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3055 lines
64 KiB
3055 lines
64 KiB
4 years ago
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/*
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* Copyright © 2005 Novell, Inc.
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*
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* Permission to use, copy, modify, distribute, and sell this software
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* and its documentation for any purpose is hereby granted without
|
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* fee, provided that the above copyright notice appear in all copies
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* and that both that copyright notice and this permission notice
|
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* appear in supporting documentation, and that the name of
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* Novell, Inc. not be used in advertising or publicity pertaining to
|
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* distribution of the software without specific, written prior permission.
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* Novell, Inc. makes no representations about the suitability of this
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* software for any purpose. It is provided "as is" without express or
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* implied warranty.
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*
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* NOVELL, INC. DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
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* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN
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* NO EVENT SHALL NOVELL, INC. BE LIABLE FOR ANY SPECIAL, INDIRECT OR
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* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
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* NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION
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* WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*
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* Author: David Reveman <davidr@novell.com>
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*/
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/*
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* Spring model implemented by Kristian Hogsberg.
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*/
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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#include <compiz-core.h>
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#define WIN_X(w) ((w)->attrib.x - (w)->output.left)
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#define WIN_Y(w) ((w)->attrib.y - (w)->output.top)
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#define WIN_W(w) ((w)->width + (w)->output.left + (w)->output.right)
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#define WIN_H(w) ((w)->height + (w)->output.top + (w)->output.bottom)
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#define GRID_WIDTH 4
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#define GRID_HEIGHT 4
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#define MODEL_MAX_SPRINGS (GRID_WIDTH * GRID_HEIGHT * 2)
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#define MASS 15.0f
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typedef struct _xy_pair {
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float x, y;
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} Point, Vector;
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#define NorthEdgeMask (1L << 0)
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#define SouthEdgeMask (1L << 1)
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#define WestEdgeMask (1L << 2)
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#define EastEdgeMask (1L << 3)
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#define EDGE_DISTANCE 25.0f
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#define EDGE_VELOCITY 13.0f
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typedef struct _Edge {
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float next, prev;
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float start;
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float end;
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float attract;
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float velocity;
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Bool snapped;
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} Edge;
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typedef struct _Object {
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Vector force;
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Point position;
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Vector velocity;
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float theta;
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Bool immobile;
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unsigned int edgeMask;
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Edge vertEdge;
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Edge horzEdge;
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} Object;
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typedef struct _Spring {
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Object *a;
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Object *b;
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Vector offset;
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} Spring;
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#define NORTH 0
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#define SOUTH 1
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#define WEST 2
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#define EAST 3
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|
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typedef struct _Model {
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Object *objects;
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||
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int numObjects;
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Spring springs[MODEL_MAX_SPRINGS];
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int numSprings;
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||
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Object *anchorObject;
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float steps;
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Point topLeft;
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Point bottomRight;
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unsigned int edgeMask;
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unsigned int snapCnt[4];
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} Model;
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#define WOBBLY_EFFECT_NONE 0
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#define WOBBLY_EFFECT_SHIVER 1
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#define WOBBLY_EFFECT_LAST WOBBLY_EFFECT_SHIVER
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static CompMetadata wobblyMetadata;
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static int displayPrivateIndex;
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#define WOBBLY_DISPLAY_OPTION_SNAP_KEY 0
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#define WOBBLY_DISPLAY_OPTION_SNAP_INVERTED 1
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#define WOBBLY_DISPLAY_OPTION_SHIVER 2
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#define WOBBLY_DISPLAY_OPTION_NUM 3
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typedef struct _WobblyDisplay {
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int screenPrivateIndex;
|
||
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HandleEventProc handleEvent;
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CompOption opt[WOBBLY_DISPLAY_OPTION_NUM];
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Bool snapping;
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||
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Bool yConstrained;
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||
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} WobblyDisplay;
|
||
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||
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#define WOBBLY_SCREEN_OPTION_FRICTION 0
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#define WOBBLY_SCREEN_OPTION_SPRING_K 1
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#define WOBBLY_SCREEN_OPTION_GRID_RESOLUTION 2
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#define WOBBLY_SCREEN_OPTION_MIN_GRID_SIZE 3
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#define WOBBLY_SCREEN_OPTION_MAP_EFFECT 4
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#define WOBBLY_SCREEN_OPTION_FOCUS_EFFECT 5
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#define WOBBLY_SCREEN_OPTION_MAP_WINDOW_MATCH 6
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#define WOBBLY_SCREEN_OPTION_FOCUS_WINDOW_MATCH 7
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#define WOBBLY_SCREEN_OPTION_GRAB_WINDOW_MATCH 8
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#define WOBBLY_SCREEN_OPTION_MOVE_WINDOW_MATCH 9
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#define WOBBLY_SCREEN_OPTION_MAXIMIZE_EFFECT 10
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#define WOBBLY_SCREEN_OPTION_NUM 11
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typedef struct _WobblyScreen {
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int windowPrivateIndex;
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||
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PreparePaintScreenProc preparePaintScreen;
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DonePaintScreenProc donePaintScreen;
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||
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PaintOutputProc paintOutput;
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||
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PaintWindowProc paintWindow;
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||
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DamageWindowRectProc damageWindowRect;
|
||
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AddWindowGeometryProc addWindowGeometry;
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||
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WindowResizeNotifyProc windowResizeNotify;
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||
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WindowMoveNotifyProc windowMoveNotify;
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||
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WindowGrabNotifyProc windowGrabNotify;
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WindowUngrabNotifyProc windowUngrabNotify;
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CompOption opt[WOBBLY_SCREEN_OPTION_NUM];
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||
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Bool wobblyWindows;
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unsigned int grabMask;
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||
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CompWindow *grabWindow;
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||
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Bool moveWindow;
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||
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const XRectangle *grabWindowWorkArea;
|
||
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} WobblyScreen;
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||
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||
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#define WobblyInitial (1L << 0)
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#define WobblyForce (1L << 1)
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||
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#define WobblyVelocity (1L << 2)
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||
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typedef struct _WobblyWindow {
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||
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Model *model;
|
||
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int wobbly;
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||
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Bool grabbed;
|
||
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Bool velocity;
|
||
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unsigned int state;
|
||
|
} WobblyWindow;
|
||
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|
||
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#define GET_WOBBLY_DISPLAY(d) \
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((WobblyDisplay *) (d)->base.privates[displayPrivateIndex].ptr)
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||
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||
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#define WOBBLY_DISPLAY(d) \
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||
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WobblyDisplay *wd = GET_WOBBLY_DISPLAY (d)
|
||
