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1091 lines
26 KiB
1091 lines
26 KiB
/*
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Copyright (C) 2000-2001 Stefan Westerfeld
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stefan@space.twc.de
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to
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the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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Boston, MA 02110-1301, USA.
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*/
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#include <config.h>
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#include "dispatcher.h"
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#include "delayedreturn.h"
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#include "startupmanager.h"
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#include "unixconnection.h"
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#include "tcpconnection.h"
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#include "referenceclean.h"
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#include "core.h"
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#include "md5auth.h"
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#include "mcoputils.h"
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#include "loopback.h"
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#include "debug.h"
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#include "ifacerepo_impl.h"
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#include "thread.h"
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#include <sys/stat.h>
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#include <stdio.h>
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#include <signal.h>
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#include <cstring>
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#include <cstdlib>
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#include <errno.h>
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#include <iostream>
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#if TIME_WITH_SYS_TIME
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# include <sys/time.h>
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# include <time.h>
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#elif HAVE_SYS_TIME_H
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# include <sys/time.h>
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#else
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# include <time.h>
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#endif
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/* Dispatcher private data class (to ensure binary compatibility) */
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using namespace std;
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using namespace Arts;
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namespace Arts {
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class DispatcherWakeUpHandler;
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class DispatcherPrivate {
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public:
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GlobalComm globalComm;
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InterfaceRepo interfaceRepo;
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AuthAccept *accept;
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LoopbackConnection *loopbackConnection;
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DelayedReturn *delayedReturn;
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bool allowNoAuthentication;
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Mutex mutex;
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/*
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* Thread condition that gets signalled whenever something relevant for
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* waitForResult happens. Note that broken connections are also relevant
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* for waitForResult.
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*/
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ThreadCondition requestResultCondition;
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/*
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* Thread condition that gets signalled whenever something relevant for
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* the server connection process happens. This is either:
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* - authentication fails
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* - authentication succeeds
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* - a connection breaks
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*/
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ThreadCondition serverConnectCondition;
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DispatcherWakeUpHandler *wakeUpHandler;
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};
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/**
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* Class that performs dispatcher wakeup.
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*
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* The sending thread (requesting wakeup) writes a byte to a pipe. The
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* main thread watches the pipe, and as soon as the byte arrives, gets
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* woken by the IOManager. This should work, no matter what type of IOManager
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* is used (i.e. StdIOManager/GIOManager/QIOManager).
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*/
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class DispatcherWakeUpHandler : public IONotify {
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private:
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enum { wReceive = 0, wSend = 1 };
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int wakeUpPipe[2];
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public:
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DispatcherWakeUpHandler()
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{
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if(pipe(wakeUpPipe) != 0)
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arts_fatal("can't initialize wakeUp pipe (%s)",strerror(errno));
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Dispatcher::the()->ioManager()->watchFD(wakeUpPipe[wReceive],
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IOType::read | IOType::reentrant, this);
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}
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virtual ~DispatcherWakeUpHandler()
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{
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Dispatcher::the()->ioManager()->remove(this, IOType::all);
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close(wakeUpPipe[wSend]);
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close(wakeUpPipe[wReceive]);
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}
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void notifyIO(int fd, int type)
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{
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arts_return_if_fail(fd == wakeUpPipe[wReceive]);
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arts_return_if_fail(type == IOType::read);
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mcopbyte one;
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int result;
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do
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result = read(wakeUpPipe[wReceive],&one,1);
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while(result < 0 && errno == EINTR);
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}
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void wakeUp()
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{
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mcopbyte one = 1;
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int result;
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do
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result = write(wakeUpPipe[wSend],&one,1);
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while(result < 0 && errno == EINTR);
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}
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};
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}
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Dispatcher *Dispatcher::_instance = 0;
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Dispatcher::Dispatcher(IOManager *ioManager, StartServer startServer)
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{
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assert(!_instance);
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_instance = this;
