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/*
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Copyright (C) 2001 Stefan Westerfeld
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stefan@space.twc.de
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to
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the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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Boston, MA 02110-1301, USA.
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*/
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#ifndef ARTS_MCOP_DYNAMICSKELETON_H
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#define ARTS_MCOP_DYNAMICSKELETON_H
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#include "arts_export.h"
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#include "object.h"
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/*
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* BC - Status (2002-03-08): DynamicSkeletonBase, DynamicSkeleton
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*
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* Will be kept binary compatible (using d ptr).
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*/
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namespace Arts {
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class DynamicSkeletonData;
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class ARTS_EXPORT DynamicSkeletonBase {
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private:
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DynamicSkeletonData *d;
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protected:
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DynamicSkeletonBase();
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/* <obsolete compatibility code> */
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DynamicSkeletonBase(Object_skel *skel,
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const std::string& interfacename,
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const std::string& interfacenameparent);
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/* </obsolete compatibility code> */
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virtual ~DynamicSkeletonBase();
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void _dsInit(Object_skel *skel, const std::string& interfacename,
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const std::string& interfacenameparent);
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std::string _dsInterfaceName();
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bool _dsIsCompatibleWith(const std::string& interfacename);
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void _dsBuildMethodTable();
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public:
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/**
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* process is called whenever you get a request that you need to implement
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* dynamically
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*
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* @param methodID contains the ID of the method that you need to
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* implement - you can get the full signature by calling
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* getMethodDef
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*
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* @param request contains the marshalled parameters
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*
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* @param result is for the return code - if your method returns a
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* value, you need to write the it in the result Buffer
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*/
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virtual void process(long methodID, Buffer *request, Buffer *result) = 0;
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};
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/**
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* DynamicSkeleton is used to dynamically implement an interface (i.e. without
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* static type bindings as generated by the MCOP idl compiler.
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*
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* You will always implement a mixed version: mcopidl generated skeletons up
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* to a certain point, and above this, dynamically implemented interfaces.
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* So you'll inherit DynamicSkeleton<Static_skel> and give the interface you
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* want to implement dynamically as argument. Suppose your idl file looks
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* like
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*
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* <pre>
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* interface A { void a(); };
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* interface B : A { void b(); };
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* </pre>
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*
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* And you want to implement interface A "classic" (i.e. with mcopidl generated
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* virtual void a()) and interface B "dynamic", you would do
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*
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* <pre>
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* typedef Arts::DynamicSkeleton<A_skel> A_dskel; // convenient with typedef
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*
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* class B_impl : public A_dskel {
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* public:
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* B_impl() : A_dskel("B") { // we dynamically implement the B interface
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* }
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* void a() { // through A_skel
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* arts_info("a called");
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* }
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* void process(long methodID, Arts::Buffer *request, Arts::Buffer *result)
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* {
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* const Arts::MethodDef& methodDef = getMethodDef(methodID);
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*
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* if(methodDef.name == "b")
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* arts_info("b called!");
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* else
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* arts_fatal("Unknown method '%s' called");
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* }
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* };
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* </pre>
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*/
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template<class Parent_skel>
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class DynamicSkeleton : virtual public Parent_skel, public DynamicSkeletonBase
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{
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public:
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/**
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* constructor
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*/
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DynamicSkeleton(const std::string& interface)
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{
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_dsInit(this, interface, Parent_skel::_interfaceNameSkel());
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}
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/**
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* getMethodDef returns a MethodDef structure for a given methodID - it
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* is quite useful if you implement process
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*
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* <pre>
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* void process(long methodID, Arts::Buffer *request, Arts::Buffer *result)
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* {
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* const Arts::MethodDef& methodDef = getMethodDef(methodID);
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*
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* if(methodDef.name == "hello") // the method named hello was called
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* printf("Hello!\n");
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* else // method with other name was called
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* arts_fatal("Method '%s' not implemented",methodDef.name.c_str());
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* }
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* </pre>
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*/
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const MethodDef& getMethodDef(long methodID) {
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return this->_dsGetMethodDef(methodID);
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}
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/*-- reimplemented from Arts::Object_skel: --*/
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std::string _interfaceName() {
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return _dsInterfaceName();
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}
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bool _isCompatibleWith(const std::string& interfacename) {
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if(_dsIsCompatibleWith(interfacename)) return true;
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return Parent_skel::_isCompatibleWith(interfacename);
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}
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void _buildMethodTable() {
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Parent_skel::_buildMethodTable();
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_dsBuildMethodTable();
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}
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};
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}
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#endif /* ARTS_MCOP_DYNAMICSKELETON_H */
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