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/************************************************************************
Visual C++ 5/6 configuration header.
Manually generated from config.h.in.
************************************************************************/
/* Define this if your compiler doesn't support the new C++ 'bool' type */
#define HAVE_BOOL 1
/* Define if your system supports rint() */
/* #define HAVE_RINT 1 */
/* Define if your system supports getrusage() */
/* #undef HAVE_GETRUSAGE */
/* Define if your system does not support getrusage() but supports times() */
/* #undef HAVE_TIMES */
/* Define if your system supports random() as opposed to just rand() */
/* #undef HAVE_RANDOM */
/* Define if the STL hash_map template is available */
/* #undef HAVE_HASH_MAP */
/* Define if the STL hash_set template is available */
/*#undef HAVE_HASH_SET */
/* GCC v3 puts hash_map and hash_set in an 'ext' directory */
/* #undef HAVE_EXT_HASH_MAP */
/* #undef HAVE_EXT_HASH_SET */
/* Define if the STL valarray template is available */
#define HAVE_VALARRAY 1
/* Define if the ANSI standard <sstream> is available */
#define HAVE_SSTREAM 1
/* Define if the pre-ANSI <strstream> is available */
/* #undef HAVE_STRSTREAM */
/* Define if the FLTK GUI toolkit is available */
#define HAVE_FLTK 1
/* Define if FLTK OpenGL support is available */
#define HAVE_FLTK_GL 1
/* Define if Sam Leffler's libtiff is available */
#define HAVE_LIBTIFF 1
/* Define if libpng is available */
#define HAVE_LIBPNG 1
/* Define if the Independent JPEG Group's libjpeg is available */
#define HAVE_LIBJPEG 1
/* ***** OpenGL configuration section ***** */
/* Define to the name of OpenGL implementation (e.g., "OpenGL" or "Mesa") */
#define HAVE_OPENGL "OpenGL"
/* Define if glPolygonOffsetEXT is available */
/* #undef HAVE_POLYOFFSET_EXT */
/* Define if glPolygonOffset is available */
#define HAVE_POLYOFFSET 1
/* Define if <GL/glext.h> header is available */
#define HAVE_GL_GLEXT_H 1
/* Define if <GL/glxext.h> header is available */
/* #undef HAVE_GL_GLXEXT_H */
/* Define if <GL/wglext.h> header is available */
#define HAVE_GL_WGLEXT_H 1
/* Visual C++ gets confused by too many casting and [] operators */
#define HAVE_CASTING_LIMITS 1
#if defined(_DEBUG) && defined(_MSC_VER)
// STL makes Visual C++ complain about identifiers longer than 255
// characters. Unfortunately, this may limit the debugability of
// code that uses STL.
#pragma warning (disable : 4786)
#endif