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/*
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Copyright (C) 2000 Stefan Westerfeld
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stefan@space.twc.de
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to
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the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#include "iomanager.h"
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#include "dispatcher.h"
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#include "notification.h"
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#include "thread.h"
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#include <stdio.h>
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#include <fcntl.h>
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#ifdef HAVE_SYS_SELECT_H
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#include <sys/select.h> // Needed on some systems.
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#endif
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// WABA: NOTE!
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// sys/select.h is needed on e.g. AIX to define "fd_set".
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// However, we can not include config.h in a header file.
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// The right solution would be not to use "fd_set" in the
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// header file but to use it only in a private datastructure
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// defined in the .cc file.
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using namespace std;
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using namespace Arts;
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namespace Arts {
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/* internal data structures */
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class IOWatchFD {
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int _fd, _types;
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IONotify *_notify;
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public:
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int activeTypes;
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IOWatchFD(int fd, int types, IONotify *notify);
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inline int fd() { return _fd; };
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inline int types() { return _types; };
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inline IONotify *notify() { return _notify; };
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inline void remove(int types) { _types &= ~types; }
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};
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class TimeWatcher {
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int milliseconds;
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TimeNotify *_notify;
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timeval nextNotify;
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bool active, destroyed;
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bool earlier(const timeval& reference);
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public:
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TimeWatcher(int _milliseconds, TimeNotify *notify);
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inline TimeNotify *notify() { return _notify; };
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timeval advance(const timeval& currentTime);
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void destroy();
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};
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}
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/*
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* Enable this if you want to debug how long certain plugins / operations
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* take to perform. You'll get the times between two select() calls that are
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* done by the IOManager, which is equivalent to the time the input/output
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* remains unserved. For apps like artsd, it gives the minimum audio latency
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* users will need to specify to avoid dropouts.
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*/
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#undef IOMANAGER_DEBUG_LATENCY
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#ifdef IOMANAGER_DEBUG_LATENCY
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static timeval iomanager_debug_latency_time = { 0, 0 };
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static void iomanager_debug_latency_end()
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{
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if(iomanager_debug_latency_time.tv_sec)
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{
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timeval end;
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gettimeofday(&end,0);
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float diff = (end.tv_usec-iomanager_debug_latency_time.tv_usec)/1000.0
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+ (end.tv_sec-iomanager_debug_latency_time.tv_sec)*1000.0;
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/* change this value if you get your screen filled up with messages */
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if(diff >= 1.5)
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fprintf(stderr,"IOManager: latency for operation: %2.3f ms\n",diff);
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}
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}
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static void iomanager_debug_latency_start()
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{
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gettimeofday(&iomanager_debug_latency_time,0);
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}
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#else
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static inline void iomanager_debug_latency_end()
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{
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}
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static inline void iomanager_debug_latency_start()
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{
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}
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#endif
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IOWatchFD::IOWatchFD(int fd, int types, IONotify *notify)
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{
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_fd = fd;
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_types = types;
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_notify = notify;
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activeTypes = 0;
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}
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StdIOManager::StdIOManager()
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{
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// force initialization of the fd_set's
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fdListChanged = true;
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timeListChanged = false;
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level = 0;
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}
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void StdIOManager::processOneEvent(bool blocking)
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{
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assert(SystemThreads::the()->isMainThread());
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level++;
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// we release and acquire the lock only on level 1
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if(level == 1)
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Dispatcher::lock();
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// notifications not carried out reentrant
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if(level == 1)
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NotificationManager::the()->run();
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// FIXME: timers *could* change the file descriptors to select...
