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350 lines
9.4 KiB
350 lines
9.4 KiB
/*
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Copyright (C) 2000 Nicolas Brodu, nicolas.brodu@free.fr
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Stefan Westerfeld, stefan@space.twc.de
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to
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the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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Boston, MA 02110-1301, USA.
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*/
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/*
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* BC - Status (2002-03-08): Reference, SubClass, Object, DynamicCast.
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*
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* Part of the public API. Must be kept binary compatible by NOT TOUCHING
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* AT ALL. Interaction with generated and written code.
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*/
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#ifndef MCOP_REFERENCE_H
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#define MCOP_REFERENCE_H
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#include "common.h"
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#include <string>
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#include <vector>
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#include "arts_export.h"
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namespace Arts {
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// Acts as a string or ObjectReference, but enables a different constructor
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class ARTS_EXPORT Reference {
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private:
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ObjectReference myref;
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std::string mys;
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bool strMode;
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public:
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inline explicit Reference(const ObjectReference& ref) {
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myref=ref;
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strMode=false;
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}
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inline explicit Reference(const std::string& s) {
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mys=s;
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strMode=true;
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}
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inline explicit Reference(const char* c) {
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mys=c;
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strMode=true;
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}
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inline Reference& operator=(const std::string& s) {
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mys=s;
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strMode=true;
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return *this;
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}
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inline Reference& operator=(const char*c) {
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mys=c;
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strMode=true;
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return *this;
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}
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inline bool isString() const {return strMode;}
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// inline operator const std::string() const {return mys;}
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inline const std::string& string() const {return mys;}
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// inline operator const ObjectReference() const {return myref;}
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inline const ObjectReference& reference() const {return myref;}
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};
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// Acts as a string, but enables a different constructor
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class ARTS_EXPORT SubClass {
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private:
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std::string mys;
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public:
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inline explicit SubClass(const std::string& s) : mys(s) {}
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inline explicit SubClass(const char* c) : mys(c) {}
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inline SubClass& operator=(const std::string& s) {mys=s; return *this;}
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inline SubClass& operator=(const char*c) {mys=c; return *this;}
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// inline operator const std::string() const {return mys;}
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inline const std::string& string() const {return mys;}
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};
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class ScheduleNode;
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class FlowSystem;
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// Object has _no_ virtual, and must not have. That way, all the
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// wrappers can be passed as argument or return type, and there is also
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// no virtual table bloat.
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// Moreover, the virtual mechanism still works correctly thanks to the
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// _pool->base redirection.
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class ARTS_EXPORT Object {
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protected:
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// Pool of common variables for a bunch a wrappers
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class Pool {
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friend class Object;
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Object_base* (*creator)();
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bool created;
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int count;
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public:
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Object_base* base;
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inline Pool(Object_base* b)
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: creator(0), created(true), count(1), base(b) {}
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inline Pool(Object_base* (*cor)())
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: creator(cor), created(false), count(1), base(0) {}
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inline void Inc() {count++;}
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inline void Dec() {
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if (--count==0) {
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if(base) base->_release();
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delete this;
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}
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}
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inline void checkcreate() {
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if (!created) {base = creator(); created=true;}
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}
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} *_pool;
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inline Object(Object_base* (*cor)()) {
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_pool = new Pool(cor);
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}
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inline Object(Pool* p) : _pool(p) {
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_pool->Inc();
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}
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inline Object(Pool& p) : _pool(&p) {
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_pool->Inc();
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}
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inline Object(Object_base* b) {
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_pool = new Pool(b);
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}
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public:
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typedef Object_base _base_class;
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// Dynamic cast constructor of inherited classes needs to access the _pool
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// of a generic object if casting successful. But it could not without this
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inline Pool* _get_pool() const {return _pool;}
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inline ~Object() {
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_pool->Dec();
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}
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// Those constructors are public, since we don't need an actual creator.
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// They enable generic object creation (like from a subclass defined at
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// run-time!)
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inline Object(const SubClass& s) {
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_pool = new Pool(Object_base::_create(s.string()));
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}
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inline Object(const Reference &r) {
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_pool = new Pool(r.isString()?(Object_base::_fromString(r.string())):(Object_base::_fromReference(r.reference(),true)));
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}
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inline Object(const Object& target) : _pool(target._pool) {
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_pool->Inc();
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}
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inline Object() { // creates a null object
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_pool = new Pool((Object_base*)0);
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}
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inline Object& operator=(const Object& target) {
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if (_pool == target._pool) return *this;
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_pool->Dec();
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_pool = target._pool;
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_pool->Inc();
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return *this;
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}
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// No problem for the creator, this class has protected constructors.
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// So creator should give back an actual implementation
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inline Object_base* _base() const {
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_pool->checkcreate();
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return _pool->base;
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}
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// null, error?