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/* private data pointer */
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d = new DispatcherPrivate();
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lock();
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/* makes arts_debug/arts_message/arts_return_if_fail/... threadsafe */
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Debug::initMutex();
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generateServerID();
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if(ioManager)
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{
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_ioManager = ioManager;
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deleteIOManagerOnExit = false;
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}
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else
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{
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_ioManager = new StdIOManager;
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deleteIOManagerOnExit = true;
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}
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d->wakeUpHandler = new DispatcherWakeUpHandler;
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objectManager = new ObjectManager;
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notificationManager = new NotificationManager;
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if(startServer & startUnixServer)
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{
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unixServer = new UnixServer(this,serverID);
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if(!unixServer->running())
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{
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delete unixServer;
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arts_warning("[mcop dispatcher] Couldn't start UnixServer");
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unixServer = 0;
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}
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}
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else unixServer = 0;
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if(startServer & startTCPServer)
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{
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tcpServer = new TCPServer(this);
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if(!tcpServer->running())
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{
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delete tcpServer;
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arts_warning("[mcop dispatcher] Couldn't start TCPServer");
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tcpServer = 0;
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}
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}
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else tcpServer = 0;
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d->allowNoAuthentication = startServer & noAuthentication;
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d->accept = 0;
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d->loopbackConnection = new LoopbackConnection(serverID);
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d->interfaceRepo = InterfaceRepo::_from_base(new InterfaceRepo_impl());
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d->delayedReturn = 0;
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_flowSystem = 0;
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referenceClean = new ReferenceClean(objectPool);
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/*
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* setup signal handler for SIGPIPE
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*/
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orig_sigpipe = signal(SIGPIPE,SIG_IGN);
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if((orig_sigpipe != SIG_DFL) && (orig_sigpipe != SIG_IGN))
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{
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cerr << "[mcop dispatcher] warning: user defined signal handler found for"
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" SIG_PIPE, overriding" << endl;
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}
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StartupManager::startup();
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/*
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* this is required for publishing global references - might be a good
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* reason for startup priorities as since this is required for cookie&co,
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* no communication is possible without that
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*/
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char *env = getenv("ARTS_SERVER");
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bool envOk = false;
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if(env)
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{
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string url = "tcp:"; url += env;
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Connection *conn = connectUrl(url);
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arts_debug("connection to %s for globalComm", url.c_str());
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if(conn)
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{
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arts_debug("hint %s", conn->findHint("GlobalComm").c_str());
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d->globalComm = Reference(conn->findHint("GlobalComm"));
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envOk = true;
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arts_debug("using globalcomm from env variable");
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}
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}
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if(!envOk)
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{
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string globalCommName
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= MCOPUtils::readConfigEntry("GlobalComm","Arts::TmpGlobalComm");
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d->globalComm = GlobalComm(SubClass(globalCommName));
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}
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// --- initialize MD5auth ---
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/*
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* Path for random seed: better to store it in home, because some
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* installations wipe /tmp on reboot.
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*/
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string seedpath = MCOPUtils::createFilePath("random-seed");
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string mcopdir = MCOPUtils::mcopDirectory();
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if(!mcopdir.empty()) seedpath = mcopdir + "/random-seed";
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arts_md5_auth_init_seed(seedpath.c_str());
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/*
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* first generate a new random cookie and try to set secret-cookie to it
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* as put will not overwrite, this has no effect if there is already a
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* secret cookie
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*/
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char *cookie = arts_md5_auth_mkcookie();
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globalComm().put("secret-cookie",cookie);
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/*
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* Then get the secret cookie from globalComm. As we've just set one,
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* and as it is never removed, this always works.
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*/
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string secretCookie = globalComm().get("secret-cookie");
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if(!arts_md5_auth_set_cookie(secretCookie.c_str()))
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{
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/*
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* Handle the case where the cookie obtained from GlobalComm is not
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* a valid cookie (i.e. too short) - this should practically never
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* happen. In this case, we will remove the cookie and overwrite it
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* with our previously generated cookie.
