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/*
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Copyright (C) 2000 Stefan Westerfeld
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stefan@space.twc.de
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to
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the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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Boston, MA 02110-1301, USA.
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*/
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#include "artsflow.h"
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#include "flowsystem.h"
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#include "stdsynthmodule.h"
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#include "debug.h"
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#include <iostream>
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using namespace std;
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using namespace Arts;
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namespace Arts {
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class StereoEffectStack_impl : public StereoEffectStack_skel,
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public StdSynthModule
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{
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long nextID;
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struct EffectEntry {
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StereoEffect effect;
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string name;
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long id;
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};
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list<EffectEntry *> fx;
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void xconnect(bool connect, Object from, string fromP, Object to, string toP)
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{
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if(connect)
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from._node()->connect(fromP,to._node(),toP);
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else
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from._node()->disconnect(fromP,to._node(),toP);
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}
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void xvirtualize(bool connect, string myPort, Object impl, string implPort)
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{
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if(connect)
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_node()->virtualize(myPort,impl._node(),implPort);
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else
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_node()->devirtualize(myPort,impl._node(),implPort);
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}
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void internalconnect(bool c)
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{
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if(fx.empty())
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{
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/* no effects - forward input through to output */
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xvirtualize(c,"outleft",Object::_from_base(this->_copy()),"inleft");
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xvirtualize(c,"outright",Object::_from_base(this->_copy()),"inright");
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}
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else
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{
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list<EffectEntry *>::iterator ei;
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EffectEntry *laste = 0;
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long count = 0;
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for(ei = fx.begin(); ei != fx.end(); ei++, count++)
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{
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EffectEntry *e = *ei;
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if(count == 0) /* top of chain? virtualize to effect */
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{
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xvirtualize(c,"inleft",e->effect,"inleft");
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xvirtualize(c,"inright",e->effect,"inright");
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}
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else /* not top? connect last effect to current effect */
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{
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xconnect(c,laste->effect,"outleft",e->effect,"inleft");
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xconnect(c,laste->effect,"outright",e->effect,"inright");
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}
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laste = e;
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}
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/* end: virtualize effect output to our output */
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xvirtualize(c,"outleft",laste->effect,"outleft");
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xvirtualize(c,"outright",laste->effect,"outright");
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}
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}
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void disconnect() { internalconnect(false); }
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void reconnect() { internalconnect(true); }
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public:
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StereoEffectStack_impl() : nextID(1)
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{
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reconnect();
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}
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~StereoEffectStack_impl()
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{
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// disconnect remaining effects
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EffectEntry *laste = 0;
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list<EffectEntry *>::iterator ei;
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for(ei = fx.begin(); ei != fx.end(); ei++)
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{
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EffectEntry *e = *ei;
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if(laste)
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{
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xconnect(false,laste->effect,"outleft",e->effect,"inleft");
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xconnect(false,laste->effect,"outright",e->effect,"inright");
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}
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laste = e;
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}
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// delete remaining effect entries
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for(ei = fx.begin(); ei != fx.end(); ei++)
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delete *ei;
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fx.clear();
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}
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long insertTop(StereoEffect effect, const string& name)
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{
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arts_return_val_if_fail(!effect.isNull(),0);
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disconnect();
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EffectEntry *e = new EffectEntry();
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e->effect = effect;
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e->name = name;
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e->id = nextID++;
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fx.push_front(e);
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reconnect();
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return e->id;
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}
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long insertBottom(StereoEffect effect, const string& name)
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{
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arts_return_val_if_fail(!effect.isNull(),0);
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disconnect();
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EffectEntry *e = new EffectEntry();
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e->effect = effect;
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e->name = name;
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e->id = nextID++;
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fx.push_back(e);
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reconnect();
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return e->id;
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}
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void remove(long ID)
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{
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arts_return_if_fail(ID != 0);
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bool found = false;
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disconnect();
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list<EffectEntry *>::iterator ei = fx.begin();
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while(ei != fx.end())
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{
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if((*ei)->id == ID) {
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found = true;
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delete (*ei);
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fx.erase(ei);
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ei = fx.begin();
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}
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else ei++;
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}
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if(!found) {
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arts_warning("StereoEffectStack::remove failed. id %d not found?",
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ID);
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}
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reconnect();
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}
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AutoSuspendState autoSuspend() { return asSuspend; }
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};
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REGISTER_IMPLEMENTATION(StereoEffectStack_impl);
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}
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