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/*
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*
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* $Id: k3bprojectplugin.h 619556 2007-01-03 17:38:12Z trueg $
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* Copyright (C) 2004 Sebastian Trueg <trueg@k3b.org>
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*
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* This file is part of the K3b project.
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* Copyright (C) 1998-2007 Sebastian Trueg <trueg@k3b.org>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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* See the file "COPYING" for the exact licensing terms.
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*/
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#ifndef _K3B_PROJECT_PLUGIN_H_
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#define _K3B_PROJECT_PLUGIN_H_
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#include <k3bplugin.h>
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#include <tqstring.h>
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#include "k3b_export.h"
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class K3bDoc;
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/**
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* In case your plugin provides a GUI it is recommended to use the
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* K3bProjectPluginGUIBase interface. That way K3b can embed the GUI into
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* a fancy dialog which fits the overall look.
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*
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* This is not derived from TQWidget to make it possible to inherit
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* from other TQWidget derivates.
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*/
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class K3bProjectPluginGUIBase
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{
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public:
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K3bProjectPluginGUIBase() {}
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virtual ~K3bProjectPluginGUIBase() {}
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virtual TQWidget* qWidget() = 0;
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/**
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* Title used for the GUI
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*/
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virtual TQString title() const = 0;
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virtual TQString subTitle() const { return TQString(); }
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virtual void readSettings( KConfigBase* ) {}
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virtual void saveSettings( KConfigBase* ) {}
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/**
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* Load system defaults for the GUI
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*/
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virtual void loadDefaults() {}
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/**
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* Start the plugin. This method should do the actual work.
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*/
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virtual void activate() = 0;
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};
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/**
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* A K3bProjectPlugin is supposed to modify a k3b project in some way or
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* create additional data based on the project.
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*
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* Reimplement createGUI or activate and use setText, setToolTip, setWhatsThis, and setIcon
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* to specify the gui elements used when presenting the plugin to the user.
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*/
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class LIBK3B_EXPORT K3bProjectPlugin : public K3bPlugin
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{
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Q_OBJECT
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TQ_OBJECT
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public:
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/**
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* @param type The type of the plugin
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* @param gui If true the plugin is supposed to provide a widget via @p createGUI(). In that case
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* @p activate() will not be used. A plugin has a GUI if it's functionality is started
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* by some user input.
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*/
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K3bProjectPlugin( int type, bool gui = false, TQObject* parent = 0, const char* name = 0 )
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: K3bPlugin( parent, name ),
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m_type(type),
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m_hasGUI(gui) {
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}
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virtual ~K3bProjectPlugin() {
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}
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// TODO: move this to K3bDoc?
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enum Type {
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AUDIO_CD = 0x1,
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DATA_CD = 0x2,
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MIXED_CD = 0x4,
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VIDEO_CD = 0x8,
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MOVIX_CD = 0x10,
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DATA_DVD = 0x20,
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VIDEO_DVD = 0x40,
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MOVIX_DVD = 0x80,
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DATA_PROJECTS = DATA_CD|DATA_DVD,
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MOVIX_PROJECTS = MOVIX_CD|MOVIX_DVD
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};
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// TODO: maybe we should use something like "ProjectPlugin/AudioCD" based on the type?
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TQString group() const { return "ProjectPlugin"; }
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/**
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* audio, data, videocd, or videodvd
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* Needs to return a proper type. The default implementation returns the type specified
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* in the constructor.
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*/
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virtual int type() const { return m_type; }
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/**
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* Text used for menu entries and the like.
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*/
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const TQString& text() const { return m_text; }
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const TQString& toolTip() const { return m_toolTip; }
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const TQString& whatsThis() const { return m_whatsThis; }
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const TQString& icon() const { return m_icon; }
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bool hasGUI() const { return m_hasGUI; }
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/**
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* Create the GUI which provides the features for the plugin.
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* This only needs to be implemented in case hasGUI returns true.
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* The returned object has to be a TQWidget based class.
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*
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* @param doc based on the type returned by the factory
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* this will be the doc to work on. It should
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* be dynamically casted to the needed project type.
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*/
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virtual K3bProjectPluginGUIBase* createGUI( K3bDoc* doc, TQWidget* = 0, const char* = 0 ) { Q_UNUSED(doc); return 0; }
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/**
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* This is where the action happens.
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* There is no need to implement this in case hasGUI returns true.
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*
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* @param doc based on the type returned by the factory
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* this will be the doc to work on. It should
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* be dynamically casted to the needed project type.
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*
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* @param parent the parent widget to be used for things like progress dialogs.
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*/
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virtual void activate( K3bDoc* doc, TQWidget* parent ) { Q_UNUSED(doc); Q_UNUSED(parent); }
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protected:
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void setText( const TQString& s ) { m_text = s; }
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void setToolTip( const TQString& s ) { m_toolTip = s; }
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void setWhatsThis( const TQString& s ) { m_whatsThis = s; }
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void setIcon( const TQString& s ) { m_icon = s; }
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private:
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int m_type;
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bool m_hasGUI;
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TQString m_text;
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TQString m_toolTip;
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TQString m_whatsThis;
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TQString m_icon;
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};
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#endif
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