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*/
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arts_warning("[mcop dispatcher] Bad md5 secret-cookie obtained from %s - replacing it",
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globalComm()._interfaceName().c_str());
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globalComm().erase("secret-cookie");
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globalComm().put("secret-cookie",cookie);
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if(!arts_md5_auth_set_cookie(cookie))
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arts_fatal("error initializing md5 secret cookie "
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"(generated cookie invalid)");
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}
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memset(cookie,0,strlen(cookie)); // try to keep memory clean
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free(cookie);
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string::iterator i; // try to keep memory clean from secret cookie
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for(i=secretCookie.begin();i != secretCookie.end();i++) *i = 'y';
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unlock();
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}
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Dispatcher::~Dispatcher()
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{
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lock();
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/* no interaction possible now anymore - remove our global references */
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if(objectManager)
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objectManager->removeGlobalReferences();
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/* remove everything that might have been tagged for remote copying */
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referenceClean->forceClean();
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delete referenceClean;
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d->globalComm = GlobalComm::null();
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/* shutdown all extensions we loaded */
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if(objectManager)
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objectManager->shutdownExtensions();
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StartupManager::shutdown();
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/* drop all open connections */
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list<Connection *>::iterator ci;
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for(ci=connections.begin(); ci != connections.end();ci++)
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{
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Connection *conn = *ci;
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conn->drop();
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}
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d->requestResultCondition.wakeAll();
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d->serverConnectCondition.wakeAll();
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/*
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* remove signal handler for SIGPIPE
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*/
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signal(SIGPIPE,orig_sigpipe);
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d->interfaceRepo = InterfaceRepo::null();
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if(d->accept)
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{
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delete d->accept;
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d->accept = 0;
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}
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if(d->loopbackConnection)
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{
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d->loopbackConnection->_release();
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d->loopbackConnection = 0;
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}
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if(unixServer)
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{
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delete unixServer;
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unixServer = 0;
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}
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if(tcpServer)
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{
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delete tcpServer;
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tcpServer = 0;
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}
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if(notificationManager)
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{
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delete notificationManager;
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notificationManager = 0;
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}
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if(objectManager && Object_base::_objectCount() == 0)
