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struct bar;
struct foo {
operator bar*();
auto operator <=>(const foo& rhs) const = default;
};
class Foo {
Foo operator+(const Foo& rhs) const;
const Foo& operator ==(Foo& me);
bool operator>(const Foo& rhs) const;
InStream& operator <<(InStream& in);
}
const Foo& Foo::operator ==(Foo& me)
{
}
Foo Foo::operator+(const Foo& rhs) const
{
}
bool Foo::operator>(const Foo& rhs) const
{
}
class Example
{
char m_array [256];
Example& operator=(const Example&rhs);
Example& operator+=(const Example&rhs);
const Example operator+(const Example&other) const;
bool operator==(const Example&other) const;
bool operator!=(const Example&other) const;
Example operator+(const Example& x, const Example& y);
Example operator*(const Example& x, const Example& y);
double& operator()(int row, int col);
double operator()(int row, int col) const;
void operator++();
int& operator*();
Example& operator++(); // prefix ++
Example operator++(int); // postfix ++
bool operator <(const Example& lhs, const Example& rhs) const;
int operator()(int index)
{
i = ~~3;
return index + 1;
}
char& operator[](unsigned i)
{
return m_array [i & 0xff];
}
}
bool Example::operator==(const Example&other) const
{
/*TODO: compare something? */
return false;
}
bool Example::operator!=(const Example&other) const
{
return !operator ==(other);
}
void a()
{
Op op = &X::operator==;
if (!A) {
if (op != &X::operator==) {
A(1) = a;
}
}
if (!A) {
if (op != &X::operator==) {
A(1) = a;
}
}
}
void *operator new(std::size_t) throw(std::bad_alloc);
void *operator new[](std::size_t) throw(std::bad_alloc);
void operator delete(void *) throw();
void operator delete[](void *) throw();