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|
||
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#define GET_WOBBLY_SCREEN(s, wd) \
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((WobblyScreen *) (s)->base.privates[(wd)->screenPrivateIndex].ptr)
|
||
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||
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#define WOBBLY_SCREEN(s) \
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||
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WobblyScreen *ws = GET_WOBBLY_SCREEN (s, GET_WOBBLY_DISPLAY (s->display))
|
||
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|
||
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#define GET_WOBBLY_WINDOW(w, ws) \
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((WobblyWindow *) (w)->base.privates[(ws)->windowPrivateIndex].ptr)
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||
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||
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#define WOBBLY_WINDOW(w) \
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WobblyWindow *ww = GET_WOBBLY_WINDOW (w, \
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GET_WOBBLY_SCREEN (w->screen, \
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GET_WOBBLY_DISPLAY (w->screen->display)))
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||
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#define NUM_OPTIONS(s) (sizeof ((s)->opt) / sizeof (CompOption))
|
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||
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static CompOption *
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||
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wobblyGetScreenOptions (CompPlugin *plugin,
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||
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CompScreen *screen,
|
||
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int *count)
|
||
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{
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||
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WOBBLY_SCREEN (screen);
|
||
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|
||
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*count = NUM_OPTIONS (ws);
|
||
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return ws->opt;
|
||
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}
|
||
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|
||
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static Bool
|
||
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wobblySetScreenOption (CompPlugin *plugin,
|
||
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CompScreen *screen,
|
||
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const char *name,
|
||
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CompOptionValue *value)
|
||
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{
|
||
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CompOption *o;
|
||
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|
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WOBBLY_SCREEN (screen);
|
||
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o = compFindOption (ws->opt, NUM_OPTIONS (ws), name, NULL);
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if (!o)
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return FALSE;
|
||
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||
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return compSetScreenOption (screen, o, value);
|
||
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}
|
||
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|
||
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static const CompMetadataOptionInfo wobblyScreenOptionInfo[] = {
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{ "friction", "float", "<min>0.1</min>", 0, 0 },
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||
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{ "spring_k", "float", "<min>0.1</min>", 0, 0 },
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||
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{ "grid_resolution", "int", "<min>1</min><max>64</max>", 0, 0 },
|
||
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{ "min_grid_size", "int", "<min>4</min><max>128</max>", 0, 0 },
|
||
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{ "map_effect", "int", RESTOSTRING (0, WOBBLY_EFFECT_LAST), 0, 0 },
|
||
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{ "focus_effect", "int", RESTOSTRING (0, WOBBLY_EFFECT_LAST), 0, 0 },
|
||
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{ "map_window_match", "match", 0, 0, 0 },
|
||
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{ "focus_window_match", "match", 0, 0, 0 },
|
||
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{ "grab_window_match", "match", 0, 0, 0 },
|
||
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{ "move_window_match", "match", 0, 0, 0 },
|
||
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{ "maximize_effect", "bool", 0, 0, 0 }
|
||
|
};
|
||
|
|
||
|
#define SNAP_WINDOW_TYPE (CompWindowTypeNormalMask | \
|
||
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CompWindowTypeToolbarMask | \
|
||
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CompWindowTypeMenuMask | \
|
||
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CompWindowTypeUtilMask)
|
||
|
|
||
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static void
|
||
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findNextWestEdge (CompWindow *w,
|
||
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Object *object)
|
||
|
{
|
||
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int v, v1, v2;
|
||
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int s, start;
|
||
|
int e, end;
|
||
|
int x;
|
||
|
int output;
|
||
|
const XRectangle *workArea;
|
||
|
int workAreaEdge;
|
||
|
|
||
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start = -65535.0f;
|
||
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end = 65535.0f;
|
||
|
|
||
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v1 = -65535.0f;
|
||
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v2 = 65535.0f;
|
||
|
|
||
|
x = object->position.x + w->output.left - w->input.left;
|
||
|
|
||
|
output = outputDeviceForPoint (w->screen, x, object->position.y);
|
||
|
workArea = &w->screen->outputDev[output].workArea;
|
||
|
workAreaEdge = workArea->x;
|
||
|
|
||
|
if (x >= workAreaEdge)
|
||
|
{
|
||
|
CompWindow *p;
|
||
|
|
||
|
v1 = workAreaEdge;
|
||
|
|
||
|
for (p = w->screen->windows; p; p = p->next)
|
||
|
{
|
||
|
if (w == p)
|
||
|
continue;
|
||
|
|
||
|
if (p->mapNum && p->struts)
|
||
|
{
|
||
|
s = p->struts->left.y - w->output.top;
|
||
|
e = p->struts->left.y + p->struts->left.height +
|
||
|
w->output.bottom;
|
||
|
}
|
||
|
else if (!p->invisible && (p->type & SNAP_WINDOW_TYPE))
|
||
|
{
|
||
|
s = p->attrib.y - p->input.top - w->output.top;
|
||
|
e = p->attrib.y + p->height + p->input.bottom +
|
||
|
w->output.bottom;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if (s > object->position.y)
|
||
|
{
|
||
|
if (s < end)
|
||
|
end = s;
|
||
|
}
|
||
|
else if (e < object->position.y)
|
||
|
{
|
||
|
if (e > start)
|
||
|
start = e;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (s > start)
|
||
|
start = s;
|
||
|
|
||
|
if (e < end)
|
||
|
end = e;
|
||
|
|
||
|
if (p->mapNum && p->struts)
|
||
|
v = p->struts->left.x + p->struts->left.width;
|
||
|
else
|
||
|
v = p->attrib.x + p->width + p->input.right;
|
||
|
|
||
|
if (v <= x)
|
||
|
{
|
||
|
if (v > v1)
|
||
|
v1 = v;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (v < v2)
|
||
|
v2 = v;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
v2 = workAreaEdge;
|
||
|
}
|
||
|
|
||
|
v1 = v1 - w->output.left + w->input.left;
|
||
|
v2 = v2 - w->output.left + w->input.left;
|
||
|
|
||
|
if (v1 != (int) object->vertEdge.next)
|
||
|
object->vertEdge.snapped = FALSE;
|
||
|
|
||
|
object->vertEdge.start = start;
|
||
|
object->vertEdge.end = end;
|
||
|
|
||
|
object->vertEdge.next = v1;
|
||
|
object->vertEdge.prev = v2;
|
||
|
|
||
|
object->vertEdge.attract = v1 + EDGE_DISTANCE;
|
||
|
object->vertEdge.velocity = EDGE_VELOCITY;
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
findNextEastEdge (CompWindow *w,
|
||
|
Object *object)
|
||
|
{
|
||
|
int v, v1, v2;
|
||
|
int s, start;
|
||
|
int e, end;
|
||
|
int x;
|
||
|
int output;
|
||
|
const XRectangle *workArea;
|
||
|
int workAreaEdge;
|
||
|
|
||
|
start = -65535.0f;
|
||
|
end = 65535.0f;
|
||
|
|
||
|
v1 = 65535.0f;
|
||
|
v2 = -65535.0f;
|
||
|
|
||
|
x = object->position.x - w->output.right + w->input.right;
|
||
|
|
||
|
output = outputDeviceForPoint (w->screen, x, object->position.y);
|
||
|
workArea = &w->screen->outputDev[output].workArea;
|
||
|
workAreaEdge = workArea->x + workArea->width;
|
||
|
|
||
|
if (x <= workAreaEdge)
|
||
|
{
|
||
|
CompWindow *p;
|
||
|
|
||
|
v1 = workAreaEdge;
|
||
|
|
||
|
for (p = w->screen->windows; p; p = p->next)
|
||
|
{
|
||
|
if (w == p)
|
||
|
continue;
|
||
|
|
||
|
if (p->mapNum && p->struts)
|
||
|
{
|
||
|
s = p->struts->right.y - w->output.top;
|
||
|
e = p->struts->right.y + p->struts->right.height +
|
||
|
w->output.bottom;
|
||
|
}
|
||
|
else if (!p->invisible && (p->type & SNAP_WINDOW_TYPE))
|
||
|
{
|
||
|
s = p->attrib.y - p->input.top - w->output.top;
|
||
|
e = p->attrib.y + p->height + p->input.bottom +
|
||
|
w->output.bottom;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if (s > object->position.y)
|
||
|
{
|
||
|
if (s < end)
|
||
|
end = s;
|
||
|
}
|
||
|
else if (e < object->position.y)
|
||
|
{
|
||
|
if (e > start)
|
||
|
start = e;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (s > start)
|
||
|
start = s;
|
||
|
|
||
|
if (e < end)
|
||
|
end = e;
|
||
|
|
||
|
if (p->mapNum && p->struts)
|
||
|
v = p->struts->right.x;
|
||
|
else
|
||
|
v = p->attrib.x - p->input.left;
|
||
|
|
||
|
if (v >= x)
|
||
|
{
|
||
|
if (v < v1)
|
||
|
v1 = v;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (v > v2)
|
||
|
v2 = v;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
v2 = workAreaEdge;
|
||
|
}
|
||
|
|
||
|
v1 = v1 + w->output.right - w->input.right;
|
||
|
v2 = v2 + w->output.right - w->input.right;
|
||
|
|
||
|
if (v1 != (int) object->vertEdge.next)
|
||
|
object->vertEdge.snapped = FALSE;
|
||
|
|
||
|
object->vertEdge.start = start;
|
||
|
object->vertEdge.end = end;
|
||
|
|
||
|
object->vertEdge.next = v1;
|
||
|
object->vertEdge.prev = v2;
|
||
|
|
||
|
object->vertEdge.attract = v1 - EDGE_DISTANCE;
|
||
|
object->vertEdge.velocity = EDGE_VELOCITY;
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
findNextNorthEdge (CompWindow *w,
|
||
|
Object *object)
|
||
|
{
|
||
|
int v, v1, v2;
|
||
|
int s, start;
|
||
|
int e, end;
|
||
|
int y;
|
||
|
int output;
|
||
|
const XRectangle *workArea;
|
||
|
int workAreaEdge;
|
||
|
|
||
|
start = -65535.0f;
|
||
|
end = 65535.0f;
|
||
|
|
||
|
v1 = -65535.0f;
|
||
|
v2 = 65535.0f;
|
||
|
|
||
|
y = object->position.y + w->output.top - w->input.top;
|
||
|
|
||
|
output = outputDeviceForPoint (w->screen, object->position.x, y);
|
||
|
workArea = &w->screen->outputDev[output].workArea;
|
||
|
workAreaEdge = workArea->y;
|
||
|
|
||
|
if (y >= workAreaEdge)
|
||
|
{
|
||
|
CompWindow *p;
|
||
|
|
||
|
v1 = workAreaEdge;
|
||
|
|
||
|
for (p = w->screen->windows; p; p = p->next)
|
||
|
{
|
||
|
if (w == p)
|
||
|
continue;
|
||
|
|
||
|
if (p->mapNum && p->struts)
|
||
|
{
|
||
|
s = p->struts->top.x - w->output.left;
|
||
|
e = p->struts->top.x + p->struts->top.width + w->output.right;
|
||
|
}
|
||
|
else if (!p->invisible && (p->type & SNAP_WINDOW_TYPE))
|
||
|
{
|
||
|
s = p->attrib.x - p->input.left - w->output.left;
|
||
|
e = p->attrib.x + p->width + p->input.right + w->output.right;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if (s > object->position.x)
|
||
|
{
|
||
|
if (s < end)
|
||
|
end = s;
|
||
|
}
|
||
|
else if (e < object->position.x)
|
||
|
{
|
||
|
if (e > start)
|
||
|
start = e;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (s > start)
|
||
|
start = s;
|
||
|
|
||
|
if (e < end)
|
||
|
end = e;
|
||
|
|
||
|
if (p->mapNum && p->struts)
|
||
|
v = p->struts->top.y + p->struts->top.height;
|
||
|
else
|
||
|
v = p->attrib.y + p->height + p->input.bottom;
|
||
|
|
||
|
if (v <= y)
|
||
|
{
|
||
|
if (v > v1)
|
||
|
v1 = v;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (v < v2)
|
||
|
v2 = v;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
v2 = workAreaEdge;
|
||
|
}
|
||
|
|
||
|
v1 = v1 - w->output.top + w->input.top;
|
||
|
v2 = v2 - w->output.top + w->input.top;
|
||
|
|
||
|
if (v1 != (int) object->horzEdge.next)
|
||
|
object->horzEdge.snapped = FALSE;
|
||
|
|
||
|
object->horzEdge.start = start;
|
||
|
object->horzEdge.end = end;
|
||
|
|
||
|
object->horzEdge.next = v1;
|
||
|
object->horzEdge.prev = v2;
|
||
|
|
||
|
object->horzEdge.attract = v1 + EDGE_DISTANCE;
|
||
|
object->horzEdge.velocity = EDGE_VELOCITY;
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
findNextSouthEdge (CompWindow *w,
|
||
|
Object *object)
|
||
|
{
|
||
|
int v, v1, v2;
|
||
|
int s, start;
|
||
|
int e, end;
|
||
|
int y;
|
||
|
int output;
|
||
|
const XRectangle *workArea;
|
||
|
int workAreaEdge;
|
||
|
|
||
|
start = -65535.0f;
|
||
|
end = 65535.0f;
|
||
|
|
||
|
v1 = 65535.0f;
|
||
|
v2 = -65535.0f;
|
||
|
|
||
|
y = object->position.y - w->output.bottom + w->input.bottom;
|
||
|
|
||
|
output = outputDeviceForPoint (w->screen, object->position.x, y);
|
||
|
workArea = &w->screen->outputDev[output].workArea;
