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/***************************************************************************
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kmymoneywizard.h
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-------------------
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copyright : (C) 2006 by Thomas Baumagrt
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email : ipwizard@users.sourceforge.net
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***************************************************************************/
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/***************************************************************************
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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***************************************************************************/
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#ifndef KMYMONEYWIZARD_H
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#define KMYMONEYWIZARD_H
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// ----------------------------------------------------------------------------
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// QT Includes
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#include <tqdialog.h>
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#include <tqvaluelist.h>
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#include <tqpalette.h>
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class TQVBoxLayout;
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class TQHBoxLayout;
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class TQLabel;
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class TQFrame;
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// ----------------------------------------------------------------------------
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// KDE Includes
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class KPushButton;
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// ----------------------------------------------------------------------------
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// Project Includes
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class KMyMoneyTitleLabel;
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class KMyMoneyWizard;
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class KMyMoneyWizardPagePrivate;
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class kMandatoryFieldGroup;
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/**
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* @author Thomas Baumgart (C) 2006
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*
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* @note: the following documentation is somewhat outdated
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* as of May 2007. Wizards should use a namespace
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* for the pages and can use the WizardPage<T> template class.
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* See the NewUserWizard class and NewUserWizardPages namespace
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* as an example of this setup.
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*
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* This class represents the base class for wizard pages for the
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* KMyMoneyWizard. One cannot create a wizard page directly, but
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* must derive from it. The KMyMoneyWizardPage class provides the
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* necessary functionality to work in concert with KMyMoneyWizard.
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*
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* Therefore, few steps are necessary to use this class. They seem to
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* be awkward at some stage, but I wanted to be able to use TQt designer
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* to actually design the widget for the page. That's why some things
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* aren't implemented in a more straight fashion than one would
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* normally do this.
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*
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* The first step is to derive a specific base page for the specific wizard.
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* In this example we use the name NewUser as template for the specific wizard.
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* This class provides a 'back'-pointer to the actual wizard object
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* for all pages.
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*
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* @code
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* class KNewUserPage : public KMyMoneyWizardPage
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* {
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* public:
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* KNewUserPage(unsigned int step, TQWidget* widget, KNewUserWizard* parent, const char* name);
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*
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* protected:
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* KNewUserWizard* m_wizard;
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* }
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* @endcode
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*
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* The implementation of this class is rather straight-forward:
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*
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* @code
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* KNewUserPage::KNewUserPage(unsigned int step, TQWidget* widget, KNewUserWizard* parent, const char* name) :
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* KMyMoneyWizardPage(step, widget, name),
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* m_wizard(parent)
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* {
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* }
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* @endcode
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*
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* For each page of the wizard, you will have to create a @p ui file with
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* TQt designer.
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* Let's assume we call the first page of the wizard 'General' and go
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* from there.
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* We also assume, that the wizard has more than one page.
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* The ui designer generated class should have the name KNewUserGeneralDecl
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* as all other dialogs. The class definition of KNewUserGeneral will
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* look like this:
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*
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* @code
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* class KNewUserGeneral : public KNewUserGeneralDecl, public KNewUserPage
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* {
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* Q_OBJECT
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TQ_OBJECT
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* public:
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* KNewUserGeneral(KNewUserWizard* parent, const char* name = 0);
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* KMyMoneyWizardPage* nextPage(void);
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* bool isLastPage(void) { return false; }
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*
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* protected:
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* KNewUserWizard* m_wizard;
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* }
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* @endcode
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*
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* The implementation depends heavily on the logic of your code. If you only
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* fill some widgets, it could be as simple as:
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*
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* @code
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* KNewUserGeneral::KNewUserGeneral(KNewUserWizard* parent, const char* name) :
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* KNewUserGeneralDecl(parent),
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* KNewUserPage(1, this, parent, name)
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* {
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* kMandatoryFieldGroup* mandatoryGroup = new kMandatoryFieldGroup(this);
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* mandatoryGroup->add(m_userName);
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* connect(m_mandatoryGroup, TQT_SIGNAL(stateChanged()), object(), TQT_SIGNAL(completeStateChanged()));
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* }
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*
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* KMyMoneyWizardPage* KNewUserGeneral::nextPage(void)
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* {
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* return m_wizard->m_personalPage;
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* }
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* @endcode
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*
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* A note on the first parameter to KNewUserPage in the above example: it ties
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* this page to be part of step 1 (see KMyMoneyWizard::addStep() for details).
