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/*
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Copyright (C) 2000 Stefan Westerfeld stefan@space.twc.de
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02111-1307, USA.
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Permission is also granted to link this program with the Qt
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library, treating Qt like a library that normally accompanies the
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operating system kernel, whether or not that is in fact the case.
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*/
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#include <stdio.h>
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#include <soundserver.h>
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#include <iostream>
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using namespace std;
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using namespace Arts;
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/*
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* This is a little test program that illustrates remote dynamic casting.
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* Arts_SimpleSoundServer is a global object that is a SimpleSoundServer,
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* so the first dynamic cast should succeed, while it is no Synth_PLAY,
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* so the second dynamic cast should fail.
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*/
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int main()
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{
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Dispatcher dispatcher;
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Object obj = Reference("global:Arts_SimpleSoundServer");
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if(obj.isNull())
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{
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cerr << "this test will only work if artsd is running" << endl;
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exit(1);
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}
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/*
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* TODO: fix this. This fails currently as in the first line only an
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* Object_stub will get created, no SimpleSoundServer_stub, and _cast
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* which is used by DynamicCast wil only try to cast the _stub object,
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* not do any further tricks.
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*/
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SimpleSoundServer server = DynamicCast(obj);
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if(server.isNull())
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{
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cerr << "remote dynamic casting is too restrictive" << endl;
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exit(1);
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}
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Synth_PLAY play = DynamicCast(obj);
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if(!play.isNull())
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{
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cerr << "remote dynamic casting doesn't do proper checks" << endl;
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exit(1);
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}
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cout << "remote dynamic casting seems to be fine" << endl;
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return 0;
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}
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