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512 lines
9.4 KiB
512 lines
9.4 KiB
//
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// List.cc
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//
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// List: A List class which holds objects of type Object.
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//
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// Part of the ht://Dig package <http://www.htdig.org/>
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// Copyright (c) 1999-2004 The ht://Dig Group
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// For copyright details, see the file COPYING in your distribution
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// or the GNU Library General Public License (LGPL) version 2 or later
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// <http://www.gnu.org/copyleft/lgpl.html>
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//
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// $Id: List.cc,v 1.9 2004/05/28 13:15:21 lha Exp $
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//
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#ifdef HAVE_CONFIG_H
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#include "htconfig.h"
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#endif /* HAVE_CONFIG_H */
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#include "List.h"
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class listnode
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{
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public:
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listnode *next;
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Object *object;
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};
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//*********************************************************************
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// List::List()
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// Constructor
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//
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List::List()
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{
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head = tail = 0;
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number = 0;
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}
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//*********************************************************************
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// List::~List()
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// Destructor
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//
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List::~List()
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{
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Destroy();
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}
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//*********************************************************************
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// void List::Release()
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// Release all the objects from our list.
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//
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void List::Release()
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{
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listnode *node;
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while (head)
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{
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node = head;
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head = head->next;
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delete node;
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}
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head = tail = 0;
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number = 0;
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cursor.Clear();
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}
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//*********************************************************************
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// void List::Destroy()
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// Delete all the objects from our list.
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//
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void List::Destroy()
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{
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listnode *node;
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while (head)
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{
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node = head;
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head = head->next;
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delete node->object;
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delete node;
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}
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head = tail = 0;
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number = 0;
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cursor.Clear();
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}
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//*********************************************************************
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// void List::Add(Object *object)
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// Add an object to the list.
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//
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void List::Add(Object *object)
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{
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listnode *node = new listnode;
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node->next = 0;
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node->object = object;
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if (tail)
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{
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tail->next = node;
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tail = node;
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}
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else
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{
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head = tail = node;
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}
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number++;
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}
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//*********************************************************************
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// void List::Insert(Object *object, int position)
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// Add an object to the list.
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//
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void List::Insert(Object *object, int position)
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{
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listnode *node = new listnode;
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node->next = 0;
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node->object = object;
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listnode *ln = head;
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listnode *prev = 0;
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for (int i = 0; i < position && ln; i++, ln = ln->next)
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prev = ln;
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if (!ln)
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{
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if (tail)
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tail->next = node;
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tail = node;
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//
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// The list is empty. This is a simple case, then.
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//
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if (!head)
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head = node;
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}
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else
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{
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if (ln == head)
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{
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node->next = head;
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head = node;
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}
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else
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{
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node->next = ln;
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prev->next = node;
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}
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}
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cursor.current_index = -1;
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number++;
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}
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//*********************************************************************
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// void List::Assign(Object *object, int position)
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// Assign a new value to an index.
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//
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void List::Assign(Object *object, int position)
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{
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//
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// First make sure that there is something there!
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//
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while (number < position + 1)
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{
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Add(0);
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}
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//
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// Now find the listnode to put the new object in
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//
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listnode *temp = head;
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for (int i = 0; temp && i < position; i++)
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{
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temp = temp->next;
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}
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cursor.current_index = -1;
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delete temp->object;
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temp->object = object;
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}
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//*********************************************************************
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// int List::Remove(Object *object)
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// Remove an object from the list.
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//
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int List::Remove(Object *object)
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{
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listnode *node = head;
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listnode *prev = 0;
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while (node)
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{
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if (node->object == object)
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{
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//
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// Found it!
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//
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//
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// If we are in the middle of a Get_Next() sequence, we need to
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// fix up any problems with the current node.
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//
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if (cursor.current == node)
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{
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cursor.current = node->next;
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}
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if (head == tail)
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{
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head = tail = 0;
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}
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else if (head == node)
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{
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head = head->next;
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}
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else if (tail == node)
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{
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tail = prev;
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tail->next = 0;
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}
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else
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{
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prev->next = node->next;
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}
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delete node;
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number--;
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cursor.current_index = -1;
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return 1;
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}
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prev = node;
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node = node->next;
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}
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return 0;
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}
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//*********************************************************************
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//
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int List::Remove(int position, int action /* = LIST_REMOVE_DESTROY */)
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{
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Object *o = List::operator[](position);
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if(action == LIST_REMOVE_DESTROY) delete o;
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return List::Remove(o);
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}
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//*********************************************************************
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// Object *List::Get_Next()
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// Return the next object in the list.
