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46 lines
1.2 KiB
46 lines
1.2 KiB
15 years ago
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/* aKode: scope
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Copyright (C) 2005 Allan Sandfeld Jensen <kde@carewolf.com>
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to
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the Free Software Foundation, Inc., 51 Franklin Steet, Fifth Floor,
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Boston, MA 02110-1301, USA.
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*/
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#ifndef _AKODE_SCOPE_H
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#define _AKODE_SCOPE_H
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#include <akode/player.h>
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#include "enginebase.h"
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namespace aKode {
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class AudioFrame;
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}
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class aKodeScope : public aKode::Player::Monitor
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{
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public:
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aKodeScope();
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~aKodeScope();
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void writeFrame(aKode::AudioFrame *frame);
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const Engine::Scope& scope();
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struct private_data;
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private:
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private_data *d;
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};
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#endif
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