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#include <list>
#include <map>
#include <vector>
#define MACRO(T) f<T>()
class MyClass
{
public:
std::map<int, bool> someData;
std::map<int, std::list<bool> > otherData;
};
void foo()
{
List<byte> bob = new List<byte>();
}
A<B> foo;
A<B, C> bar;
A<B *> baz;
A<B<C> > bay;
void asd(void)
{
A<B> foo;
A<B, C> bar;
A<B *> baz;
A<B<C> > bay;
if (a < b && b > c)
{
a = b < c > 0;
}
if (a<bar()> c)
{
}
a < up_lim() ? do_hi() : do_low;
a[a<b> c] = d;
}
template<typename T> class MyClass
{
}
template<typename T>
class MyClass
{
}
template<typename A, typename B, typename C> class MyClass : myvar(0),
myvar2(0)
{
}
template<typename A, typename B, typename C> class MyClass
: myvar(0),
myvar2(0)
{
}
static int max_value()
{
return((std::numeric_limits<int>::max)());
}
template<class Config_>
priority_queue<Config_>::~priority_queue ()
{
}
template<class T>
T test(T a)
{
return(a);
}
int main()
{
int k, j;
h g<int>;
k = test<int>(j);
return(0);
}
template<typename T, template<typename, unsigned int, unsigned int> class ConcreteStorageClass>
class RotationMatrix
: public StaticBaseMatrix<T, 3, 3, ConcreteStorageClass>
{
public:
RotationMatrix()
: StaticBaseMatrix<T, 3, 3, ConcreteStorageClass>()
{
// do some initialization
}
void assign(const OtherClass<T, 3, 3>& other)
{
// do something
}
};
int main()
{
MyClass<double, 3, 3, MyStorage> foo;
}
template<typename CharT, int N, typename Traits>
inline std::basic_ostream<CharT, Traits>& FWStreamOut(std::basic_ostream<CharT, Traits>&os,
const W::S<CharT, N, Traits>&s)
{
return(operator<<<CharT, N, Traits, char, std::char_traits<char> >(os, s));
}
struct foo
{
type1<int&> bar;
};
struct foo
{
type1<int const> bar;
};
template<int i> void f();
template<int i> void g()
{
f<i - 1>();
f<i>();
f<i + 1>();
f<bar()>();
}
void h()
{
g<42>();
}
#include <vector>
std::vector<int> A(2);
std::vector<int> B;
std::vector<int> C(2);
std::vector<int> D;
template<class T> struct X
{
template<class U> void operator()(U);
};
template<class T> class Y {
template<class V> void f(V);
};
void (*foobar)(void) = NULL;
std::vector<void (*)(void)> functions;
#define MACRO(a) a
template<typename = int> class X;
MACRO(void f(X<>& x));
void g(X<>& x);
#include <vector>
typedef std::vector<std::vector<int> > Table; // OK
typedef std::vector<std::vector<bool> > Flags; // Error
void func(List<B> =default_val1);
void func(List<List<B> > =default_val2);
BLAH<(3.14 >= 42)> blah;
bool X = j<3> > 1;
void foo()
{
A<(X > Y)> a;
a = static_cast<List<B> >(ld);
}
template<int i> class X { /* ... */
};
X < 1 > 2 > x1; // Syntax error.
X<(1 > 2)> x2; // Okay.
template<class T> class Y { /* ... */
};
Y<X<1> > x3; // Okay, same as "Y<X<1> > x3;".
Y<X<(6 >> 1)> > x4;
template<typename T>
int
myFunc1(typename T::Subtype val);
int
myFunc2(T::Subtype val);