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554 lines
15 KiB
554 lines
15 KiB
/*
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Copyright (C) 2000,2001 Stefan Westerfeld
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stefan@space.twc.de
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to
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the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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Boston, MA 02111-1307, USA.
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*/
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#include <iostream>
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#include "asyncschedule.h"
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using namespace std;
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using namespace Arts;
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#include "debug.h"
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#include <stdio.h>
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/* Since this file is a tad bit more complex, here is some basic documentation:
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1) ASyncPort: There are asynchronous ports which are parts of the standard-
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flowsystem schedule nodes. Their lifetime starts whenever an asynchronous
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stream gets created by the flow system, and ends when the schedule node
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gets destroyed. Basically, an ASyncPort has two functions:
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* it is a "Port", which means that it gets connect(), disconnect() and
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other calls from the flowsystem
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* it is a "GenericDataChannel", which means that DataPackets can interact
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with it
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Although there will be ASyncPorts which only send data and ASyncPorts which
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only receive data (there are none that do both), there are no distinct
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classes for this.
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2) Standard case: a DataPacket that gets transported over a datachannel locally:
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1. the user allocates himself a datapacket "packet"
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2. the user calls "packet->send()", which in turn calls
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ASyncPort::sendPacket(packet)
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3. the ASyncPort sends the DataPacket to every subscriber (incrementing the
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useCount) over the NotificationManager
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4. the NotificationManager delivers the DataPackets to the receiver
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5. eventually, the receiver confirms using "packet->processed()"
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6. the packet informs the ASyncPort::processedPacket()
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7. the packet is freed
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variant (pulling):
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1. the user gets told by the ASyncPort: produce some data, here is a "packet"
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2. the user calls "packet->send()", which in turn calls
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ASyncPort::sendPacket(packet)
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3. the ASyncPort sends the DataPacket to every subscriber (incrementing the
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useCount) over the NotificationManager
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4. the NotificationManager delivers the DataPackets to the receiver
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5. eventually, the receiver confirms using "packet->processed()"
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6. the packet informs the ASyncPort::processedPacket()
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7. the ASyncPort restarts with 1.
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3) Remote case: the remote case follows from the local case by adding two extra
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things: one object that converts packets from their packet form to a message
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(ASyncNetSend), and one object that converts packets from the message form
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to a packet again. Effectively, the sending of a single packet looks like
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this, then:
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1-S. the user allocates himself a datapacket "packet"
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2-S. the user calls "packet->send()", which in turn calls
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ASyncPort::sendPacket(packet)
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3-S. the ASyncPort sends the DataPacket to every subscriber (incrementing the
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useCount) over the NotificationManager
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4-S. the NotificationManager delivers the DataPackets to the ASyncNetSend
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5-S. the ASyncNetSend::notify method gets called, which in turn converts
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the packet to a network message
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... network transfer ...
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6-R. the ASyncNetReceive::receive method gets called - the method creates
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a new data packet, and sends it using the NotificationManager again
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7-R. the NotificationManager delivers the DataPacket to the receiver
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8-R. eventually, the receiver confirms using "packet->processed()"
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9-R. the packet informs the ASyncNetReceive::processedPacket() which
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frees the packet and tells the (remote) sender that it went all right
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... network transfer ...