|
||
|
workAreaEdge = workArea->y + workArea->height;
|
||
|
|
||
|
if (y <= workAreaEdge)
|
||
|
{
|
||
|
CompWindow *p;
|
||
|
|
||
|
v1 = workAreaEdge;
|
||
|
|
||
|
for (p = w->screen->windows; p; p = p->next)
|
||
|
{
|
||
|
if (w == p)
|
||
|
continue;
|
||
|
|
||
|
if (p->mapNum && p->struts)
|
||
|
{
|
||
|
s = p->struts->bottom.x - w->output.left;
|
||
|
e = p->struts->bottom.x + p->struts->bottom.width +
|
||
|
w->output.right;
|
||
|
}
|
||
|
else if (!p->invisible && (p->type & SNAP_WINDOW_TYPE))
|
||
|
{
|
||
|
s = p->attrib.x - p->input.left - w->output.left;
|
||
|
e = p->attrib.x + p->width + p->input.right + w->output.right;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if (s > object->position.x)
|
||
|
{
|
||
|
if (s < end)
|
||
|
end = s;
|
||
|
}
|
||
|
else if (e < object->position.x)
|
||
|
{
|
||
|
if (e > start)
|
||
|
start = e;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (s > start)
|
||
|
start = s;
|
||
|
|
||
|
if (e < end)
|
||
|
end = e;
|
||
|
|
||
|
if (p->mapNum && p->struts)
|
||
|
v = p->struts->bottom.y;
|
||
|
else
|
||
|
v = p->attrib.y - p->input.top;
|
||
|
|
||
|
if (v >= y)
|
||
|
{
|
||
|
if (v < v1)
|
||
|
v1 = v;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (v > v2)
|
||
|
v2 = v;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
v2 = workAreaEdge;
|
||
|
}
|
||
|
|
||
|
v1 = v1 + w->output.bottom - w->input.bottom;
|
||
|
v2 = v2 + w->output.bottom - w->input.bottom;
|
||
|
|
||
|
if (v1 != (int) object->horzEdge.next)
|
||
|
object->horzEdge.snapped = FALSE;
|
||
|
|
||
|
object->horzEdge.start = start;
|
||
|
object->horzEdge.end = end;
|
||
|
|
||
|
object->horzEdge.next = v1;
|
||
|
object->horzEdge.prev = v2;
|
||
|
|
||
|
object->horzEdge.attract = v1 - EDGE_DISTANCE;
|
||
|
object->horzEdge.velocity = EDGE_VELOCITY;
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
objectInit (Object *object,
|
||
|
float positionX,
|
||
|
float positionY,
|
||
|
float velocityX,
|
||
|
float velocityY)
|
||
|
{
|
||
|
object->force.x = 0;
|
||
|
object->force.y = 0;
|
||
|
|
||
|
object->position.x = positionX;
|
||
|
object->position.y = positionY;
|
||
|
|
||
|
object->velocity.x = velocityX;
|
||
|
object->velocity.y = velocityY;
|
||
|
|
||
|
object->theta = 0;
|
||
|
object->immobile = FALSE;
|
||
|
|
||
|
object->edgeMask = 0;
|
||
|
|
||
|
object->vertEdge.snapped = FALSE;
|
||
|
object->horzEdge.snapped = FALSE;
|
||
|
|
||
|
object->vertEdge.next = 0.0f;
|
||
|
object->horzEdge.next = 0.0f;
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
springInit (Spring *spring,
|
||
|
Object *a,
|
||
|
Object *b,
|
||
|
float offsetX,
|
||
|
float offsetY)
|
||
|
{
|
||
|
spring->a = a;
|
||
|
spring->b = b;
|
||
|
spring->offset.x = offsetX;
|
||
|
spring->offset.y = offsetY;
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
modelCalcBounds (Model *model)
|
||
|
{
|
||
|
int i;
|
||
|
|
||
|
model->topLeft.x = MAXSHORT;
|
||
|
model->topLeft.y = MAXSHORT;
|
||
|
model->bottomRight.x = MINSHORT;
|
||
|
model->bottomRight.y = MINSHORT;
|
||
|
|
||
|
for (i = 0; i < model->numObjects; i++)
|
||
|
{
|
||
|
if (model->objects[i].position.x < model->topLeft.x)
|
||
|
model->topLeft.x = model->objects[i].position.x;
|
||
|
else if (model->objects[i].position.x > model->bottomRight.x)
|
||
|
model->bottomRight.x = model->objects[i].position.x;
|
||
|
|
||
|
if (model->objects[i].position.y < model->topLeft.y)
|
||
|
model->topLeft.y = model->objects[i].position.y;
|
||
|
else if (model->objects[i].position.y > model->bottomRight.y)
|
||
|
model->bottomRight.y = model->objects[i].position.y;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
modelAddSpring (Model *model,
|
||
|
Object *a,
|
||
|
Object *b,
|
||
|
float offsetX,
|
||
|
float offsetY)
|
||
|
{
|
||
|
Spring *spring;
|
||
|
|
||
|
spring = &model->springs[model->numSprings];
|
||
|
model->numSprings++;
|
||
|
|
||
|
springInit (spring, a, b, offsetX, offsetY);
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
modelSetMiddleAnchor (Model *model,
|
||
|
int x,
|
||
|
int y,
|
||
|
int width,
|
||
|
int height)
|
||
|
{
|
||
|
float gx, gy;
|
||
|
|
||
|
gx = ((GRID_WIDTH - 1) / 2 * width) / (float) (GRID_WIDTH - 1);
|
||
|
gy = ((GRID_HEIGHT - 1) / 2 * height) / (float) (GRID_HEIGHT - 1);
|
||
|
|
||
|
if (model->anchorObject)
|
||
|
model->anchorObject->immobile = FALSE;
|
||
|
|
||
|
model->anchorObject = &model->objects[GRID_WIDTH *
|
||
|
((GRID_HEIGHT - 1) / 2) +
|
||
|
(GRID_WIDTH - 1) / 2];
|
||
|
model->anchorObject->position.x = x + gx;
|
||
|
model->anchorObject->position.y = y + gy;
|
||
|
|
||
|
model->anchorObject->immobile = TRUE;
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
modelSetTopAnchor (Model *model,
|
||
|
int x,
|
||
|
int y,
|
||
|
int width)
|
||
|
{
|
||
|
float gx;
|
||
|
|
||
|
gx = ((GRID_WIDTH - 1) / 2 * width) / (float) (GRID_WIDTH - 1);
|
||
|
|
||
|
if (model->anchorObject)
|
||
|
model->anchorObject->immobile = FALSE;
|
||
|
|
||
|
model->anchorObject = &model->objects[(GRID_WIDTH - 1) / 2];
|
||
|
model->anchorObject->position.x = x + gx;
|
||
|
model->anchorObject->position.y = y;
|
||
|
|
||
|
model->anchorObject->immobile = TRUE;
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
modelAddEdgeAnchors (Model *model,
|
||
|
int x,
|
||
|
int y,
|
||
|
int width,
|
||
|
int height)
|
||
|
{
|
||
|
Object *o;
|
||
|
|
||
|
o = &model->objects[0];
|
||
|
o->position.x = x;
|
||
|
o->position.y = y;
|
||
|
o->immobile = TRUE;
|
||
|
|
||
|
o = &model->objects[GRID_WIDTH - 1];
|
||
|
o->position.x = x + width;
|
||
|
o->position.y = y;
|
||
|
o->immobile = TRUE;
|
||
|
|
||
|
o = &model->objects[GRID_WIDTH * (GRID_HEIGHT - 1)];
|
||
|
o->position.x = x;
|
||
|
o->position.y = y + height;
|
||
|
o->immobile = TRUE;
|
||
|
|
||
|
o = &model->objects[model->numObjects - 1];
|
||
|
o->position.x = x + width;
|
||
|
o->position.y = y + height;
|
||
|
o->immobile = TRUE;
|
||
|
|
||
|
if (!model->anchorObject)
|
||
|
model->anchorObject = &model->objects[0];
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
modelRemoveEdgeAnchors (Model *model,
|
||
|
int x,
|
||
|
int y,
|
||
|
int width,
|
||
|
int height)
|
||
|
{
|
||
|
Object *o;
|
||
|
|
||
|
o = &model->objects[0];
|
||
|
o->position.x = x;
|
||
|
o->position.y = y;
|
||
|
if (o != model->anchorObject)
|
||
|
o->immobile = FALSE;
|
||
|
|
||
|
o = &model->objects[GRID_WIDTH - 1];
|
||
|
o->position.x = x + width;
|
||
|
o->position.y = y;
|
||
|
if (o != model->anchorObject)
|
||
|
o->immobile = FALSE;
|
||
|
|
||
|
o = &model->objects[GRID_WIDTH * (GRID_HEIGHT - 1)];
|
||
|
o->position.x = x;
|
||
|
o->position.y = y + height;
|
||
|
if (o != model->anchorObject)
|
||
|
o->immobile = FALSE;
|
||
|
|
||
|
o = &model->objects[model->numObjects - 1];
|
||
|
o->position.x = x + width;
|
||
|
o->position.y = y + height;
|
||
|
if (o != model->anchorObject)
|
||
|
o->immobile = FALSE;
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
modelAdjustObjectPosition (Model *model,
|
||
|
Object *object,
|
||
|
int x,
|
||
|
int y,
|
||
|
int width,
|
||
|
int height)
|
||
|
{
|
||
|
Object *o;
|
||
|
int gridX, gridY, i = 0;
|
||
|
|
||
|
for (gridY = 0; gridY < GRID_HEIGHT; gridY++)
|
||
|
{
|
||
|
for (gridX = 0; gridX < GRID_WIDTH; gridX++)
|
||
|
{
|
||
|
o = &model->objects[i];
|
||
|
if (o == object)
|
||
|
{
|
||
|
o->position.x = x + (gridX * width) / (GRID_WIDTH - 1);
|
||
|
o->position.y = y + (gridY * height) / (GRID_HEIGHT - 1);
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
i++;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
modelInitObjects (Model *model,
|
||
|
int x,
|
||
|
int y,
|
||
|
int width,
|
||
|
int height)
|
||
|
{
|
||
|
int gridX, gridY, i = 0;
|
||
|
float gw, gh;
|
||
|
|
||
|
gw = GRID_WIDTH - 1;
|
||
|
gh = GRID_HEIGHT - 1;
|
||
|
|
||
|
for (gridY = 0; gridY < GRID_HEIGHT; gridY++)
|
||
|
{
|
||
|
for (gridX = 0; gridX < GRID_WIDTH; gridX++)
|
||
|
{
|
||
|
objectInit (&model->objects[i],
|
||
|
x + (gridX * width) / gw,
|
||
|
y + (gridY * height) / gh,
|
||
|
0, 0);
|
||
|
i++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
modelSetMiddleAnchor (model, x, y, width, height);
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
modelUpdateSnapping (CompWindow *window,
|
||
|
Model *model)
|
||
|
{
|
||
|
unsigned int edgeMask, gridMask, mask;
|
||
|
int gridX, gridY, i = 0;
|
||
|
|
||
|
edgeMask = model->edgeMask;
|
||
|
|
||
|
if (model->snapCnt[NORTH])
|
||
|
edgeMask &= ~SouthEdgeMask;
|
||
|
else if (model->snapCnt[SOUTH])
|
||
|
edgeMask &= ~NorthEdgeMask;
|
||
|
|
||
|
if (model->snapCnt[WEST])
|
||
|
edgeMask &= ~EastEdgeMask;
|
||
|
else if (model->snapCnt[EAST])
|
||
|
edgeMask &= ~WestEdgeMask;
|
||
|
|
||
|
for (gridY = 0; gridY < GRID_HEIGHT; gridY++)
|
||
|
{
|
||
|
if (gridY == 0)
|
||
|
gridMask = edgeMask & NorthEdgeMask;
|
||
|
else if (gridY == GRID_HEIGHT - 1)
|
||
|
gridMask = edgeMask & SouthEdgeMask;
|
||
|
else
|
||
|
gridMask = 0;
|
||
|
|
||
|
for (gridX = 0; gridX < GRID_WIDTH; gridX++)
|
||
|
{
|
||
|
mask = gridMask;
|
||
|
|
||
|
if (gridX == 0)
|
||
|
mask |= edgeMask & WestEdgeMask;
|
||
|
else if (gridX == GRID_WIDTH - 1)
|
||
|
mask |= edgeMask & EastEdgeMask;
|
||
|
|
||
|
if (mask != model->objects[i].edgeMask)
|
||
|
{
|
||
|
model->objects[i].edgeMask = mask;
|
||
|
|
||
|
if (mask & WestEdgeMask)
|
||
|
{
|
||
|
if (!model->objects[i].vertEdge.snapped)
|
||
|
findNextWestEdge (window, &model->objects[i]);
|
||
|
}
|
||
|
else if (mask & EastEdgeMask)
|
||
|
{
|
||
|
if (!model->objects[i].vertEdge.snapped)
|
||
|
findNextEastEdge (window, &model->objects[i]);
|
||
|
}
|
||
|
else
|
||
|
model->objects[i].vertEdge.snapped = FALSE;
|
||
|
|
||
|
if (mask & NorthEdgeMask)
|
||
|
{
|
||
|
if (!model->objects[i].horzEdge.snapped)
|
||
|
findNextNorthEdge (window, &model->objects[i]);
|
||
|
}
|
||
|
else if (mask & SouthEdgeMask)
|
||
|
{
|
||
|
if (!model->objects[i].horzEdge.snapped)
|
||
|
findNextSouthEdge (window, &model->objects[i]);
|
||
|
}
|
||
|
else
|
||
|
model->objects[i].horzEdge.snapped = FALSE;
|
||
|
}
|
||
|
|
||
|
i++;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
modelReduceEdgeEscapeVelocity (Model *model)
|
||
|
{
|
||
|
int gridX, gridY, i = 0;
|
||
|
|
||
|
for (gridY = 0; gridY < GRID_HEIGHT; gridY++)
|
||
|
{
|
||
|
for (gridX = 0; gridX < GRID_WIDTH; gridX++)
|
||
|
{
|
||
|
if (model->objects[i].vertEdge.snapped)
|
||
|
model->objects[i].vertEdge.velocity *= drand48 () * 0.25f;
|
||
|
|
||
|
if (model->objects[i].horzEdge.snapped)
|
||
|
model->objects[i].horzEdge.velocity *= drand48 () * 0.25f;
|
||
|
|
||
|
i++;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static Bool
|
||
|
modelDisableSnapping (CompWindow *window,
|
||
|
Model *model)
|
||
|
{
|
||
|
int gridX, gridY, i = 0;
|
||
|
Bool snapped = FALSE;
|
||
|
|
||
|
for (gridY = 0; gridY < GRID_HEIGHT; gridY++)
|
||
|
{
|
||
|
for (gridX = 0; gridX < GRID_WIDTH; gridX++)
|
||
|
{
|
||
|
if (model->objects[i].vertEdge.snapped ||
|
||
|
model->objects[i].horzEdge.snapped)
|
||
|
snapped = TRUE;
|
||
|
|
||
|
model->objects[i].vertEdge.snapped = FALSE;
|
||
|
model->objects[i].horzEdge.snapped = FALSE;
|
||
|
|
||
|
model->objects[i].edgeMask = 0;
|
||
|
|
||
|
i++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
memset (model->snapCnt, 0, sizeof (model->snapCnt));
|
||
|
|
||
|
return snapped;
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
modelAdjustObjectsForShiver (Model *model,
|
||
|
int x,
|
||
|
int y,
|
||
|
int width,
|
||
|
int height)
|
||
|
{
|
||
|
int gridX, gridY, i = 0;
|
||
|
float vX, vY;
|
||
|
float w, h;
|
||
|
float scale;
|
||
|
|
||
|
w = width;
|
||
|
h = height;
|
||
|
|
||
|
for (gridY = 0; gridY < GRID_HEIGHT; gridY++)
|
||
|
{
|
||
|
for (gridX = 0; gridX < GRID_WIDTH; gridX++)
|
||
|
{
|
||
|
if (!model->objects[i].immobile)
|
||
|
{
|
||
|
vX = model->objects[i].position.x - (x + w / 2);
|
||
|
vY = model->objects[i].position.y - (y + h / 2);
|
||
|
|
||
|
vX /= w;
|
||
|
vY /= h;
|
||
|
|
||
|
scale = ((float) rand () * 7.5f) / RAND_MAX;
|
||
|
|
||
|
model->objects[i].velocity.x += vX * scale;
|
||
|
model->objects[i].velocity.y += vY * scale;
|
||
|
}
|
||
|
|
||
|
i++;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
modelInitSprings (Model *model,
|
||
|
int x,
|
||
|
int y,
|
||
|
int width,
|
||
|
int height)
|
||
|
{
|
||
|
int gridX, gridY, i = 0;
|
||
|
float hpad, vpad;
|
||
|
|
||
|
model->numSprings = 0;
|
||
|
|
||
|
hpad = ((float) width) / (GRID_WIDTH - 1);
|
||
|
vpad = ((float) height) / (GRID_HEIGHT - 1);
|
||
|
|
||
|
for (gridY = 0; gridY < GRID_HEIGHT; gridY++)
|
||
|
{
|
||
|
for (gridX = 0; gridX < GRID_WIDTH; gridX++)
|
||
|
{
|
||
|
if (gridX > 0)
|
||
|
modelAddSpring (model,
|
||
|
&model->objects[i - 1],
|
||
|
&model->objects[i],
|
||
|
hpad, 0);
|
||
|
|
||
|
if (gridY > 0)
|
||
|
modelAddSpring (model,
|
||
|
&model->objects[i - GRID_WIDTH],
|
||
|
&model->objects[i],
|
||
|
0, vpad);
|
||
|
|
||
|
i++;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
modelMove (Model *model,
|
||
|
float tx,
|
||
|
float ty)
|
||
|
{
|
||
|
int i;
|
||
|
|
||
|
for (i = 0; i < model->numObjects; i++)
|
||
|
{
|
||
|
model->objects[i].position.x += tx;
|
||
|
model->objects[i].position.y += ty;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static Model *
|
||
|
createModel (int x,
|
||
|
int y,
|
||
|
int width,
|
||
|
int height,
|
||
|
unsigned int edgeMask)
|
||
|
{
|
||
|
Model *model;
|
||
|
|
||
|
model = malloc (sizeof (Model));
|
||
|
if (!model)
|
||
|
return 0;
|
||
|
|
||
|
model->numObjects = GRID_WIDTH * GRID_HEIGHT;
|
||
|
model->objects = malloc (sizeof (Object) * model->numObjects);
