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113 lines
3.9 KiB
113 lines
3.9 KiB
Basic installation instructions
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===============================
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These are instructions to build wv2 with the CMake build system on any
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platform, including cross-compilation. If you are intested in building
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wv2 with autotools, please read INSTALL instead.
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Configuring and building
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========================
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1. Download CMake from http://www.cmake.org or install it by other means (apt,
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yum, zypper, the KDE on Windows installer, etc)
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2. The following third party dependencies must be available:
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* GNOME Structured File Library
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http://ftp.gnome.org/pub/gnome/sources/libgsf/
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* glib 2.0
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http://www.gtk.org
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* iconv
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http://www.gnu.org/software/libiconv/
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* zlib
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http://www.zlib.net/
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By default, Zlib is also required, although it is possible to build wv2
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without zlib by using setting the WITHOUT_ZLIB CMake option to ON.
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3. Open the CMake GUI and select the source directory (where the CMakeLists.txt
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file is) and the build directory (where you want to build wv2).
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Building in the source directory (i.e. build directory = source directory )
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is possible but ill-advised.
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If you want to build without zlib, change the value of WITHOUT_ZLIB to ON.
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4. Click the 'Configure' button.
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If the build directory does not exist, CMake will ask for your permission to
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create it.
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5. CMake will also ask you what build system you want to build with, i. e. Unix
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makefiles, Visual Studio solutions, Eclipse project, Borland makefiles, etc.
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Depending on what platform you are, you will be offered different build
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systems (known as "generators" in CMake slang).
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6. CMake will now look for the third party dependencies.
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On Linux/Unix (including Mac), if third party libraries were installed in
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the default locations they will be found automatically.
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On Windows, if you are cross-compiling or if third party libraries are
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installed to non-default locations, you will need to browse for the
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libraries (on windows, the .lib files) and include directories. Make
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sure CMake GUI is in the "Advanced view" mode or you may not see all
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missing dependencies.
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7. Once you are done with dependencies, click the 'Generate' button
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8. An appropriate build system will be available in your build directory.
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Use it with your toolchain, i.e.
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- Go to the build directory and invoke "make" or "nmake", if using makefiles
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- Open the Visual Studio solution, if using Visual C++
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- Open the Eclipse project if using Eclipse
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etc
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Alternatively to steps 3-7, you may invoke CMake from the command line:
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$ cmake /path/to/wv2/sources
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or, to build without zlib:
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$ cmake -DWITHOUT_ZLIB=ON
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Building the tests
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==================
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By default, only the wv2 library will be built. If you want to compile the tests,
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build the "test" target ("make test").
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Installing
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==========
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Build the "install" target ("make install").
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On Linux/Unix, the default installation prefix is /usr/local. On Windows, the
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default installation prefix is C:\Program Files. To change this, modify the
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value of the CMAKE_INSTALL_PREFIX variable in the CMake GUI.
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You can also install to a different location by using the DESTDIR environment
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variable ("make install DESTDIR=/opt/mine/wv2") but then wv2-config will
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report wrong paths.
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Regenerating the scanner and converter code
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===========================================
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Build the 'scanner' and 'converter' targets. The 'generated' target is provided
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as a convenience and will build both 'scanner' and 'converter'.
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Please note the generated sources are currently generated in the SOURCE
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directory, not in the build directory.
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Generating a distributable source package
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=========================================
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Use "make dist" to create a tarball from a Subversion working tree. In the future,
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other options (NSIS installer for Windows, .dmg for Mac, Debian and RPM packages
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for Linux, etc) may be available.
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