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{
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objectManager->removeExtensions();
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delete objectManager;
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objectManager = 0;
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}
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if(d->wakeUpHandler)
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{
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delete d->wakeUpHandler;
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d->wakeUpHandler = 0;
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}
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if(deleteIOManagerOnExit)
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{
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delete _ioManager;
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_ioManager = 0;
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}
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if(Object_base::_objectCount())
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{
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cerr << "[mcop dispatcher] warning: leaving MCOP Dispatcher and still "
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<< Object_base::_objectCount() << " object references alive." << endl;
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list<Object_skel *> which = objectPool.enumerate();
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list<Object_skel *>::iterator i;
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for(i = which.begin(); i != which.end();i++)
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cerr << " - " << (*i)->_interfaceName() << endl;
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}
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if(Type::_typeCount())
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{
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cerr << "[mcop dispatcher] warning: leaving MCOP Dispatcher and still "
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<< Type::_typeCount() << " types alive." << endl;
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}
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if(GenericDataPacket::_dataPacketCount())
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{
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cerr << "[mcop dispatcher] warning: leaving MCOP Dispatcher and still "
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<< GenericDataPacket::_dataPacketCount()
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<< " data packets alive." << endl;
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}
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Debug::freeMutex();
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unlock();
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/* private data pointer */
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assert(d);
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delete d;
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d = 0;
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assert(_instance);
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_instance = 0;
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}
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InterfaceRepo Dispatcher::interfaceRepo()
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{
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return d->interfaceRepo;
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}
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FlowSystem_impl *Dispatcher::flowSystem()
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{
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assert(_flowSystem);
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return _flowSystem;
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}
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GlobalComm Dispatcher::globalComm()
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{
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assert(!d->globalComm.isNull());
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return d->globalComm;
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}
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void Dispatcher::setFlowSystem(FlowSystem_impl *fs)
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{
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assert(!_flowSystem);
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_flowSystem = fs;
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}
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Dispatcher *Dispatcher::the()
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{
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return _instance;
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}
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Buffer *Dispatcher::waitForResult(long requestID, Connection *connection)
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{
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bool isMainThread = SystemThreads::the()->isMainThread();
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Buffer *b = requestResultPool[requestID];