|
||
|
if (!model->objects)
|
||
|
{
|
||
|
free (model);
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
model->anchorObject = 0;
|
||
|
model->numSprings = 0;
|
||
|
|
||
|
model->steps = 0;
|
||
|
|
||
|
memset (model->snapCnt, 0, sizeof (model->snapCnt));
|
||
|
|
||
|
model->edgeMask = edgeMask;
|
||
|
|
||
|
modelInitObjects (model, x, y, width, height);
|
||
|
modelInitSprings (model, x, y, width, height);
|
||
|
|
||
|
modelCalcBounds (model);
|
||
|
|
||
|
return model;
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
objectApplyForce (Object *object,
|
||
|
float fx,
|
||
|
float fy)
|
||
|
{
|
||
|
object->force.x += fx;
|
||
|
object->force.y += fy;
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
springExertForces (Spring *spring,
|
||
|
float k)
|
||
|
{
|
||
|
Vector da, db;
|
||
|
Vector a, b;
|
||
|
|
||
|
a = spring->a->position;
|
||
|
b = spring->b->position;
|
||
|
|
||
|
da.x = 0.5f * (b.x - a.x - spring->offset.x);
|
||
|
da.y = 0.5f * (b.y - a.y - spring->offset.y);
|
||
|
|
||
|
db.x = 0.5f * (a.x - b.x + spring->offset.x);
|
||
|
db.y = 0.5f * (a.y - b.y + spring->offset.y);
|
||
|
|
||
|
objectApplyForce (spring->a, k * da.x, k * da.y);
|
||
|
objectApplyForce (spring->b, k * db.x, k * db.y);
|
||
|
}
|
||
|
|
||
|
static Bool
|
||
|
objectReleaseWestEdge (CompWindow *w,
|
||
|
Model *model,
|
||
|
Object *object)
|
||
|
{
|
||
|
if (fabs (object->velocity.x) > object->vertEdge.velocity)
|
||
|
{
|
||
|
object->position.x += object->velocity.x * 2.0f;
|
||
|
|
||
|
model->snapCnt[WEST]--;
|
||
|
|
||
|
object->vertEdge.snapped = FALSE;
|
||
|
object->edgeMask = 0;
|
||
|
|
||
|
modelUpdateSnapping (w, model);
|
||
|
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
object->velocity.x = 0.0f;
|
||
|
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
static Bool
|
||
|
objectReleaseEastEdge (CompWindow *w,
|
||
|
Model *model,
|
||
|
Object *object)
|
||
|
{
|
||
|
if (fabs (object->velocity.x) > object->vertEdge.velocity)
|
||
|
{
|
||
|
object->position.x += object->velocity.x * 2.0f;
|
||
|
|
||
|
model->snapCnt[EAST]--;
|
||
|
|
||
|
object->vertEdge.snapped = FALSE;
|
||
|
object->edgeMask = 0;
|
||
|
|
||
|
modelUpdateSnapping (w, model);
|
||
|
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
object->velocity.x = 0.0f;
|
||
|
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
static Bool
|
||
|
objectReleaseNorthEdge (CompWindow *w,
|
||
|
Model *model,
|
||
|
Object *object)
|
||
|
{
|
||
|
if (fabs (object->velocity.y) > object->horzEdge.velocity)
|
||
|
{
|
||
|
object->position.y += object->velocity.y * 2.0f;
|
||
|
|
||
|
model->snapCnt[NORTH]--;
|
||
|
|
||
|
object->horzEdge.snapped = FALSE;
|
||
|
object->edgeMask = 0;
|
||
|
|
||
|
modelUpdateSnapping (w, model);
|
||
|
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
object->velocity.y = 0.0f;
|
||
|
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
static Bool
|
||
|
objectReleaseSouthEdge (CompWindow *w,
|
||
|
Model *model,
|
||
|
Object *object)
|
||
|
{
|
||
|
if (fabs (object->velocity.y) > object->horzEdge.velocity)
|
||
|
{
|
||
|
object->position.y += object->velocity.y * 2.0f;
|
||
|
|
||
|
model->snapCnt[SOUTH]--;
|
||
|
|
||
|
object->horzEdge.snapped = FALSE;
|
||
|
object->edgeMask = 0;
|
||
|
|
||
|
modelUpdateSnapping (w, model);
|
||
|
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
object->velocity.y = 0.0f;
|
||
|
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
static float
|
||
|
modelStepObject (CompWindow *window,
|
||
|
Model *model,
|
||
|
Object *object,
|
||
|
float friction,
|
||
|
float *force)
|
||
|
{
|
||
|
object->theta += 0.05f;
|
||
|
|
||
|
if (object->immobile)
|
||
|
{
|
||
|
object->velocity.x = 0.0f;
|
||
|
object->velocity.y = 0.0f;
|
||
|
|
||
|
object->force.x = 0.0f;
|
||
|
object->force.y = 0.0f;
|
||
|
|
||
|
*force = 0.0f;
|
||
|
|
||
|
return 0.0f;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
object->force.x -= friction * object->velocity.x;
|
||
|
object->force.y -= friction * object->velocity.y;
|
||
|
|
||
|
object->velocity.x += object->force.x / MASS;
|
||
|
object->velocity.y += object->force.y / MASS;
|
||
|
|
||
|
if (object->edgeMask)
|
||
|
{
|
||
|
if (object->edgeMask & WestEdgeMask)
|
||
|
{
|
||
|
if (object->position.y < object->vertEdge.start ||
|
||
|
object->position.y > object->vertEdge.end)
|
||
|
findNextWestEdge (window, object);
|
||
|
|
||
|
if (!object->vertEdge.snapped ||
|
||
|
objectReleaseWestEdge (window, model, object))
|
||
|
{
|
||
|
object->position.x += object->velocity.x;
|
||
|
|
||
|
if (object->velocity.x < 0.0f &&
|
||
|
object->position.x < object->vertEdge.attract)
|
||
|
{
|
||
|
if (object->position.x < object->vertEdge.next)
|
||
|
{
|
||
|
object->vertEdge.snapped = TRUE;
|
||
|
object->position.x = object->vertEdge.next;
|
||
|
object->velocity.x = 0.0f;
|
||
|
|
||
|
model->snapCnt[WEST]++;
|
||
|
|
||
|
modelUpdateSnapping (window, model);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
object->velocity.x -=
|
||
|
object->vertEdge.attract - object->position.x;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (object->position.x > object->vertEdge.prev)
|
||
|
findNextWestEdge (window, object);
|
||
|
}
|
||
|
}
|
||
|
else if (object->edgeMask & EastEdgeMask)
|
||
|
{
|
||
|
if (object->position.y < object->vertEdge.start ||
|
||
|
object->position.y > object->vertEdge.end)
|
||
|
findNextEastEdge (window, object);
|
||
|
|
||
|
if (!object->vertEdge.snapped ||
|
||
|
objectReleaseEastEdge (window, model, object))
|
||
|
{
|
||
|
object->position.x += object->velocity.x;
|
||
|
|
||
|
if (object->velocity.x > 0.0f &&
|
||
|
object->position.x > object->vertEdge.attract)
|
||
|
{
|
||
|
if (object->position.x > object->vertEdge.next)
|
||
|
{
|
||
|
object->vertEdge.snapped = TRUE;
|
||
|
object->position.x = object->vertEdge.next;
|
||
|
object->velocity.x = 0.0f;
|
||
|
|
||
|
model->snapCnt[EAST]++;
|
||
|
|
||
|
modelUpdateSnapping (window, model);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
object->velocity.x =
|
||
|
object->position.x - object->vertEdge.attract;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (object->position.x < object->vertEdge.prev)
|
||
|
findNextEastEdge (window, object);
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
object->position.x += object->velocity.x;
|
||
|
|
||
|
if (object->edgeMask & NorthEdgeMask)
|
||
|
{
|
||
|
if (object->position.x < object->horzEdge.start ||
|
||
|
object->position.x > object->horzEdge.end)
|
||
|
findNextNorthEdge (window, object);
|
||
|
|
||
|
if (!object->horzEdge.snapped ||
|
||
|
objectReleaseNorthEdge (window, model, object))
|
||
|
{
|
||
|
object->position.y += object->velocity.y;
|
||
|
|
||
|
if (object->velocity.y < 0.0f &&
|
||
|
object->position.y < object->horzEdge.attract)
|
||
|
{
|
||
|
if (object->position.y < object->horzEdge.next)
|
||
|
{
|
||
|
object->horzEdge.snapped = TRUE;
|
||
|
object->position.y = object->horzEdge.next;
|
||
|
object->velocity.y = 0.0f;
|
||
|
|
||
|
model->snapCnt[NORTH]++;
|
||
|
|
||
|
modelUpdateSnapping (window, model);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
object->velocity.y -=
|
||
|
object->horzEdge.attract - object->position.y;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (object->position.y > object->horzEdge.prev)
|
||
|
findNextNorthEdge (window, object);
|
||
|
}
|
||
|
}
|
||
|
else if (object->edgeMask & SouthEdgeMask)
|
||
|
{
|
||
|
if (object->position.x < object->horzEdge.start ||
|
||
|
object->position.x > object->horzEdge.end)
|
||
|
findNextSouthEdge (window, object);
|
||
|
|
||
|
if (!object->horzEdge.snapped ||
|
||
|
objectReleaseSouthEdge (window, model, object))
|
||
|
{
|
||
|
object->position.y += object->velocity.y;
|
||
|
|
||
|
if (object->velocity.y > 0.0f &&
|
||
|
object->position.y > object->horzEdge.attract)
|
||
|
{
|
||
|
if (object->position.y > object->horzEdge.next)
|
||
|
{
|
||
|
object->horzEdge.snapped = TRUE;
|
||
|
object->position.y = object->horzEdge.next;
|
||
|
object->velocity.y = 0.0f;
|
||
|
|
||
|
model->snapCnt[SOUTH]++;
|
||
|
|
||
|
modelUpdateSnapping (window, model);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
object->velocity.y =
|
||
|
object->position.y - object->horzEdge.attract;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (object->position.y < object->horzEdge.prev)
|
||
|
findNextSouthEdge (window, object);
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
object->position.y += object->velocity.y;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
object->position.x += object->velocity.x;
|
||
|
object->position.y += object->velocity.y;
|
||
|
}
|
||
|
|
||
|
*force = fabs (object->force.x) + fabs (object->force.y);
|
||
|
|
||
|
object->force.x = 0.0f;
|
||
|
object->force.y = 0.0f;
|
||
|
|
||
|
return fabs (object->velocity.x) + fabs (object->velocity.y);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static int
|
||
|
modelStep (CompWindow *window,
|
||
|
Model *model,
|
||
|
float friction,
|
||
|
float k,
|
||
|
float time)
|
||
|
{
|
||
|
int i, j, steps, wobbly = 0;
|
||
|
float velocitySum = 0.0f;
|
||
|
float force, forceSum = 0.0f;
|
||
|
|
||
|
model->steps += time / 15.0f;
|
||
|
steps = floor (model->steps);
|
||
|
model->steps -= steps;
|
||
|
|
||
|
if (!steps)
|
||
|
return TRUE;
|
||
|
|
||
|
for (j = 0; j < steps; j++)
|
||
|
{
|
||
|
for (i = 0; i < model->numSprings; i++)
|
||
|
springExertForces (&model->springs[i], k);
|
||
|
|
||
|
for (i = 0; i < model->numObjects; i++)
|
||
|
{
|
||
|
velocitySum += modelStepObject (window,
|
||
|
model,
|
||
|
&model->objects[i],
|
||
|
friction,
|
||
|
&force);
|
||
|
forceSum += force;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
modelCalcBounds (model);
|
||
|
|
||
|
if (velocitySum > 0.5f)
|
||
|
wobbly |= WobblyVelocity;
|
||
|
|
||
|
if (forceSum > 20.0f)
|
||
|
wobbly |= WobblyForce;
|
||
|
|
||
|
return wobbly;
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
bezierPatchEvaluate (Model *model,
|
||
|
float u,
|
||
|
float v,
|
||
|
float *patchX,
|
||
|
float *patchY)
|
||
|
{
|
||
|
float coeffsU[4], coeffsV[4];
|
||
|
float x, y;
|
||
|
int i, j;
|
||
|
|
||
|
coeffsU[0] = (1 - u) * (1 - u) * (1 - u);
|
||
|
coeffsU[1] = 3 * u * (1 - u) * (1 - u);
|
||
|
coeffsU[2] = 3 * u * u * (1 - u);
|
||
|
coeffsU[3] = u * u * u;
|
||
|
|
||
|
coeffsV[0] = (1 - v) * (1 - v) * (1 - v);
|
||
|
coeffsV[1] = 3 * v * (1 - v) * (1 - v);
|
||
|
coeffsV[2] = 3 * v * v * (1 - v);
|
||
|
coeffsV[3] = v * v * v;
|
||
|
|
||
|
x = y = 0.0f;
|
||
|
|
||
|
for (i = 0; i < 4; i++)
|
||
|
{
|
||
|
for (j = 0; j < 4; j++)
|
||
|
{
|
||
|
x += coeffsU[i] * coeffsV[j] *
|
||
|
model->objects[j * GRID_WIDTH + i].position.x;
|
||
|
y += coeffsU[i] * coeffsV[j] *
|
||
|
model->objects[j * GRID_WIDTH + i].position.y;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
*patchX = x;
|
||
|
*patchY = y;
|
||
|
}
|
||
|
|
||
|
static Bool
|
||
|
wobblyEnsureModel (CompWindow *w)
|
||
|
{
|
||
|
WOBBLY_WINDOW (w);
|
||
|
|
||
|
if (!ww->model)
|
||
|
{
|
||
|
unsigned int edgeMask = 0;
|
||
|
|
||
|
if (w->type & CompWindowTypeNormalMask)
|
||
|
edgeMask = WestEdgeMask | EastEdgeMask | NorthEdgeMask |
|
||
|
SouthEdgeMask;
|
||
|
|
||
|
ww->model = createModel (WIN_X (w), WIN_Y (w), WIN_W (w), WIN_H (w),
|
||
|
edgeMask);
|
||
|
if (!ww->model)
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
static float
|
||
|
objectDistance (Object *object,
|
||
|
float x,
|
||
|
float y)
|
||
|
{
|
||
|
float dx, dy;
|
||
|
|
||
|
dx = object->position.x - x;
|
||
|
dy = object->position.y - y;
|
||
|
|
||
|
return sqrt (dx * dx + dy * dy);
|
||
|
}
|
||
|
|
||
|
static Object *
|
||
|
modelFindNearestObject (Model *model,
|
||
|
float x,
|
||
|
float y)
|
||
|
{
|
||
|
Object *object = &model->objects[0];
|
||
|
float distance, minDistance = 0.0;
|
||
|
int i;
|
||
|
|
||
|
for (i = 0; i < model->numObjects; i++)
|
||
|
{
|
||
|
distance = objectDistance (&model->objects[i], x, y);
|
||
|
if (i == 0 || distance < minDistance)
|
||
|
{
|
||
|
minDistance = distance;
|
||
|
object = &model->objects[i];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return object;
|
||
|
}
|
||
|
|
||
|
static Bool
|
||
|
isWobblyWin (CompWindow *w)
|
||
|
{
|
||
|
WOBBLY_WINDOW (w);
|
||
|
|
||
|
if (ww->model)
|
||
|
return TRUE;
|
||
|
|
||
|
/* avoid tiny windows */
|
||
|
if (w->width == 1 && w->height == 1)
|
||
|
return FALSE;
|
||
|
|
||
|
/* avoid fullscreen windows */
|
||
|
if (w->attrib.x <= 0 &&
|
||
|
w->attrib.y <= 0 &&
|
||
|
w->attrib.x + w->width >= w->screen->width &&
|
||
|
w->attrib.y + w->height >= w->screen->height)
|
||
|
return FALSE;
|
||
|
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
wobblyPreparePaintScreen (CompScreen *s,
|
||
|
int msSinceLastPaint)
|
||
|
{
|
||
|
WobblyWindow *ww;
|
||
|
CompWindow *w;
|
||
|
|
||
|
WOBBLY_SCREEN (s);
|
||
|
|
||
|
if (ws->wobblyWindows & (WobblyInitial | WobblyVelocity))
|
||
|
{
|
||
|
BoxRec box;
|
||
|
Point topLeft, bottomRight;
|
||
|
float friction, springK;
|
||
|
Model *model;
|
||
|
|
||
|
friction = ws->opt[WOBBLY_SCREEN_OPTION_FRICTION].value.f;
|
||
|
springK = ws->opt[WOBBLY_SCREEN_OPTION_SPRING_K].value.f;
|
||
|
|
||
|
ws->wobblyWindows = 0;
|
||
|
for (w = s->windows; w; w = w->next)
|
||
|
{
|
||
|
ww = GET_WOBBLY_WINDOW (w, ws);
|
||
|
|
||
|
if (ww->wobbly)
|
||
|
{
|
||
|
if (ww->wobbly & (WobblyInitial | WobblyVelocity))
|
||
|
{
|
||
|
model = ww->model;
|
||
|
|
||
|
topLeft = model->topLeft;
|
||
|
bottomRight = model->bottomRight;
|
||
|
|
||
|
ww->wobbly = modelStep (w, model, friction, springK,
|
||
|
(ww->wobbly & WobblyVelocity) ?