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//---
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if(fdListChanged)
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{
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FD_ZERO(&readfds);
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FD_ZERO(&writefds);
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FD_ZERO(&exceptfds);
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FD_ZERO(&reentrant_readfds);
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FD_ZERO(&reentrant_writefds);
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FD_ZERO(&reentrant_exceptfds);
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maxfd = 0;
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list<IOWatchFD *>::iterator i;
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for(i = fdList.begin(); i != fdList.end(); i++)
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{
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IOWatchFD *w = *i;
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if(w->types() & IOType::read) FD_SET(w->fd(),&readfds);
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if(w->types() & IOType::write) FD_SET(w->fd(),&writefds);
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if(w->types() & IOType::except) FD_SET(w->fd(),&exceptfds);
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if(w->types() & IOType::reentrant)
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{
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if(w->types() & IOType::read)
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FD_SET(w->fd(),&reentrant_readfds);
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if(w->types() & IOType::write)
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FD_SET(w->fd(),&reentrant_writefds);
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if(w->types() & IOType::except)
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FD_SET(w->fd(),&reentrant_exceptfds);
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}
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if(w->types() && w->fd() > maxfd) maxfd = w->fd();
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}
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fdListChanged = false;
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}
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fd_set rfd,wfd,efd;
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if(level == 1)
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{
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rfd = readfds;
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wfd = writefds;
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efd = exceptfds;
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}
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else
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{
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// watch out, this is reentrant I/O
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rfd = reentrant_readfds;
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wfd = reentrant_writefds;
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efd = reentrant_exceptfds;
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}
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/* default timeout 5 seconds */
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long selectabs;
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if(blocking)
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selectabs = 5000000;
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else
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selectabs = 0;
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/* prepare timers - only at level 1 */
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if(level == 1 && timeList.size())
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{
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struct timeval currenttime;
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gettimeofday(¤ttime,0);
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list<TimeWatcher *>::iterator ti;
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timeListChanged = false;
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ti = timeList.begin();
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while(ti != timeList.end())
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{
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TimeWatcher *w = *ti++;
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timeval timertime = w->advance(currenttime);
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// if that may happen in the next ten seconds
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if(timertime.tv_sec < currenttime.tv_sec+10)
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{
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long timerabs = (timertime.tv_sec - currenttime.tv_sec)*1000000;
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timerabs += (timertime.tv_usec - currenttime.tv_usec);
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if(timerabs < selectabs) selectabs = timerabs;
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}
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if(timeListChanged)
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{
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ti = timeList.begin();
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timeListChanged = false;
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}
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}
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}
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timeval select_timeout;
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select_timeout.tv_sec = selectabs / 1000000;
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select_timeout.tv_usec = selectabs % 1000000;
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if(level == 1) iomanager_debug_latency_end();
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// we release and acquire the lock only on level 1
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if(level == 1)
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Dispatcher::unlock();
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int retval = select(maxfd+1,&rfd,&wfd,&efd,&select_timeout);
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// we release and acquire the lock only on level 1
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if(level == 1)
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Dispatcher::lock();
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if(level == 1) iomanager_debug_latency_start();
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if(retval > 0)
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{
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/*
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* the problem is, that objects that are being notified may change
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* the watch list, add fds, remove fds, remove objects and whatever
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* else
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*
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* so we can' notify them from the loop - but we can make a stack
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* of "notifications to do" and send them as soon as we looked up
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* in the list what to send
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*/
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long tonotify = 0;
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list<IOWatchFD *>::iterator i;
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for(i = fdList.begin(); i != fdList.end(); i++) {
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IOWatchFD *w = *i;
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int match = 0;
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if(FD_ISSET(w->fd(),&rfd) && (w->types() & IOType::read))
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match |= IOType::read;
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if(FD_ISSET(w->fd(),&wfd) && (w->types() & IOType::write))
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match |= IOType::write;
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if(FD_ISSET(w->fd(),&efd) && (w->types() & IOType::except))
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match |= IOType::except;
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if((w->types() & IOType::reentrant) == 0 && level != 1)
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match = 0;
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if(match) {
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tonotify++;
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w->activeTypes = match;
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notifyStack.push(w);
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}
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}
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while(tonotify != 0)
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{
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if(!fdListChanged)
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{
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IOWatchFD *w = notifyStack.top();
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int activeTypes = w->activeTypes;
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int fd = w->fd();
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IONotify *notify = w->notify();
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w->activeTypes = 0;
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notify->notifyIO(fd, activeTypes);
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// warning: w and notify might no longer exist here
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}
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notifyStack.pop();
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tonotify--;
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}
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}
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/* handle timers - only at level 1 */
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if(level == 1 && timeList.size())
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{
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struct timeval currenttime;
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gettimeofday(¤ttime,0);
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list<TimeWatcher *>::iterator ti;
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timeListChanged = false;
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ti = timeList.begin();
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while(ti != timeList.end())
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{
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TimeWatcher *w = *ti++;
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w->advance(currenttime);
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if (timeListChanged)
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{
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ti = timeList.begin();
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timeListChanged = false;
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}
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}
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}
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// notifications not carried out reentrant
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if(level == 1)
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NotificationManager::the()->run();
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// we release and acquire the lock only on level 1
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if(level == 1)
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Dispatcher::unlock();
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level--;
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}
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void StdIOManager::run()
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{
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assert(SystemThreads::the()->isMainThread());
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assert(level == 0);
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// FIXME: this might not be threadsafe, as there is no lock here!
