Use new TQ_METHOD, TQ_SIGNAL, TQ_SLOT defines

Signed-off-by: Michele Calgaro <michele.calgaro@yahoo.it>
(cherry picked from commit cebd5a1a05)
r14.1.x
Michele Calgaro 10 months ago
parent 8cf5d24898
commit 368ed30c93
Signed by: MicheleC
GPG Key ID: 2A75B7CA8ADED5CF

@ -271,19 +271,19 @@ void MachBunt::createButtons()
button[BtnClose] = new MachBuntButton(this, "close", BtnClose, middle_img[0][smallButtons], middle_img[1][smallButtons], smallButtons, i18n("Close"));
// Connect required stuff together
connect( button[BtnMenu], SIGNAL(pressed()), this, SLOT( menuButtonPressed() ));
connect( button[BtnClose], SIGNAL( clicked() ), this, SLOT( closeWindow() ));
connect( button[BtnIconify], SIGNAL( clicked() ), this, SLOT( minimize() ));
connect( button[BtnMax], SIGNAL( clicked() ), this, SLOT( slotMaximize() ));
connect( button[BtnMenu], TQ_SIGNAL(pressed()), this, TQ_SLOT( menuButtonPressed() ));
connect( button[BtnClose], TQ_SIGNAL( clicked() ), this, TQ_SLOT( closeWindow() ));
connect( button[BtnIconify], TQ_SIGNAL( clicked() ), this, TQ_SLOT( minimize() ));
connect( button[BtnMax], TQ_SIGNAL( clicked() ), this, TQ_SLOT( slotMaximize() ));
for ( int i=0; i < BtnCount; i++ )
if ( button[i] ){
connect( button[i], SIGNAL(shapeMe(int)),this, SLOT(doShape(int)));
connect( button[i], SIGNAL(pressed()),this, SLOT(buttonPressed()));
connect( button[i], SIGNAL(released()),this, SLOT(buttonReleased()));
connect( button[i], SIGNAL(mousePressedMove(TQMouseEvent*)),this, SLOT(mouseMoveOnButtonPressed(TQMouseEvent*)));
connect( button[i], TQ_SIGNAL(shapeMe(int)),this, TQ_SLOT(doShape(int)));
connect( button[i], TQ_SIGNAL(pressed()),this, TQ_SLOT(buttonPressed()));
connect( button[i], TQ_SIGNAL(released()),this, TQ_SLOT(buttonReleased()));
connect( button[i], TQ_SIGNAL(mousePressedMove(TQMouseEvent*)),this, TQ_SLOT(mouseMoveOnButtonPressed(TQMouseEvent*)));
}
connect( button[BtnHelp], SIGNAL( clicked() ), this, SLOT( showContextHelp() ));
connect( button[BtnHelp], TQ_SIGNAL( clicked() ), this, TQ_SLOT( showContextHelp() ));
// Hide buttons which are not required
// We can un-hide them if required later

Loading…
Cancel
Save