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*
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* Depending on the actual logic of the page, you would want to override the
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* following methods: resetPage, nextPage, isLastPage and isComplete.
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*
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* @note The implementation of this class is heavily based on ideas found at
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* http://doc.trolltech.com/4.1/dialogs-complexwizard.html
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*/
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class KMyMoneyWizardPage
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{
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public:
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/**
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* This method is called by the wizard when the page is entered from
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* the previous page. The default implementation does nothing.
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*/
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virtual void enterPage(void);
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/**
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* This method is called by the wizard when the page is left to return to
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* the previous page. The default implementation does nothing.
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*/
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virtual void leavePage(void);
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/**
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* This method is called by the wizard whenever a page is entered
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* (either in forward or backward direction). The default
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* implementation does nothing.
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*/
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virtual void resetPage(void);
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/**
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* This method returns a pointer to the next page that should be
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* shown when the user presses the 'Next' button.
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*
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* @return pointer to next wizard page
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*/
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virtual KMyMoneyWizardPage* nextPage(void) const;
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/**
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* This returns, if the current page is the last page of the wizard.
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* The default implementation returns @p false if nextPage() returns 0,
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* @p true otherwise.
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*
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* @retval false more pages follow
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* @retval true this is the last page of the wizard
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*/
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virtual bool isLastPage(void) const;
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/**
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* This returns, if all necessary data for this page has been
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* filled. It is used to enabled the 'Next' or 'Finish' button.
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* The button is only enabled, if this method returns @p true,
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* which is the default implementation.
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*
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* @retval false more data required from the user before we can proceed
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* @retval true all data available, we allow to switch to the next page
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*/
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virtual bool isComplete(void) const;
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/**
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* This method returns the step to which this page belongs.
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* It is required by the KMyMoneyWizard and is not intended
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* to be used by application code.
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*
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* @return step of wizard this page belongs to
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*/
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unsigned int step(void) const { return m_step; }
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/**
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* This method returns a pointer to the widget of the page.
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* It is required by the KMyMoneyWizard and is not intended
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* to be used by application code.
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*
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* @return pointer to widget of page
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*/
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TQWidget* widget(void) const { return m_widget; }
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/**
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* This method returns a pointer to the TQObject used for
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* the signal/slot mechanism.
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* It is required by the KMyMoneyWizard and can be used
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* by application code for signal/slot connections as well.
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* Other use is not foreseen.
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*/
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TQObject* object(void) const;
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/**
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* This method returns a pointer to the widget which should
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* receive the focus when the page is opened.
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*
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* @return pointer to widget or 0 if none is to be selected
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* The default implementation returns 0
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*/
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virtual TQWidget* initialFocusWidget(void) const { return 0; }
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virtual KMyMoneyWizard* wizard(void) const = 0;
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/**
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* This method returns a specific help context for the page shown
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* The default returns an empty string.
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*/
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virtual const TQString& helpContext(void) const;
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virtual ~KMyMoneyWizardPage() {}
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protected:
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/**
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* Constructor (kept protected, so that one cannot create such an object directly)
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*/
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KMyMoneyWizardPage(unsigned int step, TQWidget* widget, const char* name = 0);
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/**
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* This method must be called by the implementation when the
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* data in the fields of the wizard change and the state of
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* completeness changed.
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*
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* @note If you do not override isComplete() then there is no need
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* to call this method.
