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/*
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*
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* $Id: k3baudioview.cpp 619556 2007-01-03 17:38:12Z trueg $
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* Copyright (C) 2003 Sebastian Trueg <trueg@k3b.org>
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*
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* This file is part of the K3b project.
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* Copyright (C) 1998-2007 Sebastian Trueg <trueg@k3b.org>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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* See the file "COPYING" for the exact licensing terms.
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*/
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#include <config.h>
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#include "k3baudioview.h"
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#include "k3baudiotrackview.h"
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#include "k3baudioburndialog.h"
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#include "k3baudiotrackplayer.h"
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#include "k3baudioburndialog.h"
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#include "k3baudiotrackaddingdialog.h"
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#include <k3bapplication.h>
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#include <k3baudiodoc.h>
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#include <k3baudiotrack.h>
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#include <k3baudiofile.h>
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#include <k3bpluginmanager.h>
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// this is not here becasue of base_*.ui troubles
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#include "../rip/k3baudioprojectconvertingdialog.h"
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#include <k3bfillstatusdisplay.h>
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#include <k3bmsf.h>
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#include <k3btoolbox.h>
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#include <tdeactionclasses.h>
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#include <k3bprojectplugin.h>
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// QT-includes
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#include <tqlayout.h>
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#include <tqstring.h>
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// KDE-includes
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#include <tdelocale.h>
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#include <tdeapplication.h>
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#include <kdebug.h>
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#include <tdemessagebox.h>
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K3bAudioView::K3bAudioView( K3bAudioDoc* pDoc, TQWidget* parent, const char *name )
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: K3bView( pDoc, parent, name )
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{
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m_doc = pDoc;
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m_songlist = new K3bAudioTrackView( m_doc, this );
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setMainWidget( m_songlist );
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fillStatusDisplay()->showTime();
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// add button for the audio conversion
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TDEAction* conversionAction = new TDEAction( i18n("Convert Tracks"), "edit-redo", 0, TQT_TQOBJECT(this), TQT_SLOT(slotAudioConversion()),
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actionCollection(), "project_audio_convert" );
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conversionAction->setToolTip( i18n("Convert audio tracks to other audio formats." ) );
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toolBox()->addButton( conversionAction );
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toolBox()->addSeparator();
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toolBox()->addButton( m_songlist->player()->action( K3bAudioTrackPlayer::ACTION_PLAY ) );
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toolBox()->addButton( m_songlist->player()->action( K3bAudioTrackPlayer::ACTION_PAUSE ) );
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toolBox()->addButton( m_songlist->player()->action( K3bAudioTrackPlayer::ACTION_STOP ) );
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toolBox()->addSpacing();
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toolBox()->addButton( m_songlist->player()->action( K3bAudioTrackPlayer::ACTION_PREV ) );
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toolBox()->addButton( m_songlist->player()->action( K3bAudioTrackPlayer::ACTION_NEXT ) );
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toolBox()->addSpacing();
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toolBox()->addWidgetAction( static_cast<KWidgetAction*>(m_songlist->player()->action( K3bAudioTrackPlayer::ACTION_SEEK )) );
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toolBox()->addSeparator();
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#ifdef HAVE_MUSICBRAINZ
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kdDebug() << "(K3bAudioView) m_songlist->actionCollection()->actions().count() " << m_songlist->actionCollection()->actions().count() << endl;
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toolBox()->addButton( m_songlist->actionCollection()->action( "project_audio_musicbrainz" ) );
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toolBox()->addSeparator();
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#endif
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addPluginButtons( K3bProjectPlugin::AUDIO_CD );
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toolBox()->addStretch();
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// this is just for testing (or not?)
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// most likely every project type will have it's rc file in the future
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// we only add the additional actions since K3bView already added the default actions
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setXML( "<!DOCTYPE kpartgui SYSTEM \"kpartgui.dtd\">"
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"<kpartgui name=\"k3bproject\" version=\"1\">"
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"<MenuBar>"
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" <Menu name=\"project\"><text>&Project</text>"
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" <Action name=\"project_audio_convert\"/>"
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#ifdef HAVE_MUSICBRAINZ
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" <Action name=\"project_audio_musicbrainz\"/>"
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#endif
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" </Menu>"
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"</MenuBar>"
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"</kpartgui>", true );
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}
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K3bAudioView::~K3bAudioView()
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{
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}
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void K3bAudioView::init()
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{
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if( k3bcore->pluginManager()->plugins( "AudioDecoder" ).isEmpty() )
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KMessageBox::error( this, i18n("No audio decoder plugins found. You will not be able to add any files "
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"to the audio project!") );
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}
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K3bProjectBurnDialog* K3bAudioView::newBurnDialog( TQWidget* parent, const char* name )
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{
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return new K3bAudioBurnDialog( m_doc, parent, name, true );
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}
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void K3bAudioView::slotAudioConversion()
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{
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K3bAudioProjectConvertingDialog dlg( m_doc, this );
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dlg.exec();
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}
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void K3bAudioView::addUrls( const KURL::List& urls )
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{
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K3bAudioTrackAddingDialog::addUrls( urls, m_doc, 0, 0, 0, this );
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}
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#include "k3baudioview.moc"
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