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terminated = false;
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while(!terminated)
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processOneEvent(true);
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}
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void StdIOManager::terminate()
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{
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terminated = true;
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Dispatcher::wakeUp();
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}
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void StdIOManager::watchFD(int fd, int types, IONotify *notify)
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{
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/*
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IOWatchFD *watchfd = findWatch(fd,notify);
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if(watchfd)
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{
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watchfd->add(types);
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}
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else
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{
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fdList.push_back(new IOWatchFD(fd,types,notify));
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}
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*/
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// FIXME: might want to reuse old watches
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fdList.push_back(new IOWatchFD(fd,types,notify));
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fdListChanged = true;
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Dispatcher::wakeUp();
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}
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void StdIOManager::remove(IONotify *notify, int types)
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{
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list<IOWatchFD *>::iterator i;
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i = fdList.begin();
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while(i != fdList.end())
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{
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IOWatchFD *w = *i;
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if(w->notify() == notify) w->remove(types);
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// nothing left to watch?
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if(w->types() == 0 || w->types() == IOType::reentrant)
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{
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i = fdList.erase(i);
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delete w; // FIXME: shouldn't we have a destroy() similar
|
|
|
|
// to the one for timers
|
|
|
|
}
|
|
|
|
else i++;
|
|
|
|
}
|
|
|
|
fdListChanged = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void StdIOManager::addTimer(int milliseconds, TimeNotify *notify)
|
|
|
|
{
|
|
|
|
if (milliseconds == -1 && notify == 0) {
|
|
|
|
// HACK: in order to not add a virtual function to IOManager we're calling addTimer with
|
|
|
|
// magic values. This call tells the ioManager that notifications are pending and
|
|
|
|
// NotificationManager::run() should get called soon.
|
|
|
|
} else {
|
|
|
|
timeList.push_back(new TimeWatcher(milliseconds,notify));
|
|
|
|
timeListChanged = true;
|
|
|
|
Dispatcher::wakeUp();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void StdIOManager::removeTimer(TimeNotify *notify)
|
|
|
|
{
|
|
|
|
list<TimeWatcher *>::iterator i;
|
|
|
|
|
|
|
|
i = timeList.begin();
|
|
|
|
|
|
|
|
while(i != timeList.end())
|
|
|
|
{
|
|
|
|
TimeWatcher *w = *i;
|
|
|
|
|
|
|
|
if(w->notify() == notify)
|
|
|
|
{
|
|
|
|
i = timeList.erase(i);
|
|
|
|
timeListChanged = true;
|
|
|
|
w->destroy();
|
|
|
|
}
|
|
|
|
else i++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
TimeWatcher::TimeWatcher(int _milliseconds, TimeNotify *notify)
|
|
|
|
: milliseconds(_milliseconds),_notify(notify),active(false),destroyed(false)
|
|
|
|
{
|
|
|
|
gettimeofday(&nextNotify,0);
|
|
|
|
|
|
|
|
nextNotify.tv_usec += (milliseconds%1000)*1000;
|
|
|
|
nextNotify.tv_sec += (milliseconds/1000)+(nextNotify.tv_usec/1000000);
|
|
|
|
nextNotify.tv_usec %= 1000000;
|
|
|
|
}
|
|
|
|
|
|
|
|
timeval TimeWatcher::advance(const timeval& currentTime)
|
|
|
|
{
|
|
|
|
active = true;
|
|
|
|
while(earlier(currentTime))
|
|
|
|
{
|
|
|
|
nextNotify.tv_usec += (milliseconds%1000)*1000;
|
|
|
|
nextNotify.tv_sec += (milliseconds/1000)+(nextNotify.tv_usec/1000000);
|
|
|
|
nextNotify.tv_usec %= 1000000;
|
|
|
|
|
|
|
|
_notify->notifyTime();
|
|
|
|
|
|
|
|
if(destroyed)
|
|
|
|
{
|
|
|
|
delete this;
|
|
|
|
|
|
|
|
struct timeval never = { 0xffffffff, 0 };
|
|
|
|
return never;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
active = false;
|
|
|
|
return nextNotify;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool TimeWatcher::earlier(const timeval& reference)
|
|
|
|
{
|
|
|
|
if(nextNotify.tv_sec > reference.tv_sec) return false;
|
|
|
|
if(nextNotify.tv_sec < reference.tv_sec) return true;
|
|
|
|
|
|
|
|
return (nextNotify.tv_usec < reference.tv_usec);
|
|
|
|
}
|
|
|
|
|
|
|
|
void TimeWatcher::destroy()
|
|
|
|
{
|
|
|
|
if(active)
|
|
|
|
{
|
|
|
|
destroyed = true;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
delete this;
|
|
|
|
}
|
|
|
|
}
|