|
|
|
/*
|
|
|
|
|
|
|
|
Copyright (C) 2000 Stefan Westerfeld
|
|
|
|
stefan@space.twc.de
|
|
|
|
|
|
|
|
This library is free software; you can redistribute it and/or
|
|
|
|
modify it under the terms of the GNU Library General Public
|
|
|
|
License as published by the Free Software Foundation; either
|
|
|
|
version 2 of the License, or (at your option) any later version.
|
|
|
|
|
|
|
|
This library is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
|
|
Library General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU Library General Public License
|
|
|
|
along with this library; see the file COPYING.LIB. If not, write to
|
|
|
|
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
|
|
|
|
Boston, MA 02110-1301, USA.
|
|
|
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
#ifndef CONNECTION_H
|
|
|
|
#define CONNECTION_H
|
|
|
|
|
|
|
|
#include "arts_export.h"
|
|
|
|
#include "buffer.h"
|
|
|
|
|
|
|
|
/*
|
|
|
|
* BC - Status (2002-03-08): Connection.
|
|
|
|
*
|
|
|
|
* None of these classes is considered part of the public API. However, they
|
|
|
|
* NEED to be kept binary compatible as the DO interact with generated code.
|
|
|
|
*
|
|
|
|
* Especially virtual functions and stuff can't be added, if you need to,
|
|
|
|
* you need to add classes parallel to the Connection hierarchy.
|
|
|
|
*/
|
|
|
|
|
|
|
|
namespace Arts {
|
|
|
|
|
|
|
|
class ConnectionPrivate;
|
|
|
|
|
|
|
|
class ARTS_EXPORT Connection {
|
|
|
|
private:
|
|
|
|
ConnectionPrivate *d; // unused
|
|
|
|
public:
|
|
|
|
enum ConnectionState {
|
|
|
|
unknown = 0,
|
|
|
|
expectServerHello = 1,
|
|
|
|
expectClientHello = 2,
|
|
|
|
expectAuthAccept = 3,
|
|
|
|
established = 4
|
|
|
|
};
|
|
|
|
protected:
|
|
|
|
Buffer *rcbuf;
|
|
|
|
bool receiveHeader;
|
|
|
|
long remaining;
|
|
|
|
long messageType;
|
|
|
|
ConnectionState _connState;
|
|
|
|
std::string serverID;
|
|
|
|
std::string _cookie;
|
|
|
|
|
|
|
|
long _refCnt;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* If you don't want to handle message fragmentation yourself:
|
|
|
|
*
|
|
|
|
* Call initReceive in your derived Connection constructor, ald
|
|
|
|
* receive as soon as you receive some data - the connection object
|
|
|
|
* will handle the rest (put the messages into buffers and send them
|
|
|
|
* to the dispatcher)
|
|
|
|
*/
|
|
|
|
void initReceive();
|
|
|
|
void receive(unsigned char *data, long len);
|
|
|
|
|
|
|
|
virtual ~Connection();
|
|
|
|
public:
|
|
|
|
Connection();
|
|
|
|
|
|
|
|
inline void setServerID(const std::string& _serverID) { serverID = _serverID; }
|
|
|
|
inline bool isConnected(const std::string& s) { return (serverID == s); }
|
|
|
|
inline void setConnState(ConnectionState cs) { _connState = cs; };
|
|
|
|
|
|
|
|
inline std::string cookie() { return _cookie; }
|
|
|
|
void setCookie(const std::string& c) { _cookie = c; }
|
|
|
|
void setHints(const std::vector<std::string>& hints);
|
|
|
|
std::string findHint(const std::string& name);
|
|
|
|
|
|
|
|
inline ConnectionState connState() { return _connState; };
|
|
|
|
virtual void drop() = 0;
|
|
|
|
virtual bool broken() = 0;
|
|
|
|
virtual void qSendBuffer(Buffer *buffer) = 0;
|
|
|
|
|
|
|
|
void _release();
|
|
|
|
void _copy();
|
|
|
|
};
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif
|