holes in a row."
"\nIf an enemy falls into a hole, they give up any gold they are carrying, then get stuck in the hole for a time and climb out. If the hole closes while they are in it, they die and reappear somewhere else on the screen. You can deliberately kill enemies by digging several holes in a row."
"\n"
"\nMore importantly, you can run over an enemy's head. You must do that right at the start of this level. Dig a hole, trap the enemy, wait for him to fall all the way in, then run over him, with the other enemy in hot pursuit..."
"\nMore importantly, you can run over an enemy's head. You must do that right at the start of this level. Dig a hole, trap the enemy, wait for them to fall all the way in, then run over them, with the other enemy in hot pursuit..."
);
// From levels/tute005.grl (in levels.tar).
@ -82,7 +82,7 @@ i18n("This is just a nice easy level to finish up with. Have fun with the other
i18n("Bars and Ladders");
i18n("There's nowhere to dig, so you must dodge the enemies and avoid falling to the concrete at the wrong time. Try to keep the enemies together."
"\n"
"\nIf an enemy has a gold outline, he is holding a nugget. He might drop it as he runs over the concrete or maybe at the top of a ladder ...... patience, patience !!"
"\nIf an enemy has a gold outline, they are holding a nugget. They might drop it as they run over the concrete or maybe at the top of a ladder ...... patience, patience !!"
);
// From levels/tutea002.grl (in levels.tar).
@ -96,7 +96,7 @@ i18n("You cannot get up to the gold, so you must get the enemies to bring it dow
i18n("... Or not to kill?");
i18n("It is best not to kill the enemy. Try it and you will find out why ... Heh, heh, heh !! ... ;-)"
"\n"
"\nIf you do kill him unintentionally, before you have collected the gold at the top left, you can still finish the level by digging away the side of the pit he is in."
"\nIf you do kill them unintentionally, before you have collected the gold at the top left, you can still finish the level by digging away the side of the pit they are in."