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/*
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Copyright (C) 2001 Stefan Westerfeld
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stefan@space.twc.de
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to
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the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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Boston, MA 02110-1301, USA.
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*/
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#ifndef ARTS_MCOP_DELAYEDRETURN_H
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#define ARTS_MCOP_DELAYEDRETURN_H
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#include "arts_export.h"
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/*
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* BC - Status (2002-03-08): DelayedReturn
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*
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* This class will be kept binary compatible. It has a private d-pointer for
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* further extensions.
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*/
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namespace Arts {
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class AnyConstRef;
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class Buffer;
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class Connection;
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class DelayedReturnPrivate;
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/**
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* The "DelayedReturn" class implements delayed returning from functions.
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*
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* For instance, suppose you would like to return from a wait() operation
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* only after a certain time has passed, without blocking other clients
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* from using your interface during this time.
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*
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* Your implementation (in the skel file) of wait should look like this
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*
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* <pre>
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* static DelayedReturn *delayedReturn = 0;
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*
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* bool TimeServer::waitUntil(long time)
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* {
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* if(time(0) < time)
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* {
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* // ... initialize timer here ...
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* delayedReturn = Dispatcher::the()->delayReturn();
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* }
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* return false;
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* }
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*
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* void timerEvent()
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* {
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* delayedReturn->doReturn(true);
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* }
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* </pre>
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*
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* NOTE: this class breaks for local use (i.e. you can only use it if the
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* call was a remote call), so it is strongly recommended not to use it
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* unless there is no alternative (and you should really know what you are
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* doing, too).
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*/
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class ARTS_EXPORT DelayedReturn {
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friend class Dispatcher;
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private:
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DelayedReturnPrivate *d;
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protected:
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Buffer *buffer;
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Connection *connection;
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DelayedReturn();
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void initialize(Connection *connection, Buffer *buffer);
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~DelayedReturn();
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public:
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/**
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* call this only once to make the request really return
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*/
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void doReturn(const AnyConstRef& value);
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/**
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* return without value (for void functions)
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*/
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void doReturn();
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};
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}
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#endif /* ARTS_MCOP_DELAYEDRETURN_H */
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