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*/
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void completeStateChanged(void) const;
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protected:
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kMandatoryFieldGroup* m_mandatoryGroup;
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private:
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unsigned int m_step;
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TQWidget* m_widget;
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KMyMoneyWizardPagePrivate* const d;
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};
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/**
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* The general base class for wizard pages
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*
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* @author Thomas Baumgart
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*/
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template <class T>
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class WizardPage : public KMyMoneyWizardPage
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{
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public:
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WizardPage(unsigned int step, TQWidget* widget, T* parent, const char* name) :
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KMyMoneyWizardPage(step, widget, name),
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m_wizard(parent),
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m_wizardBase(parent)
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{
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}
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virtual ~WizardPage() {}
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virtual KMyMoneyWizard* wizard(void) const { return m_wizardBase; }
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protected:
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T* m_wizard;
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KMyMoneyWizard* m_wizardBase;
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};
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/**
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* @author Thomas Baumgart (C) 2006
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*
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* This is a base class for implementation of the KMyMoneyWizard. It provides
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* the following tqlayout of a wizard:
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*
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* @code
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* +-wizardLayout-----------------------------------------------+
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* | |
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* +------------------------------------------------------------+
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* |+-stepLayout--++-------------------------------------------+|
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* || ||+-pageLayout------------------------------+||
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* || ||| |||
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* || ||| |||
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* || ||| |||
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* || ||| |||
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* || ||| |||
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* || ||| |||
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* || ||+-----------------------------------------+||
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* || |||+-buttonLayout--------------------------+|||
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* || |||| ||||
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* || |||+---------------------------------------+|||
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* || ||+-----------------------------------------+||
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* |+-------------++-------------------------------------------+|
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* +------------------------------------------------------------+
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* @endcode
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*
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* The top bar is filled with a KMyMoneyTitleLabel as known from
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* KMyMoney's views. To the left there is an area in the same color
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* as the title bar showing the steps for this wizard. Each such step
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* can consist of one or more wizard pages. At the bottom of this area
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* the text "Step x of y" is shown and updated. To the right of this
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* part, the actual wizard page is shown. At the bottom of the page
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* the class inserts a standard button widget consisting of a Help,
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* Back, Next/Finish and Cancel button.
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*
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* The wizard serves as container for the wizard pages. In order to access
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* the data filled into the pages, one would have to provide getter methods.
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*
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* Here is an example how this object could be used. Please also see the
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* example described with the KMyMoneyWizardPage class.
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*
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* @code
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*
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* class KNewUserGeneral;
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* class KNewUserPersonal;
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*
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* class KNewUserWizard : public KMyMoneyWizard
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* {
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* Q_OBJECT
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TQ_OBJECT
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* public:
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* KNewUserWizard(TQWidget* parent = 0, const char* name = 0, bool modal = false, WFlags flags = 0);
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*
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* private:
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* KNewUserGeneral* m_generalPage;
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* KNewUserPersonal* m_personalPage;
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* KNewUserFinal* m_finalPage;
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* // add more pages here
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*
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* friend class KNewUserGeneral;
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* friend class KNewUserPersonal;
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* friend class KNewUserFinal;
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* // add more pages here
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* };
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* @endcode
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*
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* The implementation is also easy and looks like this:
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*
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* @code
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* KNewUserWizard::KNewUserWizard(TQWidget* parent, const char* name, bool modal, WFlags flags) :
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* KMyMoneyWizard(parent, name, modal, flags)
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* {
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* setTitle("KMyMoney New User Setup");
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* addStep("General Data");
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* addStep("Personal Data");
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* addStep("Finish");
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*
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* m_generalPage = new KNewUserGeneral(this);
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* m_personalPage = new KNewUserPersonal(this);
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* m_finalPage = new KNewUserFinal(this);
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*
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* setFirstPage(m_testPage1);
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* }
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* @endcode
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*
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* Don't forget to call setFirstPage() to get things started.
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*
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* The code to use this whole structure would then look something like this:
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*
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* @code
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* KNewUserWizard* wizard = new KNewUserWizard(this, "NewUserWizard");
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* int rc = wizard->exec();
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* @endcode
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*
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* The return code of exec() is either @p TQDialog::Accepted or
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* @p TQDialog::Rejected.
