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/*
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Copyright (C) 2000 Stefan Westerfeld
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stefan@space.twc.de
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to
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the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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Boston, MA 02110-1301, USA.
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*/
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#ifndef _MCOPIDL_NAMESPACE_H__
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#define _MCOPIDL_NAMESPACE_H__
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#include <stdio.h>
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#include <string>
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#include <list>
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/**
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* This class is used while parsing IDL files. It is used to produce fully
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* qualified names (e.g. Arts::Object rather than just Object) of all type
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* identifiers.
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*/
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class ModuleHelper {
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public:
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static void enter(const char *name);
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static void leave();
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static void define(const char *name);
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static char *qualify(const char *name);
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};
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/**
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* This class is used during code generation. It generates the namespace
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* opening and closing code.
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*/
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class NamespaceHelper {
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protected:
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FILE *out;
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std::list<std::string> currentNamespace;
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public:
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NamespaceHelper(FILE *outputfile);
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~NamespaceHelper();
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/**
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* This method will cause the NamespaceHelper to enter the namespace the
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* symbol is in. That means setFromSymbol("Arts::Object") will enter the
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* namespace Arts. Since this generates code, it should only be called
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* outside of class definitions.
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*/
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void setFromSymbol(std::string symbol);
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/**
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* This leaves all open namespaces which is useful if you want to include
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* a file or such, or if you are at the end of a file.
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*/
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void leaveAll();
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/**
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* The shortest printable form of a symbol - using "Arts::Object" as
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* example, this would be "Arts::Object", if you are in no namespace,
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* ::Arts::Object, if you are in a different namespace, and just Object,
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* if you are in the Arts namespace.
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*/
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std::string printableForm(std::string symbol);
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/**
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* Returns only the last component of the symbol (the name) cutting the
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* namespace components
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*/
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static std::string nameOf(std::string symbol);
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/**
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* Returns everything but the last component of the symbol, which is
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* the namespace (e.g. namespaceOf("Arts::Object") returns Arts, and
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* nameOf("Arts::Object") returns Object).
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*/
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static std::string namespaceOf(std::string symbol);
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};
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#endif
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