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88 lines
2.3 KiB
88 lines
2.3 KiB
15 years ago
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/*
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Copyright (C) 2000 Stefan Westerfeld
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stefan@space.twc.de
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to
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15 years ago
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the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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Boston, MA 02110-1301, USA.
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15 years ago
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*/
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#include "referenceclean.h"
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#include "time.h"
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using namespace std;
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using namespace Arts;
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ReferenceClean::ReferenceClean(Pool<Object_skel>& objectPool)
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:objectPool(objectPool)
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{
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Dispatcher::the()->ioManager()->addTimer(5000, this);
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}
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void ReferenceClean::notifyTime()
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{
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/*
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* This last_notify and now check is because IOManager accumulates
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* notifyTime() calls, so it may happen that we don't get one for ten
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* seconds, and then two. However, this breaks the "second-chance"
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* algorithm referenceClean is using, which depends on the fact that
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* there is some significant time delay between two calls. So we'll
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* verify it by hand.
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*/
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static time_t last_notify = 0;
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time_t now;
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time(&now);
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if(now-last_notify > 4)
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{
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clean();
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last_notify = now;
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}
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}
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void ReferenceClean::forceClean()
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{
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/*
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* as we're giving a second chance on reference clean, we need to
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* clean twice to really really clean up
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*/
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clean();
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clean();
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}
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void ReferenceClean::clean()
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{
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/*
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* we manually iterate through the pool here, to get around the problem
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* that if an object disappears, ten other objects might cease to exist
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* as well (as they are dependant), which would break a list which we
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* could obtain via enumerate() and would probably lead to a crash
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*/
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unsigned long l;
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for(l=0; l<objectPool.max(); l++)
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{
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Object_skel *skel = objectPool[l];
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if(skel) skel->_referenceClean();
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}
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}
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ReferenceClean::~ReferenceClean()
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{
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Dispatcher::the()->ioManager()->removeTimer(this);
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}
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