|
||
|
msSinceLastPaint :
|
||
|
s->redrawTime);
|
||
|
|
||
|
if ((ww->state & MAXIMIZE_STATE) && ww->grabbed)
|
||
|
ww->wobbly |= WobblyForce;
|
||
|
|
||
|
if (ww->wobbly)
|
||
|
{
|
||
|
WOBBLY_DISPLAY (s->display);
|
||
|
|
||
|
/* snapped to more than one edge, we have to reduce
|
||
|
edge escape velocity until only one edge is snapped */
|
||
|
if (ww->wobbly == WobblyForce && !ww->grabbed)
|
||
|
{
|
||
|
modelReduceEdgeEscapeVelocity (ww->model);
|
||
|
ww->wobbly |= WobblyInitial;
|
||
|
}
|
||
|
|
||
|
if (!ww->grabbed && wd->yConstrained)
|
||
|
{
|
||
|
float bottommostYPos = MINSHORT;
|
||
|
int i;
|
||
|
|
||
|
/* find the bottommost top-row object */
|
||
|
for (i = 0; i < GRID_WIDTH; i++)
|
||
|
{
|
||
|
if (model->objects[i].position.y >
|
||
|
bottommostYPos)
|
||
|
bottommostYPos =
|
||
|
model->objects[i].position.y;
|
||
|
}
|
||
|
|
||
|
int decorTop = bottommostYPos +
|
||
|
w->output.top - w->input.top;
|
||
|
|
||
|
if (ws->grabWindowWorkArea->y > decorTop)
|
||
|
{
|
||
|
/* constrain to work area */
|
||
|
modelMove (model, 0,
|
||
|
ws->grabWindowWorkArea->y -
|
||
|
decorTop);
|
||
|
modelCalcBounds (model);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
ww->model = 0;
|
||
|
|
||
|
if (w->attrib.x == w->serverX &&
|
||
|
w->attrib.y == w->serverY)
|
||
|
{
|
||
|
moveWindow (w,
|
||
|
model->topLeft.x + w->output.left -
|
||
|
w->attrib.x,
|
||
|
model->topLeft.y + w->output.top -
|
||
|
w->attrib.y,
|
||
|
TRUE, TRUE);
|
||
|
syncWindowPosition (w);
|
||
|
}
|
||
|
|
||
|
ww->model = model;
|
||
|
}
|
||
|
|
||
|
if (!(s->damageMask & COMP_SCREEN_DAMAGE_ALL_MASK))
|
||
|
{
|
||
|
if (ww->wobbly)
|
||
|
{
|
||
|
if (ww->model->topLeft.x < topLeft.x)
|
||
|
topLeft.x = ww->model->topLeft.x;
|
||
|
if (ww->model->topLeft.y < topLeft.y)
|
||
|
topLeft.y = ww->model->topLeft.y;
|
||
|
if (ww->model->bottomRight.x > bottomRight.x)
|
||
|
bottomRight.x = ww->model->bottomRight.x;
|
||
|
if (ww->model->bottomRight.y > bottomRight.y)
|
||
|
bottomRight.y = ww->model->bottomRight.y;
|
||
|
}
|
||
|
else
|
||
|
addWindowDamage (w);
|
||
|
|
||
|
box.x1 = topLeft.x;
|
||
|
box.y1 = topLeft.y;
|
||
|
box.x2 = bottomRight.x + 0.5f;
|
||
|
box.y2 = bottomRight.y + 0.5f;
|
||
|
|
||
|
box.x1 -= w->attrib.x + w->attrib.border_width;
|
||
|
box.y1 -= w->attrib.y + w->attrib.border_width;
|
||
|
box.x2 -= w->attrib.x + w->attrib.border_width;
|
||
|
box.y2 -= w->attrib.y + w->attrib.border_width;
|
||
|
|
||
|
addWindowDamageRect (w, &box);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
ws->wobblyWindows |= ww->wobbly;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
UNWRAP (ws, s, preparePaintScreen);
|
||
|
(*s->preparePaintScreen) (s, msSinceLastPaint);
|
||
|
WRAP (ws, s, preparePaintScreen, wobblyPreparePaintScreen);
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
wobblyDonePaintScreen (CompScreen *s)
|
||
|
{
|
||
|
WOBBLY_SCREEN (s);
|
||
|
|
||
|
if (ws->wobblyWindows & (WobblyVelocity | WobblyInitial))
|
||
|
damagePendingOnScreen (s);
|
||
|
|
||
|
UNWRAP (ws, s, donePaintScreen);
|
||
|
(*s->donePaintScreen) (s);
|
||
|
WRAP (ws, s, donePaintScreen, wobblyDonePaintScreen);
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
wobblyDrawWindowGeometry (CompWindow *w)
|
||
|
{
|
||
|
int texUnit = w->texUnits;
|
||
|
int currentTexUnit = 0;
|
||
|
int stride = w->vertexStride;
|
||
|
GLfloat *vertices = w->vertices + (stride - 3);
|
||
|
|
||
|
stride *= sizeof (GLfloat);
|
||
|
|
||
|
glVertexPointer (3, GL_FLOAT, stride, vertices);
|
||
|
|
||
|
while (texUnit--)
|
||
|
{
|
||
|
if (texUnit != currentTexUnit)
|
||
|
{
|
||
|
w->screen->clientActiveTexture (GL_TEXTURE0_ARB + texUnit);
|
||
|
glEnableClientState (GL_TEXTURE_COORD_ARRAY);
|
||
|
currentTexUnit = texUnit;
|
||
|
}
|
||
|
vertices -= w->texCoordSize;
|
||
|
glTexCoordPointer (w->texCoordSize, GL_FLOAT, stride, vertices);
|
||
|
}
|
||
|
|
||
|
glDrawElements (GL_QUADS, w->indexCount, GL_UNSIGNED_SHORT, w->indices);
|
||
|
|
||
|
/* disable all texture coordinate arrays except 0 */
|
||
|
texUnit = w->texUnits;
|
||
|
if (texUnit > 1)
|
||
|
{
|
||
|
while (--texUnit)
|
||
|
{
|
||
|
(*w->screen->clientActiveTexture) (GL_TEXTURE0_ARB + texUnit);
|
||
|
glDisableClientState (GL_TEXTURE_COORD_ARRAY);
|
||
|
}
|
||
|
|
||
|
(*w->screen->clientActiveTexture) (GL_TEXTURE0_ARB);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
wobblyAddWindowGeometry (CompWindow *w,
|
||
|
CompMatrix *matrix,
|
||
|
int nMatrix,
|
||
|
Region region,
|
||
|
Region clip)
|
||
|
{
|
||
|
WOBBLY_WINDOW (w);
|
||
|
WOBBLY_SCREEN (w->screen);
|
||
|
|
||
|
if (ww->wobbly)
|
||
|
{
|
||
|
BoxPtr pClip;
|
||
|
int nClip, nVertices, nIndices;
|
||
|
GLushort *i;
|
||
|
GLfloat *v;
|
||
|
int x1, y1, x2, y2;
|
||
|
float width, height;
|
||
|
float deformedX, deformedY;
|
||
|
int x, y, iw, ih, wx, wy;
|
||
|
int vSize, it;
|
||
|
int gridW, gridH;
|
||
|
Bool rect = TRUE;
|
||
|
|
||
|
for (it = 0; it < nMatrix; it++)
|
||
|
{
|
||
|
if (matrix[it].xy != 0.0f || matrix[it].yx != 0.0f)
|
||
|
{
|
||
|
rect = FALSE;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
wx = WIN_X (w);
|
||
|
wy = WIN_Y (w);
|
||
|
width = WIN_W (w);
|
||
|
height = WIN_H (w);
|
||
|
|
||
|
gridW = width / ws->opt[WOBBLY_SCREEN_OPTION_GRID_RESOLUTION].value.i;
|
||
|
if (gridW < ws->opt[WOBBLY_SCREEN_OPTION_MIN_GRID_SIZE].value.i)
|
||
|
gridW = ws->opt[WOBBLY_SCREEN_OPTION_MIN_GRID_SIZE].value.i;
|
||
|
|
||
|
gridH = height / ws->opt[WOBBLY_SCREEN_OPTION_GRID_RESOLUTION].value.i;
|
||
|
if (gridH < ws->opt[WOBBLY_SCREEN_OPTION_MIN_GRID_SIZE].value.i)
|
||
|
gridH = ws->opt[WOBBLY_SCREEN_OPTION_MIN_GRID_SIZE].value.i;
|
||
|
|
||
|
nClip = region->numRects;
|
||
|
pClip = region->rects;
|
||
|
|
||
|
w->texUnits = nMatrix;
|
||
|
|
||
|
vSize = 3 + nMatrix * 2;
|
||
|
|
||
|
nVertices = w->vCount;
|
||
|
nIndices = w->indexCount;
|
||
|
|
||
|
v = w->vertices + (nVertices * vSize);
|
||
|
i = w->indices + nIndices;
|
||
|
|
||
|
while (nClip--)
|
||
|
{
|
||
|
x1 = pClip->x1;
|
||
|
y1 = pClip->y1;
|
||
|
x2 = pClip->x2;
|
||
|
y2 = pClip->y2;
|
||
|
|
||
|
iw = ((x2 - x1 - 1) / gridW) + 1;
|
||
|
ih = ((y2 - y1 - 1) / gridH) + 1;
|
||
|
|
||
|
if (nIndices + (iw * ih * 4) > w->indexSize)
|
||
|
{
|
||
|
if (!moreWindowIndices (w, nIndices + (iw * ih * 4)))
|
||
|
return;
|
||
|
|
||
|
i = w->indices + nIndices;
|
||
|
}
|
||
|
|
||
|
iw++;
|
||
|
ih++;
|
||
|
|
||
|
for (y = 0; y < ih - 1; y++)
|
||
|
{
|
||
|
for (x = 0; x < iw - 1; x++)
|
||
|
{
|
||
|
*i++ = nVertices + iw * (y + 1) + x;
|
||
|
*i++ = nVertices + iw * (y + 1) + x + 1;
|
||
|
*i++ = nVertices + iw * y + x + 1;
|
||
|
*i++ = nVertices + iw * y + x;
|
||
|
|
||
|
nIndices += 4;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (((nVertices + iw * ih) * vSize) > w->vertexSize)
|
||
|
{
|
||
|
if (!moreWindowVertices (w, (nVertices + iw * ih) * vSize))
|
||
|
return;
|
||
|
|
||
|
v = w->vertices + (nVertices * vSize);
|
||
|
}
|
||
|
|
||
|
for (y = y1;; y += gridH)
|
||
|
{
|
||
|
if (y > y2)
|
||
|
y = y2;
|
||
|
|
||
|
for (x = x1;; x += gridW)
|
||
|
{
|
||
|
if (x > x2)
|
||
|
x = x2;
|
||
|
|
||
|
bezierPatchEvaluate (ww->model,
|
||
|
(x - wx) / width,
|
||
|
(y - wy) / height,
|
||
|
&deformedX,
|
||
|
&deformedY);
|
||
|
|
||
|
if (rect)
|
||
|
{
|
||
|
for (it = 0; it < nMatrix; it++)
|
||
|
{
|
||
|
*v++ = COMP_TEX_COORD_X (&matrix[it], x);
|
||
|
*v++ = COMP_TEX_COORD_Y (&matrix[it], y);
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
for (it = 0; it < nMatrix; it++)
|
||
|
{
|
||
|
*v++ = COMP_TEX_COORD_XY (&matrix[it], x, y);
|
||
|
*v++ = COMP_TEX_COORD_YX (&matrix[it], x, y);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
*v++ = deformedX;
|
||
|
*v++ = deformedY;
|
||
|
*v++ = 0.0;
|
||
|
|
||
|
nVertices++;
|
||
|
|
||
|
if (x == x2)
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if (y == y2)
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
pClip++;
|
||
|
}
|
||
|
|
||
|
w->vCount = nVertices;
|
||
|
w->vertexStride = vSize;
|
||
|
w->texCoordSize = 2;
|
||
|
w->indexCount = nIndices;
|
||
|
w->drawWindowGeometry = wobblyDrawWindowGeometry;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
UNWRAP (ws, w->screen, addWindowGeometry);
|
||
|
(*w->screen->addWindowGeometry) (w, matrix, nMatrix, region, clip);
|
||
|
WRAP (ws, w->screen, addWindowGeometry, wobblyAddWindowGeometry);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static Bool
|
||
|
wobblyPaintWindow (CompWindow *w,
|
||
|
const WindowPaintAttrib *attrib,
|
||
|
const CompTransform *transform,
|
||
|
Region region,
|
||
|
unsigned int mask)
|
||
|
{
|
||
|
Bool status;
|
||
|
|
||
|
WOBBLY_SCREEN (w->screen);
|
||
|
WOBBLY_WINDOW (w);
|
||
|
|
||
|
if (ww->wobbly)
|
||
|
mask |= PAINT_WINDOW_TRANSFORMED_MASK;
|
||
|
|
||
|
UNWRAP (ws, w->screen, paintWindow);
|
||
|
