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void UNITY_INTERFACE_API XREnvironment::DepthSetNumberOfPointsImpl(
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IUnityXRDepthDataAllocator* allocator,
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size_t numPoints)
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{
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}
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UnityXRRaycastHit* (UNITY_INTERFACE_API* Raycast_SetNumberOfHits)(
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IUnityXRRaycastAllocator* allocator,
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size_t numHits);
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