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199 lines
4.8 KiB
199 lines
4.8 KiB
//
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// HtHeap.cc
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//
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// HtHeap: A Heap class which holds objects of type Object.
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// (A heap is a semi-ordered tree-like structure.
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// it ensures that the first item is *always* the largest.
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// NOTE: To use a heap, you must implement the Compare() function for
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// your Object classes. The assumption used here is -1 means
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// less-than, 0 means equal, and +1 means greater-than. Thus
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// this is a "min heap" for that definition.)
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//
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// Part of the ht://Dig package <http://www.htdig.org/>
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// Copyright (c) 1999-2004 The ht://Dig Group
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// For copyright details, see the file COPYING in your distribution
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// or the GNU Library General Public License (LGPL) version 2 or later
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// <http://www.gnu.org/copyleft/lgpl.html>
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//
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// $Id: HtHeap.cc,v 1.12 2004/05/28 13:15:20 lha Exp $
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//
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#ifdef HAVE_CONFIG_H
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#include "htconfig.h"
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#endif /* HAVE_CONFIG_H */
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#include "HtHeap.h"
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#ifdef HAVE_STD
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#include <fstream>
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#ifdef HAVE_NAMESPACES
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using namespace std;
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#endif
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#else
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#include <fstream.h>
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#endif /* HAVE_STD */
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//*********************************************************************
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// void HtHeap::HtHeap()
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// Default constructor
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//
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HtHeap::HtHeap()
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{
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data = new HtVector;
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}
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//*********************************************************************
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// void HtHeap::HtHeap(HtVector vector)
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// Constructor from vector
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// (has the side effect of not allocating double memory)
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//
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HtHeap::HtHeap(HtVector vector)
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{
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int size = vector.Count();
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data = static_cast<HtVector*>(vector.Copy());
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// Now we have to "heapify" -- start at the first interior node
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// And push each node down into its subtree
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// (This is O(n)!)
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for (int i = parentOf(size); i >= 0; i--)
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pushDownRoot(i);
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}
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//*********************************************************************
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// void HtHeap::~HtHeap()
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// Destructor
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//
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HtHeap::~HtHeap()
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{
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Destroy();
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}
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//*********************************************************************
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// void HtHeap::Destroy()
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// Deletes all objects from the heap
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//
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void HtHeap::Destroy()
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{
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data->Destroy();
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delete data;
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}
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//*********************************************************************
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// void HtHeap::Add(Object *object)
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// Add an object to the heap.
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//
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void HtHeap::Add(Object *object)
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{
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data->Add(object);
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percolateUp(data->Count() - 1);
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}
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//*********************************************************************
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// Object *HtHeap::Remove()
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// Remove an object from the top of the heap
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// This requires re-heapifying by placing the last element on the top
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// and pushing it down.
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//
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Object *HtHeap::Remove()
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{
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Object *min = Peek();
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data->Assign(data->Last(), 0);
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data->RemoveFrom(data->Count()-1);
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if (data->Count() > 1)
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pushDownRoot(0);
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return min;
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}
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//*********************************************************************
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// HtHeap *HtHeap::Copy() const
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// Return a deep copy of the heap.
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//
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Object *HtHeap::Copy() const
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{
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HtHeap *heap = new HtHeap(*data);
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return heap;
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}
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//*********************************************************************
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// HtHeap &HtHeap::operator=(HtHeap &heap)
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// Return a deep copy of the heap.
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//
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HtHeap &HtHeap::operator=(HtHeap &heap)
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{
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Destroy();
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data = heap.data;
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return *this;
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}
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//*********************************************************************
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// voide HtHeap::percolateUp(int leaf)
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// Pushes the node pointed to by leaf upwards
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// it will travel as far as possible upwards to ensure the data is a heap
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//
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void HtHeap:: percolateUp(int leaf)
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{
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int parent = parentOf(leaf);
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Object *value = data->Nth(leaf);
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while (leaf > 0 &&
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(value->compare(*(data->Nth(parent))) < 0))
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{
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data->Assign(data->Nth(parent), leaf);
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leaf = parent;
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parent = parentOf(leaf);
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}
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data->Assign(value, leaf);
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}
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//*********************************************************************
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// void HtHeap::pushDownRoot(int root)
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// Pushes the node pointed to by root into the heap
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// it will go down as far as necessary to ensure the data is a heap
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//
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void HtHeap::pushDownRoot(int root)
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{
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int size = data->Count() - 1;
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Object *value = data->Nth(root);
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while (root < size)
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{
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int childPos = leftChildOf(root);
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if (childPos < size)
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{
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if ( rightChildOf(root) < size &&
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data->Nth(childPos + 1)->compare(*(data->Nth(childPos))) < 0 )
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{
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childPos++;
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}
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if ( data->Nth(childPos)->compare(*value) < 0 ) // -1, so smaller
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{
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// We have to swap this node with the root and then loop
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data->Assign(data->Nth(childPos), root);
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data->Assign(value, childPos);
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root = childPos;
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}
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else
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{
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// Found the right position, so we're done
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data->Assign(value, root);
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return;
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}
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}
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else // childPos >= heapSize
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{
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// At a leaf, so we're done
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data->Assign(value, root);
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return;
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}
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}
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}
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