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/***************************************************************************
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* Copyright (C) 2005 Max Howell <max.howell@methylblue.com> *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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***************************************************************************/
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#include "enginebase.h"
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#include "akode-scope.h"
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namespace aKode { class Player; }
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class AkodeEngine : public Engine::Base
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{
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virtual bool init();
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virtual bool canDecode( const KURL& ) const;
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virtual uint position() const;
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virtual bool load( const KURL&, bool );
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virtual bool play( uint );
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virtual void stop();
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virtual void pause();
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virtual void unpause();
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virtual void setVolumeSW( uint );
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virtual void seek( uint );
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virtual Engine::State state() const;
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virtual const Engine::Scope &scope();
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virtual bool event( TQEvent* );
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aKode::Player *m_player;
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aKodeScope m_scope;
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protected:
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~AkodeEngine();
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public:
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AkodeEngine();
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};
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