implement the needed methods properly in order to make the Editor work as expected.
The signals emited by the widget will be conneted to the KMFRuleEdit window.
Have a look at the allready available plugins to find out thow to implement those methods in detail.
FIXME: More explainaitions here
Writing the KMFPlugin class
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This class is compiled to an loadable modules using KDE's KParts technology. There fore it is important
to make shure that the corresponding *.desktop file is written properly. Otherwise the plugin won't be found by the application as the name of the loaddable library is taken from the desktop file.
The Plugin class should be named KMFRuleOptionEditOptionName or KMFRuleTargetOptionEditOptionName