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struct bar;
struct foo
{
operator bar* ();
auto operator <=> (const foo& rhs) const = default;
};
class Foo {
Foo operator + (const Foo& rhs) const;
const Foo& operator == (Foo& me);
bool operator > (const Foo& rhs) const;
InStream& operator << (InStream& in);
}
const Foo& Foo::operator == (Foo& me)
{
}
Foo Foo::operator + (const Foo& rhs) const
{
}
bool Foo::operator > (const Foo& rhs) const
{
}
class Example
{
char m_array[256];
Example& operator = (const Example& rhs);
Example& operator += (const Example& rhs);
const Example operator + (const Example& other) const;
bool operator == (const Example& other) const;
bool operator != (const Example& other) const;
Example operator + (const Example& x, const Example& y);
Example operator * (const Example& x, const Example& y);
double& operator () (int row, int col);
double operator () (int row, int col) const;
void operator ++ ();
int& operator * ();
Example& operator ++ (); // prefix ++
Example operator ++ (int); // postfix ++
bool operator < (const Example& lhs, const Example& rhs) const;
int operator () (int index)
{
i = ~~3;
return index + 1;
}
char& operator [] (unsigned i)
{
return m_array[i & 0xff];
}
}
bool Example::operator == (const Example& other) const
{
/*TODO: compare something? */
return false;
}
bool Example::operator != (const Example& other) const
{
return !operator == (other);
}
void a() {
Op op = &X::operator ==;
if (!A)
if (op != &X::operator ==)
A(1) = a;
if (!A) {
if (op != &X::operator ==)
A(1) = a;
}
}
void *operator new (std::size_t) throw(std::bad_alloc);
void *operator new[] (std::size_t) throw(std::bad_alloc);
void operator delete (void *) throw();
void operator delete[] (void *) throw();