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376 lines
7.9 KiB
376 lines
7.9 KiB
/*
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Copyright (C) 2001 Stefan Westerfeld
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stefan@space.twc.de
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to
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the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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Boston, MA 02110-1301, USA.
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*/
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#ifndef ARTS_MCOP_THREAD_H
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#define ARTS_MCOP_THREAD_H
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#include "arts_export.h"
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/*
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* BC - Status (2002-03-08): SystemThreads, Thread, Mutex, ThreadCondition,
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* Semaphore
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*
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* These classes are kept binary compatible. As the threading implementation
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* can be changed, also
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*
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* Thread_impl, Mutex_impl, ThreadCondition_impl and Semaphore_impl need
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* to remain as they are. The implementation of these depends on what thread
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* system is used, and can attach the required data as necessary to the
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* base classes. So i.e. a posix mutex can contain the pthread_mutex_t in
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* the PosixMutex_impl.
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*/
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namespace Arts {
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class Mutex_impl;
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class Thread_impl;
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class ThreadCondition_impl;
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class Thread;
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class Semaphore_impl;
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/**
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* Encapsulates the operating system threading facilities
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*/
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class ARTS_EXPORT SystemThreads {
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public:
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static SystemThreads *the();
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static bool init(SystemThreads *the);
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/**
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* Check whether there is threading support available
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*
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* If there is no real threading support, the Threading classes try to
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* gracefully degrade the performance. For instance, locking a mutex will
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* do * nothing, and calling the start() function of a Thread will execute
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* it's run function.
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*
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* @returns true if there are real threads
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*/
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static bool supported();
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/**
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* Check wether the current thread is the main thread
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*
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* The main thread is the thread that the application's main() was
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* executed in. The IOManager event loop will only run in the main
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* thread.
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*/
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virtual bool isMainThread() = 0;
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virtual Mutex_impl *createMutex_impl() = 0;
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virtual Mutex_impl *createRecMutex_impl() = 0;
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virtual Thread_impl *createThread_impl(Thread *thread) = 0;
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virtual ThreadCondition_impl *createThreadCondition_impl() = 0;
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virtual Semaphore_impl *createSemaphore_impl(int, int) = 0;
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virtual ~SystemThreads();
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/**
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* Returns a pointer to the current thread, or a null pointer if
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* we're the main thread (isMainThread() is true).
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*/
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virtual Thread *getCurrentThread() = 0;
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};
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/**
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* Base class for platform specific thread code
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*/
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class ARTS_EXPORT Thread_impl
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{
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public:
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virtual void setPriority(int) =0;
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virtual void start() = 0;
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virtual void waitDone() = 0;
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virtual ~Thread_impl();
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};
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/**
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* Base class for platform specific mutex code
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*/
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class ARTS_EXPORT Mutex_impl {
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public:
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virtual void lock() = 0;
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virtual bool tryLock() = 0;
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virtual void unlock() = 0;
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virtual ~Mutex_impl();
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};
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/**
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* Base class for platform specific thread condition code
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*/
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class ARTS_EXPORT ThreadCondition_impl {
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public:
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virtual void wakeOne() = 0;
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virtual void wakeAll() = 0;
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virtual void wait(Mutex_impl *impl) = 0;
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virtual ~ThreadCondition_impl();
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};
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class ARTS_EXPORT Semaphore_impl {
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public:
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virtual void wait() = 0;
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virtual int tryWait() = 0;
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virtual void post() = 0;
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virtual int getValue() = 0;
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virtual ~Semaphore_impl();
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};
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/**
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* A thread of execution
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*
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* Example for implementing a thread:
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*
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* <pre>
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* class Counter : public Arts::Thread
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* {
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* public:
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* void run() {
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* for(int i = 0;i < 10;i++)
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* {
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* printf("%d\n",i+1);
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* sleep(1);
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* }
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* }
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* }; // start the thread with Counter c; c.start();
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* </pre>
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*/
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class ARTS_EXPORT Thread {
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private:
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Thread_impl *impl;
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public:
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Thread() : impl(SystemThreads::the()->createThread_impl(this))
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{
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}
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virtual ~Thread();
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/**
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* set the priority parameters for the thread
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*
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* FIXME: what should be minimum, maximum, recommended?
