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@ -271,19 +271,19 @@ void MachBunt::createButtons()
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button[BtnClose] = new MachBuntButton(this, "close", BtnClose, middle_img[0][smallButtons], middle_img[1][smallButtons], smallButtons, i18n("Close"));
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// Connect required stuff together
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connect( button[BtnMenu], SIGNAL(pressed()), this, SLOT( menuButtonPressed() ));
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connect( button[BtnClose], SIGNAL( clicked() ), this, SLOT( closeWindow() ));
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connect( button[BtnIconify], SIGNAL( clicked() ), this, SLOT( minimize() ));
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connect( button[BtnMax], SIGNAL( clicked() ), this, SLOT( slotMaximize() ));
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connect( button[BtnMenu], TQ_SIGNAL(pressed()), this, TQ_SLOT( menuButtonPressed() ));
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connect( button[BtnClose], TQ_SIGNAL( clicked() ), this, TQ_SLOT( closeWindow() ));
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connect( button[BtnIconify], TQ_SIGNAL( clicked() ), this, TQ_SLOT( minimize() ));
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connect( button[BtnMax], TQ_SIGNAL( clicked() ), this, TQ_SLOT( slotMaximize() ));
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for ( int i=0; i < BtnCount; i++ )
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if ( button[i] ){
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connect( button[i], SIGNAL(shapeMe(int)),this, SLOT(doShape(int)));
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connect( button[i], SIGNAL(pressed()),this, SLOT(buttonPressed()));
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connect( button[i], SIGNAL(released()),this, SLOT(buttonReleased()));
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connect( button[i], SIGNAL(mousePressedMove(TQMouseEvent*)),this, SLOT(mouseMoveOnButtonPressed(TQMouseEvent*)));
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connect( button[i], TQ_SIGNAL(shapeMe(int)),this, TQ_SLOT(doShape(int)));
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connect( button[i], TQ_SIGNAL(pressed()),this, TQ_SLOT(buttonPressed()));
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connect( button[i], TQ_SIGNAL(released()),this, TQ_SLOT(buttonReleased()));
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connect( button[i], TQ_SIGNAL(mousePressedMove(TQMouseEvent*)),this, TQ_SLOT(mouseMoveOnButtonPressed(TQMouseEvent*)));
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}
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connect( button[BtnHelp], SIGNAL( clicked() ), this, SLOT( showContextHelp() ));
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connect( button[BtnHelp], TQ_SIGNAL( clicked() ), this, TQ_SLOT( showContextHelp() ));
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// Hide buttons which are not required
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// We can un-hide them if required later
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