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14 lines
898 B
14 lines
898 B
15 years ago
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TODO for the next engine framework:
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* emit stateChanged() with no parameter and force controller to read the state from
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EngineBase::state() instead, as this makes things more likely to be consistent
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* combine load() and play() as it just complicates things for engine development (eg
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crossfade is a bitch for me due to the separation
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* setVolumeSW( double ), to give more resolution for setting volume
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* Make EngineObserver system use engineStateChanged( oldState, newState )
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* Don't do above function for Play on every track? Is this ever useful?
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* Would be useful if engineNewMetaData and stateChanged for Play weren't separate?
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* setVolumeSW uses a log function, volume() doesn't so you get different values back to
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what you expect. Really we should provide a volumeToLog( int ) function for engines to
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use internally as some engines may already apply a log function anyway.
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