status = (*w->screen->paintWindow) (w, attrib, transform, region, mask);
|
||
|
WRAP (ws, w->screen, paintWindow, wobblyPaintWindow);
|
||
|
|
||
|
return status;
|
||
|
}
|
||
|
|
||
|
static Bool
|
||
|
wobblyEnableSnapping (CompDisplay *d,
|
||
|
CompAction *action,
|
||
|
CompActionState state,
|
||
|
CompOption *option,
|
||
|
int nOption)
|
||
|
{
|
||
|
CompScreen *s;
|
||
|
CompWindow *w;
|
||
|
|
||
|
WOBBLY_DISPLAY (d);
|
||
|
|
||
|
for (s = d->screens; s; s = s->next)
|
||
|
{
|
||
|
for (w = s->windows; w; w = w->next)
|
||
|
{
|
||
|
WOBBLY_WINDOW (w);
|
||
|
|
||
|
if (ww->grabbed && ww->model)
|
||
|
modelUpdateSnapping (w, ww->model);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
wd->snapping = TRUE;
|
||
|
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
static Bool
|
||
|
wobblyDisableSnapping (CompDisplay *d,
|
||
|
CompAction *action,
|
||
|
CompActionState state,
|
||
|
CompOption *option,
|
||
|
int nOption)
|
||
|
{
|
||
|
CompScreen *s;
|
||
|
CompWindow *w;
|
||
|
|
||
|
WOBBLY_DISPLAY (d);
|
||
|
|
||
|
if (!wd->snapping)
|
||
|
return FALSE;
|
||
|
|
||
|
for (s = d->screens; s; s = s->next)
|
||
|
{
|
||
|
for (w = s->windows; w; w = w->next)
|
||
|
{
|
||
|
WOBBLY_WINDOW (w);
|
||
|
|
||
|
if (ww->grabbed && ww->model)
|
||
|
{
|
||
|
if (modelDisableSnapping (w, ww->model))
|
||
|
{
|
||
|
WOBBLY_SCREEN (w->screen);
|
||
|
|
||
|
ww->wobbly |= WobblyInitial;
|
||
|
ws->wobblyWindows |= ww->wobbly;
|
||
|
|
||
|
damagePendingOnScreen (w->screen);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
wd->snapping = FALSE;
|
||
|
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
static Bool
|
||
|
wobblyShiver (CompDisplay *d,
|
||
|
CompAction *action,
|
||
|
CompActionState state,
|
||
|
CompOption *option,
|
||
|
int nOption)
|
||
|
{
|
||
|
CompWindow *w;
|
||
|
Window xid;
|
||
|
|
||
|
xid = getIntOptionNamed (option, nOption, "window", 0);
|
||
|
|
||
|
w = findWindowAtDisplay (d, xid);
|
||
|
if (w && isWobblyWin (w) && wobblyEnsureModel (w))
|
||
|
{
|
||
|
WOBBLY_SCREEN (w->screen);
|
||
|
WOBBLY_WINDOW (w);
|
||
|
|
||
|
modelSetMiddleAnchor (ww->model,
|
||
|
WIN_X (w), WIN_Y (w),
|
||
|
WIN_W (w), WIN_H (w));
|
||
|
modelAdjustObjectsForShiver (ww->model,
|
||
|
WIN_X (w), WIN_Y (w),
|
||
|
WIN_W (w), WIN_H (w));
|
||
|
|
||
|
ww->wobbly |= WobblyInitial;
|
||
|
ws->wobblyWindows |= ww->wobbly;
|
||
|
|
||
|
damagePendingOnScreen (w->screen);
|
||
|
}
|
||
|
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
wobblyHandleEvent (CompDisplay *d,
|
||
|
XEvent *event)
|
||
|
{
|
||
|
Window activeWindow = d->activeWindow;
|
||
|
CompWindow *w;
|
||
|
CompScreen *s;
|
||
|
|
||
|
WOBBLY_DISPLAY (d);
|
||
|
|
||
|
switch (event->type) {
|
||
|
case MapNotify:
|
||
|
w = findWindowAtDisplay (d, event->xmap.window);
|
||
|
if (w)
|
||
|
{
|
||
|
WOBBLY_WINDOW (w);
|
||
|
|
||
|
if (ww->model)
|
||
|
{
|
||
|
modelInitObjects (ww->model,
|
||
|
WIN_X (w), WIN_Y (w), WIN_W (w), WIN_H (w));
|
||
|
|
||
|
modelInitSprings (ww->model,
|
||
|
WIN_X (w), WIN_Y (w), WIN_W (w), WIN_H (w));
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
default:
|
||
|
if (event->type == d->xkbEvent)
|
||
|
{
|
||
|
XkbAnyEvent *xkbEvent = (XkbAnyEvent *) event;
|
||
|
|
||
|
if (xkbEvent->xkb_type == XkbStateNotify)
|
||
|
{
|
||
|
XkbStateNotifyEvent *stateEvent = (XkbStateNotifyEvent *) event;
|
||
|
CompAction *action;
|
||
|
Bool inverted;
|
||
|
unsigned int mods = 0xffffffff;
|
||
|
|
||
|
action =
|
||
|
&wd->opt[WOBBLY_DISPLAY_OPTION_SNAP_KEY].value.action;
|
||
|
inverted = wd->opt[WOBBLY_DISPLAY_OPTION_SNAP_INVERTED].value.b;
|
||
|
|
||
|
if (action->type & CompBindingTypeKey)
|
||
|
mods = action->key.modifiers;
|
||
|
|
||
|
if ((stateEvent->mods & mods) == mods)
|
||
|
{
|
||
|
if (inverted)
|
||
|
wobblyDisableSnapping (d, NULL, 0, NULL, 0);
|
||
|
else
|
||
|
wobblyEnableSnapping (d, NULL, 0, NULL, 0);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (inverted)
|
||
|
wobblyEnableSnapping (d, NULL, 0, NULL, 0);
|
||
|
else
|
||
|
wobblyDisableSnapping (d, NULL, 0, NULL, 0);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
UNWRAP (wd, d, handleEvent);
|
||
|
(*d->handleEvent) (d, event);
|
||
|
WRAP (wd, d, handleEvent, wobblyHandleEvent);
|
||
|
|
||
|
switch (event->type) {
|
||
|
case MotionNotify:
|
||
|
s = findScreenAtDisplay (d, event->xmotion.root);
|
||
|
if (s)
|
||
|
{
|
||
|
WOBBLY_SCREEN (s);
|
||
|
|
||
|
if (ws->grabWindow &&
|
||
|
ws->moveWindow &&
|
||
|
ws->opt[WOBBLY_SCREEN_OPTION_MAXIMIZE_EFFECT].value.b)
|
||
|
{
|
||
|
WOBBLY_WINDOW (ws->grabWindow);
|
||
|
|
||
|
if (ww->state & MAXIMIZE_STATE)
|
||
|
{
|
||
|
if (ww->model && ww->grabbed)
|
||
|
{
|
||
|
int dx, dy;
|
||
|
|
||
|
if (ww->state & CompWindowStateMaximizedHorzMask)
|
||
|
dx = pointerX - lastPointerX;
|
||
|
else
|
||
|
dx = 0;
|
||
|
|
||
|
if (ww->state & CompWindowStateMaximizedVertMask)
|
||
|
dy = pointerY - lastPointerY;
|
||
|
else
|
||
|
dy = 0;
|
||
|
|
||
|
ww->model->anchorObject->position.x += dx;
|
||
|
ww->model->anchorObject->position.y += dy;
|
||
|
|
||
|
ww->wobbly |= WobblyInitial;
|
||
|
ws->wobblyWindows |= ww->wobbly;
|
||
|
|
||
|
damagePendingOnScreen (s);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
default:
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if (d->activeWindow != activeWindow)
|
||
|
{
|
||
|
w = findWindowAtDisplay (d, d->activeWindow);
|
||
|
if (w && isWobblyWin (w))
|
||
|
{
|
||
|
int mIndex;
|
||
|
int focusEffect;
|
||
|
|
||
|
WOBBLY_WINDOW (w);
|
||
|
WOBBLY_SCREEN (w->screen);
|
||
|
|
||
|
mIndex = WOBBLY_SCREEN_OPTION_FOCUS_WINDOW_MATCH;
|
||
|
focusEffect = ws->opt[WOBBLY_SCREEN_OPTION_FOCUS_EFFECT].value.i;
|
||
|
|
||
|
if ((focusEffect != WOBBLY_EFFECT_NONE) &&
|
||
|
matchEval (&ws->opt[mIndex].value.match, w) &&
|
||
|
wobblyEnsureModel (w))
|
||
|
{
|
||
|
switch (focusEffect) {
|
||
|
case WOBBLY_EFFECT_SHIVER:
|
||
|
modelAdjustObjectsForShiver (ww->model,
|
||
|
WIN_X (w),
|
||
|
WIN_Y (w),
|
||
|
WIN_W (w),
|
||
|
WIN_H (w));
|
||
|
default:
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
ww->wobbly |= WobblyInitial;
|
||
|
ws->wobblyWindows |= ww->wobbly;
|
||
|
|
||
|
damagePendingOnScreen (w->screen);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static Bool
|
||
|
wobblyDamageWindowRect (CompWindow *w,
|
||
|
Bool initial,
|
||
|
BoxPtr rect)
|
||
|
{
|
||
|
Bool status;
|
||
|
|
||
|
WOBBLY_SCREEN (w->screen);
|
||
|
|
||
|
if (!initial)
|
||
|
{
|
||
|
WOBBLY_WINDOW (w);
|
||
|
|
||
|
if (ww->wobbly == WobblyForce)
|
||
|
{
|
||
|
REGION region;
|
||
|
|
||
|
region.rects = ®ion.extents;
|
||
|
region.numRects = region.size = 1;
|
||
|
|
||
|
region.extents.x1 = ww->model->topLeft.x;
|
||
|
region.extents.y1 = ww->model->topLeft.y;
|
||
|
region.extents.x2 = ww->model->bottomRight.x + 0.5f;
|
||
|
region.extents.y2 = ww->model->bottomRight.y + 0.5f;
|
||
|
|
||
|
damageScreenRegion (w->screen, ®ion);
|
||
|
|
||
|
return TRUE;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
UNWRAP (ws, w->screen, damageWindowRect);
|
||
|
status = (*w->screen->damageWindowRect) (w, initial, rect);
|
||
|
WRAP (ws, w->screen, damageWindowRect, wobblyDamageWindowRect);
|
||
|
|
||
|
if (initial)
|
||
|
{
|
||
|
if (isWobblyWin (w))
|
||
|
{
|
||
|
int mIndex;
|
||
|
int mapEffect;
|
||
|
|
||
|
WOBBLY_WINDOW (w);
|
||
|
WOBBLY_SCREEN (w->screen);
|
||
|
|
||
|
mIndex = WOBBLY_SCREEN_OPTION_MAP_WINDOW_MATCH;
|
||
|
mapEffect = ws->opt[WOBBLY_SCREEN_OPTION_MAP_EFFECT].value.i;
|
||
|
|
||
|
if (ws->opt[WOBBLY_SCREEN_OPTION_MAXIMIZE_EFFECT].value.b)
|
||
|
wobblyEnsureModel (w);
|
||
|
|
||
|
if ((mapEffect != WOBBLY_EFFECT_NONE) &&
|
||
|
matchEval (&ws->opt[mIndex].value.match, w) &&
|
||
|
wobblyEnsureModel (w))
|
||
|
{
|
||
|
switch (mapEffect) {
|
||
|
case WOBBLY_EFFECT_SHIVER:
|
||
|
modelAdjustObjectsForShiver (ww->model,
|
||
|
WIN_X (w), WIN_Y (w),
|
||
|
WIN_W (w), WIN_H (w));
|
||
|
default:
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
ww->wobbly |= WobblyInitial;
|
||
|
ws->wobblyWindows |= ww->wobbly;
|
||
|
|
||
|
damagePendingOnScreen (w->screen);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return status;
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
wobblyWindowResizeNotify (CompWindow *w,
|
||
|
int dx,
|
||
|
int dy,
|
||
|
int dwidth,
|
||
|
int dheight)
|
||
|
{
|
||
|
WOBBLY_SCREEN (w->screen);
|
||
|
WOBBLY_WINDOW (w);
|
||
|
|
||
|
if (ws->opt[WOBBLY_SCREEN_OPTION_MAXIMIZE_EFFECT].value.b &&
|
||
|
isWobblyWin (w) &&
|
||
|
/* prevent wobbling when shading maximized windows - assuming that
|
||
|
the height difference shaded - non-shaded will hardly be -1 and
|
||
|
a lack of wobbly animation in that corner case is tolerable */
|
||
|
(dheight != -1) &&
|
||
|
((w->state | ww->state) & MAXIMIZE_STATE))
|
||
|
{
|
||
|
ww->state &= ~MAXIMIZE_STATE;
|
||