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inline bool isNull() const {
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_pool->checkcreate();
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return !(_pool->base);
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}
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inline bool error() const {
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_pool->checkcreate();
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return _pool->base && _pool->base->_error();
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}
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// Comparision
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inline bool _isEqual(const Object& other) const {
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if(isNull() != other.isNull()) return false;
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// we can assume that things are created here, as we've
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// called isNull of both wrappers once
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if(!isNull())
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return _pool->base->_isEqual(other._pool->base);
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// both null references
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return true;
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}
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// Object_base wrappers
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// Custom messaging - see Object_base for comments
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inline Buffer *_allocCustomMessage(long handlerID) const {
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_pool->checkcreate();
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assert(_pool->base);
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return _pool->base->_allocCustomMessage(handlerID);
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}
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inline void _sendCustomMessage(Buffer *data) const {
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_pool->checkcreate();
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assert(_pool->base);
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_pool->base->_sendCustomMessage(data);
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}
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// generic capabilities, which allow find out what you can do with an
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// object even if you don't know it's interface
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inline long _lookupMethod(const MethodDef& methodDef) const {
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_pool->checkcreate();
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assert(_pool->base);
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return _pool->base->_lookupMethod(methodDef);
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}
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inline std::string _interfaceName() const {
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_pool->checkcreate();
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assert(_pool->base);
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return _pool->base->_interfaceName();
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}
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inline InterfaceDef _queryInterface(const std::string& name) const {
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_pool->checkcreate();
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assert(_pool->base);
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return _pool->base->_queryInterface(name);
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}
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inline TypeDef _queryType(const std::string& name) const {
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_pool->checkcreate();
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assert(_pool->base);
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return _pool->base->_queryType(name);
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}
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inline EnumDef _queryEnum(const std::string& name) const {
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_pool->checkcreate();
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assert(_pool->base);
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return _pool->base->_queryEnum(name);
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}
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// Stringification
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inline std::string _toString() const {
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_pool->checkcreate();
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assert(_pool->base);
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return _pool->base->_toString();
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}
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inline std::string toString() const {return _toString();}
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// stuff for streaming (put in a seperate interface?)
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inline void calculateBlock(unsigned long cycles) const {
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_pool->checkcreate();
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assert(_pool->base);
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_pool->base->calculateBlock(cycles);
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}
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// Node info
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inline ScheduleNode *_node() const {
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_pool->checkcreate();
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assert(_pool->base);
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return _pool->base->_node();
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}
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// Ah! Flowsystem is not defined yet, so cannot be returned inline.
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FlowSystem _flowSystem() const;
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inline void _copyRemote() const {
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_pool->checkcreate();
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assert(_pool->base);
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_pool->base->_copyRemote();
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}
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inline void _useRemote() const {
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_pool->checkcreate();
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assert(_pool->base);
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_pool->base->_useRemote();
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}
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inline void _releaseRemote() const {
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_pool->checkcreate();
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assert(_pool->base);
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_pool->base->_releaseRemote();
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}
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// Default I/O info
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inline std::vector<std::string> _defaultPortsIn() const {
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_pool->checkcreate();
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assert(_pool->base);
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return _pool->base->_defaultPortsIn();
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}
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inline std::vector<std::string> _defaultPortsOut() const {
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_pool->checkcreate();
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assert(_pool->base);
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return _pool->base->_defaultPortsOut();
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}
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// aggregation
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inline std::string _addChild(Arts::Object child, const std::string& name) const {
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_pool->checkcreate();
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assert(_pool->base);
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return _pool->base->_addChild(child, name);
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}
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inline bool _removeChild(const std::string& name) const {
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_pool->checkcreate();
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assert(_pool->base);
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return _pool->base->_removeChild(name);
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}
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inline Arts::Object _getChild(const std::string& name) const {
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_pool->checkcreate();
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assert(_pool->base);
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return _pool->base->_getChild(name);
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}
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inline std::vector<std::string> * _queryChildren() const {
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_pool->checkcreate();
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assert(_pool->base);
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return _pool->base->_queryChildren();
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}
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// Do we really need those in the Wrapper?
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// And would it really be sensible to make _cast wrappers?
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/* inline void _release() const {
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_pool->checkcreate();
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assert(_pool->base);
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return _pool->base->_release();
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}
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inline Object_base *_copy() const {
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_poo->checkcreate();
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assert(_pool->base);
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return _pool->base->_copy();
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}
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*/
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// Object::null() returns a null object (and not just a reference to one)
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inline static Object null() {return Object((Object_base*)0);}
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inline static Object _from_base(Object_base* b) {return Object(b);}
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};
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// Enables a different constructor, that should do the cast
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class ARTS_EXPORT DynamicCast {
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private:
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Object obj;
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public:
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inline explicit DynamicCast(const Object& o) : obj(o) {}
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inline const Object& object() const {return obj;}
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};
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}
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#endif
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