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10-S. eventually, ASyncNetSend::processed() gets called, and confirms
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the packet using "packet->processed()"
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11-S. the packet informs the ASyncPort::processedPacket()
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12-S. the packet is freed
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variant(pulling):
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works the same as in the local case by exchanging steps 1-S and 12-S
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4) ownership:
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* ASyncPort: is owned by the Object which it is a part of, if the object
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dies, ASyncPort dies unconditionally
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* DataPacket: is owned by the GenericDataChannel they are propagated over,
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that is, the ASyncPort normally - however if the DataPacket is still in
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use (i.e. in state 5 of the local case), it will take responsibility to
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free itself once all processed() calls have been collected
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* ASyncNetSend, ASyncNetReceive: own each other, so that if the sender dies,
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the connection will die as well, and if the receiver dies, the same happens
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*/
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#undef DEBUG_ASYNC_TRANSFER
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ASyncPort::ASyncPort(const std::string& name, void *ptr, long flags,
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StdScheduleNode* parent) : Port(name, ptr, flags, parent), pull(false)
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{
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stream = (GenericAsyncStream *)ptr;
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stream->channel = this;
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stream->_notifyID = notifyID = parent->object()->_mkNotifyID();
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}
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ASyncPort::~ASyncPort()
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{
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/*
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* tell all outstanding packets that we don't exist any longer, so that
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* if they feel like they need to confirm they have been processed now,
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* they don't talk to an no longer existing object about it
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*/
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while(!sent.empty())
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{
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sent.front()->channel = 0;
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sent.pop_front();
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}
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/* disconnect remote connections (if present): the following things will
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* need to be ensured here, since we are being deleted:
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*
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* - the senders should not talk to us after our destructor
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* - all of our connections need to be disconnected
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* - every connection needs to be closed exactly once
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*
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* (closing a connection can cause reentrancy due to mcop communication)
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*/
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while(!netSenders.empty())
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netSenders.front()->disconnect();
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FlowSystemReceiver receiver = netReceiver;
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if(!receiver.isNull())
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receiver.disconnect();
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}
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//-------------------- GenericDataChannel interface -------------------------
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void ASyncPort::setPull(int packets, int capacity)
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{
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pullNotification.receiver = parent->object();
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pullNotification.ID = notifyID;
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pullNotification.internal = 0;
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pull = true;
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for(int i=0;i<packets;i++)
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{
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GenericDataPacket *packet = stream->createPacket(capacity);
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packet->useCount = 0;
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pullNotification.data = packet;
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NotificationManager::the()->send(pullNotification);
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}
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}
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void ASyncPort::endPull()
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{
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pull = false;
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// TODO: maybe remove all pending pull packets here
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}
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void ASyncPort::processedPacket(GenericDataPacket *packet)
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{
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int count = 0;
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list<GenericDataPacket *>::iterator i = sent.begin();
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while(i != sent.end())
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{
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if(*i == packet)
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{
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count++;
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i = sent.erase(i);
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}
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else i++;
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}
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assert(count == 1);
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#ifdef DEBUG_ASYNC_TRANSFER
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cout << "port::processedPacket" << endl;
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#endif
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assert(packet->useCount == 0);
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if(pull)
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{
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pullNotification.data = packet;
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NotificationManager::the()->send(pullNotification);
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}
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else
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{
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stream->freePacket(packet);
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}
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}
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void ASyncPort::sendPacket(GenericDataPacket *packet)
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{
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bool sendOk = false;
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#ifdef DEBUG_ASYNC_TRANSFER
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cout << "port::sendPacket" << endl;
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#endif
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if(packet->size > 0)
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{
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vector<Notification>::iterator i;
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for(i=subscribers.begin(); i != subscribers.end(); i++)
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{
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Notification n = *i;
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n.data = packet;
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packet->useCount++;
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#ifdef DEBUG_ASYNC_TRANSFER
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cout << "sending notification " << n.ID << endl;