|
ww->state |= w->state & MAXIMIZE_STATE;
|
||
|
|
||
|
if (wobblyEnsureModel (w))
|
||
|
{
|
||
|
if (w->state & MAXIMIZE_STATE)
|
||
|
{
|
||
|
if (!ww->grabbed && ww->model->anchorObject)
|
||
|
{
|
||
|
ww->model->anchorObject->immobile = FALSE;
|
||
|
ww->model->anchorObject = NULL;
|
||
|
}
|
||
|
|
||
|
modelAddEdgeAnchors (ww->model,
|
||
|
WIN_X (w), WIN_Y (w),
|
||
|
WIN_W (w), WIN_H (w));
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
modelRemoveEdgeAnchors (ww->model,
|
||
|
WIN_X (w), WIN_Y (w),
|
||
|
WIN_W (w), WIN_H (w));
|
||
|
modelSetMiddleAnchor (ww->model,
|
||
|
WIN_X (w), WIN_Y (w),
|
||
|
WIN_W (w), WIN_H (w));
|
||
|
}
|
||
|
|
||
|
modelInitSprings (ww->model,
|
||
|
WIN_X (w), WIN_Y (w), WIN_W (w), WIN_H (w));
|
||
|
|
||
|
ww->wobbly |= WobblyInitial;
|
||
|
ws->wobblyWindows |= ww->wobbly;
|
||
|
|
||
|
damagePendingOnScreen (w->screen);
|
||
|
}
|
||
|
}
|
||
|
else if (ww->model)
|
||
|
{
|
||
|
if (ww->wobbly)
|
||
|
{
|
||
|
if (!(ww->state & MAXIMIZE_STATE))
|
||
|
modelSetTopAnchor (ww->model, WIN_X (w), WIN_Y (w), WIN_W (w));
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
modelInitObjects (ww->model,
|
||
|
WIN_X (w), WIN_Y (w), WIN_W (w), WIN_H (w));
|
||
|
}
|
||
|
|
||
|
modelInitSprings (ww->model,
|
||
|
WIN_X (w), WIN_Y (w), WIN_W (w), WIN_H (w));
|
||
|
}
|
||
|
|
||
|
/* update grab */
|
||
|
if (ww->model && ww->grabbed)
|
||
|
{
|
||
|
if (ww->model->anchorObject)
|
||
|
ww->model->anchorObject->immobile = FALSE;
|
||
|
|
||
|
ww->model->anchorObject = modelFindNearestObject (ww->model,
|
||
|
pointerX,
|
||
|
pointerY);
|
||
|
ww->model->anchorObject->immobile = TRUE;
|
||
|
|
||
|
modelAdjustObjectPosition (ww->model,
|
||
|
ww->model->anchorObject,
|
||
|
WIN_X (w), WIN_Y (w),
|
||
|
WIN_W (w), WIN_H (w));
|
||
|
}
|
||
|
|
||
|
UNWRAP (ws, w->screen, windowResizeNotify);
|
||
|
(*w->screen->windowResizeNotify) (w, dx, dy, dwidth, dheight);
|
||
|
WRAP (ws, w->screen, windowResizeNotify, wobblyWindowResizeNotify);
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
wobblyWindowMoveNotify (CompWindow *w,
|
||
|
int dx,
|
||
|
int dy,
|
||
|
Bool immediate)
|
||
|
{
|
||
|
WOBBLY_SCREEN (w->screen);
|
||
|
WOBBLY_WINDOW (w);
|
||
|
|
||
|
if (ww->model)
|
||
|
{
|
||
|
if (ww->grabbed && !immediate)
|
||
|
{
|
||
|
if (ww->state & MAXIMIZE_STATE)
|
||
|
{
|
||
|
int i;
|
||
|
|
||
|
for (i = 0; i < ww->model->numObjects; i++)
|
||
|
{
|
||
|
if (ww->model->objects[i].immobile)
|
||
|
{
|
||
|
ww->model->objects[i].position.x += dx;
|
||
|
ww->model->objects[i].position.y += dy;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
ww->model->anchorObject->position.x += dx;
|
||
|
ww->model->anchorObject->position.y += dy;
|
||
|
}
|
||
|
|
||
|
ww->wobbly |= WobblyInitial;
|
||
|
ws->wobblyWindows |= ww->wobbly;
|
||
|
|
||
|
damagePendingOnScreen (w->screen);
|
||
|
}
|
||
|
else
|
||
|
modelMove (ww->model, dx, dy);
|
||
|
}
|
||
|
|
||
|
UNWRAP (ws, w->screen, windowMoveNotify);
|
||
|
(*w->screen->windowMoveNotify) (w, dx, dy, immediate);
|
||
|
WRAP (ws, w->screen, windowMoveNotify, wobblyWindowMoveNotify);
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
wobblyWindowGrabNotify (CompWindow *w,
|
||
|
int x,
|
||
|
int y,
|
||
|
unsigned int state,
|
||
|
unsigned int mask)
|
||
|
{
|
||
|
int mIndex;
|
||
|
|
||
|
WOBBLY_SCREEN (w->screen);
|
||
|
|
||
|
mIndex = WOBBLY_SCREEN_OPTION_MOVE_WINDOW_MATCH;
|
||
|
|
||
|
if (!ws->grabWindow)
|
||
|
{
|
||
|
ws->grabMask = mask;
|
||
|
ws->grabWindow = w;
|
||
|
}
|
||
|
ws->moveWindow = FALSE;
|
||
|
|
||
|
if ((mask & CompWindowGrabButtonMask) &&
|
||
|
matchEval (&ws->opt[mIndex].value.match, w) &&
|
||
|
isWobblyWin (w))
|
||
|
{
|
||
|
WOBBLY_WINDOW (w);
|
||
|
|
||
|
ws->moveWindow = TRUE;
|
||
|
|
||
|
if (wobblyEnsureModel (w))
|
||
|
{
|
||
|
Spring *s;
|
||
|
int i;
|
||
|
CompPlugin *pMove;
|
||
|
|
||
|
WOBBLY_DISPLAY (w->screen->display);
|
||
|
|
||
|
if (ws->opt[WOBBLY_SCREEN_OPTION_MAXIMIZE_EFFECT].value.b)
|
||
|
{
|
||
|
if (w->state & MAXIMIZE_STATE)
|
||
|
{
|
||
|
modelAddEdgeAnchors (ww->model,
|
||
|
WIN_X (w), WIN_Y (w),
|
||
|
WIN_W (w), WIN_H (w));
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
modelRemoveEdgeAnchors (ww->model,
|
||
|
WIN_X (w), WIN_Y (w),
|
||
|
WIN_W (w), WIN_H (w));
|
||
|
|
||
|
if (ww->model->anchorObject)
|
||
|
ww->model->anchorObject->immobile = FALSE;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (ww->model->anchorObject)
|
||
|
ww->model->anchorObject->immobile = FALSE;
|
||
|
}
|
||
|
|
||
|
ww->model->anchorObject = modelFindNearestObject (ww->model, x, y);
|
||
|
ww->model->anchorObject->immobile = TRUE;
|
||
|
|
||
|
ww->grabbed = TRUE;
|
||
|
|
||
|
/* Update yConstrained and workArea at grab time */
|
||
|
wd->yConstrained = FALSE;
|
||
|
if (mask & CompWindowGrabExternalAppMask)
|
||
|
{
|
||
|
pMove = findActivePlugin ("move");
|
||
|
if (pMove && pMove->vTable->getObjectOptions)
|
||
|
{
|
||
|
int nOption = 0;
|
||
|
CompOption *moveOptions;
|
||
|
|
||
|
moveOptions = (*pMove->vTable->getObjectOptions)
|
||
|
(pMove, &core.displays->base, &nOption);
|
||
|
|
||
|
wd->yConstrained = getBoolOptionNamed (moveOptions, nOption,
|
||
|
"constrain_y", TRUE);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (wd->yConstrained)
|
||
|
{
|
||
|
int output = outputDeviceForWindow (w);
|
||
|
ws->grabWindowWorkArea = &w->screen->outputDev[output].workArea;
|
||
|
}
|
||
|
|
||
|
if (mask & CompWindowGrabMoveMask)
|
||
|
{
|
||
|
modelDisableSnapping (w, ww->model);
|
||
|
if (wd->snapping)
|
||
|
modelUpdateSnapping (w, ww->model);
|
||
|
}
|
||
|
|
||
|
mIndex = WOBBLY_SCREEN_OPTION_GRAB_WINDOW_MATCH;
|
||
|
|
||
|
if (matchEval (&ws->opt[mIndex].value.match, w))
|
||
|
{
|
||
|
for (i = 0; i < ww->model->numSprings; i++)
|
||
|
{
|
||
|
s = &ww->model->springs[i];
|
||
|
|
||
|
if (s->a == ww->model->anchorObject)
|
||
|
{
|
||
|
s->b->velocity.x -= s->offset.x * 0.05f;
|
||
|
s->b->velocity.y -= s->offset.y * 0.05f;
|
||
|
}
|
||
|
else if (s->b == ww->model->anchorObject)
|
||
|
{
|
||
|
s->a->velocity.x += s->offset.x * 0.05f;
|
||
|
s->a->velocity.y += s->offset.y * 0.05f;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
ww->wobbly |= WobblyInitial;
|
||
|
ws->wobblyWindows |= ww->wobbly;
|
||
|
|
||
|
damagePendingOnScreen (w->screen);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
UNWRAP (ws, w->screen, windowGrabNotify);
|
||
|
(*w->screen->windowGrabNotify) (w, x, y, state, mask);
|
||
|
WRAP (ws, w->screen, windowGrabNotify, wobblyWindowGrabNotify);
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
wobblyWindowUngrabNotify (CompWindow *w)
|
||
|
{
|
||
|
WOBBLY_SCREEN (w->screen);
|
||
|
WOBBLY_WINDOW (w);
|
||
|
|
||
|
if (w == ws->grabWindow)
|
||
|
{
|
||
|
ws->grabMask = 0;
|
||
|
ws->grabWindow = NULL;
|
||
|
}
|
||
|
|
||
|
if (ww->grabbed)
|
||
|
{
|
||
|
if (ww->model)
|
||
|
{
|
||
|
if (ww->model->anchorObject)
|
||
|
ww->model->anchorObject->immobile = FALSE;
|
||
|
|
||
|
ww->model->anchorObject = NULL;
|
||
|
|
||
|
if (ws->opt[WOBBLY_SCREEN_OPTION_MAXIMIZE_EFFECT].value.b)
|
||
|
{
|
||
|
if (ww->state & MAXIMIZE_STATE)
|
||
|
modelAddEdgeAnchors (ww->model,
|
||
|
WIN_X (w), WIN_Y (w),
|
||
|
WIN_W (w), WIN_H (w));
|
||
|
}
|
||
|
|
||
|
ww->wobbly |= WobblyInitial;
|
||
|
ws->wobblyWindows |= ww->wobbly;
|
||
|
|
||
|
damagePendingOnScreen (w->screen);
|
||
|
}
|
||
|
|
||
|
ww->grabbed = FALSE;
|
||
|
}
|
||
|
|
||
|
UNWRAP (ws, w->screen, windowUngrabNotify);
|
||
|
(*w->screen->windowUngrabNotify) (w);
|
||
|
WRAP (ws, w->screen, windowUngrabNotify, wobblyWindowUngrabNotify);
|
||
|
}
|
||
|
|
||
|
|
||
|
static Bool
|
||
|
wobblyPaintOutput (CompScreen *s,
|
||
|
const ScreenPaintAttrib *sAttrib,
|
||
|
const CompTransform *transform,
|
||
|
Region region,
|
||
|
CompOutput *output,
|
||
|
unsigned int mask)
|
||
|
{
|
||
|
Bool status;
|
||
|
|
||
|
WOBBLY_SCREEN (s);
|
||
|
|
||
|
if (ws->wobblyWindows)
|
||
|
mask |= PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS_MASK;
|
||
|
|
||
|
UNWRAP (ws, s, paintOutput);
|
||
|
status = (*s->paintOutput) (s, sAttrib, transform, region, output, mask);
|
||
|
WRAP (ws, s, paintOutput, wobblyPaintOutput);
|
||
|
|
||
|
return status;
|
||
|
}
|
||
|
|
||
|
static CompOption *
|
||
|
wobblyGetDisplayOptions (CompPlugin *plugin,
|
||
|
CompDisplay *display,
|
||
|
int *count)
|
||
|
{
|
||
|
WOBBLY_DISPLAY (display);
|
||
|
|
||
|
*count = NUM_OPTIONS (wd);
|
||
|
return wd->opt;
|
||
|
}
|
||
|
|
||
|
static Bool
|
||
|
wobblySetDisplayOption (CompPlugin *plugin,
|
||
|
CompDisplay *display,
|
||
|
const char *name,
|
||
|
CompOptionValue *value)
|
||
|
{
|
||
|
CompOption *o;
|
||
|
int index;
|
||
|
|
||
|
WOBBLY_DISPLAY (display);
|
||
|
|
||
|
o = compFindOption (wd->opt, NUM_OPTIONS (wd), name, &index);
|
||
|
if (!o)
|
||
|
return FALSE;
