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void UNITY_INTERFACE_API XREnvironment::DepthSetNumberOfPointsImpl(
IUnityXRDepthDataAllocator* allocator,
size_t numPoints)
{
}
UnityXRRaycastHit* (UNITY_INTERFACE_API* Raycast_SetNumberOfHits)(
IUnityXRRaycastAllocator* allocator,
size_t numHits);