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connection->_copy(); // Keep extra ref
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while(!b && !connection->broken()) {
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if(isMainThread)
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_ioManager->processOneEvent(true);
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else
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d->requestResultCondition.wait(d->mutex);
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b = requestResultPool[requestID];
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}
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requestResultPool.releaseSlot(requestID);
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if(connection->broken()) // connection went away before we got some result
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b = 0;
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connection->_release(); // Give up extra ref
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return b;
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}
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Buffer *Dispatcher::createRequest(long& requestID, long objectID, long methodID)
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{
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Buffer *buffer = new Buffer;
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// write mcop header record
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buffer->writeLong(MCOP_MAGIC);
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buffer->writeLong(0); // message length - to be patched later
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buffer->writeLong(mcopInvocation);
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// generate a request ID
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requestID = requestResultPool.allocSlot();
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// write invocation record
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buffer->writeLong(objectID);
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buffer->writeLong(methodID);
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buffer->writeLong(requestID);
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return buffer;
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}
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Buffer *Dispatcher::createOnewayRequest(long objectID, long methodID)
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{
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Buffer *buffer = new Buffer;
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// write mcop header record
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buffer->writeLong(MCOP_MAGIC);
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buffer->writeLong(0); // message length - to be patched later
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buffer->writeLong(mcopOnewayInvocation);
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// write oneway invocation record
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buffer->writeLong(objectID);
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buffer->writeLong(methodID);
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return buffer;
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}
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void Dispatcher::handle(Connection *conn, Buffer *buffer, long messageType)
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{
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_activeConnection = conn;
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#ifdef DEBUG_IO
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printf("got a message %ld, %ld bytes in body\n",
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messageType,buffer->remaining());
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if(conn->connState() == Connection::unknown)
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cout << "connectionState = unknown" << endl;
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if(conn->connState() == Connection::expectClientHello)
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cout << "connectionState = expectClientHello" << endl;
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if(conn->connState() == Connection::expectServerHello)
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cout << "connectionState = expectServerHello" << endl;
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if(conn->connState() == Connection::expectAuthAccept)
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cout << "connectionState = expectAuthAccept" << endl;
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if(conn->connState() == Connection::established)
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cout << "connectionState = established" << endl;
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#endif
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switch(conn->connState())
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{
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case Connection::established:
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/*
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* we're connected to a trusted server, so we can accept