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//
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Object *List::Get_Next(ListCursor& cursor) const
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{
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listnode *temp = cursor.current;
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if (cursor.current)
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{
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cursor.prev = cursor.current;
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cursor.current = cursor.current->next;
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if (cursor.current_index >= 0)
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cursor.current_index++;
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}
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else
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return 0;
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return temp->object;
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}
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//*********************************************************************
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// Object *List::Get_First()
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// Return the first object in the list.
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//
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Object *List::Get_First()
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{
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if (head)
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return head->object;
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else
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return 0;
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}
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//*********************************************************************
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// int List::Index(Object *obj)
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// Return the index of an object in the list.
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//
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int List::Index(Object *obj)
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{
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listnode *temp = head;
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int index = 0;
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while (temp && temp->object != obj)
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{
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temp = temp->next;
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index++;
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}
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if (index >= number)
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return -1;
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else
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return index;
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}
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//*********************************************************************
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// Object *List::Next(Object *prev)
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// Return the next object in the list. Using this, the list will
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// appear as a circular list.
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//
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Object *List::Next(Object *prev)
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{
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listnode *node = head;
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while (node)
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{
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if (node->object == prev)
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{
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node = node->next;
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if (!node)
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return head->object;
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else
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return node->object;
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}
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node = node->next;
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}
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return 0;
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}
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//*********************************************************************
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// Object *List::Previous(Object *next)
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// Return the next object in the list. Using this, the list will
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// appear as a circular list.
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//
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Object *List::Previous(Object *next)
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{
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listnode *node = head;
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listnode *prev = 0;
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while (node)
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{
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if (node->object == next)
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{
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if (!prev)
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return 0;
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else
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return prev->object;
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}
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prev = node;
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node = node->next;
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}
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return 0;
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}
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//*********************************************************************
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// Return the nth object in the list.
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//
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const Object *List::Nth(ListCursor& cursor, int n) const
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{
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if (n < 0 || n >= number)
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return 0;
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listnode *temp = head;
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if (cursor.current_index == n)
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return cursor.current->object;
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if (cursor.current && cursor.current_index >= 0 && n == cursor.current_index + 1)
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{
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cursor.prev = cursor.current;
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cursor.current = cursor.current->next;
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if (!cursor.current)
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{
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cursor.current_index = -1;
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return 0;
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}
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cursor.current_index = n;
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return cursor.current->object;
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}
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for (int i = 0; temp && i < n; i++)
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{
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temp = temp->next;
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}
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if (temp)
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{
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cursor.current_index = n;
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cursor.current = temp;
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return temp->object;
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}
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else
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return 0;
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}
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//*********************************************************************
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// Object *List::Last()
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// Return the last object inserted.
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//
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Object *List::Last()
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{
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if (tail)
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{
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return tail->object;
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}
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return 0;
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}
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//*********************************************************************
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//
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Object *List::Pop(int action /* = LIST_REMOVE_DESTROY */)
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{
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Object *o = 0;
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listnode *ln = head;
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listnode *prev = 0;
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if (tail) {
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if(action == LIST_REMOVE_DESTROY) {
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delete tail->object;
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} else {
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o = tail->object;
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}
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if(head == tail) {
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head = tail = 0;
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} else {
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for (int i = 0; ln != tail; i++, ln = ln->next)
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prev = ln;
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tail = prev;
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tail->next = 0;
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}
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}
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return o;
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}
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//*********************************************************************
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// Object *List::Copy() const
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// Return a deep copy of the list.
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//
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Object *List::Copy() const
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{
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List *list = new List;
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ListCursor cursor;
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Start_Get(cursor);
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Object *obj;
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while ((obj = Get_Next(cursor)))
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{
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list->Add(obj->Copy());
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}
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return list;
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}
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//*********************************************************************
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// List &List::operator=(List &list)
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// Return a deep copy of the list.
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//
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List &List::operator=(List &list)
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{
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Destroy();
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list.Start_Get();
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Object *obj;
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while ((obj = list.Get_Next()))
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{
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Add(obj->Copy());
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}
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return *this;
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}
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//*********************************************************************
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// void AppendList(List &list)
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// Move contents of other list to the end of this list, and empty the
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// other list.
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//
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void List::AppendList(List &list)
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{
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// Never mind an empty list or ourselves.
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if (list.number == 0 || &list == this)
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return;
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// Correct our pointers in head and tail.
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if (tail)
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{
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// Link in other list.
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tail->next = list.head;
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// Update members for added contents.
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number += list.number;
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tail = list.tail;
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}
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else
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{
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head = list.head;
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tail = list.tail;
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number = list.number;
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}
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// Clear others members to be an empty list.
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list.head = list.tail = 0;
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list.cursor.current = 0;
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list.cursor.current_index = -1;
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list.number = 0;
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}
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