|
||
|
|
||
|
switch (index) {
|
||
|
case WOBBLY_DISPLAY_OPTION_SNAP_INVERTED:
|
||
|
if (compSetBoolOption (o, value))
|
||
|
{
|
||
|
if (value->b)
|
||
|
wobblyEnableSnapping (display, NULL, 0, NULL, 0);
|
||
|
else
|
||
|
wobblyDisableSnapping (display, NULL, 0, NULL, 0);
|
||
|
return TRUE;
|
||
|
}
|
||
|
break;
|
||
|
case WOBBLY_DISPLAY_OPTION_SNAP_KEY:
|
||
|
/* ignore the key */
|
||
|
value->action.key.keycode = 0;
|
||
|
|
||
|
if (compSetActionOption (o, value))
|
||
|
return TRUE;
|
||
|
break;
|
||
|
default:
|
||
|
return compSetDisplayOption (display, o, value);
|
||
|
}
|
||
|
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
static const CompMetadataOptionInfo wobblyDisplayOptionInfo[] = {
|
||
|
{ "snap_key", "key", "<passive_grab>false</passive_grab>",
|
||
|
wobblyEnableSnapping, wobblyDisableSnapping },
|
||
|
{ "snap_inverted", "bool", 0, 0, 0 },
|
||
|
{ "shiver", "bell", 0, wobblyShiver, 0 }
|
||
|
};
|
||
|
|
||
|
static Bool
|
||
|
wobblyInitDisplay (CompPlugin *p,
|
||
|
CompDisplay *d)
|
||
|
{
|
||
|
WobblyDisplay *wd;
|
||
|
|
||
|
if (!checkPluginABI ("core", CORE_ABIVERSION))
|
||
|
return FALSE;
|
||
|
|
||
|
wd = malloc (sizeof (WobblyDisplay));
|
||
|
if (!wd)
|
||
|
return FALSE;
|
||
|
|
||
|
if (!compInitDisplayOptionsFromMetadata (d,
|
||
|
&wobblyMetadata,
|
||
|
wobblyDisplayOptionInfo,
|
||
|
wd->opt,
|
||
|
WOBBLY_DISPLAY_OPTION_NUM))
|
||
|
{
|
||
|
free (wd);
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
wd->screenPrivateIndex = allocateScreenPrivateIndex (d);
|
||
|
if (wd->screenPrivateIndex < 0)
|
||
|
{
|
||
|
compFiniDisplayOptions (d, wd->opt, WOBBLY_DISPLAY_OPTION_NUM);
|
||
|
free (wd);
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
WRAP (wd, d, handleEvent, wobblyHandleEvent);
|
||
|
|
||
|
wd->snapping = FALSE;
|
||
|
wd->yConstrained = FALSE;
|
||
|
|
||
|
d->base.privates[displayPrivateIndex].ptr = wd;
|
||
|
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
wobblyFiniDisplay (CompPlugin *p,
|
||
|
CompDisplay *d)
|
||
|
{
|
||
|
WOBBLY_DISPLAY (d);
|
||
|
|
||
|
freeScreenPrivateIndex (d, wd->screenPrivateIndex);
|
||
|
|
||
|
UNWRAP (wd, d, handleEvent);
|
||
|
|
||
|
compFiniDisplayOptions (d, wd->opt, WOBBLY_DISPLAY_OPTION_NUM);
|
||
|
|
||
|
free (wd);
|
||
|
}
|
||
|
|
||
|
static Bool
|
||
|
wobblyInitScreen (CompPlugin *p,
|
||
|
CompScreen *s)
|
||
|
{
|
||
|
WobblyScreen *ws;
|
||
|
|
||
|
WOBBLY_DISPLAY (s->display);
|
||
|
|
||
|
ws = malloc (sizeof (WobblyScreen));
|
||
|
if (!ws)
|
||
|
return FALSE;
|
||
|
|
||
|
if (!compInitScreenOptionsFromMetadata (s,
|
||
|
&wobblyMetadata,
|
||
|
wobblyScreenOptionInfo,
|
||
|
ws->opt,
|
||
|
WOBBLY_SCREEN_OPTION_NUM))
|
||
|
{
|
||
|
free (ws);
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
ws->windowPrivateIndex = allocateWindowPrivateIndex (s);
|
||
|
if (ws->windowPrivateIndex < 0)
|
||
|
{
|
||
|
compFiniScreenOptions (s, ws->opt, WOBBLY_SCREEN_OPTION_NUM);
|
||
|
free (ws);
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
ws->wobblyWindows = FALSE;
|
||
|
|
||
|
ws->grabMask = 0;
|
||
|
ws->grabWindow = NULL;
|
||
|
ws->moveWindow = FALSE;
|
||
|
|
||
|
ws->grabWindowWorkArea = NULL;
|
||
|
|
||
|
WRAP (ws, s, preparePaintScreen, wobblyPreparePaintScreen);
|
||
|
WRAP (ws, s, donePaintScreen, wobblyDonePaintScreen);
|
||
|
WRAP (ws, s, paintOutput, wobblyPaintOutput);
|
||
|
WRAP (ws, s, paintWindow, wobblyPaintWindow);
|
||
|
WRAP (ws, s, damageWindowRect, wobblyDamageWindowRect);
|
||
|
WRAP (ws, s, addWindowGeometry, wobblyAddWindowGeometry);
|
||
|
WRAP (ws, s, windowResizeNotify, wobblyWindowResizeNotify);
|
||
|
WRAP (ws, s, windowMoveNotify, wobblyWindowMoveNotify);
|
||
|
WRAP (ws, s, windowGrabNotify, wobblyWindowGrabNotify);
|
||
|
WRAP (ws, s, windowUngrabNotify, wobblyWindowUngrabNotify);
|
||
|
|
||
|
s->base.privates[wd->screenPrivateIndex].ptr = ws;
|
||
|
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
wobblyFiniScreen (CompPlugin *p,
|
||
|
CompScreen *s)
|
||
|
{
|
||
|
WOBBLY_SCREEN (s);
|
||
|
|
||
|
freeWindowPrivateIndex (s, ws->windowPrivateIndex);
|
||
|
|
||
|
UNWRAP (ws, s, preparePaintScreen);
|
||
|
UNWRAP (ws, s, donePaintScreen);
|
||
|
UNWRAP (ws, s, paintOutput);
|
||
|
UNWRAP (ws, s, paintWindow);
|
||
|
UNWRAP (ws, s, damageWindowRect);
|
||
|
UNWRAP (ws, s, addWindowGeometry);
|
||
|
UNWRAP (ws, s, windowResizeNotify);
|
||
|
UNWRAP (ws, s, windowMoveNotify);
|
||
|
UNWRAP (ws, s, windowGrabNotify);
|
||
|
UNWRAP (ws, s, windowUngrabNotify);
|
||
|
|
||
|
compFiniScreenOptions (s, ws->opt, WOBBLY_SCREEN_OPTION_NUM);
|
||
|
|
||
|
free (ws);
|
||
|
}
|
||
|
|
||
|
static Bool
|
||
|
wobblyInitWindow (CompPlugin *p,
|
||
|
CompWindow *w)
|
||
|
{
|
||
|
WobblyWindow *ww;
|
||
|
|
||
|
WOBBLY_SCREEN (w->screen);
|
||
|
|
||
|
ww = malloc (sizeof (WobblyWindow));
|
||
|
if (!ww)
|
||
|
return FALSE;
|
||
|
|
||
|
ww->model = 0;
|
||
|
ww->wobbly = 0;
|
||
|
ww->grabbed = FALSE;
|
||
|
ww->state = w->state;
|
||
|
|
||
|
w->base.privates[ws->windowPrivateIndex].ptr = ww;
|
||
|
|
||
|
if (w->mapNum && ws->opt[WOBBLY_SCREEN_OPTION_MAXIMIZE_EFFECT].value.b)
|
||
|
{
|
||
|
if (isWobblyWin (w))
|
||
|
wobblyEnsureModel (w);
|
||
|
}
|
||
|
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
wobblyFiniWindow (CompPlugin *p,
|
||
|
CompWindow *w)
|
||
|
{
|
||
|
WOBBLY_WINDOW (w);
|
||
|
WOBBLY_SCREEN (w->screen);
|
||
|
|
||
|
if (ws->grabWindow == w)
|
||
|
{
|
||
|
ws->grabWindow = NULL;
|
||
|
ws->grabMask = 0;
|
||
|
}
|
||
|
|
||
|
if (ww->model)
|
||
|
{
|
||
|
free (ww->model->objects);
|
||
|
free (ww->model);
|
||
|
}
|
||
|
|
||
|
free (ww);
|
||
|
}
|
||
|
|
||
|
static CompBool
|
||
|
wobblyInitObject (CompPlugin *p,
|
||
|
CompObject *o)
|
||
|
{
|
||
|
static InitPluginObjectProc dispTab[] = {
|
||
|
(InitPluginObjectProc) 0, /* InitCore */
|
||
|
(InitPluginObjectProc) wobblyInitDisplay,
|
||
|
(InitPluginObjectProc) wobblyInitScreen,
|
||
|
(InitPluginObjectProc) wobblyInitWindow
|
||
|
};
|
||
|
|
||
|
RETURN_DISPATCH (o, dispTab, ARRAY_SIZE (dispTab), TRUE, (p, o));
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
wobblyFiniObject (CompPlugin *p,
|
||
|
CompObject *o)
|
||
|
{
|
||
|
static FiniPluginObjectProc dispTab[] = {
|
||
|
(FiniPluginObjectProc) 0, /* FiniCore */
|
||
|
(FiniPluginObjectProc) wobblyFiniDisplay,
|
||
|
(FiniPluginObjectProc) wobblyFiniScreen,
|
||
|
(FiniPluginObjectProc) wobblyFiniWindow
|
||
|
};
|
||
|
|
||
|
DISPATCH (o, dispTab, ARRAY_SIZE (dispTab), (p, o));
|
||
|
}
|
||
|
|
||
|
static CompOption *
|
||
|
wobblyGetObjectOptions (CompPlugin *plugin,
|
||
|
CompObject *object,
|
||
|
int *count)
|
||
|
{
|
||
|
static GetPluginObjectOptionsProc dispTab[] = {
|
||
|
(GetPluginObjectOptionsProc) 0, /* GetCoreOptions */
|
||
|
(GetPluginObjectOptionsProc) wobblyGetDisplayOptions,
|
||
|
(GetPluginObjectOptionsProc) wobblyGetScreenOptions
|
||
|
};
|
||
|
|
||
|
*count = 0;
|
||
|
RETURN_DISPATCH (object, dispTab, ARRAY_SIZE (dispTab),
|
||
|
(void *) count, (plugin, object, count));
|
||
|
}
|
||
|
|
||
|
static CompBool
|
||
|
wobblySetObjectOption (CompPlugin *plugin,
|
||
|
CompObject *object,
|
||
|
const char *name,
|
||
|
CompOptionValue *value)
|
||
|
{
|
||
|
static SetPluginObjectOptionProc dispTab[] = {
|
||
|
(SetPluginObjectOptionProc) 0, /* SetCoreOption */
|
||
|
(SetPluginObjectOptionProc) wobblySetDisplayOption,
|
||
|
(SetPluginObjectOptionProc) wobblySetScreenOption
|
||
|
};
|
||
|
|
||
|
RETURN_DISPATCH (object, dispTab, ARRAY_SIZE (dispTab), FALSE,
|
||
|
(plugin, object, name, value));
|
||
|
}
|
||
|
|
||
|
static Bool
|
||
|
wobblyInit (CompPlugin *p)
|
||
|
{
|
||
|
if (!compInitPluginMetadataFromInfo (&wobblyMetadata,
|
||
|
p->vTable->name,
|
||
|
wobblyDisplayOptionInfo,
|
||
|
WOBBLY_DISPLAY_OPTION_NUM,
|
||
|
wobblyScreenOptionInfo,
|
||
|
WOBBLY_SCREEN_OPTION_NUM))
|
||
|
return FALSE;
|
||
|
|
||
|
displayPrivateIndex = allocateDisplayPrivateIndex ();
|
||
|
if (displayPrivateIndex < 0)
|
||
|
{
|
||
|
compFiniMetadata (&wobblyMetadata);
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
compAddMetadataFromFile (&wobblyMetadata, p->vTable->name);
|
||
|
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
wobblyFini (CompPlugin *p)
|
||
|
{
|
||
|
freeDisplayPrivateIndex (displayPrivateIndex);
|
||
|
compFiniMetadata (&wobblyMetadata);
|
||
|
}
|
||
|
|
||
|
static CompMetadata *
|
||
|
wobblyGetMetadata (CompPlugin *plugin)
|
||
|
{
|
||
|
return &wobblyMetadata;
|
||
|
}
|
||
|
|
||
|
CompPluginVTable wobblyVTable = {
|
||
|
"wobbly",
|
||
|
wobblyGetMetadata,
|
||
|
wobblyInit,
|
||
|
wobblyFini,
|
||
|
wobblyInitObject,
|
||
|
wobblyFiniObject,
|
||
|
wobblyGetObjectOptions,
|
||
|
wobblySetObjectOption
|
||
|
};
|
||
|
|
||
|
CompPluginVTable *
|
||
|
getCompPluginInfo20070830 (void)
|
||
|
{
|
||
|
return &wobblyVTable;
|
||
|
}
|