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216 lines
9.3 KiB
216 lines
9.3 KiB
- fix problems with REGISTER_IMPLEMENTATION:
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=> sometimes, global constructors don't work, so we'd better get rid
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of them entierly ; instead, an init function needs to be added to
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dynamically loaded modules
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- get rid of all error handling done by assert ; thus, one by one review
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each assert if it can happen under any circumstances if yes, it needs
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to be replaced by some other mechanism
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- report errors properly if some component could not be loaded ; right
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now, it fails within assert(skel) in generated code, which doesn't
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help users much to debug the problem
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- VERSION-INFO for modules?
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- md5auth isn't initialized properly in conjunction with ARTS_SERVER
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- make it possible to use C API and C++ API together
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- FIXME: what to do about apps which are not threaded but nevertheless
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want to use the engine?
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- gsl: rounding should be used even for unsigned conversions
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## MCOP Core Infrastructure
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- offer sampleprecise timing
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- resource management (i.e. locate resources like "samples" or "structures"
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in a similar uniform way KDE does with TDEStandardDirs)
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- check why adding thousand non-running objects degrades scheduling
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performance quite a lot
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- recursive scheduling again (with loops & cycles)
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- obsoleting: use V2 implementations even if user requests a normal
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implementation, since they have a newer version
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- error notification for connection breaks - this would enable intelligent
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clients to immediately know when something goes wrong, so they can terminate
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sanely instead of crashing
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- mcopidl: use unsigned char arrays instead of strings for inline marshalled
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data in idl files - this will fix the "maximum string length" warnings and
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while doing this improve space and speed
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- try to clean up notification manager, code generation and _copy() _release()
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style referencing across functions in notification and Dispatcher - the
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alternatives seem to be even more automatic referencing magic, or freeing
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objects only if the stack is empty (idle freeing)
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- fix generated code for struct Foo { object bar; }
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- fix fallback into higher namespaces, the following idl file should be accepted
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module A { interface Z; module B { interface Y : Z { }; }; };
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- debugging: if two alternating messages are emitted, the message compression
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doesn't work, and the user will be flooded with debugging message, the X
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server will crash, and so on - a possible strategy would be:
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* make an always present MCOP object which can receive confirmations from
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artsmessage
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* start artsmessage as usual, but tell it about the MCOP object, so that
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artsmessage can
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- tell the MCOP object if it is done
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- query the MCOP object for the repetition count of the message
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* queue repeated messages as long as they are still visible on screen
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## aRts SoundServer
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- export configuration interfaces from the soundserver (so that
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you can see and change the autosuspend timeout for instance)
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- support multiple artsd instances on one computer (like multiple displays),
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and think of a clever way to register them
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- more support for different audio input/output methods (i.e. SDL)
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- support channels != 2
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- expand capabilities of shell utils (making them eventually as powerful as
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artscontrol, or better ;)
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- make it possible to share a cookie between multiple hosts (like storing it
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in nfs mounted home directory)
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- make it possible for artsd to cascade audio input/output to another artsd
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- ARTS_COOKIE, OSS_DEVICE
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## C API / artsdsp
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- implement an arts_stream_flush for writing half-written data packets
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(useful for implementing SNDCTL_DSP_POST in artsdsp)
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- move to CSL (CSL a new common sound layer, especially intended to be
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compatible between Gnome and KDE)
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- pkgconfig file
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- it might be useful to allow clients on big endian systems to pass their
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16bit data with their native byte order - for compatibility with older API
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versions, its required to make this an extra parameter
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as an efficiency bonus, one could also make the wire representation then
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16bit big endian, which requires support from the sound server though; its
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not required to implement the feature, though (which is probably useful
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for application writers on 16bit big endian machines)
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## GUI Support
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- port visual objects (beginnings are in tdemultimedia/arts/gui)
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- hbox, vbox
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- gui generation
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- hints via mcopidl
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## aRts Modules / Signal processing
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- midi recording for Brahms
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- StereoEffectStack should support reordering (and probably listing) effects
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(maybe backport noatuns version)
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- hard disc recording
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- allow progressive loading for wave files
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- write blockwise caching (not requiring whole samples to be held in memory)
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- akai support
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- better interpolation / resampling