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* invocations
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*/
|
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if(messageType == mcopInvocation) {
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#ifdef DEBUG_MESSAGES
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printf("[got Invocation]\n");
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#endif
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long objectID = buffer->readLong();
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long methodID = buffer->readLong();
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long requestID = buffer->readLong();
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Buffer *result = new Buffer;
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// write mcop header record
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result->writeLong(MCOP_MAGIC);
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result->writeLong(0); // message length - to be patched later
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result->writeLong(mcopReturn);
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// write result record (returnCode is written by dispatch)
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result->writeLong(requestID);
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// perform the request
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Object_skel *object = objectPool[objectID];
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object->_copy();
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object->_dispatch(buffer,result,methodID);
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object->_release();
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assert(!buffer->readError() && !buffer->remaining());
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delete buffer;
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if(d->delayedReturn)
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{
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delete result;
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result = new Buffer;
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result->writeLong(MCOP_MAGIC);
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result->writeLong(0); // to be patched later
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result->writeLong(mcopReturn);
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result->writeLong(requestID);
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d->delayedReturn->initialize(conn,result);
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d->delayedReturn = 0;
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}
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else /* return normally */
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{
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result->patchLength();
|
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conn->qSendBuffer(result);
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}
|
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return; /* everything ok - leave here */
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}
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|
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if(messageType == mcopReturn)
|
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{
|
|
#ifdef DEBUG_MESSAGES
|
|
printf("[got Return]\n");
|
|
#endif
|
|
long requestID = buffer->readLong();
|
|
requestResultPool[requestID] = buffer;
|
|
d->requestResultCondition.wakeAll();
|
|
|
|
return; /* everything ok - leave here */
|
|
}
|
|
|
|
if(messageType == mcopOnewayInvocation) {
|
|
#ifdef DEBUG_MESSAGES
|
|
printf("[got OnewayInvocation]\n");
|
|
#endif
|
|
long objectID = buffer->readLong();
|
|
long methodID = buffer->readLong();
|
|
|
|
// perform the request
|
|
Object_skel *object = objectPool[objectID];
|
|
object->_copy();
|
|
object->_dispatch(buffer,methodID);
|
|
object->_release();
|
|
|
|
assert(!buffer->readError() && !buffer->remaining());
|
|
delete buffer;
|
|
|
|
return; /* everything ok - leave here */
|
|
}
|
|
break;
|
|
|
|
case Connection::expectServerHello:
|
|
if(messageType == mcopServerHello)
|
|
{
|
|
#ifdef DEBUG_MESSAGES
|
|
printf("[got ServerHello]\n");
|
|
#endif
|
|
/*
|
|
* if we get a server hello, answer with a client hello
|
|
*/
|
|
ServerHello h;
|
|
h.readType(*buffer);
|
|
bool valid = (!buffer->readError() && !buffer->remaining());
|
|
delete buffer;
|
|
|
|
if(!valid) break; // invalid hello received -> forget it
|
|
|
|
conn->setServerID(h.serverID);
|
|
|
|
/*
|
|
* check if md5auth or noauth is offered by the server
|
|
*/
|
|
bool md5authSupported = false;
|
|
bool noauthSupported = false;
|
|
vector<string>::iterator ai;
|
|
for(ai = h.authProtocols.begin(); ai != h.authProtocols.end(); ai++)
|
|
{
|
|
if(*ai == "md5auth") md5authSupported = true;
|
|
if(*ai == "noauth") noauthSupported = true;
|
|
}
|
|
|
|
if(noauthSupported) // noauth is usually easier to pass ;)
|
|
{
|
|
Buffer *helloBuffer = new Buffer;
|
|
|
|
Header header(MCOP_MAGIC,0,mcopClientHello);
|
|
header.writeType(*helloBuffer);
|
|
ClientHello clientHello(serverID,"noauth","");
|
|
clientHello.writeType(*helloBuffer);
|
|
|
|