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#endif
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NotificationManager::the()->send(n);
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sendOk = true;
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}
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}
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if(sendOk)
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sent.push_back(packet);
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else
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stream->freePacket(packet);
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}
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//----------------------- Port interface ------------------------------------
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void ASyncPort::connect(Port *xsource)
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{
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arts_debug("port(%s)::connect",_name.c_str());
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ASyncPort *source = xsource->asyncPort();
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assert(source);
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addAutoDisconnect(xsource);
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Notification n;
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n.receiver = parent->object();
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n.ID = notifyID;
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n.internal = 0;
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source->subscribers.push_back(n);
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}
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void ASyncPort::disconnect(Port *xsource)
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{
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arts_debug("port::disconnect");
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ASyncPort *source = xsource->asyncPort();
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assert(source);
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removeAutoDisconnect(xsource);
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// remove our subscription from the source object
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vector<Notification>::iterator si;
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for(si = source->subscribers.begin(); si != source->subscribers.end(); si++)
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{
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if(si->receiver == parent->object())
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{
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source->subscribers.erase(si);
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return;
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}
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}
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// there should have been exactly one, so this shouldn't be reached
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assert(false);
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}
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ASyncPort *ASyncPort::asyncPort()
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{
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return this;
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}
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GenericAsyncStream *ASyncPort::receiveNetCreateStream()
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{
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return stream->createNewStream();
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}
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NotificationClient *ASyncPort::receiveNetObject()
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{
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return parent->object();
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}
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long ASyncPort::receiveNetNotifyID()
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{
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return notifyID;
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}
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// Network transparency
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void ASyncPort::addSendNet(ASyncNetSend *netsend)
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{
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Notification n;
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n.receiver = netsend;
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n.ID = netsend->notifyID();
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n.internal = 0;
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subscribers.push_back(n);
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netSenders.push_back(netsend);
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}
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void ASyncPort::removeSendNet(ASyncNetSend *netsend)
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{
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arts_return_if_fail(netsend != 0);
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netSenders.remove(netsend);
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vector<Notification>::iterator si;
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for(si = subscribers.begin(); si != subscribers.end(); si++)
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{
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if(si->receiver == netsend)
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{
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subscribers.erase(si);
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return;
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}
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}
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arts_warning("Failed to remove ASyncNetSend (%p) from ASyncPort", netsend);
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}
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void ASyncPort::setNetReceiver(ASyncNetReceive *receiver)
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{
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arts_return_if_fail(receiver != 0);
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FlowSystemReceiver r = FlowSystemReceiver::_from_base(receiver->_copy());
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netReceiver = r;
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}
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void ASyncPort::disconnectRemote(const string& dest)
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{
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list<ASyncNetSend *>::iterator i;
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for(i = netSenders.begin(); i != netSenders.end(); i++)
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{
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if((*i)->dest() == dest)
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{
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(*i)->disconnect();
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return;
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}
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}
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arts_warning("failed to disconnect %s in ASyncPort", dest.c_str());
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}
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ASyncNetSend::ASyncNetSend(ASyncPort *ap, const std::string& dest) : ap(ap)
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{
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_dest = dest;
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ap->addSendNet(this);
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}
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ASyncNetSend::~ASyncNetSend()
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{
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while(!pqueue.empty())
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{
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pqueue.front()->processed();
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pqueue.pop();
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}
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if(ap)
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{
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ap->removeSendNet(this);
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ap = 0;
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}
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}
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long ASyncNetSend::notifyID()
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{
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return 1;
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}
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void ASyncNetSend::notify(const Notification& notification)
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{
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// got a packet?