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- the Resampler class should do big endian and float as inputs
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- LADSPA support
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- provide a GUI for stereo_pitch_shift
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## kcmarts
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- add restart option to the control panel, so that you can restart artsd easier
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if it crashed (it never crashes, does it ;) - close #38417 when done
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## artsbuilder (and runtime)
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- allow to give additional parameters (like names for sample files to play)
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through .arts-map files
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- more examples (instruments, songs and such)
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- gui editing (or should is it better to write a new editor for that)
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- live editing of running structures
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- component bar where you can choose components without going through all
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these submenus
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- property editor (like in delphi)
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- support pressing "return" in the various dialogs and close them on doing
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that (rather than always having to click "ok" with the mouse)
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- i18n fixes
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## artscontrol
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- be able to remove midi ports *KDE2.2*
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- add a mixer
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- persistent state (Arts::Environment), so that the environment
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can be restored on next login (or per song or something like that)
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- edit .arts-map files visually
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## Optimization (this section contains various optimization ideas)
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- use no floats for adressing the fractional part in resampling but integers
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(that will be MUCH faster)
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- use short int for i16le resampling, instead of using a long and adding
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sign manually (faster at least on athlon)
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- tune the MCOP transfer protocol
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* rewrite Buffer not to use vector<char> to store data, but malloc'd blocks
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* try to write "zero allocation" invocations, that means, try not to allocate
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memory on performing an invocation. For instance Buffers could be kept in
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pools, and be reused for further invocations, without the need to realloc
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another memory block
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* try to minimize the amount of copies of data, possibly even using something
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like sharedmem to share data between the sending and receiving buffer
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* hardcode frequently used calls in the Arts::Object interface
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## Documentation / Web
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- improve kdoc comments everywhere
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- write incomplete sections in The aRts Handbook; improve formatting
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## Misc
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- put streamwise blocking into MCOP, see artscat.cpp to read really ugly
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source which lives without that feature
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- implement plugins that transfer non-standard datatypes such as midi events,
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video frames, fft packets, oscilloscope views, ... (which was impossible
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with aRts on CORBA)
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- make aRts run inside Brahms, KWave or your-favorite-other-app, to do
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signal processing where it is needed (similar to AudioLogic Environment,
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for instance)
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- convince other people to use aRts, so that the usefulness of universal
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plugins written for the API increases
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- when being crazy, implement gatewaying from MCOP to DCOP, CORBA, XMLRPC
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or whatever else might be useful
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## Interoperability (GNOME/C)
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- write a gartscontrol (in C) as native Gnome/Gtk app
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- further work on CSL
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- C language binding, based on glib
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- mcopidl code generation for C
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## FlowSystem changes:
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It would be nice if the flowsystem became more "detached" from the normal
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operation, making it ideally runnable in one or more thread dedicated for
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audio processing.
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Flowsystem transactions:
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these group operation like: starting, stopping, connecting, disconnecting,
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... to transactions which will later (asynchronously) executed by the
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flowsystem
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Example: problematic assertion
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assert(done[i] <= samples); /* synthschedule.cpp:998 */
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the problem with the assertion here is this - suppose some object reacts
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in a way on some signal that will lead to the creation of new objects,
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then those will get into the flowsystem, and we can't ultimately say
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anything about how far these have been calculated so far
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extremely problematic in this context are so-called call-ins, that is
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you do calculateBlock, and during this, the dispatcher mainloop gets
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called for some reason (I hope that this does not happen currently) -
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if that would hypothetically happen, then there the whole flowsystem
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could get restructured (because i.e. ordinary midi events could be
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processed)
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## libartskde
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* ensure that there is a pair of classes, like KAudioPlayStream and
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KAudioRecordStream (or whatever they should be called) that can do
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approximately what the C API can do
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* don't export implementation details in the API - for instance
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KAudio(Play|Record)Stream should probably only inherit from QObject, and
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only "use" some aRts objects to do the actual work - that way, they can
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be changed/modified more easily afterwards
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* use Qt signals/slots as callbacks (at least as one possibility) for
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"please produce new audio data" / "here is new audio data" - that way,
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polling isn't necessary any longer
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