helloBuffer->patchLength();
|
|
|
|
conn->qSendBuffer(helloBuffer);
|
|
conn->setConnState(Connection::expectAuthAccept);
|
|
return; /* everything ok - leave here */
|
|
}
|
|
else if(md5authSupported)
|
|
{
|
|
Buffer *helloBuffer = new Buffer;
|
|
|
|
Header header(MCOP_MAGIC,0,mcopClientHello);
|
|
header.writeType(*helloBuffer);
|
|
ClientHello clientHello(serverID,"md5auth","");
|
|
|
|
const char *random_cookie = h.authSeed.c_str();
|
|
if(strlen(random_cookie) == 32)
|
|
{
|
|
char *response = arts_md5_auth_mangle(random_cookie);
|
|
clientHello.authData = response;
|
|
#ifdef DEBUG_AUTH
|
|
printf(" got random_cookie = %s\n",random_cookie);
|
|
printf("reply with authData = %s\n",response);
|
|
#endif
|
|
free(response);
|
|
}
|
|
clientHello.writeType(*helloBuffer);
|
|
|
|
helloBuffer->patchLength();
|
|
|
|
conn->qSendBuffer(helloBuffer);
|
|
conn->setConnState(Connection::expectAuthAccept);
|
|
return; /* everything ok - leave here */
|
|
}
|
|
else
|
|
{
|
|
cerr << "[mcop dispatcher] error: don't know authentication protocol" << endl;
|
|
cerr << " server offered: ";
|
|
for(ai = h.authProtocols.begin(); ai != h.authProtocols.end(); ai++)
|
|
cerr << *ai << " ";
|
|
cerr << endl;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case Connection::expectClientHello:
|
|
if(messageType == mcopClientHello)
|
|
{
|
|
#ifdef DEBUG_MESSAGES
|
|
printf("[got ClientHello]\n");
|
|
#endif
|
|
ClientHello c;
|
|
c.readType(*buffer);
|
|
bool valid = (!buffer->readError() && !buffer->remaining());
|
|
delete buffer;
|
|
|
|
if(valid && (
|
|
(c.authProtocol == "md5auth" && c.authData == conn->cookie())
|
|
|| (c.authProtocol == "noauth" && d->allowNoAuthentication) ))
|
|
{
|
|
conn->setServerID(c.serverID);
|
|
|
|
/* build hints only for the first connection */
|
|
if(!d->accept)
|
|
{
|
|
d->accept = new AuthAccept();
|
|
|
|
d->accept->hints.push_back(
|
|
"GlobalComm="+d->globalComm.toString());
|
|
d->accept->hints.push_back(
|
|
"InterfaceRepo="+d->interfaceRepo.toString());
|
|
}
|
|
|
|
Buffer *helloBuffer = new Buffer;
|
|
Header header(MCOP_MAGIC,0,mcopAuthAccept);
|
|
header.writeType(*helloBuffer);
|
|
d->accept->writeType(*helloBuffer);
|
|
|
|
helloBuffer->patchLength();
|
|
conn->qSendBuffer(helloBuffer);
|
|
conn->setConnState(Connection::established);
|
|
|
|
return; /* everything ok - leave here */
|
|
}
|
|
}
|
|
break;
|
|
|
|
case Connection::expectAuthAccept:
|
|
if(messageType == mcopAuthAccept)
|
|
{
|
|
#ifdef DEBUG_MESSAGES
|
|
printf("[got AuthAccept]\n");
|
|
#endif
|
|
AuthAccept a;
|
|
a.readType(*buffer);
|
|
delete buffer;
|
|
#ifdef DEBUG_MESSAGES
|
|
|
|
vector<string>::iterator hi;
|
|
for(hi = a.hints.begin(); hi != a.hints.end(); hi++)
|
|
cout << "[got ConnectionHint] " << *hi << endl;
|
|
|
|
#endif
|
|
|
|
conn->setConnState(Connection::established);
|
|
conn->setHints(a.hints);
|
|
d->serverConnectCondition.wakeAll();
|
|
return; /* everything ok - leave here */
|
|
}
|
|
break;
|
|
|
|
case Connection::unknown:
|
|
assert(false);
|
|
break;
|
|
}
|
|
|
|
/*
|
|
* We shouldn't reach this point if everything went all right
|
|
*/
|
|
cerr << "[mcop dispatcher] Fatal communication error with a client" << endl;
|
|
if(conn->connState() != Connection::established)
|
|
{
|
|
cerr << "[mcop dispatcher] Authentication of this client was not successful" << endl;
|
|
cerr << "[mcop dispatcher] Connection dropped" << endl;
|
|
conn->drop();
|
|
}
|
|
}
|
|
|
|
long Dispatcher::addObject(Object_skel *object)
|
|
{
|
|
long objectID = objectPool.allocSlot();
|
|
|
|
objectPool[objectID] = object;
|
|
return objectID;
|
|
}
|
|
|
|
void Dispatcher::removeObject(long objectID)
|
|
{
|
|
assert(objectPool[objectID]);
|
|
objectPool.releaseSlot(objectID);
|
|
}
|
|
|
|
void Dispatcher::generateServerID()
|
|
{
|
|
char *buffer;
|
|
buffer = arts_strdup_printf("%s-%04x-%08lx",
|
|
MCOPUtils::getFullHostname().c_str(),
|
|
getpid(),time(0));
|
|
serverID = buffer;
|
|
free(buffer);
|
|
}
|
|
|
|
string Dispatcher::objectToString(long objectID)
|
|
{
|
|
Buffer b;
|
|
ObjectReference oref;
|
|
|
|
oref.serverID = serverID;
|
|
oref.objectID = objectID;
|
|
|
|
// prefer a unix domainsocket connection over a plain tcp connection
|
|
if(unixServer) oref.urls.push_back(unixServer->url());
|
|
if(tcpServer) oref.urls.push_back(tcpServer->url());
|
|
|
|
oref.writeType(b);
|
|
|
|
return b.toString("MCOP-Object");
|
|
}
|
|
|
|
bool Dispatcher::stringToObjectReference(ObjectReference& r, const string& s)
|
|
{
|
|
if(strncmp(s.c_str(),"global:",7) == 0)
|
|
{
|
|
// if the object reference starts with "global:", it refers to
|
|
// a global object which can be found with the objectManager
|
|
|
|
string lookup = objectManager->getGlobalReference(&s.c_str()[7]);
|
|
return stringToObjectReference(r,lookup);
|
|
}
|
|
|
|
|
|
Buffer b;
|
|
if(!b.fromString(s,"MCOP-Object")) return false;
|
|
|
|
r.readType(b);
|
|
if(b.readError() || b.remaining()) return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
void *Dispatcher::connectObjectLocal(ObjectReference& reference,
|
|
const string& interface)
|
|
{
|
|
if(reference.serverID == serverID)
|
|
{
|
|
void *result = objectPool[reference.objectID]->_cast(interface);
|
|
|
|
if(result)
|
|
{
|
|
objectPool[reference.objectID]->_copy();
|
|
return result;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