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*/
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inline void setPriority(int priority) {
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impl->setPriority(priority);
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}
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/**
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* starts the run() method in a thread
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*/
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inline void start()
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{
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impl->start();
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}
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/**
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* waits until the thread is executed completely
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*/
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inline void waitDone()
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{
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impl->waitDone();
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}
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/**
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* implement this method, if you want to create an own thread - then
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* you can simply call thread.start() to start execution of run() in
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* a seperate thread
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*/
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virtual void run() = 0;
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};
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/**
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* A mutex
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*
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* To protect a critical section, you can use a mutex, which will ensure that
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* only one thread at a time can lock it. Here is an example for a thread-safe
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* random number generator:
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*
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* <pre>
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* class RandomGenerator {
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* Arts::Mutex mutex;
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* long seed;
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* public:
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* long get() {
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* mutex.lock();
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* // do complicated calculation with seed here
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* mutex.unlock();
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* return seed;
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* }
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* };
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* </pre>
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*/
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class ARTS_EXPORT Mutex {
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private:
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Mutex_impl *impl;
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friend class ThreadCondition;
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public:
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/**
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* constructor
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*
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* @param recursive whether to create a recursive mutex (may be locked by
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* the same thread more than once), or a normal mutex
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*/
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inline Mutex(bool recursive = false)
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: impl(recursive?SystemThreads::the()->createRecMutex_impl()
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:SystemThreads::the()->createMutex_impl())
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{
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}
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/**
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* destructor
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*/
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virtual ~Mutex();
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/**
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* locks the mutex
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*/
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inline void lock() {
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impl->lock();
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}
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/**
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* tries to lock the mutex, returning immediately in any case (even if
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* mutex is locked by another thread)
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*
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* @returns true if successful (mutex locked), false otherwise
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*/
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inline bool tryLock() {
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return impl->tryLock();
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}
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/**
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* unlocks the mutex
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*/
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inline void unlock() {
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impl->unlock();
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}
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};
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/**
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* A thread condition
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*
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* Thread conditions are used to let a different thread know that a certain
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* condition might have changed. For instance, if you have a thread that
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* waits until a counter exceeds a limit, the thread would look like this:
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*
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* <pre>
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* class WaitCounter : public Arts::Thread
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* {
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* int counter;
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* Arts::Mutex mutex;
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* Arts::ThreadCondition cond;
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*
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* public:
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* WaitCounter() : counter(0) {}
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*
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* void run() { // run will terminate once the counter reaches 20
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* mutex.lock();
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* while(counter < 20)
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* cond.wait(mutex);
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* mutex.unlock();
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* }
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*
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* void inc() { // inc will increment the counter and indicate the change
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* mutex.lock();
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* counter++;
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* cond.wakeOne();
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* mutex.unlock();
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* }
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* };
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* </pre>
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*/
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class ARTS_EXPORT ThreadCondition {
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private:
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ThreadCondition_impl *impl;
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public:
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ThreadCondition()
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: impl(SystemThreads::the()->createThreadCondition_impl())
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{
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}
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virtual ~ThreadCondition();
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/**
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* wakes one waiting thread
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*/
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inline void wakeOne()
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{
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impl->wakeOne();
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}
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/**
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* wakes all waiting threads
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*/
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inline void wakeAll()
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{
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impl->wakeAll();
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}
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/**
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* Waits until the condition changes. You will need to lock the mutex
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* before calling this. Internally it will unlock the mutex (to let
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* others change the condition), and relock it once the wait succeeds.
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*/
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inline void wait(Mutex& mutex)
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{
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impl->wait(mutex.impl);
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}
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};
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class ARTS_EXPORT Semaphore {
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private:
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Semaphore_impl *impl;
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public:
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Semaphore(int shared=0, int count=0)
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{
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impl = SystemThreads::the()->createSemaphore_impl(shared, count);
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}
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virtual ~Semaphore();
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inline void wait()
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{
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impl->wait();
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}
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inline int tryWait()
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{
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return impl->tryWait();
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}
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inline void post()
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{
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impl->post();
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}
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inline int getValue()
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{
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return impl->getValue();
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}
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};
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}
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#endif /* ARTS_MCOP_THREAD_H */
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