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*
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* @note The implementation of this class is heavily based on ideas found at
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* http://doc.trolltech.com/4.1/dialogs-complexwizard.html
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*/
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class KMyMoneyWizard : public TQDialog
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{
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friend class KMyMoneyWizardPage;
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Q_OBJECT
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TQ_OBJECT
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public:
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/**
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* Modify the title of the wizard to be @p txt.
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*
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* @param txt The text that should be used as title
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*/
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void setTitle(const TQString& txt);
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/**
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* Add step @p text to the wizard
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*
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* @param text Text to be shown for this step
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*/
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void addStep(const TQString& text);
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TQValueList<KMyMoneyWizardPage*> historyPages(void) const { return m_history; }
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/**
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* This method repeats selection of the current step in the
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* step frame.
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* This is used to allow changes made to showing and hiding
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* pages to immediately to be reflected in the step frame
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*/
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void reselectStep(void);
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/**
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* Setup a global help context for the wizard. It will be used whenever
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* there is no specific help context available for the current page.
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*
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* @sa KMyMoneyWizardPage::helpContext()
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*/
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void setHelpContext(const TQString& ctx) { m_helpContext = ctx; }
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virtual ~KMyMoneyWizard(){}
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signals:
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/**
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* This signal is sent out, when a new payee needs to be created
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* @sa KMyMoneyCombo::createItem()
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*
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* @param txt The name of the payee to be created
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* @param id A connected slot should store the id of the created object in this variable
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*/
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void createPayee(const TQString& txt, TQString& id);
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/**
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* This signal is sent out, when a new category needs to be created
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* @sa KMyMoneyCombo::createItem()
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*
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* @param txt The name of the category to be created
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* @param id A connected slot should store the id of the created object in this variable
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*/
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void createCategory(const TQString& txt, TQString& id);
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protected:
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/**
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* Constructor (kept protected, so that one cannot create such an object directly)
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*/
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KMyMoneyWizard(TQWidget *parent = 0, const char *name = 0, bool modal = false, WFlags f = 0);
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/**
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* This method sets up the first page after creation of the object
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*
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* @param page pointer to first page of wizard
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*/
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void setFirstPage(KMyMoneyWizardPage* page);
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/**
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* This method allows to hide or show a @p step.
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*
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* @param step step to be shown/hidden
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* @param hidden hide step if true (the default) or show it if false
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*/
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void setStepHidden(unsigned int step, bool hidden = true);
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protected slots:
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virtual void accept(void);
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void completeStateChanged(void);
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private:
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void updateStepCount(void);
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private slots:
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void backButtonClicked(void);
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void nextButtonClicked(void);
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void helpButtonClicked(void);
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protected:
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/*
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* The buttons
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*/
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KPushButton* m_cancelButton;
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KPushButton* m_backButton;
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KPushButton* m_nextButton;
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KPushButton* m_finishButton;
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KPushButton* m_helpButton;
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private:
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/**
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* Switch to page which is currently the top of the history stack.
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* @p oldPage is a pointer to the current page or 0 if no page
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* is shown.
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*
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* @param oldPage pointer to currently displayed page
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*/
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void switchPage(KMyMoneyWizardPage* oldPage);
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/**
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* This method selects the step given by @p step.
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*
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* @param step step to be selected
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*/
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void selectStep(unsigned int step);
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/*
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* The layouts
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*/
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TQVBoxLayout* m_wizardLayout;
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TQVBoxLayout* m_stepLayout;
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TQVBoxLayout* m_pageLayout;
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TQHBoxLayout* m_buttonLayout;
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/*
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* Some misc. widgets required
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*/
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TQFrame* m_stepFrame;
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TQLabel* m_stepLabel;
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TQPalette m_stepPalette;
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TQValueList<TQLabel*> m_steps; // the list of step labels
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int m_step; // the currently selected step
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/*
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* The title bar
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*/
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KMyMoneyTitleLabel* m_titleLabel;
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/*
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* The history stack
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*/
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TQValueList<KMyMoneyWizardPage*> m_history;
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TQString m_helpContext;
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};
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#endif
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