Connection *Dispatcher::connectObjectRemote(ObjectReference& reference)
|
|
{
|
|
if(reference.serverID == "null") // null reference?
|
|
return 0;
|
|
|
|
if(reference.serverID == serverID)
|
|
return loopbackConnection();
|
|
|
|
list<Connection *>::iterator i;
|
|
|
|
for(i=connections.begin(); i != connections.end();i++)
|
|
{
|
|
Connection *conn = *i;
|
|
|
|
if(conn->isConnected(reference.serverID))
|
|
{
|
|
// fixme: we should check for the existence of the object
|
|
// and increment a reference count or something like that
|
|
return conn;
|
|
}
|
|
}
|
|
|
|
/* try to connect the server */
|
|
vector<string>::iterator ui;
|
|
for(ui = reference.urls.begin(); ui != reference.urls.end(); ui++)
|
|
{
|
|
Connection *conn = connectUrl(*ui);
|
|
if(conn)
|
|
{
|
|
if(conn->isConnected(reference.serverID))
|
|
{
|
|
return conn;
|
|
}
|
|
else
|
|
{
|
|
/* we connected somewhere, but not the right server ;) */
|
|
connections.remove(conn);
|
|
conn->_release();
|
|
}
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
Connection *Dispatcher::connectUrl(const string& url)
|
|
{
|
|
Connection *conn = 0;
|
|
bool isMainThread = SystemThreads::the()->isMainThread();
|
|
|
|
if(strncmp(url.c_str(),"tcp:",4) == 0)
|
|
{
|
|
conn = new TCPConnection(url);
|
|
}
|
|
else if(strncmp(url.c_str(),"unix:",5) == 0)
|
|
{
|
|
conn = new UnixConnection(url);
|
|
}
|
|
|
|
if(conn)
|
|
{
|
|
conn->_copy(); // Keep extra ref for when the connection breaks
|
|
conn->setConnState(Connection::expectServerHello);
|
|
|
|
while((conn->connState() != Connection::established)
|
|
&& !conn->broken())
|
|
{
|
|
if(isMainThread)
|
|
_ioManager->processOneEvent(true);
|
|
else
|
|
d->serverConnectCondition.wait(d->mutex);
|
|
}
|
|
|
|
if(conn->connState() == Connection::established)
|
|
{
|
|
connections.push_back(conn);
|
|
conn->_release(); // Give up extra ref
|
|
return conn;
|
|
}
|
|
|
|
// well - bad luck (building a connection failed)
|
|
|
|
// Give up extra ref
|
|
conn->_release();
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void Dispatcher::run()
|
|
{
|
|
assert(SystemThreads::the()->isMainThread());
|
|
|
|
_ioManager->run();
|
|
}
|
|
|
|
void Dispatcher::terminate()
|
|
{
|
|
_ioManager->terminate();
|
|
}
|
|
|
|
void Dispatcher::initiateConnection(Connection *connection)
|
|
{
|
|
vector<string> authProtocols;
|
|
authProtocols.push_back("md5auth");
|
|
|
|
if(d->allowNoAuthentication)
|
|
authProtocols.push_back("noauth");
|
|
|
|
char *authSeed = arts_md5_auth_mkcookie();
|
|
char *authResult = arts_md5_auth_mangle(authSeed);
|
|
|
|
Buffer *helloBuffer = new Buffer;
|
|
|
|
Header header(MCOP_MAGIC,0,mcopServerHello);
|
|
header.writeType(*helloBuffer);
|
|
ServerHello serverHello("aRts/MCOP-1.0.0",serverID,authProtocols,authSeed);
|
|
serverHello.writeType(*helloBuffer);
|
|
|
|
helloBuffer->patchLength();
|
|
|
|
connection->qSendBuffer(helloBuffer);
|
|
connection->setConnState(Connection::expectClientHello);
|
|
|
|
connection->setCookie(authResult);
|
|
free(authSeed);
|
|
free(authResult);
|
|
|
|
connections.push_back(connection);
|
|
}
|
|
|
|
void Dispatcher::handleCorrupt(Connection *connection)
|
|
{
|
|
if(connection->connState() != Connection::established)
|
|
{
|
|
cerr << "[mcop dispatcher] Received corrupt message on unauthenticated connection" <<endl;
|
|
cerr << "closing connection." << endl;
|
|
connection->drop();
|
|
d->serverConnectCondition.wakeAll();
|
|
}
|
|
else
|
|
{
|
|
cerr << "[mcop dispatcher] warning: got corrupt MCOP message !??" << endl;
|
|
}
|
|
}
|
|
|
|
void Dispatcher::handleConnectionClose(Connection *connection)
|
|
{
|
|
/*
|
|
* we can't use enumerate here, because the "existing objects list" might
|
|
* be changing due to the other _disconnectRemote calls we make, so we
|
|
* enumerate() the objects manually
|
|
*/
|
|
unsigned long l;
|
|
for(l=0; l<objectPool.max(); l++)
|
|
{
|
|
Object_skel *skel = objectPool[l];
|
|
if(skel) skel->_disconnectRemote(connection);
|
|
}
|
|
|
|
d->requestResultCondition.wakeAll();
|
|
d->serverConnectCondition.wakeAll();
|
|
|
|
/*
|
|
* FIXME:
|
|
*
|
|
* there may be error handling to do (e.g., check that the _stub's that
|
|
* still refer to that connection don't crash now).
|
|
*/
|
|
connection->_release();
|
|
|
|
list<Connection *>::iterator i;
|
|
for(i=connections.begin(); i != connections.end();i++)
|
|
{
|
|
if(*i == connection)
|
|
{
|
|
connections.erase(i);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
Connection *Dispatcher::activeConnection()
|
|
{
|
|
return _activeConnection;
|
|
}
|
|
|
|
Connection *Dispatcher::loopbackConnection()
|
|
{
|
|
return d->loopbackConnection;
|
|
}
|
|
|
|
DelayedReturn *Dispatcher::delayReturn()
|
|
{
|
|
assert(!d->delayedReturn);
|
|
|
|
return d->delayedReturn = new DelayedReturn();
|
|
}
|
|
|
|
Object_skel *Dispatcher::getLocalObject(long objectID)
|
|
{
|
|
Object_skel *result = objectPool[objectID];
|
|
|
|
if(result) result->_copy();
|
|
return result;
|
|
}
|
|
|
|
void Dispatcher::lock()
|
|
{
|
|
_instance->d->mutex.lock();
|
|
}
|
|
|
|
void Dispatcher::unlock()
|
|
{
|
|
_instance->d->mutex.unlock();
|
|
}
|
|
|
|
void Dispatcher::wakeUp()
|
|
{
|
|
if(SystemThreads::the()->isMainThread()) return;
|
|
|
|
_instance->d->wakeUpHandler->wakeUp();
|
|
}
|
|
|
|
/*
|
|
void Dispatcher::reloadTraderData() is declared in trader_impl.cpp
|
|
*/
|