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@ -356,7 +356,7 @@ void EditorWindow::setupStandardActions()
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d->zoomMinusAction = KStdAction::zoomOut(TQT_TQOBJECT(this), TQT_SLOT(slotDecreaseZoom()),
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actionCollection(), "editorwindow_zoomminus");
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d->zoomTo100percents = new TDEAction(i18n("Zoom to 100%"), "viewmag1",
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d->zoomTo100percents = new TDEAction(i18n("Zoom to 100%"), "zoom-original",
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ALT+CTRL+Key_0, // NOTE: Photoshop 7 use ALT+CTRL+0.
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TQT_TQOBJECT(this), TQT_SLOT(slotZoomTo100Percents()),
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actionCollection(), "editorwindow_zoomto100percents");
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@ -367,7 +367,7 @@ void EditorWindow::setupStandardActions()
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TQT_TQOBJECT(this), TQT_SLOT(slotToggleFitToWindow()),
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actionCollection(), "editorwindow_zoomfit2window");
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d->zoomFitToSelectAction = new TDEAction(i18n("Fit to &Selection"), "viewmagfit",
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d->zoomFitToSelectAction = new TDEAction(i18n("Fit to &Selection"), "zoom-fit-best",
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ALT+CTRL+Key_S, TQT_TQOBJECT(this), TQT_SLOT(slotFitToSelect()),
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actionCollection(), "editorwindow_zoomfit2select");
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d->zoomFitToSelectAction->setEnabled(false);
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@ -401,7 +401,7 @@ void EditorWindow::setupStandardActions()
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TQT_TQOBJECT(this), TQT_SLOT(slotZoomTextChanged(const TQString &)) );
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// Do not use std KDE action for full screen because action text is too large for app. toolbar.
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m_fullScreenAction = new TDEToggleAction(i18n("Full Screen"), "window_fullscreen",
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m_fullScreenAction = new TDEToggleAction(i18n("Full Screen"), "view-fullscreen",
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CTRL+SHIFT+Key_F, TQT_TQOBJECT(this),
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TQT_SLOT(slotToggleFullScreen()),
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actionCollection(), "editorwindow_fullscreen");
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@ -456,13 +456,13 @@ void EditorWindow::setupStandardActions()
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// -- Standard 'Rotate' menu actions ----------------------------------------
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d->rotateLeftAction = new TDEAction(i18n("Rotate Left"),
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"rotate_ccw", SHIFT+CTRL+Key_Left,
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"object-rotate-left", SHIFT+CTRL+Key_Left,
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TQT_TQOBJECT(m_canvas), TQT_SLOT(slotRotate270()),
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actionCollection(),
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"editorwindow_rotate_left");
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d->rotateLeftAction->setEnabled(false);
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d->rotateRightAction = new TDEAction(i18n("Rotate Right"),
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"rotate_cw", SHIFT+CTRL+Key_Right,
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"object-rotate-right", SHIFT+CTRL+Key_Right,
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TQT_TQOBJECT(m_canvas), TQT_SLOT(slotRotate90()),
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actionCollection(),
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"editorwindow_rotate_right");
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