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285 lines
6.9 KiB
285 lines
6.9 KiB
15 years ago
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/*
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Copyright (C) 2000 Stefan Westerfeld
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stefan@space.twc.de
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to
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15 years ago
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the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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Boston, MA 02110-1301, USA.
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15 years ago
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*/
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#include "artsflow.h"
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#include "debug.h"
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#include "convert.h"
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#include "objectmanager.h"
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#include "audiosubsys.h"
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#include "dispatcher.h"
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#include "iomanager.h"
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#include "flowsystem.h"
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#include "stdsynthmodule.h"
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#include <stdio.h>
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#include <iostream>
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using namespace std;
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using namespace Arts;
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namespace Arts {
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class Synth_PLAY_impl : virtual public Synth_PLAY_skel,
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virtual public ASProducer,
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virtual public StdSynthModule,
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virtual public IONotify,
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virtual public TimeNotify
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{
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protected:
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AudioSubSystem *as;
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bool haveSubSys;
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/*
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* these are to prevent the following situation
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* 1) audio subsystem needs more data
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* 2) calculation is started
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* 3) somehow, some module makes a synchronous invocation to the outside
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* world and waits for the result
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* 4) since the audio subsystem still needs data, and since we are in an
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* idle state now, another calculation will be started, which will of
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* course fail due to reentrancy
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* 5) repeat 4) until result is there => lots of wasted CPU cycles (when
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* running with realtime priority: system freeze)
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*/
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bool inProgress; // we are just doing some calculations
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bool restartIOHandling; // I/O handlers removed upon reaching 4: restart
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int audioReadFD;
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int audioWriteFD;
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bool audioOpen;
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typedef unsigned char uchar;
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unsigned char *outblock;
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unsigned long maxsamples;
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unsigned long channels;
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int format;
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int bits;
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bool retryOpen;
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public:
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/*
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* functions from the SynthModule interface (which is inherited by
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* SynthPlay)
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*/
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void streamInit() {
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as = AudioSubSystem::the();
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maxsamples = 0;
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outblock = 0;
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retryOpen = false;
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audioOpen = false;
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inProgress = false;
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haveSubSys = as->attachProducer(this);
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if(!haveSubSys)
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{
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arts_info("Synth_PLAY: audio subsystem is already used");
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return;
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}
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audioOpen = as->open();
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if(!audioOpen)
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{
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if(Dispatcher::the()->flowSystem()->suspended())
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{
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arts_info("/dev/dsp currently unavailable (retrying)");
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Dispatcher::the()->ioManager()->addTimer(1000, this);
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retryOpen = true;
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}
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else
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{
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arts_info("Synth_PLAY: audio subsystem init failed");
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arts_info("ASError = %s",as->error());
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}
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audioReadFD = audioWriteFD = -1;
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}
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else
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{
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audioReadFD = as->selectReadFD();
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audioWriteFD = as->selectWriteFD();
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}
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channels = as->channels();
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format = as->format();
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bits = as->bits();
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arts_debug("audio format is %d Hz, %d bits, %d channels",
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as->samplingRate(), bits, channels);
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}
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void notifyTime() {
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assert(retryOpen);
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audioOpen = as->open();
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if(audioOpen)
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{
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audioReadFD = as->selectReadFD();
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audioWriteFD = as->selectWriteFD();
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streamStart();
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arts_info("/dev/dsp ok");
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Dispatcher::the()->ioManager()->removeTimer(this);
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retryOpen = false;
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}
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}
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void streamStart() {
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IOManager *iom = Dispatcher::the()->ioManager();
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if(audioReadFD >= 0)
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iom->watchFD(audioReadFD, IOType::read|IOType::except, this);
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if(audioWriteFD >= 0)
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iom->watchFD(audioWriteFD, IOType::write|IOType::except, this);
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}
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void streamEnd() {
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if(retryOpen)
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Dispatcher::the()->ioManager()->removeTimer(this);
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arts_debug("Synth_PLAY: closing audio fd");
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if(audioReadFD >= 0 || audioWriteFD >= 0)
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{
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IOManager *iom = Dispatcher::the()->ioManager();
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iom->remove(this,IOType::all);
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audioReadFD = audioWriteFD = -1;
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}
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AudioSubSystem::the()->detachProducer();
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if(outblock)
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{
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delete[] outblock;
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outblock = 0;
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}
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}
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AutoSuspendState autoSuspend()
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{
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return static_cast<AutoSuspendState>(asSuspendStop|asConsumer);
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}
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void calculateBlock(unsigned long samples)
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{
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// no audio subsystem, no play
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if(!as->running() || !haveSubSys) return;
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if(samples > maxsamples)
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{
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maxsamples = samples;
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if(outblock) delete[] outblock;
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outblock = new uchar[maxsamples * channels * ( format & ( 8 | 16 | 32 ) ) / 8];
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}
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assert(channels);
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arts_assert(format == 8 || format == 16 || format == 17 || format == 32 );
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if(channels == 1)
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{
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if(format == 8)
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convert_mono_float_8(samples,invalue_left,outblock);
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else if(format == 16)
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convert_mono_float_16le(samples,invalue_left,outblock);
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else if(format == 17)
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convert_mono_float_16be(samples,invalue_left,outblock);
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else if(format == 32)
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{
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as->write( invalue_left, samples );
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return;
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}
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}
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else if(channels == 2)
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{
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if(format == 8)
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convert_stereo_2float_i8(samples,invalue_left,invalue_right,
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outblock);
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else if(format == 16)
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convert_stereo_2float_i16le(samples,invalue_left,invalue_right,
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outblock);
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else if(format == 17)
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convert_stereo_2float_i16be(samples,invalue_left,invalue_right,
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outblock);
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else if(format == 32)
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{
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float * buffer = ( float* )outblock;
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float * end = invalue_left + samples;
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while( invalue_left < end )
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{
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*buffer++ = *invalue_left++;
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*buffer++ = *invalue_right++;
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}
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as->write( outblock, 2 * samples * sizeof( float ) );
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return;
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}
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}
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else arts_warning("channels != 1 && channels != 2?");
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as->write(outblock,channels * (bits / 8) * samples);
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}
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/**
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* notifyIO from the IONotify interface (IOManager)
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*/
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void notifyIO(int fd, int type)
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{
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arts_return_if_fail(as->running());
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assert(fd == audioReadFD || fd == audioWriteFD);
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if(inProgress)
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{
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if(!restartIOHandling)
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{
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// prevent lots of retries - we just can't do calculations
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// now, so we need to wait until the situation has resolved
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Dispatcher::the()->ioManager()->remove(this,IOType::all);
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restartIOHandling = true;
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}
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return;
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}
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// convert iomanager notification types to audiosubsys notification
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int asType = 0;
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if(type & IOType::read) asType |= AudioSubSystem::ioRead;
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if(type & IOType::write) asType |= AudioSubSystem::ioWrite;
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assert(asType != 0);
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restartIOHandling = false;
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inProgress = true;
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as->handleIO(asType);
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inProgress = false;
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if(restartIOHandling) streamStart();
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}
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/**
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* needmore from the ASProducer interface (AudioSubSystem)
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*/
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void needMore()
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{
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_node()->requireFlow();
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}
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};
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REGISTER_IMPLEMENTATION(Synth_PLAY_impl);
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}
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