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248 lines
6.6 KiB
248 lines
6.6 KiB
3 years ago
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//
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// HtVectorGeneric.h
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//
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// HtVector: A Vector class which holds objects of type GType.
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// (A vector is an array that can expand as necessary)
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// This class is very similar in interface to the List class
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//
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// Part of the ht://Dig package <http://www.htdig.org/>
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// Copyright (c) 1999-2004 The ht://Dig Group
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// For copyright details, see the file COPYING in your distribution
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// or the GNU Library General Public License (LGPL) version 2 or later
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// <http://www.gnu.org/copyleft/lgpl.html>
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//
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// $Id: HtVectorGeneric.h,v 1.5 2004/05/28 13:15:21 lha Exp $
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//
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//
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// #ifndef _HtVectorGeneric_h_
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//#define _HtVectorGeneric_h_
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// HOWTO use:
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// let's say you have a class called Zozo (that has to have an
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// empty constructor Zozo::Zozo() )
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// You want to use vectors of Zozo's (called HtVector_Zozo )
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//
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// In every file you use it you must include its declaration:
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//
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// #define GType Zozo
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// #define HtVectorGType HtVector_Zozo
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// #include "HtVectorGeneric.h"
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//
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// Then you can use it:
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// HtVector_Zozo vect;
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// Zozo a,b,c;
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// vect.push_back(a);
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// vect.push_back(b);
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// vect[0]=c;
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//
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// Somewhere in some .cc file you have to
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//
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// #define GType Zozo
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// #define HtVectorGType HtVector_Zozo
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// #include "HtVectorGenericCode.h"
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//
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//
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// Notes:
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// *If you include the declaration more
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// than once in the same scope you will get
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// errors (HtVector_Zozo : already declared)
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//
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// *Bounds checking is on by default, this should be
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// changed (it's performance critical), if your'e
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// out of bounds an error is printed on cerr
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// but the prg doesnt stop (maybe it should?)
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//
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// *vectors containing pointers DO NOT FREE
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// them, this is deliberate
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//
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#include "Object.h"
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class HtVectorGType : public Object
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{
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public:
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//
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// Constructor/Destructor
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//
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HtVectorGType();
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HtVectorGType(int capacity);
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~HtVectorGType();
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protected:
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//
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// this error checking should be made optional!
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//
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inline void CheckBounds(const int n) const {if(n<0 || n>=element_count){ fprintf(stderr, "HtVectorGType::CheckBounds: out of bounds.\n");}}
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public:
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//
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// Insert() will insert an object at the given position. If the
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// position is larger than the number of objects in the vector, the
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// object is appended; no new objects are created between the end
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// of the vector and the given position.
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//
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void Insert(const GType &, int position);
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// *** this is obsolete in HtVectorGeneric ** use: vector[position]=value;
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// void Assign(GType , int position);
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//
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// Remove the object at the given position
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// (in some sense, the inverse of Insert)
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//
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void RemoveFrom(int position);
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// Release is obsolete since no deletions of pointers contained in
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// the vector is done
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// void Release();
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//
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// Destroy() will delete all the objects in the vector.
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// Warning: no deletions of pointers contained in
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// the vector are done (that's up to you)
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//
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void Destroy();
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//
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// Vector traversal (a bit redundant since you can use [])
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//
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void Start_Get() {current_index = -1;}
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GType & Get_Next();
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GType & Get_First();
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GType & Last() {return Nth(element_count-1);}
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//
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// Direct access to vector items. To assign new objects, use
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// Insert() or Add() or Assign()
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//
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inline GType & Nth(int n)
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{
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#ifdef HtVectorGeneric_CheckBounds
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CheckBounds(n);
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#endif
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return data[n];
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}
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inline const GType & Nth(int n) const
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{
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#ifdef HtVectorGeneric_CheckBounds
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CheckBounds(n);
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#endif
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return data[n];
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}
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inline GType & operator[] (int n) {return Nth(n);}
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inline const GType & operator[] (int n) const {return Nth(n);}
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//
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// Access to the number of elements
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//
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inline int Count() const {return element_count;}
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inline int IsEmpty() {return element_count==0;}
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//
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// Accesses wich involve finding an element (only possible if
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// we can compare two elements)
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//
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#ifndef HTVECTORGENERIC_NOTCOMPARABLE
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//
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// Get the index number of an object. If the object is not found,
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// returns -1
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//
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int Index(const GType &);
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GType & Next(const GType ¤t);
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GType & Previous(const GType ¤t);
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//
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// Find the given object in the vector and remove it from the vector.
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// The object will NOT be deleted. If the object is not found,
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// NOTOK will be returned, else OK.
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//
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void Remove(const GType &);
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#endif
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//
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// Deep copy member function
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//
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Object *Copy() const;
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//
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// Vector Assignment
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//
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HtVectorGType &operator= (HtVectorGType *vector) {return *this = *vector;}
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HtVectorGType &operator= (const HtVectorGType &vector);
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protected:
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//
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// The actual internal data array
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GType *data;
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//
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// For traversal it is nice to know where we are...
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//
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int current_index;
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//
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// It's nice to keep track of how many things we contain...
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// as well as how many slots we've declared
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//
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int element_count;
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int allocated;
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protected:
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//
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// Protected function to ensure capacity
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//
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inline void Allocate(int capacity)
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{
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if (capacity > allocated){ActuallyAllocate(capacity);}
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}
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void ActuallyAllocate(int);
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public:
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//
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// Add() will append an object to the end of the vector
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//
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inline void Add(const GType &object)
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{
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Allocate(element_count+1);
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data[element_count] = object;
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element_count += 1;
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}
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//
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// STL like accesors
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//
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public:
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inline int size() const {return Count();}
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inline void push_back(const GType &v) {Add( v);}
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inline GType * begin() {return(data);}
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inline const GType * begin() const {return(data);}
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inline GType * end() {return(data+element_count);}
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inline const GType * end() const {return(data+element_count);}
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inline GType & back() {return Nth(element_count-1);}
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inline const GType & back() const {return Nth(element_count-1);}
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inline void pop_back() {RemoveFrom(size()-1);}
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inline void clear() {;}
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void reserve (int n) {Allocate(n);}
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// TODO: erase clear resize insert(...) and many others
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};
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// #endif
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#ifdef HTVECTORGENERIC_NOTCOMPARABLE
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#undef HTVECTORGENERIC_NOTCOMPARABLE
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#endif
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#undef HtVectorGType
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#undef GType
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