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assert(notification.ID == notifyID());
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GenericDataPacket *dp = (GenericDataPacket *)notification.data;
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pqueue.push(dp);
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/*
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* since packets are delivered asynchronously, and since disconnection
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* involves communication, it might happen that we get a packet without
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* actually being connected any longer - in that case, silently forget it
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*/
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if(!receiver.isNull())
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{
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// put it into a custom data message and send it to the receiver
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Buffer *buffer = receiver._allocCustomMessage(receiveHandlerID);
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dp->write(*buffer);
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receiver._sendCustomMessage(buffer);
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}
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}
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void ASyncNetSend::processed()
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{
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assert(!pqueue.empty());
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pqueue.front()->processed();
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pqueue.pop();
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}
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void ASyncNetSend::setReceiver(FlowSystemReceiver newReceiver)
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{
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receiver = newReceiver;
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receiveHandlerID = newReceiver.receiveHandlerID();
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}
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void ASyncNetSend::disconnect()
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{
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/* since disconnection will cause destruction (most likely immediate),
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* we'll reference ourselves ... */
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_copy();
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if(!receiver.isNull())
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{
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FlowSystemReceiver r = receiver;
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receiver = FlowSystemReceiver::null();
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r.disconnect();
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}
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if(ap)
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{
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ap->removeSendNet(this);
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ap = 0;
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}
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_release();
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}
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string ASyncNetSend::dest()
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{
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return _dest;
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}
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/* dispatching function for custom message */
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static void _dispatch_ASyncNetReceive_receive(void *object, Buffer *buffer)
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{
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((ASyncNetReceive *)object)->receive(buffer);
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}
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ASyncNetReceive::ASyncNetReceive(ASyncPort *port, FlowSystemSender sender)
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{
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port->setNetReceiver(this);
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stream = port->receiveNetCreateStream();
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stream->channel = this;
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this->sender = sender;
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/* stream->_notifyID = _mkNotifyID(); */
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gotPacketNotification.ID = port->receiveNetNotifyID();
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gotPacketNotification.receiver = port->receiveNetObject();
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gotPacketNotification.internal = 0;
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_receiveHandlerID =
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_addCustomMessageHandler(_dispatch_ASyncNetReceive_receive,this);
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}
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ASyncNetReceive::~ASyncNetReceive()
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{
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/* tell outstanding packets that we don't exist any longer */
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while(!sent.empty())
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{
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sent.front()->channel = 0;
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sent.pop_front();
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}
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delete stream;
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}
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long ASyncNetReceive::receiveHandlerID()
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{
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return _receiveHandlerID;
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}
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void ASyncNetReceive::receive(Buffer *buffer)
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{
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GenericDataPacket *dp = stream->createPacket(512);
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dp->read(*buffer);
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dp->useCount = 1;
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gotPacketNotification.data = dp;
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NotificationManager::the()->send(gotPacketNotification);
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sent.push_back(dp);
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}
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/*
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* It will happen that this routine is called in time critical situations,
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* such as: while audio calculation is running, and must be finished in
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* time. The routine is mostly harmless, because sender->processed() is
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* a oneway function, which just queues the buffer for sending and returns
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* back, so it should return at once.
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*
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* However there is an exception upon first call: when sender->processed()
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* is called for the first time, the method processed has still to be looked
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* up. Thus, a synchronous call to _lookupMethod is made. That means, upon
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* first call, the method will send out an MCOP request and block until the
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* remote process tells that id.
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*/
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void ASyncNetReceive::processedPacket(GenericDataPacket *packet)
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{
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/*
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* HACK! Upon disconnect, strange things will happen. One of them is
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* that we might, for the reason of not being referenced any longer,
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* cease to exist without warning. Another is that our nice "sender"
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* reference will get a null reference without warning, see disconnect
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* code (which will cause the attached stub to also disappear). As
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* those objects (especially the stub) are not prepared for not
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* being there any more in the middle of whatever they do, we here
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* explicitly reference us, and them, *again*, so that no evil things
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* will happen. A general solution for this would be garbage collection
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* in a timer, but until this is implemented (if it ever will become
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* implemented), we'll live with this hack.
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*/
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_copy();
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sent.remove(packet);
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stream->freePacket(packet);
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if(!sender.isNull())
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{
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FlowSystemSender xsender = sender;
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xsender.processed();
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}
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_release();
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}
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void ASyncNetReceive::disconnect()
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{
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if(!sender.isNull())
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{
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FlowSystemSender s = sender;
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sender = FlowSystemSender::null();
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s.disconnect();
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}
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}
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void ASyncNetReceive::sendPacket(GenericDataPacket *)
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{
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assert(false);
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}
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void ASyncNetReceive::setPull(int, int)
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{
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assert(false);
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}
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void ASyncNetReceive::endPull()
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{
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assert(false);
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}
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