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182 lines
3.1 KiB
182 lines
3.1 KiB
4 years ago
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#include <list>
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#include <map>
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#include <vector>
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#define MACRO(T) f<T>()
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class MyClass
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{
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public:
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std::map < int, bool > someData;
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std::map < int, std::list < bool > > otherData;
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};
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void foo()
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{
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List < byte > bob = new List<byte>();
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}
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A<B> foo;
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A<B,C> bar;
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A<B*> baz;
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A<B<C> > bay;
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void asd(void)
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{
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A<B> foo;
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A<B,C> bar;
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A<B*> baz;
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A<B<C> > bay;
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if (a < b && b > c)
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{
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a = b < c > 0;
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}
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if (a < bar() > c)
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{
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}
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a < up_lim() ? do_hi() : do_low;
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a[ a<b> c] = d;
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}
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template<typename T> class MyClass
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{
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}
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template<typename T> class MyClass
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{
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}
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template<typename A, typename B, typename C> class MyClass : myvar(0),
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myvar2(0)
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{
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}
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template<typename A, typename B, typename C> class MyClass
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: myvar(0),
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myvar2(0)
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{
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}
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static int max_value()
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{
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return (std :: numeric_limits <int >:: max )();
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}
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template < class Config_ > priority_queue < Config_ > :: ~priority_queue () {
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}
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template<class T> T test(T a) {
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return a;
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}
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int main() {
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int k,j;
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h g<int>;
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k=test<int>(j);
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return 0;
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}
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template<typename T, template<typename, unsigned int, unsigned int> class ConcreteStorageClass> class RotationMatrix
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: public StaticBaseMatrix<T, 3, 3, ConcreteStorageClass>
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{
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public:
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RotationMatrix()
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: StaticBaseMatrix<T, 3, 3, ConcreteStorageClass>()
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{
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// do some initialization
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}
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void assign(const OtherClass<T, 3, 3 >& other)
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{
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// do something
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}
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};
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int main()
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{
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MyClass<double, 3, 3, MyStorage> foo;
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}
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template< typename CharT, int N, typename Traits > inline std::basic_ostream<CharT,Traits>& FWStreamOut(std::basic_ostream<CharT,Traits>& os,
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const W::S<CharT,N,Traits>& s)
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{
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return operator << <CharT, N, Traits, char, std::char_traits<char> >( os, s );
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}
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struct foo {
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type1 < int& > bar;
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};
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struct foo {
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type1 < int const > bar;
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};
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template <int i> void f();
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template <int i> void g() {
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f<i - 1>();
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f< i >();
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f<i + 1>();
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f<bar()>();
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}
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void h() {
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g<42>();
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}
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#include <vector>
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std::vector<int> A(2);
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std::vector<int> B;
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std::vector<int> C(2);
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std::vector<int> D;
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template<class T> struct X { template<class U> void operator ()(U); };
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template<class T> class Y { template<class V> void f(V); };
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void (* foobar)(void) = NULL;
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std::vector<void (*)(void)> functions;
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#define MACRO( a ) a
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template < typename = int > class X;
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MACRO ( void f( X < >& x ) );
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void g( X < >& x );
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#include <vector>
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typedef std::vector<std::vector<int> > Table; // OK
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typedef std::vector<std::vector<bool> > Flags; // Error
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void func(List<B> = default_val1);
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void func(List<List<B> > = default_val2);
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BLAH<(3.14 >= 42)> blah;
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bool X = j<3> > 1;
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void foo()
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{
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A<(X > Y)> a;
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a = static_cast<List<B> >(ld);
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}
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template<int i> class X { /* ... */ };
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X < 1 > 2 > x1; // Syntax error.
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X<(1 > 2)> x2; // Okay.
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template<class T> class Y { /* ... */ };
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Y<X<1> > x3; // Okay, same as "Y<X<1> > x3;".
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Y<X<(6 >> 1)> > x4;
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template <typename T> int
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myFunc1(typename T::Subtype val);
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int
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myFunc2(T::Subtype val);
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